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Magic: The Gathering Floor Rules Changes

2005-09-20 to 2005-12-20

General changes

Old rule (2005-09-20) New rule (2005-12-20)

101. Format and Ratings Categories

The DCI sanctions the following formats as individual, two-person team, or three-person team tournaments:

Constructed Formats

* Standard

* Extended

* Block

Eternal Formats

* Vintage

* Legacy

Limited Formats

* Sealed Deck

* Booster Draft (individual only)

* Rochester Draft (individual and three-person team only)

The DCI produces the following ratings categories:

* Constructed (includes all Standard, Extended, and Block individual matches)

* Eternal (includes all Vintage and Legacy individual matches)

* Limited (includes all Limited individual matches)

* Team Constructed (includes all Constructed team matches)

* Team Limited (includes all Limited team matches)

In the team tournaments listed above, each team member plays a one-on-one match against a member of the other team, and the results comprise the teams' match result. In a multiplayer tournament, on the other hand, all players from the two teams would play in the same game.

Open sanctioning for multiplayer (Two-Headed Giant variant only) tournaments begins on October 1, 2005. Available formats will include Standard, Extended, Block, Vintage, Legacy, and Sealed Deck.

Event results for all for two-person multiplayer tournaments will eventually be merged into a single Multiplayer rating. Multiplayer ratings and rankings will available at a date to be announced in a future version of this document.

101. Format and Ratings Categories

The DCI sanctions the following formats as individual, two-person team, or three-person team tournaments:

Constructed Formats

* Standard

* Extended

* Block

Eternal Formats

* Vintage

* Legacy

Limited Formats

* Sealed Deck

* Booster Draft (individual only)

* Rochester Draft (individual and three-person team only)

The DCI produces the following ratings categories:

* Constructed (includes all Standard, Extended, and Block individual matches)

* Eternal (includes all Vintage and Legacy individual matches)

* Limited (includes all Limited individual matches)

* Team Constructed (includes all Constructed team matches)

* Team Limited (includes all Limited team matches)

* Multiplayer (see below)

In the team tournaments listed above, each team member plays a one-on-one match against a member of the other team, and the results comprise the teams' match result. In a multiplayer tournament, on the other hand, all players from the two teams would play in the same game.

Sanctioning for multiplayer (Two-Headed Giant variant only) tournaments began on October 1, 2005. Available formats include Standard, Extended, Block, Vintage, Legacy, and Sealed Deck.

Event results for all for two-person multiplayer tournaments will eventually be merged into a single Multiplayer rating. Multiplayer ratings and rankings will available at a date to be announced in a future version of this document.

102. Authorized Cards

Alpha cards (cards from the first print run of the core set) may be used in decks containing non-Alpha cards only if all cards are placed in completely opaque sleeves and only if the sleeves could not be considered marked. If sleeves are not used, Alpha cards may be used only in decks that consist exclusively of Alpha cards.

Participants may not use cards from special sets or supplements with alternate backs, squared corners or gold borders. (Examples: Collector's Edition, Pro Tour Collector's Set, World Championship decks.) Players may not use silver-bordered Unglued(tm) or Unhinged(tm) cards. Unglued and Unhinged basic land cards are allowed in sanctioned Magic tournaments.

Players may use cards from special sets and supplements with black- or white-bordered cards published by Wizards of the Coast that do not have alternate backs and/or squared corners. (Examples: the Anthologies(tm), Beatdown(tm), and Battle Royale(tm) box sets). However, the card(s) must be otherwise legal to play in that tournament's format.

A series of official promotional cards called textless spells, are allowed in DCI-sanctioned Magic tournaments. However, the card(s) must otherwise be legal to play in that tournament's format. These cards should be interpreted using their current Oracle(tm) wordings.

102. Authorized Cards

Alpha cards (cards from the first print run of the core set) may be used in decks containing non-Alpha cards only if all cards are placed in completely opaque sleeves and only if the sleeves could not be considered marked. If sleeves are not used, Alpha cards may be used only in decks that consist exclusively of Alpha cards.

