Absorb Vis
6B
Sorcery
Target player loses 4 life and you gain 4 life.
Basic landcycling 1B (1B, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Abundance
2GG
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Academy Researchers
1UU
Creature - Human Wizard
2/2
When Academy Researchers comes into play, you may put an Aura card from your hand into play attached to Academy Researchers.

Ad Nauseam
3BB
Instant
Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.

Adarkar Wastes
Land
T Add 1 to your mana pool.
T Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you.

Adder-Staff Boggart
1R
Creature - Goblin Warrior
2/1
When Adder-Staff Boggart comes into play, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Advice from the Fae
(2 / U) (2 / U) (2 / U)
Sorcery
(o (2/u) can be paid with any two mana or with U. This card's converted mana cost is 6.)
Look at the top five cards of your library. If you control more creatures than any other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.

Aerie Mystics
4W
Creature - Bird Wizard
3/3
Flying
1GU: Creatures you control gain shroud until end of turn.

Aerie Ouphes
4G
Creature - Ouphe
3/3
Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

AEthersnipe
5U
Creature - Elemental
4/4
When AEthersnipe comes into play, return target nonland permanent to its owner's hand.
Evoke 1UU (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

AEthertow
3 (W / U)
Instant
Put target attacking or blocking creature on top of its owner's library.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Afflict
2B
Instant
Target creature gets -1/-1 until end of turn.
Draw a card.

Aggressive Urge
1G
Instant
Target creature gets +1/+1 until end of turn.
Draw a card.

Agonizing Memories
2BB
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

Agony Warp
UB
Instant
Target creature gets -3/-0 until end of turn.
Target creature gets -0/-3 until end of turn.

Air Elemental
3UU
Creature - Elemental
4/4
Flying (This creature can't be blocked except by creatures with flying or reach.)

Ajani Goldmane
2WW
Planeswalker - Ajani
4
[+1]: You gain 2 life.
[-1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
[-6]: Put a white Avatar creature token into play with "This creature's power and toughness are each equal to your life total."

Ajani Vengeant
2RW
Planeswalker - Ajani
3
+1: Target permanent doesn't untap during its controller's next untap step.
-2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.
-7: Destroy all lands target player controls.

Akrasan Squire
W
Creature - Human Soldier
1/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Algae Gharial
3G
Creature - Crocodile
1/1
Shroud
Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Algae Gharial.

Altar Golem
7
Artifact Creature - Golem
*/*
Trample
Altar Golem's power and toughness are each equal to the number of creatures in play.
Altar Golem doesn't untap during your untap step.
Tap five untapped creatures you control: Untap Altar Golem.

Ambassador Laquatus
1UU
Legendary Creature - Merfolk Wizard
1/3
3: Target player puts the top three cards of his or her library into his or her graveyard.

Ambassador Oak
3G
Creature - Treefolk Warrior
3/3
When Ambassador Oak comes into play, put a 1/1 green Elf Warrior creature token into play.

Amoeboid Changeling
1U
Creature - Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
T Target creature gains all creature types until end of turn.
T Target creature loses all creature types until end of turn.

Anaba Bodyguard
3R
Creature - Minotaur
2/3
First strike (This creature deals combat damage before creatures without first strike.)

Ancestor's Chosen
5WW
Creature - Human Cleric
4/4
First strike (This creature deals combat damage before creatures without first strike.)
When Ancestor's Chosen comes into play, you gain 1 life for each card in your graveyard.

Ancient Amphitheater
Land
As Ancient Amphitheater comes into play, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater comes into play tapped.
T Add R or W to your mana pool.

Ancient Ziggurat
Land
T Add one mana of any color to your mana pool. Spend this mana only to play creature spells.

Angel of Mercy
4W
Creature - Angel
3/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Angel of Mercy comes into play, you gain 3 life.

Angelic Benediction
3W
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.

Angelic Blessing
2W
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Angelic Chorus
3WW
Enchantment
Whenever a creature comes into play under your control, you gain life equal to its toughness.

Angelic Wall
1W
Creature - Wall
0/4
Defender, flying (This creature can't attack, and it can block creatures with flying.)

Angel's Feather
2
Artifact
Whenever a player plays a white spell, you may gain 1 life.

Angel's Herald
W
Creature - Human Cleric
1/1
2W, T, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it into play. Then shuffle your library.

Angelsong
1W
Instant
Prevent all combat damage that would be dealt this turn.
Cycling 2 (2, Discard this card: Draw a card.)

Antler Skulkin
5
Artifact Creature - Scarecrow
3/3
2: Target white creature gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Aphotic Wisps
B
Instant
Target creature becomes black and gains fear until end of turn.
Draw a card.

Apocalypse Hydra
XRG
Creature - Hydra
0/0
Apocalypse Hydra comes into play with X +1/+1 counters on it. If X is 5 or more, it comes into play with an additional X +1/+1 counters on it.
1R, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.

Apothecary Initiate
W
Creature - Kithkin Cleric
1/1
Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life.

Aquitect's Will
U
Tribal Sorcery - Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Arbiter of Knollridge
6W
Creature - Giant Wizard
5/5
Vigilance
When Arbiter of Knollridge comes into play, each player's life total becomes the highest life total among all players.

Arcane Sanctum
Land
Arcane Sanctum comes into play tapped.
T Add W, U, or B to your mana pool.

Arcane Teachings
2R
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +2/+2 and has "T This creature deals 1 damage to target creature or player."

Arcanis the Omnipotent
3UUU
Legendary Creature - Wizard
3/4
T Draw three cards.
2UU: Return Arcanis the Omnipotent to its owner's hand.

Archdemon of Unx
5BB
Creature - Demon
6/6
Flying, trample
At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token into play.

Archon of Justice
3WW
Creature - Archon
4/4
Flying
When Archon of Justice is put into a graveyard from play, remove target permanent from the game.

Armillary Sphere
2
Artifact
2, T, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

Armored Ascension
3W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.

Ascendant Evincar
4BB
Legendary Creature - Vampire
3/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.

Asha's Favor
2W
Enchantment - Aura
Enchant creature
Enchanted creature has flying, first strike, and vigilance.

Ashenmoor Cohort
5B
Creature - Elemental Warrior
4/3
Ashenmoor Cohort gets +1/+1 as long as you control another black creature.

Ashenmoor Gouger
(B / R) (B / R) (B / R)
Creature - Elemental Warrior
4/4
Ashenmoor Gouger can't block.

Ashenmoor Liege
1 (B / R) (B / R) (B / R)
Creature - Elemental Knight
4/1
Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.

Ashling the Pilgrim
1R
Legendary Creature - Elemental Shaman
1/1
1R: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.

Ashling, the Extinguisher
2BB
Legendary Creature - Elemental Shaman
4/4
Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.

Ashling's Prerogative
1R
Enchantment
As Ashling's Prerogative comes into play, choose odd or even. (Zero is even.)
Each creature with converted mana cost of the chosen value has haste.
Each creature without converted mana cost of the chosen value comes into play tapped.

Assassinate
2B
Sorcery
Destroy target tapped creature.

Augury Adept
1 (W / U) (W / U)
Creature - Kithkin Wizard
2/2
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.

Auntie's Hovel
Land
As Auntie's Hovel comes into play, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel comes into play tapped.
T Add B or R to your mana pool.

Auntie's Snitch
2B
Creature - Goblin Rogue
3/1
Auntie's Snitch can't block.
Prowl 1B (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.

Aura Graft
1U
Instant
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.

Aura of Silence
1WW
Enchantment
Artifact and enchantment spells your opponents play cost 2 more to play.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Austere Command
4WW
Sorcery
Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.

Avatar of Might
6GG
Creature - Avatar
8/8
If an opponent controls at least four more creatures than you, Avatar of Might costs 6 less to play.
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

Aven Cloudchaser
3W
Creature - Bird Soldier
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Cloudchaser comes into play, destroy target enchantment.

Aven Fisher
3U
Creature - Bird Soldier
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Fisher is put into a graveyard from play, you may draw a card.

Aven Squire
1W
Creature - Bird Soldier
1/1
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Aven Trailblazer
2W
Creature - Bird Soldier
2/*
Flying
Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.

Aven Windreader
3UU
Creature - Bird Soldier Wizard
3/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
1U: Target player reveals the top card of his or her library.

Avian Changeling
2W
Creature - Shapeshifter
2/2
Changeling (This card is every creature type at all times.)
Flying

Axegrinder Giant
4RR
Creature - Giant Warrior
6/4

Balefire Liege
2 (R / W) (R / W) (R / W)
Creature - Spirit Horror
2/4
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you play a red spell, Balefire Liege deals 3 damage to target player.
Whenever you play a white spell, you gain 3 life.

Ballista Squad
3W
Creature - Human Rebel
2/2
XW, T Ballista Squad deals X damage to target attacking or blocking creature.

Ballynock Cohort
2W
Creature - Kithkin Soldier
2/2
First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.

Ballynock Trapper
3W
Creature - Kithkin Soldier
2/2
T Tap target creature.
Whenever you play a white spell, you may untap Ballynock Trapper.

Ballyrush Banneret
1W
Creature - Kithkin Soldier
2/1
Kithkin spells and Soldier spells you play cost 1 less to play.

Bandage
W
Instant
Prevent the next 1 damage that would be dealt to target creature or player this turn.
Draw a card.

Banefire
XR
Sorcery
Banefire deals X damage to target creature or player.
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.

Banewasp Affliction
1B
Enchantment - Aura
Enchant creature
When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness.

Banishing Knack
U
Instant
Until end of turn, target creature gains "T Return target nonland permanent to its owner's hand."

Bant Battlemage
2W
Creature - Human Wizard
2/2
G, T Target creature gains trample until end of turn.
U, T Target creature gains flying until end of turn.

Bant Charm
GWU
Instant
Choose one - Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell.

Bant Panorama
Land
T Add 1 to your mana pool.
1, T, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it into play tapped. Then shuffle your library.

Barkshell Blessing
(G / W)
Instant
Target creature gets +2/+2 until end of turn.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Barrenton Cragtreads
2 (W / U) (W / U)
Creature - Kithkin Scout
3/3
Barrenton Cragtreads can't be blocked by red creatures.

Barrenton Medic
4W
Creature - Kithkin Cleric
0/4
T Prevent the next 1 damage that would be dealt to target creature or player this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.

Battle Mastery
2W
Enchantment - Aura
Enchant creature
Enchanted creature has double strike.

Battlefield Forge
Land
T Add 1 to your mana pool.
T Add R or W to your mana pool. Battlefield Forge deals 1 damage to you.

Battlegate Mimic
1 (R / W)
Creature - Shapeshifter
2/1
Whenever you play a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.

Battlegrace Angel
3WW
Creature - Angel
4/4
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains lifelink until end of turn.

Battletide Alchemist
3WW
Creature - Kithkin Cleric
3/4
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.

Battlewand Oak
2G
Creature - Treefolk Warrior
1/3
Whenever a Forest comes into play under your control, Battlewand Oak gets +2/+2 until end of turn.
Whenever you play a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.

Batwing Brume
1 (W / B)
Instant
Prevent all combat damage that would be dealt this turn if W was spent to play Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if B was spent to play Batwing Brume. (Do both if WB was spent.)

Beacon Behemoth
3GG
Creature - Beast
5/3
1: Target creature with power 5 or greater gains vigilance until end of turn.

Beacon of Destruction
3RR
Instant
Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library.

Beacon of Immortality
5W
Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.

Beacon of Unrest
3BB
Sorcery
Put target artifact or creature card in a graveyard into play under your control. Shuffle Beacon of Unrest into its owner's library.

Beckon Apparition
(W / B)
Instant
Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play.

Behemoth's Herald
G
Creature - Elf Shaman
1/1
2G, T, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it into play. Then shuffle your library.

Belligerent Hatchling
3 (R / W)
Creature - Elemental
6/6
First strike
Belligerent Hatchling comes into play with four -1/-1 counters on it.
Whenever you play a red spell, remove a -1/-1 counter from Belligerent Hatchling.
Whenever you play a white spell, remove a -1/-1 counter from Belligerent Hatchling.

