Magic: The Gathering Floor Rules Changes
2006-12-20 to 2007-02-20
| Old rule (2006-12-20) | New rule (2007-02-20) |
|---|---|
| 150. RULES FOR MULTIPLAYER TOURNAMENTS [Click to view this change only.] | |
|
150. RULES FOR MULTIPLAYER TOURNAMENTS On October 1, 2005, the DCI began sanctioning multiplayer tournaments (see section 101) for the Two-Headed Giant variant. Game rules for the Two-Headed Giant found can be found in section 6 of the Magic Comprehensive Rules. The deck construction rules listed in sections 125-129, and the general rules for team tournaments listed in sections 141-144 of this document also apply to multiplayer tournaments. However, multiplayer tournaments differ from other tournaments as explained in the rest of this section. |
150. RULES FOR MULTIPLAYER TOURNAMENTS On October 1, 2005, the DCI began sanctioning multiplayer tournaments (see section 101) for the Two-Headed Giant variant. Game rules for the Two-Headed Giant found can be found in section 6 of the Magic Comprehensive Rules. (Exception: See section 151 below). The deck construction rules listed in sections 125-129, and the general rules for team tournaments listed in sections 141-144 of this document also apply to multiplayer tournaments. However, multiplayer tournaments differ from other tournaments as explained in the rest of this section. |
| 151. Match Structure [Click to view this change only.] | |
|
151. Match Structure Multiplayer matches consist of one game. Drawn games (games without a winner) do not count towards the one game. As long as match time allows, the match should continue until a team has won a game. |
|
| 151. Two-Headed Giant Variant Specific Rules [Click to view this change only.] | |
|
151. Two-Headed Giant Variant Specific Rules Each team has a shared life total, which starts at 30 life. This is an exception to the Magic Comprehensive Rules, section 606.4a. |
|
| 152. Match Structure [Click to view this change only.] | |
|
152. Match Structure Multiplayer matches consist of one game. Drawn games (games without a winner) do not count towards the one game. As long as match time allows, the match should continue until a team has won a game. |
|
| 173. Multiplayer Booster Draft Tournaments [Click to view this change only.] | |
|
173. Multiplayer Booster Draft Tournaments Multiplayer Booster Draft follows the procedures for Multiplayer Limited tournaments (see the Magic Floor Rules, sections 140-146, 150-157, and 170-172). The draft proceeds like a normal Booster Draft (as outlined in the DCI Universal Tournament Rules, sections 70-74), with the following exceptions. Teams (not players) assemble randomly into draft pods of roughly equal size. Teammates sit next to each other. A tournament official then distributes an identical set of new booster packs to each player (not team) in the pod, as usual. The players on a team may consult freely during the draft, provided that they adhere to the time limits for card selection. Taking, giving, or receiving notes during drafting and deck construction is still disallowed. The order in which packs are opened is the same as in Booster Draft, but each player's pack is opened separately. For example, in a Time Spiral-Planar Chaos-Future Sight draft, the order in which the packs are opened would be Time Spiral-Time Spiral-Planar Chaos-Planar Chaos-Future Sight-Future Sight. After opening and counting the cards in their first pack, the team chooses two cards from the booster pack then passes the remaining cards face down to the team on its left. The cards chosen are not assigned to a particular player; they become part of a pool out of which both players will build their decks. The open packs are passed around the drafting pod—with each team taking two cards from each before passing—until all cards are drafted. Each team's last pick for each booster will consist of only one card. For the second pack, the direction of drafting is reversed as usual, despite the fact that it is always the same type of booster pack as the first. Thus, the overall draft direction is left-right-left-right-left-right. The time allotted for each pick is altered as follows: Cards remaining in pack Time allotted 15 cards 60 seconds 13 cards 50 seconds 11 cards 40 seconds 9 cards 30 seconds 7 cards 20 seconds 5 cards 10 seconds 3 cards 5 seconds 1 card N/A In addition, players receive 60 seconds to review their drafted cards in between booster packs. Each team has 40 minutes to construct one deck for each player from its common pool of cards. All drafted cards not played in a main deck should be recorded as a common, shared sideboard. |
173. Multiplayer Booster Draft Tournaments Multiplayer Booster Draft follows the procedures for Multiplayer Limited tournaments (see the Magic Floor Rules, sections 140-146, 150-157, and 170-172). The draft proceeds like a normal Booster Draft (as outlined in the DCI Universal Tournament Rules, sections 70-74), with the following exceptions. Teams (not players) assemble randomly into draft pods of roughly equal size. Teammates sit next to each other. A tournament official then distributes two identical sets of new booster packs to each team in the pod. The players on a team may consult freely during the draft, provided that they adhere to the time limits for card selection. Taking, giving, or receiving notes during drafting and deck construction is still disallowed. The order in which packs are opened is the same as in Booster Draft, but each player's pack is opened separately. For example, in a Time Spiral-Planar Chaos-Future Sight draft, the order in which the packs are opened would be Time Spiral-Time Spiral-Planar Chaos-Planar Chaos-Future Sight-Future Sight. After opening and counting the cards in their first pack, the team chooses two cards from the booster pack then passes the remaining cards face down to the team on its left. The cards chosen are not assigned to a particular player; they become part of a pool out of which both players will build their decks. The open packs are passed around the drafting pod—with each team taking two cards from each before passing—until all cards are drafted. Each team's last pick for each booster will consist of only one card. For the second pack, the direction of drafting is reversed as usual, despite the fact that it is always the same type of booster pack as the first. Thus, the overall draft direction is left-right-left-right-left-right. The time allotted for each pick is altered as follows: Cards remaining in pack Time allotted 15 cards 60 seconds 13 cards 50 seconds 11 cards 40 seconds 9 cards 30 seconds 7 cards 20 seconds 5 cards 10 seconds 3 cards 5 seconds 1 card N/A In addition, players receive 60 seconds to review their drafted cards in between booster packs. Each team has 40 minutes to construct one deck for each player from its common pool of cards. All drafted cards not played in a main deck should be recorded as a common, shared sideboard. |