Participants may not use cards from special sets or supplements with alternate backs, squared corners or gold borders. (Examples: Collector's Edition, Pro Tour Collector's Set, World Championship decks.) Players may not use silver-bordered Unglued(tm) or Unhinged(tm) cards. Unglued and Unhinged basic land cards are allowed in sanctioned Magic tournaments.

Players may use cards from special sets and supplements with black- or white-bordered cards published by Wizards of the Coast that do not have alternate backs and/or squared corners. (Examples: the Anthologies(tm), Beatdown(tm), and Battle Royale(tm) box sets). However, the card(s) must be otherwise legal to play in that tournament's format.

A series of official promotional cards called textless spells are allowed in DCI-sanctioned Magic tournaments. However, the card(s) must otherwise be legal to play in that tournament's format. These cards should be interpreted using their current Oracle(tm) wordings.

103. Card Interpretation

Cards are interpreted using the appropriate section of the Oracle card reference. During sanctioned competition, players must refer to this version of a card to settle disputes concerning the interpretation of a card's wording or abilities. Card abilities are based on card text, not artwork.

Players may not use errors or omissions in Oracle to disrupt a tournament or otherwise abuse the rules. The head judge is the final authority for card interpretations, and he or she may overrule Oracle if an error is discovered.

103. Card Interpretation

Cards are interpreted using the Oracle card reference. During sanctioned tournaments, players must refer to this version of a card to settle disputes concerning the interpretation of a card's wording or abilities. Card abilities are based on card text, not artwork.

Players may not use errors or omissions in Oracle to disrupt a tournament or otherwise abuse the rules. The head judge is the final authority for card interpretations, and he or she may overrule Oracle if an error is discovered.

104. New Releases

The following card sets are scheduled to release during 2005. They become tournament legal for DCI-sanctioned tournaments on the dates listed:

* Ravnica: City of Guilds(tm) Limited formats: October 7, 2005

Constructed formats: October 20, 2005

For certain Limited tournaments, such as official Prereleases and Sneak Preview tournaments (including their side events), new sets are legal for use before the official Limited format legal date.

These dates are subject to change. Any changes will be announced at thedci.com.

104. New Releases

The following card sets are scheduled for release during 2006. They become tournament legal for DCI-sanctioned tournaments on the dates listed:

* Guildpact(tm) Limited formats: February 3, 2006

Constructed formats: February 20, 2006

* Dissension(tm) Limited formats: May 5, 2006

Constructed formats: May 20, 2006

For certain Limited tournaments, such as official Prereleases and Sneak Preview tournaments (including their side events), new sets are legal for use before the official Limited format legal date.

These dates are subject to change. Any changes will be announced at thedci.com.

105. Participation Minimums

The DCI requires participation minimums for a tournament to be sanctioned and included in the official ratings and rankings. For Magic: the Gathering tournaments, the participation minimums are as follows:

* For individual events, a minimum of eight players must participate.

* For team and multiplayer events, a minimum of four teams must participate.

If the participation minimum is not met, the tournament is no longer DCI-sanctioned, and will not be included in DCI ratings. If participation minimums are not met for any DCI-sanctioned event, the tournament organizer should report the event as cancelled.

105. Participation Minimums

The DCI requires participation minimums for a tournament to be sanctioned and included as part of a player's official ratings and rankings. For Magic: the Gathering tournaments, the participation minimums are as follows:

* For individual events, a minimum of eight players must participate.

* For team and multiplayer events, a minimum of four teams must participate.

If the participation minimum is not met, the tournament is no longer DCI-sanctioned, and will not be included in DCI ratings. If participation minimums are not met for any DCI-sanctioned event, the tournament organizer should report the event as cancelled.

111. Match Structure

Three is the default number of games in a Magic match, and tournament organizers must allow three games per match. If a tournament organizer chooses, he or she may run single-elimination final rounds as best three games out of five; this choice must be announced before the tournament begins. Match results, not individual game results, are reported to the DCI for the purpose of inclusion in worldwide ratings and rankings.

Drawn games (games without a winner) do not count towards one of the games in a match. The match should continue until one player has won the majority of games as long as match time allows.