Benalish Knight
2W
Creature - Human Knight
2/2
Flash (You may play this spell any time you could play an instant.)
First strike (This creature deals combat damage before creatures without first strike.)

Benthicore
6U
Creature - Elemental
5/5
When Benthicore comes into play, put two 1/1 blue Merfolk Wizard creature tokens into play.
Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)

Beseech the Queen
(2 / B) (2 / B) (2 / B)
Sorcery
(o (2/b) can be paid with any two mana or with B. This card's converted mana cost is 6.)
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.

Birds of Paradise
G
Creature - Bird
0/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
T Add one mana of any color to your mana pool.

Biting Tether
4U
Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.

Bitterblossom
1B
Tribal Enchantment - Faerie
At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play.

Black Poplar Shaman
2B
Creature - Treefolk Shaman
1/3
2B: Regenerate target Treefolk.

Blades of Velis Vel
1R
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.

Blanchwood Armor
2G
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +1/+1 for each Forest you control.

Blaze
XR
Sorcery
Blaze deals X damage to target creature or player.

Blazethorn Scarecrow
5
Artifact Creature - Scarecrow
3/3
Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)

Blight Sickle
2
Artifact - Equipment
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip 2

Blightning
1BR
Sorcery
Blightning deals 3 damage to target player. That player discards two cards.

Blightsoil Druid
1B
Creature - Elf Druid
1/2
T, Pay 1 life: Add G to your mana pool.

Blind-Spot Giant
2R
Creature - Giant Warrior
4/3
Blind-Spot Giant can't attack or block unless you control another Giant.

Blister Beetle
1B
Creature - Insect
1/1
When Blister Beetle comes into play, target creature gets -1/-1 until end of turn.

Blistering Dieflyn
3R
Creature - Imp
0/1
Flying
o (b/r): Blistering Dieflyn gets +1/+0 until end of turn.

Blood Cultist
1BR
Creature - Human Wizard
1/1
T Blood Cultist deals 1 damage to target creature.
Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist.

Blood Tyrant
4UBR
Creature - Vampire
5/5
Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.

Bloodfire Colossus
6RR
Creature - Giant
6/6
R, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.

Bloodhall Ooze
R
Creature - Ooze
1/1
At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.
At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.

Bloodied Ghost
1 (W / B) (W / B)
Creature - Spirit
3/3
Flying
Bloodied Ghost comes into play with a -1/-1 counter on it.

Bloodmark Mentor
1R
Creature - Goblin Warrior
1/1
Red creatures you control have first strike.

Bloodpyre Elemental
4R
Creature - Elemental
4/1
Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Play this ability only any time you could play a sorcery.

Bloodrock Cyclops
2R
Creature - Cyclops
3/3
Bloodrock Cyclops attacks each turn if able.

Bloodshed Fever
R
Enchantment - Aura
Enchant creature
Enchanted creature attacks each turn if able.

Bloodthorn Taunter
1R
Creature - Human Scout
1/1
Haste
T Target creature with power 5 or greater gains haste until end of turn.

Bloom Tender
1G
Creature - Elf Druid
1/1
T For each color among permanents you control, add one mana of that color to your mana pool.

Blowfly Infestation
2B
Enchantment
Whenever a creature is put into a graveyard from play, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.

Boartusk Liege
1 (R / G) (R / G) (R / G)
Creature - Goblin Knight
3/4
Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.

Bog Hoodlums
5B
Creature - Goblin Warrior
4/1
Bog Hoodlums can't block.
When Bog Hoodlums comes into play, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Bog Wraith
3B
Creature - Wraith
3/3
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

Bogardan Firefiend
2R
Creature - Elemental Spirit
2/1
When Bogardan Firefiend is put into a graveyard from play, it deals 2 damage to target creature.

Boggart Arsonists
2R
Creature - Goblin Rogue
2/1
Plainswalk
2R, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.

Boggart Birth Rite
B
Tribal Sorcery - Goblin
Return target Goblin card from your graveyard to your hand.

Boggart Forager
R
Creature - Goblin Rogue
1/1
R, Sacrifice Boggart Forager: Target player shuffles his or her library.

Boggart Harbinger
2B
Creature - Goblin Shaman
2/1
When Boggart Harbinger comes into play, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it.

Boggart Loggers
2B
Creature - Goblin Rogue
2/1
Forestwalk
2B, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.

Boggart Mob
3B
Creature - Goblin Warrior
5/5
Champion a Goblin (When this comes into play, sacrifice it unless you remove another Goblin you control from the game. When this leaves play, that card returns to play.)
Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token into play.

Boggart Ram-Gang
(R / G) (R / G) (R / G)
Creature - Goblin Warrior
3/3
Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Boggart Shenanigans
2R
Tribal Enchantment - Goblin
Whenever another Goblin you control is put into a graveyard from play, you may have Boggart Shenanigans deal 1 damage to target player.

Boggart Sprite-Chaser
1R
Creature - Goblin Warrior
1/2
As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.

Bog-Strider Ash
3G
Creature - Treefolk Shaman
2/4
Swampwalk
Whenever a player plays a Goblin spell, you may pay G. If you do, you gain 2 life.

Boldwyr Heavyweights
2RR
Creature - Giant Warrior
8/8
Trample
When Boldwyr Heavyweights comes into play, each opponent may search his or her library for a creature card and put it into play. Then each player who searched his or her library this way shuffles it.

Boldwyr Intimidator
5RR
Creature - Giant Warrior
5/5
Cowards can't block Warriors.
R: Target creature becomes a Coward until end of turn.
2R: Target creature becomes a Warrior until end of turn.

Bone Saw
0
Artifact - Equipment
Equipped creature gets +1/+0.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Bone Splinters
B
Sorcery
As an additional cost to play Bone Splinters, sacrifice a creature.
Destroy target creature.

Boomerang
UU
Instant
Return target permanent to its owner's hand.

Boon Reflection
4W
Enchantment
If you would gain life, you gain twice that much life instead.

Borderland Behemoth
5RR
Creature - Giant Warrior
4/4
Trample
Borderland Behemoth gets +4/+4 for each other Giant you control.

Bosk Banneret
1G
Creature - Treefolk Shaman
1/3
Treefolk spells and Shaman spells you play cost 1 less to play.

Bottle Gnomes
3
Artifact Creature - Gnome
1/3
Sacrifice Bottle Gnomes: You gain 3 life.

Brackwater Elemental
2U
Creature - Elemental
4/4
When Brackwater Elemental attacks or blocks, sacrifice it at end of turn.
Unearth 2U (2U: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Bramblewood Paragon
1G
Creature - Elf Warrior
2/2
Each other Warrior creature you control comes into play with an additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has trample.

Branching Bolt
1RG
Instant
Choose one or both - Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying.

Briarberry Cohort
1U
Creature - Faerie Soldier
1/1
Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.

Briarhorn
3G
Creature - Elemental
3/3
Flash
When Briarhorn comes into play, target creature gets +3/+3 until end of turn.
Evoke 1G (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Brighthearth Banneret
1R
Creature - Elemental Warrior
1/1
Elemental spells and Warrior spells you play cost 1 less to play.
Reinforce 1-1R (1R, Discard this card: Put a +1/+1 counter on target creature.)

Brigid, Hero of Kinsbaile
2WW
Legendary Creature - Kithkin Archer
2/3
First strike
T Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.

Brilliant Ultimatum
WWUUUBB
Sorcery
Remove the top five cards of your library from the game. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs.

Brion Stoutarm
2RW
Legendary Creature - Giant Warrior
4/4
Lifelink (Whenever this creature deals damage, you gain that much life.)
R, T, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.

Broken Ambitions
XU
Instant
Counter target spell unless its controller pays X. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Broodmate Dragon
3BRG
Creature - Dragon
4/4
Flying
When Broodmate Dragon comes into play, put a 4/4 red Dragon creature token with flying into play.

Brushland
Land
T Add 1 to your mana pool.
T Add G or W to your mana pool. Brushland deals 1 damage to you.

Bull Cerodon
4RW
Creature - Beast
5/5
Vigilance, haste

Burn Trail
3R
Sorcery
Burn Trail deals 3 damage to target creature or player.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Burrenton Bombardier
2W
Creature - Kithkin Soldier
2/2
Flying
Reinforce 2-2W (2W, Discard this card: Put two +1/+1 counters on target creature.)

Burrenton Forge-Tender
W
Creature - Kithkin Wizard
1/1
Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.

Burrenton Shield-Bearers
4W
Creature - Kithkin Soldier
3/3
Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.

Cache Raiders
3UU
Creature - Merfolk Rogue
4/4
At the beginning of your upkeep, return a permanent you control to its owner's hand.

Cairn Wanderer
4B
Creature - Shapeshifter
4/4
Changeling (This card is every creature type at all times.)
As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.

Caldera Hellion
3RR
Creature - Hellion
3/3
Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
When Caldera Hellion comes into play, it deals 3 damage to each creature.

Call the Skybreaker
5 (U / R) (U / R)
Sorcery
Put a 5/5 blue and red Elemental creature token with flying into play.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Call to Heel
1U
Instant
Return target creature to its owner's hand. Its controller draws a card.

Cancel
1UU
Instant
Counter target spell.

Canker Abomination
2 (B / G) (B / G)
Creature - Treefolk Horror
6/6
As Canker Abomination comes into play, choose an opponent. Canker Abomination comes into play with a -1/-1 counter on it for each creature that player controls.

Cankerous Thirst
3 (B / G)
Instant
If B was spent to play Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If G was spent to play Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if BG was spent.)

Canopy Spider
1G
Creature - Spider
1/3
Reach (This creature can block creatures with flying.)

Canyon Minotaur
3R
Creature - Minotaur Warrior
3/3

Captivating Glance
2U
Enchantment - Aura
Enchant creature
At the end of your turn, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Carrion Thrash
2BRG
Creature - Viashino Warrior
4/4
When Carrion Thrash is put into a graveyard from play, you may pay 2. If you do, return another target creature card from your graveyard to your hand.

Cascade Bluffs
Land
T Add 1 to your mana pool.
o (u/r), T Add UU, UR, or RR to your mana pool.

Caterwauling Boggart
3R
Creature - Goblin Shaman
2/2
Each Goblin you control can't be blocked except by two or more creatures.
Each Elemental you control can't be blocked except by two or more creatures.

Cathartic Adept
U
Creature - Human Wizard
1/1
T Target player puts the top card of his or her library into his or her graveyard.

Cauldron Haze
1 (W / B)
Instant
Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Cauldron of Souls
5
Artifact
T Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Cavern Thoctar
5G
Creature - Beast
5/5
1R: Cavern Thoctar gets +1/+0 until end of turn.

Caves of Koilos
Land
T Add 1 to your mana pool.
T Add W or B to your mana pool. Caves of Koilos deals 1 damage to you.

Ceaseless Searblades
3R
Creature - Elemental Warrior
2/4
Whenever you play an activated ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.

Celestial Purge
1W
Instant
Remove target black or red permanent from the game.

Cemetery Puca
1 (U / B) (U / B)
Creature - Shapeshifter
1/2
Whenever a creature is put into a graveyard from play, you may pay 1. If you do, Cemetery Puca becomes a copy of that creature and gains this ability.

Cenn's Enlistment
3W
Sorcery
Put two 1/1 white Kithkin Soldier creature tokens into play.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Cenn's Heir
1W
Creature - Kithkin Soldier
1/1
Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.

Cenn's Tactician
W
Creature - Kithkin Soldier
1/1
W, T Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature.

Cephalid Constable
1UU
Creature - Cephalid Wizard
1/1
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands.

Cerulean Wisps
U
Instant
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.

Chainbreaker
2
Artifact Creature - Scarecrow
3/3
Chainbreaker comes into play with two -1/-1 counters on it.
3, T Remove a -1/-1 counter from target creature.

Chameleon Colossus
2GG
Creature - Shapeshifter
4/4
Changeling (This card is every creature type at all times.)
Protection from black
2GG: Chameleon Colossus gets +X/+X until end of turn, where X is its power.

Chandra Nalaar
3RR
Planeswalker - Chandra
6
[+1]: Chandra Nalaar deals 1 damage to target player.
[-X]: Chandra Nalaar deals X damage to target creature.
[-8]: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.

Changeling Berserker
3R
Creature - Shapeshifter
5/3
Changeling (This card is every creature type at all times.)
Haste
Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)

Changeling Hero
4W
Creature - Shapeshifter
4/4
Changeling (This card is every creature type at all times.)
Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)
Lifelink (Whenever this creature deals damage, you gain that much life.)

Changeling Sentinel
3W
Creature - Shapeshifter
3/2
Changeling (This card is every creature type at all times.)
Vigilance

Changeling Titan
4G
Creature - Shapeshifter
7/7
Changeling (This card is every creature type at all times.)
Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)

Chaotic Backlash
4R
Instant
Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls.

Charnelhoard Wurm
4BRG
Creature - Wurm
6/6
Trample
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.

Child of Alara
WUBRG
Legendary Creature - Avatar
6/6
Trample
When Child of Alara is put into a graveyard from play, destroy all nonland permanents. They can't be regenerated.

Chimeric Staff
4
Artifact
X: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.

Cho-Manno, Revolutionary
2WW
Legendary Creature - Human Rebel
2/2
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.

Chromatic Star
1
Artifact
1, T, Sacrifice Chromatic Star: Add one mana of any color to your mana pool.
When Chromatic Star is put into a graveyard from play, draw a card.

Cinder Pyromancer
2R
Creature - Elemental Shaman
0/1
T Cinder Pyromancer deals 1 damage to target player.
Whenever you play a red spell, you may untap Cinder Pyromancer.

Cinderbones
2B
Creature - Elemental Skeleton
1/1
Wither (This deals damage to creatures in the form of -1/-1 counters.)
1B: Regenerate Cinderbones.

Cinderhaze Wretch
4B
Creature - Elemental Shaman
3/2
T Target player discards a card. Play this ability only during your turn.
Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.

Citanul Flute
5
Artifact
X, T Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.

Civic Wayfinder
2G
Creature - Elf Warrior Druid
2/2
When Civic Wayfinder comes into play, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.

Clarion Ultimatum
GGWWWUU
Sorcery
Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards into play tapped, then shuffle your library.

Cliffrunner Behemoth
3G
Creature - Rhino Beast
5/3
Cliffrunner Behemoth has haste as long as you control a red permanent.
Cliffrunner Behemoth has lifelink as long as you control a white permanent.

Cloak and Dagger
2
Tribal Artifact - Rogue Equipment
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)
Whenever a Rogue creature comes into play, you may attach Cloak and Dagger to it.
Equip 3

Clone
3U
Creature - Shapeshifter
0/0
As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature.

Cloud Elemental
2U
Creature - Elemental
2/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Elemental can block only creatures with flying.

Cloud Sprite
U
Creature - Faerie
1/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Sprite can block only creatures with flying.

Cloudcrown Oak
2GG
Creature - Treefolk Warrior
3/4
Reach (This can block creatures with flying.)

Cloudgoat Ranger
3WW
Creature - Giant Warrior
3/3
When Cloudgoat Ranger comes into play, put three 1/1 white Kithkin Soldier creature tokens into play.
Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.

Cloudheath Drake
4U
Artifact Creature - Drake
3/3
Flying
1W: Cloudheath Drake gains vigilance until end of turn.

Cloudthresher
2GGGG
Creature - Elemental
7/7
Flash
Reach (This can block creatures with flying.)
When Cloudthresher comes into play, it deals 2 damage to each creature with flying and each player.
Evoke 2GG (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Clout of the Dominus
(U / R)
Enchantment - Aura
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
As long as enchanted creature is red, it gets +1/+1 and has haste.

Coat of Arms
5
Artifact
Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are in play, each gets +2/+2.)

Cold-Eyed Selkie
1 (G / U) (G / U)
Creature - Merfolk Rogue
1/1
Islandwalk
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

Colfenor's Plans
2BB
Enchantment
When Colfenor's Plans comes into play, remove the top seven cards of your library from the game face down.
You may look at and play cards removed from the game with Colfenor's Plans.
Skip your draw step.
You can't play more than one spell each turn.

Colfenor's Urn
3
Artifact
Whenever a creature with toughness 4 or greater is put into your graveyard from play, you may remove it from the game.
At end of turn, if three or more cards have been removed from the game with Colfenor's Urn, sacrifice it. If you do, return those cards to play under their owner's control.

Colossus of Sardia
9
Artifact Creature - Golem
9/9
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
Colossus of Sardia doesn't untap during your untap step.
9: Untap Colossus of Sardia. Play this ability only during your upkeep.

Coma Veil
4U
Enchantment - Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.

Commune with Nature
G
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Composite Golem
6
Artifact Creature - Golem
4/4
Sacrifice Composite Golem: Add WUBRG to your mana pool.

Condemn
W
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

Cone of Flame
3RR
Sorcery
Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.

Conflux
3WUBRG
Sorcery
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.

Consign to Dream
2U
Instant
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.

Constricting Tendrils
U
Instant
Target creature gets -3/-0 until end of turn.
Cycling 2 (2, Discard this card: Draw a card.)

Consume Spirit
X1B
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.

Consuming Bonfire
3RR
Tribal Sorcery - Elemental
Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature.

Contaminated Bond
1B
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.

Controlled Instincts
U
Enchantment - Aura
Enchant red or green creature
Enchanted creature doesn't untap during its controller's untap step.

Coordinated Barrage
W
Instant
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.

Corpse Connoisseur
4B
Creature - Zombie Wizard
3/3
When Corpse Connoisseur comes into play, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.
Unearth 3B (3B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Corrosive Mentor
2B
Creature - Elemental Rogue
1/3
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)

Corrupt
5B
Sorcery
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.

Corrupted Roots
B
Enchantment - Aura
Enchant Forest or Plains
Whenever enchanted land becomes tapped, its controller loses 2 life.

Counsel of the Soratami
2U
Sorcery
Draw two cards.

Counterbore
3UU
Instant
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. Then that player shuffles his or her library.

Countersquall
UB
Instant
Counter target noncreature spell. Its controller loses 2 life.

Countryside Crusher
1RR
Creature - Giant Warrior
3/3
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.

Courier's Capsule
1U
Artifact
1U, T, Sacrifice Courier's Capsule: Draw two cards.

Court Archers
2G
Creature - Human Archer
1/3
Reach (This can block creatures with flying.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Court Homunculus
W
Artifact Creature - Homunculus
1/1
Court Homunculus gets +1/+1 as long as you control another artifact.

Covenant of Minds
4U
Sorcery
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards.

Crabapple Cohort
4G
Creature - Treefolk Warrior
4/4
Crabapple Cohort gets +1/+1 as long as you control another green creature.

Crackleburr
1 (U / R) (U / R)
Creature - Elemental
2/2
o (u/r)o (u/r), T, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player.
o (u/r)o (u/r), oQ, Untap two tapped blue creatures you control: Return target creature to its owner's hand. (oQ is the untap symbol.)

Cradle of Vitality
3W
Enchantment
Whenever you gain life, you may pay 1W. If you do, put a +1/+1 counter on target creature for each 1 life you gained.

Crafty Pathmage
2U
Creature - Human Wizard
1/1
T Target creature with power 2 or less is unblockable this turn.

Crag Puca
(U / R) (U / R) (U / R)
Creature - Shapeshifter
2/4
o (u/r): Switch Crag Puca's power and toughness until end of turn.

Cragganwick Cremator
2RR
Creature - Giant Shaman
5/4
When Cragganwick Cremator comes into play, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player.

Craw Wurm
4GG
Creature - Wurm
6/4

Creakwood Ghoul
4B
Creature - Plant Zombie
3/3
o (b/g)o (b/g): Remove target card in a graveyard from the game. You gain 1 life.

Creakwood Liege
1 (B / G) (B / G) (B / G)
Creature - Horror
2/2
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token into play.

Cream of the Crop
1G
Enchantment
Whenever a creature comes into play under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.

Creeping Mold
2GG
Sorcery
Destroy target artifact, enchantment, or land.

Crib Swap
2W
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Remove target creature from the game. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling into play.

Crimson Wisps
R
Instant
Target creature becomes red and gains haste until end of turn.
Draw a card.

Crowd of Cinders
3B
Creature - Elemental
*/*
Fear
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.

Crucible of Fire
3R
Enchantment
Dragon creatures you control get +3/+3.

Crucible of Worlds
3
Artifact
You may play land cards from your graveyard.

Cruel Edict
1B
Sorcery
Target opponent sacrifices a creature.

Cruel Ultimatum
UUBBBRR
Sorcery
Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.

Crumbling Ashes
1B
Enchantment
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.

Crumbling Necropolis
Land
Crumbling Necropolis comes into play tapped.
T Add U, B, or R to your mana pool.

Crush Underfoot
1R
Tribal Instant - Giant
Choose a Giant creature you control. It deals damage equal to its power to target creature.

Cryoclasm
2R
Sorcery
Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.

Cryptic Command
1UUU
Instant
Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.

Cultbrand Cinder
4 (B / R)
Creature - Elemental Shaman
3/3
When Cultbrand Cinder comes into play, put a -1/-1 counter on target creature.

Cumber Stone
3U
Artifact
Creatures your opponents control get -1/-0.

Cunning Lethemancer
2B
Creature - Human Wizard
2/2
At the beginning of your upkeep, each player discards a card.

Curse of Chains
1 (W / U)
Enchantment - Aura
Enchant creature
At the beginning of each upkeep, tap enchanted creature.

Cursecatcher
U
Creature - Merfolk Wizard
1/1
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays 1.

Cylian Elf
1G
Creature - Elf Scout
2/2

Cylian Sunsinger
1G
Creature - Elf Shaman
2/2
RGW: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.

Daily Regimen
W
Enchantment - Aura
Enchant creature
1W: Put a +1/+1 counter on enchanted creature.

Dark Temper
2R
Instant
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.

Darklit Gargoyle
1W
Artifact Creature - Gargoyle
1/2
Flying
B: Darklit Gargoyle gets +2/-1 until end of turn.

Dauntless Dourbark
3G
Creature - Treefolk Warrior
*/*
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.

Dawnfluke
3W
Creature - Elemental
0/3
Flash
When Dawnfluke comes into play, prevent the next 3 damage that would be dealt to target creature or player this turn.
Evoke W (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Dawnglow Infusion
X (G / W)
Sorcery
You gain X life if G was spent to play Dawnglow Infusion and X life if W was spent to play it. (Do both if GW was spent.)

Dawnray Archer
2U
Creature - Human Archer
1/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
W, T Dawnray Archer deals 1 damage to target attacking or blocking creature.

Death Baron
1BB
Creature - Zombie Wizard
2/2
Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.

Deathbringer Liege
2 (W / B) (W / B) (W / B)
Creature - Horror
3/4
Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you play a white spell, you may tap target creature.
Whenever you play a black spell, you may destroy target creature if it's tapped.

Deathgreeter
B
Creature - Human Shaman
1/1
Whenever another creature is put into a graveyard from play, you may gain 1 life.

Deathmark
B
Sorcery
Destroy target green or white creature.

Deathrender
4
Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature is put into a graveyard from play, you may put a creature card from your hand into play and attach Deathrender to it.
Equip 2

Declaration of Naught
UU
Enchantment
As Declaration of Naught comes into play, name a card.
U: Counter target spell with the chosen name.

Deepchannel Mentor
5U
Creature - Merfolk Rogue
2/2
Blue creatures you control are unblockable.

Deep-Slumber Titan
2RR
Creature - Giant Warrior
7/7
Deep-Slumber Titan comes into play tapped.
Deep-Slumber Titan doesn't untap during your untap step.
Whenever Deep-Slumber Titan is dealt damage, untap it.

Deeptread Merrow
1U
Creature - Merfolk Rogue
2/1
U: Deeptread Merrow gains islandwalk until end of turn.

Deft Duelist
WU
Creature - Human Rogue
2/1
First strike
Shroud (This creature can't be the target of spells or abilities.)