111. Match Structure

Three is the default number of games in a Magic match, and tournament organizers must allow three games per match. If a tournament organizer chooses, he or she may run single-elimination final rounds as best three games out of five. This choice must be announced before the tournament begins. Match results, not individual game results, are reported to the DCI for the purpose of inclusion in worldwide ratings and rankings.

Drawn games (games without a winner) do not count towards one of the games in a match. The match should continue until one player has won the majority of games as long as match time allows.

125. Standard Format Deck Construction

The following card sets are permitted in Standard tournaments:

* Ninth Edition

* Mirrodin(tm) (rotates out October 20, 2005)

* Darksteel(tm) (rotates out October 20, 2005)

* Fifth Dawn(tm) (rotates out October 20, 2005)

* Champions of Kamigawa(tm)

* Betrayers of Kamigawa(tm)

* Saviors of Kamigawa(tm)

* Ravnica: City of Guilds (effective October 20, 2005)

Card sets rotate into the Standard environment on the dates noted in section 104. Card sets rotate out of Standard, however, in blocks (a large expansion and its two small expansions) —essentially a year of Magic expansions.

Example: The Mirrodin block rotated into the Standard environment when the Mirrodin set became legal for play. The Darksteel and Fifth Dawn sets are Mirrodin block expansions and are legal in Standard. The Mirrodin, Darksteel, and Fifth Dawn sets will rotate out of Standard together when the large expansion after Saviors of Kamigawa (Ravnica: City of Guilds) enters play on October 20, 2005—two years after the Mirrodin set was introduced to the environment.

The following cards are banned in Standard tournaments:

* Arcbound Ravager

* Ancient Den

* Darksteel Citadel

* Disciple of the Vault

* Great Furnace

* Seat of the Synod

* Skullclamp

* Tree of Tales

* Vault of Whispers

125. Standard Format Deck Construction

Card sets are allowed in Standard tournaments as described in section 104.

The following card sets are permitted in Standard tournaments:

* Ninth Edition

* Champions of Kamigawa(tm)

* Betrayers of Kamigawa(tm)

* Saviors of Kamigawa(tm)

* Ravnica: City of Guilds

* Guildpact (effective February 20, 2006)

There are currently no cards are banned in Standard tournaments.

126. Extended Format Deck Construction

Card sets are allowed in Extended tournaments as described in section 104.

Every three years, three blocks (nine sets) of cards rotate out of Extended on the same day as the scheduled Standard rotation. The first implementation of this Extended rotation will occur on October 20, 2005. On that date, a new set will rotate into the Constructed environment; the three oldest blocks in Extended, Tempest(tm) block (Tempest, Stronghold(tm), Exodus(tm)), Urza block (Urza's Saga(tm), Urza's Legacy(tm), Urza's Destiny(tm)), and Masques block (Mercadian Masques(tm), Nemesis(tm), Prophecy(tm)) will rotate out.

Base sets released during the same period as a departing block also rotate out of Extended. For example, Sixth Edition, (also known as Classic) was released during Urza block and will rotate out of Extended on October 20, 2005.

The following card sets are permitted in Extended tournaments:

* Sixth Edition (Classic)*

* Seventh Edition

* Eighth Edition

* Ninth Edition (effective August 20, 2005)

* Tempest*

* Stronghold*

* Exodus*

* Urza's Saga*

* Urza's Legacy*

* Urza's Destiny*

* Mercadian Masques*

* Nemesis*

* Prophecy*

* Invasion(tm)

* Planeshift(tm)

* Apocalypse(tm)

* Odyssey(tm)

* Torment(tm)

* Judgment(tm)

* Onslaught(tm)

* Legions(tm)

* Scourge(tm)

* Mirrodin

* Darksteel

* Fifth Dawn

* Champions of Kamigawa

* Betrayers of Kamigawa

* Saviors of Kamigawa

* Ravnica: City of Guilds (effective October 20, 2005)

*These sets rotate out of Extended on October 20, 2005

The following cards are banned in Extended tournaments:

* AEther Vial (effective September 20, 2005)

* Ancient Tomb

* Dark Ritual

* Disciple of the Vault (effective September 20, 2005)

* Dream Halls

* Earthcraft

* Entomb

* Frantic Search

* Goblin Lackey

* Goblin Recruiter

* Grim Monolith

* Hermit Druid

* Lotus Petal

* Memory Jar

* Metalworker

* Mind Over Matter

* Oath of Druids

* Replenish

* Survival of the Fittest

* Skullclamp

* Time Spiral

* Tinker

* Tolarian Academy

* Windfall

* Yawgmoth's Bargain

* Yawgmoth's Will

126. Extended Format Deck Construction

Card sets are allowed in Extended tournaments as described in section 104.