Deglamer
1G
Instant
Choose target artifact or enchantment. Its owner shuffles it into his or her library.

Dehydration
3U
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.

Deity of Scars
(B / G) (B / G) (B / G) (B / G) (B / G)
Creature - Spirit Avatar
7/7
Trample
Deity of Scars comes into play with two -1/-1 counters on it.
o (b/g), Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.

Deluge
2U
Instant
Tap all creatures without flying.

Demigod of Revenge
(B / R) (B / R) (B / R) (B / R) (B / R)
Creature - Spirit Avatar
5/4
Flying, haste
When you play Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to play.

Demolish
3R
Sorcery
Destroy target artifact or land.

Demon's Herald
B
Creature - Human Wizard
1/1
2B, T, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it into play. Then shuffle your library.

Demon's Horn
2
Artifact
Whenever a player plays a black spell, you may gain 1 life.

Demystify
W
Instant
Destroy target enchantment.

Denizen of the Deep
6UU
Creature - Serpent
11/11
When Denizen of the Deep comes into play, return each other creature you control to its owner's hand.

Desecrator Hag
2 (B / G) (B / G)
Creature - Hag
2/2
When Desecrator Hag comes into play, return to your hand the creature card in your graveyard with the highest power. If two or more cards are tied for highest power, you choose one of them.

Deus of Calamity
(R / G) (R / G) (R / G) (R / G) (R / G)
Creature - Spirit Avatar
6/6
Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.

Devoted Druid
1G
Creature - Elf Druid
0/2
T Add G to your mana pool.
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.

Dewdrop Spy
1UU
Creature - Faerie Rogue
2/2
Flash
Flying
When Dewdrop Spy comes into play, look at the top card of target player's library.

Diabolic Tutor
2BB
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.

Din of the Fireherd
5 (B / R) (B / R) (B / R)
Sorcery
Put a 5/5 black and red Elemental creature token into play. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.

Dire Undercurrents
3 (U / B) (U / B)
Enchantment
Whenever a blue creature comes into play under your control, you may have target player draw a card.
Whenever a black creature comes into play under your control, you may have target player discard a card.

Discombobulate
2UU
Instant
Counter target spell. Look at the top four cards of your library, then put them back in any order.

Dispeller's Capsule
W
Artifact
2W, T, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.

Disperse
1U
Instant
Return target nonland permanent to its owner's hand.

Distant Melody
3U
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.

Distress
BB
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.

Disturbing Plot
1B
Sorcery
Return target creature card in a graveyard to its owner's hand.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Diviner's Wand
3
Tribal Artifact - Wizard Equipment
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "4: Draw a card."
Whenever a Wizard creature comes into play, you may attach Diviner's Wand to it.
Equip 3

Divinity of Pride
(W / B) (W / B) (W / B) (W / B) (W / B)
Creature - Spirit Avatar
4/4
Flying, lifelink
Divinity of Pride gets +4/+4 as long as you have 25 or more life.

Dolmen Gate
2
Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.

Dominus of Fealty
(U / R) (U / R) (U / R) (U / R) (U / R)
Creature - Spirit Avatar
4/4
Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.

Doomed Necromancer
2B
Creature - Human Cleric Mercenary
2/2
B, T, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to play.

Doomgape
4 (B / G) (B / G) (B / G)
Creature - Elemental
10/10
Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.

Door of Destinies
4
Artifact
As Door of Destinies comes into play, choose a creature type.
Whenever you play a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

Doran, the Siege Tower
BGW
Legendary Creature - Treefolk Shaman
0/5
Each creature assigns combat damage equal to its toughness rather than its power.

Double Cleave
1 (R / W)
Instant
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Doubling Cube
2
Artifact
3, T Double the amount of each type of mana in your mana pool.

Drag Down
2B
Instant
Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control.

Dragon Fodder
1R
Sorcery
Put two 1/1 red Goblin creature tokens into play.

Dragon Roost
4RR
Enchantment
5RR: Put a 5/5 red Dragon creature token with flying into play. (It can't be blocked except by creatures with flying or reach.)

Dragon's Claw
2
Artifact
Whenever a player plays a red spell, you may gain 1 life.

Dragon's Herald
R
Creature - Goblin Shaman
1/1
2R, T, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it into play. Then shuffle your library.

Dragonsoul Knight
2R
Creature - Human Knight
2/2
First strike
WUBRG: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.

Drain the Well
2 (B / G) (B / G)
Sorcery
Destroy target land. You gain 2 life.

Dramatic Entrance
3GG
Instant
You may put a green creature card from your hand into play.

Dread
3BBB
Creature - Elemental Incarnation
6/6
Fear
Whenever a creature deals damage to you, destroy it.
When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.

Dreadwing
B
Creature - Zombie
1/1
1UR: Dreadwing gets +3/+0 and gains flying until end of turn.

Dream Fracture
1UU
Instant
Counter target spell. Its controller draws a card.
Draw a card.

Dream Salvage
(U / B)
Instant
Draw cards equal to the number of cards target opponent discarded this turn.

Dream Thief
2U
Creature - Faerie Rogue
2/1
Flying
When Dream Thief comes into play, draw a card if you played another blue spell this turn.

Dreamborn Muse
2UU
Creature - Spirit
2/2
At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand.

Dreamspoiler Witches
3B
Creature - Faerie Wizard
2/2
Flying
Whenever you play a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.

Dreg Reaver
4B
Creature - Zombie Beast
4/3

Dregscape Zombie
1B
Creature - Zombie
2/1
Unearth B (B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Dross Crocodile
3B
Creature - Zombie Crocodile
5/1

Drove of Elves
3G
Creature - Elf
*/*
Drove of Elves's power and toughness are each equal to the number of green permanents you control.
Drove of Elves can't be the target of spells or abilities your opponents control.

Drowner Initiate
U
Creature - Merfolk Wizard
1/1
Whenever a player plays a blue spell, you may pay 1. If you do, target player puts the top two cards of his or her library into his or her graveyard.

Drowner of Secrets
2U
Creature - Merfolk Wizard
1/3
Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.

Drudge Skeletons
1B
Creature - Skeleton
1/1
B: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Druid of the Anima
1G
Creature - Elf Druid
1/1
T Add R, G, or W to your mana pool.

Drumhunter
3G
Creature - Human Druid Warrior
2/2
At the end of your turn, if you control a creature with power 5 or greater, you may draw a card.
T Add 1 to your mana pool.

Duct Crawler
R
Creature - Insect
1/1
1R: Target creature can't block Duct Crawler this turn.

Duergar Assailant
(R / W)
Creature - Dwarf Soldier
1/1
Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.

Duergar Cave-Guard
3R
Creature - Dwarf Warrior
1/3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
o (r/w): Duergar Cave-Guard gets +1/+0 until end of turn.

Duergar Hedge-Mage
2 (R / W)
Creature - Dwarf Shaman
2/2
When Duergar Hedge-Mage comes into play, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage comes into play, if you control two or more Plains, you may destroy target enchantment.

Duergar Mine-Captain
2 (R / W)
Creature - Dwarf Soldier
2/1
1o (r/w), oQ: Attacking creatures get +1/+0 until end of turn. (oQ is the untap symbol.)

Dusk Imp
2B
Creature - Imp
2/1
Flying (This creature can't be blocked except by creatures with flying or reach.)

Dusk Urchins
2B
Creature - Ouphe
4/3
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins is put into a graveyard from play, draw a card for each -1/-1 counter on it.

Duskdale Wurm
5GG
Creature - Wurm
7/7
Trample

Earth Elemental
3RR
Creature - Elemental
4/5

Earthbrawn
1G
Instant
Target creature gets +3/+3 until end of turn.
Reinforce 1-1G (1G, Discard this card: Put a +1/+1 counter on target creature.)

Earwig Squad
3BB
Creature - Goblin Rogue
5/3
Prowl 2B (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
When Earwig Squad comes into play, if its prowl cost was paid, search target opponent's library for three cards and remove them from the game. Then that player shuffles his or her library.

Edge of the Divinity
(W / B)
Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.

Ego Erasure
2U
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Creatures target player controls get -2/-0 and lose all creature types until end of turn.

Elder Mastery
3UBR
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Whenever enchanted creature deals damage to a player, that player discards two cards.

Elemental Mastery
3R
Enchantment - Aura
Enchant creature
Enchanted creature has "T Put X 1/1 red Elemental creature tokens with haste into play, where X is this creature's power. Remove them from the game at end of turn."

Elsewhere Flask
2
Artifact
When Elsewhere Flask comes into play, draw a card.
Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.

Elspeth, Knight-Errant
2WW
Planeswalker - Elspeth
4
+1: Put a 1/1 white Soldier creature token into play.
+1: Target creature gets +3/+3 and gains flying until end of turn.
-8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible.

Elven Riders
3GG
Creature - Elf
3/3
Elven Riders can't be blocked except by Walls and/or creatures with flying.

Elvish Berserker
G
Creature - Elf Berserker
1/1
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Elvish Branchbender
2G
Creature - Elf Druid
2/2
T Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.

Elvish Champion
1GG
Creature - Elf
2/2
Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)

Elvish Eulogist
G
Creature - Elf Shaman
1/1
Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.

Elvish Handservant
G
Creature - Elf Warrior
1/1
Whenever a player plays a Giant spell, you may put a +1/+1 counter on Elvish Handservant.

Elvish Harbinger
2G
Creature - Elf Druid
1/2
When Elvish Harbinger comes into play, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it.
T Add one mana of any color to your mana pool.

Elvish Hexhunter
(G / W)
Creature - Elf Shaman
1/1
o (g/w), T, Sacrifice Elvish Hexhunter: Destroy target enchantment.

Elvish Piper
3G
Creature - Elf Shaman
1/1
G, T You may put a creature card from your hand into play.

Elvish Promenade
3G
Tribal Sorcery - Elf
Put a 1/1 green Elf Warrior creature token into play for each Elf you control.

Elvish Visionary
1G
Creature - Elf Shaman
1/1
When Elvish Visionary comes into play, draw a card.

Elvish Warrior
GG
Creature - Elf Warrior
2/3

Ember Gale
3R
Sorcery
Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.

Ember Weaver
2G
Creature - Spider
2/3
Reach (This can block creatures with flying.)
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.

Emberstrike Duo
1 (B / R)
Creature - Elemental Warrior Shaman
1/1
Whenever you play a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you play a red spell, Emberstrike Duo gains first strike until end of turn.

Empyrial Archangel
4GWWU
Creature - Angel
5/8
Flying, shroud
All damage that would be dealt to you is dealt to Empyrial Archangel instead.

Enchanted Evening
3 (W / U) (W / U)
Enchantment
All permanents are enchantments in addition to their other types.

Endless Horizons
3W
Enchantment
When Endless Horizons comes into play, search your library for any number of Plains cards and remove them from the game. Then shuffle your library.
At the beginning of your upkeep, you may put a card you own removed from the game with Endless Horizons into your hand.

Endure
3WW
Instant
Prevent all damage that would be dealt to you and permanents you control this turn.

Enormous Baloth
6G
Creature - Beast
7/7

Entangling Trap
1W
Enchantment
Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)

Epic Proportions
4GG
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.

Esper Battlemage
2U
Artifact Creature - Human Wizard
2/2
W, T Prevent the next 2 damage that would be dealt to you this turn.
B, T Target creature gets -1/-1 until end of turn.

Esper Charm
WUB
Instant
Choose one - Destroy target enchantment; or draw two cards; or target player discards two cards.

Esper Cormorants
2WU
Artifact Creature - Bird
3/3
Flying

Esper Panorama
Land
T Add 1 to your mana pool.
1, T, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it into play tapped. Then shuffle your library.

Esperzoa
2U
Artifact Creature - Jellyfish
4/3
Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.

Essence Drain
4B
Sorcery
Essence Drain deals 3 damage to target creature or player and you gain 3 life.

Ethereal Whiskergill
3U
Creature - Elemental
4/3
Flying
Ethereal Whiskergill can't attack unless defending player controls an Island.

Etherium Astrolabe
2U
Artifact
Flash
B, T, Sacrifice an artifact: Draw a card.