The following card sets are permitted in Extended tournaments:

* Seventh Edition

* Eighth Edition

* Ninth Edition

* Invasion(tm)

* Planeshift(tm)

* Apocalypse(tm)

* Odyssey(tm)

* Torment(tm)

* Judgment(tm)

* Onslaught(tm)

* Legions(tm)

* Scourge(tm)

* Mirrodin

* Darksteel

* Fifth Dawn

* Champions of Kamigawa

* Betrayers of Kamigawa

* Saviors of Kamigawa

* Ravnica: City of Guilds

* Guildpact (effective February 20, 2006)

The following cards are banned in Extended tournaments:

* AEther Vial

* Entomb

* Disciple of the Vault

* Skullclamp

127. Vintage Format Deck Construction

Vintage decks may consist of cards from all Magic card sets, any extension of the core set, and all promotional cards released by Wizards of the Coast, with exceptions listed below. New card sets are allowed in Vintage tournaments as described in section 104.

Until October 20, 2005, cards from the following sets are not allowed in Vintage tournaments, or any DCI-sanctioned tournament, unless they have been reprinted in a Magic core set or expansion:

* Portal

* Portal Second Age

* Portal Three Kingdoms

* Starter

When these sets become legal for tournament play on October 20, 2005, the cards Personal Tutor and Imperial Seal will be added to the Vintage Restricted List.

The following cards are banned in Vintage tournaments:

* Any ante card

* Chaos Orb

* Falling Star

The following cards are restricted in Vintage tournaments (only one copy of a restricted card may be used in a Vintage deck, including sideboard):

* Ancestral Recall

* Balance

* Black Lotus

* Black Vise

* Burning Wish

* Channel

* Chrome Mox

* Crop Rotation

* Demonic Consultation

* Demonic Tutor

* Dream Halls

* Enlightened Tutor

* Entomb

* Fact or Fiction

* Fastbond

* Frantic Search

* Grim Monolith

* Gush

* Library of Alexandria

* Lion's Eye Diamond

* Lotus Petal

* Mana Crypt

* Mana Vault

* Memory Jar

* Mind Over Matter (unrestricted effective September 20, 2005)

* Mind Twist

* Mind's Desire

* Mox Diamond

* Mox Emerald

* Mox Jet

* Mox Pearl

* Mox Ruby

* Mox Sapphire

* Mystical Tutor

* Necropotence

* Regrowth

* Sol Ring

* Strip Mine

* Time Spiral

* Time Walk

* Timetwister

* Tinker

* Tolarian Academy

* Trinisphere

* Vampiric Tutor

* Voltaic Key

* Wheel of Fortune

* Windfall

* Yawgmoth's Bargain

* Yawgmoth's Will

127. Vintage Format Deck Construction

Vintage decks may consist of cards from all Magic card sets, any extension of the core set, and all promotional cards released by Wizards of the Coast, with exceptions listed below. Card sets are allowed in Vintage tournaments as described in section 104.

The following cards are banned in Vintage tournaments:

* Any ante card

* Chaos Orb

* Falling Star

The following cards are restricted in Vintage tournaments (only one copy of a restricted card may be used in a Vintage deck, including sideboard):

* Ancestral Recall

* Balance

* Black Lotus

* Black Vise

* Burning Wish

* Channel

* Chrome Mox

* Crop Rotation

* Demonic Consultation

* Demonic Tutor

* Dream Halls

* Enlightened Tutor

* Entomb

* Fact or Fiction

* Fastbond

* Frantic Search

* Grim Monolith

* Gush

* Imperial Seal

* Library of Alexandria

* Lion's Eye Diamond

* Lotus Petal

* Mana Crypt

* Mana Vault

* Memory Jar

* Mind Over Matter

* Mind Twist

* Mind's Desire

* Mox Diamond

* Mox Emerald

* Mox Jet

* Mox Pearl

* Mox Ruby

* Mox Sapphire

* Mystical Tutor

* Necropotence

* Personal Tutor

* Regrowth

* Sol Ring

* Strip Mine

* Time Spiral

* Time Walk

* Timetwister

* Tinker

* Tolarian Academy

* Trinisphere

* Vampiric Tutor

* Voltaic Key

* Wheel of Fortune

* Windfall

* Yawgmoth's Bargain

* Yawgmoth's Will

128. Legacy Format Deck Construction

Legacy decks may consist of cards from all Magic card sets, any extension of the core set, and all promotional cards released by Wizards of the Coast. New card sets are allowed in Legacy tournaments as described in Section 104.

Until October 20, 2005, cards from the following sets are not allowed in Legacy tournaments, or any DCI-sanctioned tournament, unless they have been reprinted in a Magic core set or expansion:

* Portal

* Portal Second Age

* Portal Three Kingdoms

* Starter

When these sets become legal for tournament play on October 20, 2005, the card Imperial Seal will be added to the Legacy Banned List.

The following cards are banned in Legacy tournaments:

* Amulet of Quoz

* Ancestral Recall

* Balance

* Bazaar of Baghdad

* Black Lotus

* Black Vise

* Bronze Tablet

* Channel

* Chaos Orb

* Contract from Below

* Darkpact

* Demonic Attorney

* Demonic Consultation

* Demonic Tutor

* Dream Halls

* Earthcraft

* Entomb

* Falling Star

* Fastbond

* Frantic Search

* Goblin Recruiter

* Grim Monolith

* Gush

* Hermit Druid

* Illusionary Mask

* Jeweled Bird

* Land Tax

* Library of Alexandria

* Mana Crypt

* Mana Drain

* Mana Vault

* Memory Jar

* Metalworker

* Mind Over Matter

* Mind Twist

* Mind's Desire

* Mishra's Workshop

* Mox Emerald

* Mox Jet

* Mox Pearl

* Mox Ruby

* Mox Sapphire

* Necropotence

* Oath of Druids

* Rebirth

* Replenish

* Skullclamp

* Sol Ring

* Strip Mine

* Tempest Efreet

* Time Spiral

* Time Walk

* Timetwister

* Timmerian Fiends

* Tinker

* Tolarian Academy

* Vampiric Tutor

* Wheel of Fortune

* Windfall

* Worldgorger Dragon

* Yawgmoth's Bargain

* Yawgmoth's Will

128. Legacy Format Deck Construction

Legacy decks may consist of cards from all Magic card sets, any extension of the core set, and all promotional cards released by Wizards of the Coast. Card sets are allowed in Legacy tournaments as described in Section 104.

The following cards are banned in Legacy tournaments:

* Amulet of Quoz

* Ancestral Recall

* Balance

* Bazaar of Baghdad

* Black Lotus

* Black Vise

* Bronze Tablet

* Channel

* Chaos Orb

* Contract from Below

* Darkpact

* Demonic Attorney

* Demonic Consultation

* Demonic Tutor

* Dream Halls

* Earthcraft

* Entomb

* Falling Star

* Fastbond

* Frantic Search

* Goblin Recruiter

* Grim Monolith

* Gush

* Hermit Druid

* Illusionary Mask

* Imperial Seal

* Jeweled Bird

* Land Tax

* Library of Alexandria

* Mana Crypt

* Mana Drain

* Mana Vault

* Memory Jar

* Metalworker

* Mind Over Matter

* Mind Twist

* Mind's Desire

* Mishra's Workshop

* Mox Emerald

* Mox Jet

* Mox Pearl

* Mox Ruby

* Mox Sapphire

* Necropotence

* Oath of Druids

* Rebirth

* Replenish

* Skullclamp

* Sol Ring

* Strip Mine

* Tempest Efreet

* Time Spiral

* Time Walk

* Timetwister

* Timmerian Fiends

* Tinker

* Tolarian Academy

* Vampiric Tutor

* Wheel of Fortune

* Windfall

* Worldgorger Dragon

* Yawgmoth's Bargain

* Yawgmoth's Will

129. Block Format Deck Construction

The DCI sanctions a series of Constructed formats called Block formats. Each Block format consists of a maximum of three expansions (one large expansion and the two small expansions associated with it). New card sets are allowed in Block format tournaments as described in Section 104.