Etherium Sculptor
1U
Artifact Creature - Vedalken Artificer
1/2
Artifact spells you play cost 1 less to play.

Ethersworn Adjudicator
4U
Artifact Creature - Vedalken Knight
4/4
Flying
1WB, T Destroy target creature or enchantment.
2U: Untap Ethersworn Adjudicator.

Ethersworn Canonist
1W
Artifact Creature - Human Cleric
2/2
Each player who has played a nonartifact spell this turn can't play additional nonartifact spells.

Evacuation
3UU
Instant
Return all creatures to their owners' hands.

Everbark Shaman
4G
Creature - Treefolk Shaman
3/5
T, Remove a Treefolk card in your graveyard from the game: Search your library for two Forest cards and put them into play tapped. Then shuffle your library.

Everlasting Torment
2 (B / R)
Enchantment
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

Evershrike
3 (W / B) (W / B)
Creature - Elemental Spirit
2/2
Flying
Evershrike gets +2/+2 for each Aura attached to it.
Xo (w/b)o (w/b): Return Evershrike from your graveyard to play. You may put an Aura card with converted mana cost X or less from your hand into play attached to it. If you don't, remove Evershrike from the game.

Excommunicate
2W
Sorcery
Put target creature on top of its owner's library.

Executioner's Capsule
B
Artifact
1B, T, Sacrifice Executioner's Capsule: Destroy target nonblack creature.

Exiled Boggart
1B
Creature - Goblin Rogue
2/2
When Exiled Boggart is put into a graveyard from play, discard a card.

Exotic Orchard
Land
T Add to your mana pool one mana of any color that a land an opponent controls could produce.

Exploding Borders
2RG
Sorcery
Domain - Search your library for a basic land card, put that card into play tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control.

Extractor Demon
4BB
Creature - Demon
5/5
Flying
Whenever another creature leaves play, you may have target player put the top two cards of his or her library into his or her graveyard.
Unearth 2B (2B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Exuberant Firestoker
2R
Creature - Human Druid Shaman
1/1
At the end of your turn, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player.
T Add 1 to your mana pool.

Eyeblight's Ending
2B
Tribal Instant - Elf
Destroy target non-Elf creature.

Eyes of the Wisent
1G
Tribal Enchantment - Elemental
Whenever an opponent plays a blue spell during your turn, you may put a 4/4 green Elemental creature token into play.

Fable of Wolf and Owl
3 (G / U) (G / U) (G / U)
Enchantment
Whenever you play a green spell, you may put a 2/2 green Wolf creature token into play.
Whenever you play a blue spell, you may put a 1/1 blue Bird creature token with flying into play.

Facevaulter
B
Creature - Goblin Warrior
1/1
B, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.

Faerie Conclave
Land
Faerie Conclave comes into play tapped.
T Add U to your mana pool.
1U: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)

Faerie Harbinger
3U
Creature - Faerie Wizard
2/2
Flash
Flying
When Faerie Harbinger comes into play, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it.

Faerie Macabre
1BB
Creature - Faerie Rogue
2/2
Flying
Discard Faerie Macabre: Remove up to two target cards in graveyards from the game.

Faerie Mechanist
3U
Artifact Creature - Faerie Artificer
2/2
Flying
When Faerie Mechanist comes into play, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Faerie Swarm
3U
Creature - Faerie
*/*
Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.

Faerie Tauntings
2B
Tribal Enchantment - Faerie
Whenever you play a spell during an opponent's turn, you may have each opponent lose 1 life.

Faerie Trickery
1UU
Tribal Instant - Faerie
Counter target non-Faerie spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.

Fallowsage
3U
Creature - Merfolk Wizard
2/2
Whenever Fallowsage becomes tapped, you may draw a card.

Familiar's Ruse
UU
Instant
As an additional cost to play Familiar's Ruse, return a creature you control to its owner's hand.
Counter target spell.

Fang Skulkin
2
Artifact Creature - Scarecrow
2/1
2: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

Farhaven Elf
2G
Creature - Elf Druid
1/1
When Farhaven Elf comes into play, you may search your library for a basic land card and put it into play tapped. If you do, shuffle your library.

Fate Transfer
1 (U / B)
Instant
Move all counters from target creature onto another target creature.

Fatestitcher
3U
Creature - Zombie Wizard
1/2
T You may tap or untap another target permanent.
Unearth U (U: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Fathom Trawl
3UU
Sorcery
Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.

Faultgrinder
6R
Creature - Elemental
4/4
Trample
When Faultgrinder comes into play, destroy target land.
Evoke 4R (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Favor of the Mighty
1W
Tribal Enchantment - Giant
Each creature with the highest converted mana cost has protection from all colors.

Favor of the Overbeing
1 (G / U)
Enchantment - Aura
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and has flying.

Fear
BB
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Femeref Archers
2G
Creature - Human Archer
2/2
T Femeref Archers deals 4 damage to target attacking creature with flying.

Fencer Clique
2UU
Creature - Faerie Soldier
3/2
Flying
U: Put Fencer Clique on top of its owner's library.

Fendeep Summoner
4B
Creature - Treefolk Shaman
3/5
T Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.

Feral Hydra
XG
Creature - Hydra Beast
0/0
Feral Hydra comes into play with X +1/+1 counters on it.
3: Put a +1/+1 counter on Feral Hydra. Any player may play this ability.

Fertile Ground
1G
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).

Fertilid
2G
Creature - Elemental
0/0
Fertilid comes into play with two +1/+1 counters on it.
1G, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it into play tapped. Then that player shuffles his or her library.

Festercreep
1B
Creature - Elemental
0/0
Festercreep comes into play with a +1/+1 counter on it.
1B, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.

Festering Goblin
B
Creature - Zombie Goblin
1/1
When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn.

Fetid Heath
Land
T Add 1 to your mana pool.
o (w/b), T Add WW, WB, or BB to your mana pool.

Feudkiller's Verdict
4WW
Tribal Sorcery - Giant
You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token into play.

Field Marshal
1WW
Creature - Human Soldier
2/2
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)

Fiery Bombardment
1R
Enchantment
Chroma - 2, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost.

Fiery Fall
5R
Instant
Fiery Fall deals 5 damage to target creature.
Basic landcycling 1R (1R, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Figure of Destiny
(R / W)
Creature - Kithkin
1/1
o (r/w): Figure of Destiny becomes a 2/2 Kithkin Spirit.
o (r/w)o (r/w)o (r/w): If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.
o (r/w)o (r/w)o (r/w)o (r/w)o (r/w)o (r/w): If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.

Filigree Fracture
2G
Instant
Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.

Filigree Sages
3U
Artifact Creature - Vedalken Wizard
2/3
2U: Untap target artifact.

Final Revels
4B
Sorcery
Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn.

Final-Sting Faerie
3B
Creature - Faerie Assassin
2/2
Flying
When Final-Sting Faerie comes into play, destroy target creature that was dealt damage this turn.

Fire at Will
(R / W) (R / W) (R / W)
Instant
Fire at Will deals 3 damage divided as you choose among any number of target attacking or blocking creatures.

Fire Juggler
2R
Creature - Goblin Shaman
2/2
Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Fire-Belly Changeling
1R
Creature - Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
R: Fire-Belly Changeling gets +1/+0 until end of turn. Play this ability no more than twice each turn.

Firebreathing
R
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
R: Enchanted creature gets +1/+0 until end of turn.

Fire-Field Ogre
1UBR
Creature - Ogre Mutant
4/2
First strike
Unearth UBR (UBR: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Fire-Lit Thicket
Land
T Add 1 to your mana pool.
o (r/g), T Add RR, RG, or GG to your mana pool.

Firespout
2 (R / G)
Sorcery
Firespout deals 3 damage to each creature without flying if R was spent to play Firespout and 3 damage to each creature with flying if G was spent to play it. (Do both if RG was spent.)

Fistful of Force
1G
Instant
Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Fists of the Anvil
1R
Instant
Target creature gets +4/+0 until end of turn.

Fists of the Demigod
1 (B / R)
Enchantment - Aura
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
As long as enchanted creature is red, it gets +1/+1 and has first strike.

Flame Jab
R
Sorcery
Flame Jab deals 1 damage to target creature or player.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Flame Javelin
(2 / R) (2 / R) (2 / R)
Instant
(o (2/r) can be paid with any two mana or with R. This card's converted mana cost is 6.)
Flame Javelin deals 4 damage to target creature or player.

Flameblast Dragon
4RR
Creature - Dragon
5/5
Flying
Whenever Flameblast Dragon attacks, you may pay XR. If you do, Flameblast Dragon deals X damage to target creature or player.

Flamekin Bladewhirl
R
Creature - Elemental Warrior
2/1
As an additional cost to play Flamekin Bladewhirl, reveal an Elemental card from your hand or pay 3.

Flamekin Brawler
R
Creature - Elemental Warrior
0/2
R: Flamekin Brawler gets +1/+0 until end of turn.

Flamekin Harbinger
R
Creature - Elemental Shaman
1/1
When Flamekin Harbinger comes into play, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.

Flamekin Spitfire
1R
Creature - Elemental Shaman
1/1
3R: Flamekin Spitfire deals 1 damage to target creature or player.

Flamewave Invoker
2R
Creature - Goblin Mutant
2/2
7R: Flamewave Invoker deals 5 damage to target player.

Flashfreeze
1U
Instant
Counter target red or green spell.

Fleshbag Marauder
2B
Creature - Zombie Warrior
3/1
When Fleshbag Marauder comes into play, each player sacrifices a creature.

Fleshformer
2B
Creature - Human Wizard
2/2
WUBRG: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Play this ability only during your turn.

Flickerwisp
1WW
Creature - Elemental
3/1
Flying
When Flickerwisp comes into play, remove another target permanent from the game. Return that card to play under its owner's control at end of turn.

Floodchaser
5U
Creature - Elemental
0/0
Floodchaser comes into play with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.
U, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.

Flooded Grove
Land
T Add 1 to your mana pool.
o (g/u), T Add GG, GU, or UU to your mana pool.

Flourishing Defenses
4G
Enchantment
Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token into play.

Flow of Ideas
5U
Sorcery
Draw a card for each Island you control.

Flowstone Slide
X2RR
Sorcery
All creatures get +X/-X until end of turn.

Fodder Launch
3B
Tribal Sorcery - Goblin
As an additional cost to play Fodder Launch, sacrifice a Goblin.
Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.

Fog Elemental
2U
Creature - Elemental
4/4
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Fog Elemental attacks or blocks, sacrifice it at end of combat.

Font of Mythos
4
Artifact
At the beginning of each player's draw step, that player draws two additional cards.

Footbottom Feast
2B
Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.

Forbidding Watchtower
Land
Forbidding Watchtower comes into play tapped.
T Add W to your mana pool.
1W: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.

Forced Fruition
4UU
Enchantment
Whenever an opponent plays a spell, that player draws seven cards.

Forest
Basic Land - Forest

Forfend
1W
Instant
Prevent all damage that would be dealt to creatures this turn.

Fossil Find
(R / G)
Sorcery
Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.

Fountain of Youth
0
Artifact
2, T You gain 1 life.

Foxfire Oak
5G
Creature - Treefolk Shaman
3/6
o (r/g)o (r/g)o (r/g): Foxfire Oak gets +3/+0 until end of turn.

Fracturing Gust
2 (G / W) (G / W) (G / W)
Instant
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.

Frogtosser Banneret
1B
Creature - Goblin Rogue
1/1
Haste
Goblin spells and Rogue spells you play cost 1 less to play.

Frontline Sage
2U
Creature - Human Wizard
0/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
U, T Draw a card, then discard a card.

Fugitive Wizard
U
Creature - Human Wizard
1/1

Fulminator Mage
1 (B / R) (B / R)
Creature - Elemental Shaman
2/2
Sacrifice Fulminator Mage: Destroy target nonbasic land.

Furnace of Rath
1RRR
Enchantment
If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.

Furnace Whelp
2RR
Creature - Dragon
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
R: Furnace Whelp gets +1/+0 until end of turn.