The DCI sanctions the following Block formats:

* Kamigawa(tm) Block (Champions of Kamigawa, Betrayers of Kamigawa, Saviors of Kamigawa)

* Mirrodin Block (Mirrodin, Darksteel, Fifth Dawn)

* Onslaught Block (Onslaught, Legions, Scourge)

* Odyssey Block (Odyssey, Torment, Judgment)

* Invasion Block (Invasion, Planeshift, Apocalypse)

* Masques Block (Mercadian Masques, Nemesis, Prophecy)

* Urza Block (Urza's Saga, Urza's Legacy, Urza's Destiny)

* Tempest Block (Tempest, Stronghold, Exodus)

* Mirage(tm) Block (Mirage, Visions(tm), Weatherlight(tm))

* Ice Age Block (Ice Age, Alliances(tm), Homelands(tm))

The following cards are banned in Block Constructed Tournaments:

* Skullclamp (Mirrodin Block)

* Lin Sivvi, Defiant Hero (Masques Block)

* Rishadan Port (Masques Block)

* Gaea's Cradle (Urza Block)

* Memory Jar (Urza Block)

* Serra's Sanctum (Urza Block)

* Time Spiral (Urza Block)

* Tolarian Academy (Urza Block)

* Voltaic Key (Urza Block)

* Windfall (Urza Block)

* Cursed Scroll (Tempest Block)

* Squandered Resources (Mirage Block)

* Amulet of Quoz (Ice Age Block)

* Thawing Glaciers (Ice Age Block)

* Timmerian Fiends (Ice Age Block)

* Zuran Orb (Ice Age Block)

129. Block Format Deck Construction

The DCI sanctions a series of Constructed formats called Block formats. Each Block format consists of a maximum of three expansions (one large expansion and the two small expansions associated with it). New card sets are allowed in Block format tournaments as described in Section 104.

The DCI sanctions the following Block formats:

* Ravnica Block (Ravnica: City of Guilds) (Guildpact - effective February 20, 2006)

* Kamigawa(tm) Block (Champions of Kamigawa, Betrayers of Kamigawa, Saviors of Kamigawa)

* Mirrodin Block (Mirrodin, Darksteel, Fifth Dawn)

* Onslaught Block (Onslaught, Legions, Scourge)

* Odyssey Block (Odyssey, Torment, Judgment)

* Invasion Block (Invasion, Planeshift, Apocalypse)

* Masques Block (Mercadian Masques, Nemesis, Prophecy)

* Urza Block (Urza's Saga, Urza's Legacy, Urza's Destiny)

* Tempest Block (Tempest, Stronghold, Exodus)

* Mirage(tm) Block (Mirage, Visions(tm), Weatherlight(tm))

* Ice Age Block (Ice Age, Alliances(tm), Homelands(tm))

The following cards are banned in Block Constructed Tournaments:

* Skullclamp (Mirrodin Block)

* Lin Sivvi, Defiant Hero (Masques Block)

* Rishadan Port (Masques Block)

* Gaea's Cradle (Urza Block)

* Memory Jar (Urza Block)

* Serra's Sanctum (Urza Block)

* Time Spiral (Urza Block)

* Tolarian Academy (Urza Block)

* Voltaic Key (Urza Block)

* Windfall (Urza Block)

* Cursed Scroll (Tempest Block)

* Squandered Resources (Mirage Block)

* Amulet of Quoz (Ice Age Block)

* Thawing Glaciers (Ice Age Block)

* Timmerian Fiends (Ice Age Block)

* Zuran Orb (Ice Age Block)

150. RULES FOR MULTIPLAYER TOURNAMENTS

On October 1, 2005 the DCI will begin sanctioning multiplayer tournaments (see section 101) for the Two-Headed Giant variant only. Game rules for the Two-Headed Giant found can be found in section 6 of the Magic Comprehensive Rules.