Furystoke Giant
3RR
Creature - Giant Warrior
3/3
When Furystoke Giant comes into play, other creatures you control gain "T This creature deals 2 damage to target creature or player" until end of turn.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Fusion Elemental
WUBRG
Creature - Elemental
8/8

Gaddock Teeg
GW
Legendary Creature - Kithkin Advisor
2/2
Noncreature spells with converted mana cost 4 or greater can't be played.
Noncreature spells with X in their mana costs can't be played.

Gaea's Herald
1G
Creature - Elf
1/1
Creature spells can't be countered.

Galepowder Mage
3W
Creature - Kithkin Wizard
3/3
Flying
Whenever Galepowder Mage attacks, remove another target creature from the game. Return that card to play under its owner's control at end of turn.

Game-Trail Changeling
3GG
Creature - Shapeshifter
4/4
Changeling (This card is every creature type at all times.)
Trample

Garruk Wildspeaker
2GG
Planeswalker - Garruk
3
[+1]: Untap two target lands.
[-1]: Put a 3/3 green Beast creature token into play.
[-4]: Creatures you control get +3/+3 and gain trample until end of turn.

Gather Specimens
3UUU
Instant
If a creature would come into play under an opponent's control this turn, it comes into play under your control instead.

Ghastlord of Fugue
(U / B) (U / B) (U / B) (U / B) (U / B)
Creature - Spirit Avatar
4/4
Ghastlord of Fugue is unblockable.
Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player removes that card from the game.

Ghastly Discovery
2U
Sorcery
Draw two cards, then discard a card.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

Ghitu Encampment
Land
Ghitu Encampment comes into play tapped.
T Add R to your mana pool.
1R: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

Ghost Warden
1W
Creature - Spirit
1/1
T Target creature gets +1/+1 until end of turn.

Ghostly Changeling
2B
Creature - Shapeshifter
2/2
Changeling (This card is every creature type at all times.)
1B: Ghostly Changeling gets +1/+1 until end of turn.

Giant Growth
G
Instant
Target creature gets +3/+3 until end of turn.

Giant Harbinger
4R
Creature - Giant Shaman
3/4
When Giant Harbinger comes into play, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it.

Giant Spider
3G
Creature - Spider
2/4
Reach (This creature can block creatures with flying.)

Giantbaiting
2 (R / G)
Sorcery
Put a 4/4 red and green Giant Warrior creature token with haste into play. Remove it from the game at end of turn.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

Giant's Ire
3R
Tribal Sorcery - Giant
Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card.

Gift of the Deity
4 (B / G)
Enchantment - Aura
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Whenever it deals damage to a creature, destroy that creature.)
As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.

Gift of the Gargantuan
2G
Sorcery
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

Gilder Bairn
1 (G / U) (G / U)
Creature - Ouphe
1/3
2o (g/u), oQ: For each counter on target permanent, put another of those counters on that permanent. (oQ is the untap symbol.)

Gilt-Leaf Ambush
2G
Tribal Instant - Elf
Put two 1/1 green Elf Warrior creature tokens into play. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Whenever a creature with deathtouch deals damage to a creature, destroy that creature.)

Gilt-Leaf Archdruid
3GG
Creature - Elf Druid
3/3
Whenever you play a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.

Gilt-Leaf Palace
Land
As Gilt-Leaf Palace comes into play, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace comes into play tapped.
T Add B or G to your mana pool.

Gilt-Leaf Seer
2G
Creature - Elf Shaman
2/2
G, T Look at the top two cards of your library, then put them back in any order.

Giltspire Avenger
GWU
Creature - Human Soldier
2/2
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
T Destroy target creature that dealt damage to you this turn.

Glamer Spinners
4 (W / U)
Creature - Faerie Wizard
2/4
Flash
Flying
When Glamer Spinners comes into play, attach all Auras enchanting target permanent to another permanent with the same controller.

Glamerdye
1U
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Glarewielder
4R
Creature - Elemental Shaman
3/1
Haste
When Glarewielder comes into play, up to two target creatures can't block this turn.
Evoke 1R (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Glaze Fiend
1B
Artifact Creature - Illusion
0/1
Flying
Whenever another artifact comes into play under your control, Glaze Fiend gets +2/+2 until end of turn.

Gleam of Resistance
4W
Instant
Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling 1W (1W, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Gleeful Sabotage
1G
Sorcery
Destroy target artifact or enchantment.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Glen Elendra Archmage
3U
Creature - Faerie Wizard
2/2
Flying
U, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Glen Elendra Liege
1 (U / B) (U / B) (U / B)
Creature - Faerie Knight
2/3
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.

Glen Elendra Pranksters
3U
Creature - Faerie Wizard
1/3
Flying
Whenever you play a spell during an opponent's turn, you may return target creature you control to its owner's hand.

Glimmerdust Nap
2U
Enchantment - Aura
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.

Gloomlance
3BB
Sorcery
Destroy target creature. If that creature was green or white, its controller discards a card.

Gloomwidow
2G
Creature - Spider
3/3
Reach
Gloomwidow can't block creatures without flying.

Gloomwidow's Feast
3G
Instant
Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach into play. (It can block creatures with flying.)

Glorious Anthem
1WW
Enchantment
Creatures you control get +1/+1.

Gluttonous Slime
2G
Creature - Ooze
2/2
Flash
Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)

Gnarled Effigy
4
Artifact
4, T Put a -1/-1 counter on target creature.

Goatnapper
2R
Creature - Goblin Rogue
2/2
When Goatnapper comes into play, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.

Goblin Assault
2R
Enchantment
At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste into play.
Goblin creatures attack each turn if able.

Goblin Deathraiders
BR
Creature - Goblin Warrior
3/1
Trample

Goblin Elite Infantry
1R
Creature - Goblin Warrior
2/2
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.

Goblin King
1RR
Creature - Goblin
2/2
Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)

Goblin Lore
1R
Sorcery
Draw four cards, then discard three cards at random.

Goblin Mountaineer
R
Creature - Goblin Scout
1/1
Mountainwalk

Goblin Outlander
BR
Creature - Goblin Scout
2/2
Protection from white

Goblin Piker
1R
Creature - Goblin Warrior
2/1

Goblin Razerunners
2RR
Creature - Goblin Warrior
3/4
1R, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.
At the end of your turn, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player.

Goblin Sky Raider
2R
Creature - Goblin Warrior
1/2
Flying (This creature can't be blocked except by creatures with flying or reach.)

Godhead of Awe
(W / U) (W / U) (W / U) (W / U) (W / U)
Creature - Spirit Avatar
4/4
Flying
Other creatures are 1/1.

Godsire
4RGGW
Creature - Beast
8/8
Vigilance
T Put an 8/8 Beast creature token into play that's red, green, and white.

Godtoucher
3G
Creature - Elf Cleric
2/2
1W, T Prevent all damage that would be dealt to target creature with power 5 or greater this turn.

Goldenglow Moth
W
Creature - Insect
0/1
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.

Goldmeadow Dodger
W
Creature - Kithkin Rogue
1/1
Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.

Goldmeadow Harrier
W
Creature - Kithkin Soldier
1/1
W, T Tap target creature.

Goldmeadow Stalwart
W
Creature - Kithkin Soldier
2/2
As an additional cost to play Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay 3.

Graceful Reprieve
1W
Instant
When target creature is put into a graveyard this turn, return that card to play under its owner's control.

Grave Pact
1BBB
Enchantment
Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature.

Graveborn Muse
2BB
Creature - Zombie Spirit
3/3
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.

Gravedigger
3B
Creature - Zombie
2/2
When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.

Gravelgill Axeshark
4 (U / B)
Creature - Merfolk Soldier
3/3
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Gravelgill Duo
2 (U / B)
Creature - Merfolk Rogue Warrior
2/1
Whenever you play a blue spell, Gravelgill Duo gets +1/+1 until end of turn.
Whenever you play a black spell, Gravelgill Duo gains fear until end of turn.

Graven Cairns
Land
T Add 1 to your mana pool.
o (b/r), T Add BB, BR, or RR to your mana pool.

Grazing Kelpie
3 (G / U)
Creature - Beast
2/3
o (g/u), Sacrifice Grazing Kelpie: Put target card in a graveyard on the bottom of its owner's library.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Greatbow Doyen
4G
Creature - Elf Archer
2/4
Other Archer creatures you control get +1/+1.
Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.

Greater Auramancy
1W
Enchantment
Other enchantments you control have shroud.
Enchanted creatures you control have shroud.

Grief Tyrant
5 (B / R)
Creature - Horror
8/8
Grief Tyrant comes into play with four -1/-1 counters on it.
When Grief Tyrant is put into a graveyard from play, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.

Grim Poppet
7
Artifact Creature - Scarecrow
4/4
Grim Poppet comes into play with three -1/-1 counters on it.
Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.

Grimoire Thief
UU
Creature - Merfolk Rogue
2/2
Whenever Grimoire Thief becomes tapped, remove the top three cards of target opponent's library from the game face down.
You may look at cards removed from the game with Grimoire Thief.
U, Sacrifice Grimoire Thief: Turn all cards removed from the game with Grimoire Thief face up. Counter all spells with those names.

Grixis Battlemage
2B
Creature - Human Wizard
2/2
U, T Draw a card, then discard a card.
R, T Target creature can't block this turn.

Grixis Charm
UBR
Instant
Choose one - Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn.

Grixis Illusionist
U
Creature - Human Wizard
1/1
T Target land you control becomes the basic land type of your choice until end of turn.

Grixis Panorama
Land
T Add 1 to your mana pool.
1, T, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.

Grixis Slavedriver
5B
Creature - Zombie Giant
4/4
When Grixis Slavedriver leaves play, put a 2/2 black Zombie creature token into play.
Unearth 3B (3B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Grizzly Bears
1G
Creature - Bear
2/2

Groundling Pouncer
1 (G / U)
Creature - Faerie
2/1
o (g/u): Groundling Pouncer gets +1/+3 and gains flying until end of turn. Play this ability only once each turn and only if an opponent controls a creature with flying.

Guardian of Cloverdell
5GG
Creature - Treefolk Shaman
4/5
When Guardian of Cloverdell comes into play, put three 1/1 white Kithkin Soldier creature tokens into play.
G, Sacrifice a Kithkin: You gain 1 life.

Guardians of Akrasa
2W
Creature - Human Soldier
0/4
Defender
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Guerrilla Tactics
1R
Instant
Guerrilla Tactics deals 2 damage to target creature or player.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.

Guile
3UUU
Creature - Elemental Incarnation
6/6
Guile can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead remove that spell from the game and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.

Gustrider Exuberant
2W
Creature - Human Wizard
1/2
Flying
Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.

Guttural Response
(R / G)
Instant
Counter target blue instant spell.

Gwafa Hazid, Profiteer
1WU
Legendary Creature - Human Rogue
2/2
WU, T Put a bribery counter on target creature you don't control. Its controller draws a card.
Creatures with bribery counters on them can't attack or block.

Gwyllion Hedge-Mage
2 (W / B)
Creature - Hag Wizard
2/2
When Gwyllion Hedge-Mage comes into play, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token into play.
When Gwyllion Hedge-Mage comes into play, if you control two or more Swamps, you may put a -1/-1 counter on target creature.

Hag Hedge-Mage
2 (B / G)
Creature - Hag Shaman
2/2
When Hag Hedge-Mage comes into play, if you control two or more Swamps, you may have target player discard a card.
When Hag Hedge-Mage comes into play, if you control two or more Forests, you may put target card in your graveyard on top of your library.

Hail of Arrows
XW
Instant
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.

Hallowed Burial
3WW
Sorcery
Put all creatures on the bottom of their owners' libraries.

Hamletback Goliath
6R
Creature - Giant Warrior
6/6
Whenever another creature comes into play, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.

Harpoon Sniper
2W
Creature - Merfolk Archer
2/2
W, T Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.

Harvest Gwyllion
2 (W / B) (W / B)
Creature - Hag
2/4
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Hatchet Bully
3R
Creature - Goblin Warrior
3/3
2R, T, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player.

Hate Weaver
1B
Creature - Zombie Wizard
2/1
2: Target blue or red creature gets +1/+0 until end of turn.