The deck construction rules listed in sections 125-129, and the general rules for team tournaments listed in sections 141-144 of this document, also apply to multiplayer tournaments. However, multiplayer tournaments differ from other tournaments as explained in the rest of this section.

150. RULES FOR MULTIPLAYER TOURNAMENTS

On October 1, 2005, the DCI began sanctioning multiplayer tournaments (see section 101) for the Two-Headed Giant variant. Game rules for the Two-Headed Giant found can be found in section 6 of the Magic Comprehensive Rules.

The deck construction rules listed in sections 125-129, and the general rules for team tournaments listed in sections 141-144 of this document, also apply to multiplayer tournaments. However, multiplayer tournaments differ from other tournaments as explained in the rest of this section.

160. RULES FOR MULTIPLAYER CONSTRUCTED TOURNAMENTS

Open sanctioning for multiplayer (Two-Headed Giant variant only) tournaments begins on October 1, 2005. Available formats will include Standard, Extended, Block, Vintage, Legacy.

160. RULES FOR MULTIPLAYER CONSTRUCTED TOURNAMENTS

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161. Deck Size Limits

Constructed decks must contain a minimum of sixty cards. There is no maximum deck size; however, players must be able to sufficiently randomize their deck within the time allotted.

Multiplayer Constructed tournaments use Unified Deck Construction rules: With the exception of basic land cards, a team's combined decks may not contain more than four of any individual card, counted by its English card title. (For example, if one player is using four Naturalizes in a Multiplayer Constructed event, no other player on that team may have a Naturalize in his or her deck.) If a card is restricted in a particular format, no more than one of that card may be used by the team. No players may use cards that are banned in a particular format.

In addition to cards banned in particular formats, the following card is banned in ALL Multiplayer Constructed tournaments (Vintage, Legacy, Extended, Standard, Block):

* Erayo, Soratami Ascendant (effective October 1, 2005)

161. Deck Size Limits

Constructed decks must contain a minimum of sixty cards. There is no maximum deck size; however, players must be able to sufficiently randomize their deck within the time allotted.

Multiplayer Constructed tournaments use Unified Deck Construction rules: With the exception of basic land cards, a team's combined decks may not contain more than four of any individual card, counted by its English card title. (For example, if one player is using four Naturalizes in a Multiplayer Constructed event, no other player on that team may have a Naturalize in his or her deck.) If a card is restricted in a particular format, no more than one of that card may be used by the team. No players may use cards that are banned in a particular format.

In addition to cards banned in particular formats, the following card is banned in ALL Multiplayer Constructed tournaments (Vintage, Legacy, Extended, Standard, Block):

* Erayo, Soratami Ascendant

170. RULES FOR MULTIPLAYER LIMITED TOURNAMENTS

Open sanctioning for multiplayer (Two-Headed Giant variant only) tournaments begins on October 1, 2005. The only Limited format sanctioned for multiplayer play will be Sealed Deck.

Multiplayer Limited tournaments must adhere to all applicable sections of the Magic DCI Floor Rules and DCI Universal Tournament Rules for Limited tournaments.

The DCI recommends that each team receive one tournament pack and four boosters or seven boosters. Every team must receive the same product mix. For example, if one team receives a Champions of Kamigawa tournament pack, two Betrayers of Kamigawa boosters and two Saviors of Kamigawa boosters, every team must receive a Champions of Kamigawa tournament pack, two Betrayers of Kamigawa boosters and two Saviors of Kamigawa boosters.

170. RULES FOR MULTIPLAYER LIMITED TOURNAMENTS

Multiplayer Limited tournaments must adhere to all applicable sections of the Magic DCI Floor Rules and DCI Universal Tournament Rules for Limited tournaments.

The DCI recommends that each team receive one tournament pack and four boosters or seven boosters. Every team must receive the same product mix. For example, if one team receives a Champions of Kamigawa tournament pack, two Betrayers of Kamigawa boosters and two Saviors of Kamigawa boosters, every team must receive a Champions of Kamigawa tournament pack, two Betrayers of Kamigawa boosters and two Saviors of Kamigawa boosters.