Hateflayer
5RR
Creature - Elemental
5/5
Wither (This deals damage to creatures in the form of -1/-1 counters.)
2R, oQ: Hateflayer deals damage equal to its power to target creature or player. (oQ is the untap symbol.)

Head Games
3BB
Sorcery
Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.

Heal the Scars
3G
Instant
Regenerate target creature. You gain life equal to that creature's toughness.

Heap Doll
1
Artifact Creature - Scarecrow
1/1
Sacrifice Heap Doll: Remove target card in a graveyard from the game.

Heart of Light
2W
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Prevent all damage that would be dealt to and dealt by enchanted creature.

Hearthcage Giant
6RR
Creature - Giant Warrior
5/5
When Hearthcage Giant comes into play, put two 3/1 red Elemental Shaman creature tokens into play.
Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.

Hearthfire Hobgoblin
(R / W) (R / W) (R / W)
Creature - Goblin Soldier
2/2
Double strike

Heartlash Cinder
1R
Creature - Elemental Warrior
1/1
Haste
Chroma - When Heartlash Cinder comes into play, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.

Heartmender
2 (G / W) (G / W)
Creature - Elemental
2/2
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Heat Shimmer
2R
Sorcery
Put a token into play that's a copy of target creature. It has haste and "At end of turn, remove this permanent from the game."

Helix Pinnacle
G
Enchantment
Shroud
X: Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.

Hellkite Hatchling
2RG
Creature - Dragon
2/2
Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
Hellkite Hatchling has flying and trample if it devoured a creature.

Hellkite Overlord
4BRRG
Creature - Dragon
8/8
Flying, trample, haste
R: Hellkite Overlord gets +1/+0 until end of turn.
BG: Regenerate Hellkite Overlord.

Hell's Thunder
1RR
Creature - Elemental
4/4
Flying, haste
At end of turn, sacrifice Hell's Thunder.
Unearth 4R (4R: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Hellspark Elemental
1R
Creature - Elemental
3/1
Trample, haste
At end of turn, sacrifice Hellspark Elemental.
Unearth 1R (1R: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Helm of the Ghastlord
3 (U / B)
Enchantment - Aura
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."

Herbal Poultice
0
Artifact
3, Sacrifice Herbal Poultice: Regenerate target creature.

Heritage Druid
G
Creature - Elf Druid
1/1
Tap three untapped Elves you control: Add GGG to your mana pool.

Hidden Horror
1BB
Creature - Horror
4/4
When Hidden Horror comes into play, sacrifice it unless you discard a creature card.

High Ground
W
Enchantment
Each creature you control can block an additional creature.

Highway Robber
2BB
Creature - Human Rogue Mercenary
2/2
When Highway Robber comes into play, target opponent loses 2 life and you gain 2 life.

Hill Giant
3R
Creature - Giant
3/3

Hillcomber Giant
2WW
Creature - Giant Scout
3/3
Mountainwalk

Hindering Light
WU
Instant
Counter target spell that targets you or a permanent you control.
Draw a card.

Hissing Iguanar
2R
Creature - Lizard
3/1
Whenever another creature is put into a graveyard from play, you may have Hissing Iguanar deal 1 damage to target player.

Hoarder's Greed
3B
Sorcery
You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Hobgoblin Dragoon
2 (R / W)
Creature - Goblin Knight
1/2
Flying, first strike

Hollowborn Barghest
5BB
Creature - Demon Hound
7/6
At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.
At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life.

Hollowsage
3B
Creature - Merfolk Wizard
2/2
Whenever Hollowsage becomes untapped, you may have target player discard a card.

Holy Day
W
Instant
Prevent all combat damage that would be dealt this turn.

Holy Strength
W
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +1/+2.

Honor Guard
W
Creature - Human Soldier
1/1
W: Honor Guard gets +0/+1 until end of turn.

Hoof Skulkin
3
Artifact Creature - Scarecrow
2/2
3: Target green creature gets +1/+1 until end of turn.

Hoofprints of the Stag
1W
Tribal Enchantment - Elemental
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
2W, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying into play. Play this ability only during your turn.

Horde of Boggarts
3R
Creature - Goblin
*/*
Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
Horde of Boggarts can't be blocked except by two or more creatures.

Horde of Notions
WUBRG
Legendary Creature - Elemental
5/5
Vigilance, trample, haste
WUBRG: You may play target Elemental card from your graveyard without paying its mana cost.

Hornet Harasser
2BB
Creature - Goblin Shaman
2/2
When Hornet Harasser is put into a graveyard from play, target creature gets -2/-2 until end of turn.

Horseshoe Crab
2U
Creature - Crab
1/3
U: Untap Horseshoe Crab.

Hostile Realm
2R
Enchantment - Aura
Enchant land
Enchanted land has "T Target creature can't block this turn."

Hostility
3RRR
Creature - Elemental Incarnation
6/6
Haste
If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste into play for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.

Hotheaded Giant
3R
Creature - Giant Warrior
4/4
Haste
Hotheaded Giant comes into play with two -1/-1 counters on it unless you played another red spell this turn.

Howl of the Night Pack
6G
Sorcery
Put a 2/2 green Wolf creature token into play for each Forest you control.

Howling Mine
2
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Howltooth Hollow
Land
Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
T Add B to your mana pool.
B, T You may play the removed card without paying its mana cost if each player has no cards in hand.

Hungry Spriggan
2G
Creature - Goblin Warrior
1/1
Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.

Hunt Down
G
Sorcery
Target creature blocks target creature this turn if able.

Hunted Wumpus
3G
Creature - Beast
6/6
When Hunted Wumpus comes into play, each other player may put a creature card from his or her hand into play.

Hunter of Eyeblights
3BB
Creature - Elf Assassin
3/3
When Hunter of Eyeblights comes into play, put a +1/+1 counter on target creature you don't control.
2B, T Destroy target creature with a counter on it.

Hunting Triad
3G
Tribal Sorcery - Elf
Put three 1/1 green Elf Warrior creature tokens into play.
Reinforce 3-3G (3G, Discard this card: Put three +1/+1 counters on target creature.)

Hurkyl's Recall
1U
Instant
Return all artifacts target player owns to his or her hand.

Hurly-Burly
1R
Sorcery
Choose one - Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying.

Hurricane
XG
Sorcery
Hurricane deals X damage to each creature with flying and each player.

Hypnotic Specter
1BB
Creature - Specter
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

Icatian Priest
W
Creature - Human Cleric
1/1
1WW: Target creature gets +1/+1 until end of turn.

Icy Manipulator
4
Artifact
1, T Tap target artifact, creature, or land.

Idle Thoughts
3U
Enchantment
2: Draw a card if you have no cards in hand.

Idyllic Tutor
2W
Sorcery
Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.

Ignite Disorder
1R
Instant
Ignite Disorder deals 3 damage divided as you choose among any number of target white and/or blue creatures.

Illuminated Folio
5
Artifact
1, T, Reveal two cards from your hand that share a color: Draw a card.

Immaculate Magistrate
3G
Creature - Elf Shaman
2/2
T Put a +1/+1 counter on target creature for each Elf you control.

Immortal Coil
2BB
Artifact
T, Remove two cards in your graveyard from the game: Draw a card.
If damage would be dealt to you, prevent that damage. Remove a card in your graveyard from the game for each 1 damage prevented this way.
When there are no cards in your graveyard, you lose the game.

Impelled Giant
4RR
Creature - Giant Warrior
3/3
Trample
Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.

Imperious Perfect
2G
Creature - Elf Warrior
2/2
Other Elf creatures you control get +1/+1.
G, T Put a 1/1 green Elf Warrior creature token into play.

Impromptu Raid
3 (R / G)
Enchantment
2o (r/g): Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card into play. That creature has haste. Sacrifice it at end of turn.

Incandescent Soulstoke
2R
Creature - Elemental Shaman
2/2
Other Elemental creatures you control get +1/+1.
1R, T You may put an Elemental creature card from your hand into play. That creature gains haste until end of turn. Sacrifice it at end of turn.

Incendiary Command
3RR
Sorcery
Choose two - Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards.

Incinerate
1R
Instant
Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.

Incremental Blight
3BB
Sorcery
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

Incremental Growth
3GG
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.

Incurable Ogre
3R
Creature - Ogre Mutant
5/1

Indigo Faerie
1U
Creature - Faerie Wizard
1/1
Flying
U: Target permanent becomes blue in addition to its other colors until end of turn.

Indomitable Ancients
2WW
Creature - Treefolk Warrior
2/10

Inescapable Brute
5R
Creature - Giant Warrior
3/3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Inescapable Brute must be blocked if able.

Infectious Horror
3B
Creature - Zombie Horror
2/2
Whenever Infectious Horror attacks, each opponent loses 2 life.

Infest
1BB
Sorcery
All creatures get -2/-2 until end of turn.

Ingot Chewer
4R
Creature - Elemental
3/3
When Ingot Chewer comes into play, destroy target artifact.
Evoke R (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Ink Dissolver
1U
Creature - Merfolk Wizard
2/1
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard.

Inkfathom Divers
3UU
Creature - Merfolk Soldier
3/3
Islandwalk
When Inkfathom Divers comes into play, look at the top four cards of your library, then put them back in any order.

Inkfathom Infiltrator
(U / B) (U / B)
Creature - Merfolk Rogue
2/1
Inkfathom Infiltrator can't block and is unblockable.

Inkfathom Witch
1 (U / B)
Creature - Merfolk Wizard
1/1
Fear
2UB: Each unblocked creature becomes 4/1 until end of turn.

Inkwell Leviathan
7UU
Artifact Creature - Leviathan
7/11
Islandwalk, trample, shroud

Inner-Flame Acolyte
1RR
Creature - Elemental Shaman
2/2
When Inner-Flame Acolyte comes into play, target creature gets +2/+0 and gains haste until end of turn.
Evoke R (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Inner-Flame Igniter
2R
Creature - Elemental Warrior
2/2
2R: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.

Inquisitor's Snare
1W
Instant
Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.

Inside Out
1 (U / R)
Instant
Switch target creature's power and toughness until end of turn.
Draw a card.

Inspired Sprite
3U
Creature - Faerie Wizard
2/2
Flash
Flying
Whenever you play a Wizard spell, you may untap Inspired Sprite.
T Draw a card, then discard a card.

Intimidator Initiate
R
Creature - Goblin Shaman
1/1
Whenever a player plays a red spell, you may pay 1. If you do, target creature can't block this turn.

Inundate
3UUU
Sorcery
Return all nonblue creatures to their owners' hands.

Invert the Skies
3 (G / U)
Instant
Creatures your opponents control lose flying until end of turn if G was spent to play Invert the Skies, and creatures you control gain flying until end of turn if U was spent to play it. (Do both if GU was spent.)

Invincible Hymn
6WW
Sorcery
Count the number of cards in your library. Your life total becomes that number.

Island
Basic Land - Island

Isleback Spawn
5UU
Creature - Kraken
4/8
Shroud
Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.

Jace Beleren
1UU
Planeswalker - Jace
3
[+2]: Each player draws a card.
[-1]: Target player draws a card.
[-10]: Target player puts the top twenty cards of his or her library into his or her graveyard.

Jagged-Scar Archers
1GG
Creature - Elf Archer
*/*
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.
T Jagged-Scar Archers deals damage equal to its power to target creature with flying.

Jawbone Skulkin
1
Artifact Creature - Scarecrow
1/1
2: Target red creature gains haste until end of turn.

Jaws of Stone
5R
Sorcery
Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you play Jaws of Stone.

Jayemdae Tome
4
Artifact
4, T Draw a card.

Jhessian Balmgiver
1WU
Creature - Human Cleric
1/1
T Prevent the next 1 damage that would be dealt to target creature or player this turn.
T Target creature is unblockable this turn.

Jhessian Infiltrator
GU
Creature - Human Rogue
2/2
Jhessian Infiltrator is unblockable.

Jhessian Lookout
1U
Creature - Human Scout
2/1

Joiner Adept
1G
Creature - Elf Druid
2/1
Lands you control have "T Add one mana of any color to your mana pool."

Judge of Currents
1W
Creature - Merfolk Wizard
1/1
Whenever a Merfolk you control becomes tapped, you may gain 1 life.

Juggernaut
4
Artifact Creature - Juggernaut
5/3
Juggernaut attacks each turn if able.
Juggernaut can't be blocked by Walls.

Jund Battlemage
2R
Creature - Human Shaman
2/2
B, T Target player loses 1 life.
G, T Put a 1/1 green Saproling creature token into play.

Jund Charm
BRG
Instant
Choose one - Remove all cards in target player's graveyard from the game; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.

Jund Panorama
Land
T Add 1 to your mana pool.
1, T, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it into play tapped. Then shuffle your library.

Jungle Shrine
Land
Jungle Shrine comes into play tapped.
T Add R, G, or W to your mana pool.

Jungle Weaver
5GG
Creature - Spider
5/6
Reach (This can block creatures with flying.)
Cycling 2 (2, Discard this card: Draw a card.)

Juvenile Gloomwidow
GG
Creature - Spider
1/3
Reach (This can block creatures with flying.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Kaleidostone
2
Artifact
When Kaleidostone comes into play, draw a card.
5, T, Sacrifice Kaleidostone: Add WUBRG to your mana pool.

Kamahl, Pit Fighter
4RR
Legendary Creature - Human Barbarian
6/1
Haste (This creature can attack and T as soon as it comes under your control.)
T Kamahl, Pit Fighter deals 3 damage to target creature or player.

Karplusan Forest
Land
T Add 1 to your mana pool.
T Add R or G to your mana pool. Karplusan Forest deals 1 damage to you.

Karplusan Strider
3G
Creature - Yeti
3/4
Karplusan Strider can't be the target of blue or black spells.

Kathari Screecher
2U
Creature - Bird Soldier
2/2
Flying
Unearth 2U (2U: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Kavu Climber
3GG
Creature - Kavu
3/3
When Kavu Climber comes into play, draw a card.

Kederekt Creeper
UBR
Creature - Horror
2/3
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
Kederekt Creeper can't be blocked except by two or more creatures.

Kederekt Leviathan
6UU
Creature - Leviathan
5/5
When Kederekt Leviathan comes into play, return all other nonland permanents to their owners' hands.
Unearth 6U (6U: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Kederekt Parasite
B
Creature - Horror
1/1
Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.

Keeper of Progenitus
3G
Creature - Elf Druid
1/3
Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced.

Kindled Fury
R
Instant
Target creature gets +1/+0 and gains first strike until end of turn.

Kinsbaile Balloonist
3W
Creature - Kithkin Soldier
2/2
Flying
Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.

Kinsbaile Borderguard
1WW
Creature - Kithkin Soldier
1/1
Kinsbaile Borderguard comes into play with a +1/+1 counter on it for each other Kithkin you control.
When Kinsbaile Borderguard is put into a graveyard from play, put a 1/1 white Kithkin Soldier creature token into play for each counter on it.

Kinsbaile Cavalier
3W
Creature - Kithkin Knight
2/2
Knight creatures you control have double strike.

Kinsbaile Skirmisher
1W
Creature - Kithkin Soldier
2/2
When Kinsbaile Skirmisher comes into play, target creature gets +1/+1 until end of turn.

Kinscaer Harpoonist
3U
Creature - Kithkin Soldier
2/2
Flying
Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.

Kiss of the Amesha
4WU
Sorcery
Target player gains 7 life and draws two cards.

Kitchen Finks
1 (G / W) (G / W)
Creature - Ouphe
3/2
When Kitchen Finks comes into play, you gain 2 life.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Kithkin Daggerdare
1G
Creature - Kithkin Soldier
1/1
G, T Target attacking creature gets +2/+2 until end of turn.

Kithkin Greatheart
1W
Creature - Kithkin Soldier
2/1
As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.

Kithkin Harbinger
2W
Creature - Kithkin Wizard
1/3
When Kithkin Harbinger comes into play, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it.

Kithkin Healer
2W
Creature - Kithkin Cleric
2/2
T Prevent the next 1 damage that would be dealt to target creature or player this turn.

Kithkin Mourncaller
2G
Creature - Kithkin Scout
2/2
Whenever an attacking Kithkin or Elf is put into your graveyard from play, you may draw a card.

Kithkin Rabble
3W
Creature - Kithkin
*/*
Vigilance
Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.

Kithkin Shielddare
1W
Creature - Kithkin Soldier
1/1
W, T Target blocking creature gets +2/+2 until end of turn.

Kithkin Spellduster
4W
Creature - Kithkin Wizard
2/3
Flying
1W, Sacrifice Kithkin Spellduster: Destroy target enchantment.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Kithkin Zealot
1W
Creature - Kithkin Cleric
1/3
When Kithkin Zealot comes into play, you gain 1 life for each black and/or red permanent target opponent controls.

Kithkin Zephyrnaut
2W
Creature - Kithkin Soldier
2/2
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.

Kjeldoran Royal Guard
3WW
Creature - Human Soldier
2/5
T All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.

Knacksaw Clique
3U
Creature - Faerie Rogue
1/4
Flying
1U, oQ: Target opponent removes the top card of his or her library from the game. Until end of turn, you may play that card. (oQ is the untap symbol.)

Knight of Dusk
1BB
Creature - Human Knight
2/2
BB: Destroy target creature blocking Knight of Dusk.

Knight of Meadowgrain
WW
Creature - Kithkin Knight
2/2
First strike
Lifelink (Whenever this creature deals damage, you gain that much life.)

Knight of the Reliquary
1GW
Creature - Human Knight
2/2
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
T, Sacrifice a Forest or Plains: Search your library for a land card, put it into play, then shuffle your library.

Knight of the Skyward Eye
1W
Creature - Human Knight
2/2
3G: Knight of the Skyward Eye gets +3/+3 until end of turn. Play this ability only once each turn.

Knight of the White Orchid
WW
Creature - Human Knight
2/2
First strike
When Knight of the White Orchid comes into play, if an opponent controls more lands than you, you may search your library for a Plains card, put it into play, then shuffle your library.

Knight-Captain of Eos
4W
Creature - Human Knight
2/2
When Knight-Captain of Eos comes into play, put two 1/1 white Soldier creature tokens into play.
W, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.

Knollspine Dragon
5RR
Creature - Dragon
7/5
Flying
When Knollspine Dragon comes into play, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.

Knollspine Invocation
1RR
Enchantment
X, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player.

Knotvine Mystic
RGW
Creature - Elf Druid
2/2
1, T Add RGW to your mana pool.

Knowledge Exploitation
5UU
Tribal Sorcery - Rogue
Prowl 3U (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Search target opponent's library for an instant or sorcery card. You may play that card without paying its mana cost. Then that player shuffles his or her library.

Knucklebone Witch
B
Creature - Goblin Shaman
1/1
Whenever a Goblin you control is put into a graveyard from play, you may put a +1/+1 counter on Knucklebone Witch.

Kraken's Eye
2
Artifact
Whenever a player plays a blue spell, you may gain 1 life.

Kranioceros
4R
Creature - Beast
5/2
1W: Kranioceros gets +0/+3 until end of turn.

Kresh the Bloodbraided
2BRG
Legendary Creature - Human Warrior
3/3
Whenever another creature is put into a graveyard from play, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.

Kulrath Knight
3 (B / R) (B / R)
Creature - Elemental Knight
3/3
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can't attack or block.

Lace with Moonglove
2G
Instant
Target creature gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.)
Draw a card.

Lairwatch Giant
5W
Creature - Giant Warrior
5/3
Lairwatch Giant can block an additional creature.
Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.

Lammastide Weave
1G
Instant
Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you gain life equal to its converted mana cost.
Draw a card.

Lapse of Certainty
2W
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Lash Out
1R
Instant
Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Last Breath
1W
Instant
Remove target creature with power 2 or less from the game. Its controller gains 4 life.

Latchkey Faerie
3U
Creature - Faerie Rogue
3/1
Flying
Prowl 2U (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When Latchkey Faerie comes into play, if its prowl cost was paid, draw a card.

Lava Axe
4R
Sorcery
Lava Axe deals 5 damage to target player.

Lavaborn Muse
3R
Creature - Spirit
3/3
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her.

Leaf Gilder
1G
Creature - Elf Druid
2/1
T Add G to your mana pool.

Leaf-Crowned Elder
2GG
Creature - Treefolk Shaman
3/5
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.

Leech Bonder
2U
Creature - Merfolk Soldier
3/3
Leech Bonder comes into play with two -1/-1 counters on it.
U, oQ: Move a counter from target creature onto another target creature. (oQ is the untap symbol.)

Leechridden Swamp
Land - Swamp
(T Add B to your mana pool.)
Leechridden Swamp comes into play tapped.
B, T Each opponent loses 1 life. Play this ability only if you control two or more black permanents.

Leering Emblem
2
Artifact - Equipment
Whenever you play a spell, equipped creature gets +2/+2 until end of turn.
Equip 2

Legacy Weapon
7
Legendary Artifact
WUBRG: Remove target permanent from the game.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.

Leonin Scimitar
1
Artifact - Equipment
Equipped creature gets +1/+1.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Lich's Mirror
5
Artifact
If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.

Light from Within
2WW
Enchantment
Chroma - Each creature you control gets +1/+1 for each white mana symbol in its mana cost.

Lightning Crafter
3R
Creature - Goblin Shaman
3/3
Champion a Goblin or Shaman (When this comes into play, sacrifice it unless you remove another Goblin or Shaman you control from the game. When this leaves play, that card returns to play.)
T Lightning Crafter deals 3 damage to target creature or player.

Lightning Elemental
3R
Creature - Elemental
4/1
Haste (This creature can attack and T as soon as it comes under your control.)

Lightning Talons
2R
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has first strike.

Lignify
1G
Tribal Enchantment - Treefolk Aura
Enchant creature
Enchanted creature is a 0/4 Treefolk with no abilities.

Liliana Vess
3BB
Planeswalker - Liliana
5
[+1]: Target player discards a card.
[-2]: Search your library for a card, then shuffle your library and put that card on top of it.
[-8]: Put all creature cards in all graveyards into play under your control.

Lingering Tormentor
3B
Creature - Spirit
2/2
Fear
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Llanowar Elves
G
Creature - Elf Druid
1/1
T Add G to your mana pool.

Llanowar Sentinel
2G
Creature - Elf
2/3
When Llanowar Sentinel comes into play, you may pay 1G. If you do, search your library for a card named Llanowar Sentinel and put that card into play. Then shuffle your library.

Llanowar Wastes
Land
T Add 1 to your mana pool.
T Add B or G to your mana pool. Llanowar Wastes deals 1 damage to you.

Loamdragger Giant
4 (R / G) (R / G) (R / G)
Creature - Giant Warrior
7/6

Loch Korrigan
3B
Creature - Spirit
1/1
o (u/b): Loch Korrigan gets +1/+1 until end of turn.

Lockjaw Snapper
4
Artifact Creature - Scarecrow
2/2
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Lockjaw Snapper is put into a graveyard from play, put a -1/-1 counter on each creature with a -1/-1 counter on it.

Looming Shade
2B
Creature - Shade
1/1
B: Looming Shade gets +1/+1 until end of turn.

Lord of the Pit
4BBB
Creature - Demon
7/7
Flying, trample (This creature can't be blocked except by creatures with flying or reach. If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

Lord of the Undead
1BB
Creature - Zombie
2/2
Other Zombie creatures get +1/+1.
1B, T Return target Zombie card from your graveyard to your hand.

Lowland Oaf
3R
Creature - Giant Warrior
3/3
T Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at end of turn.

Loxodon Mystic
3WW
Creature - Elephant Cleric
3/3
W, T Tap target creature.

Loxodon Warhammer
3
Artifact - Equipment
Equipped creature gets +3/+0 and has lifelink and trample. (When it deals damage, you gain that much life. If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Loyal Gyrfalcon
3W
Creature - Bird
3/3
Defender, flying
Whenever you play a white spell, Loyal Gyrfalcon loses defender until end of turn.

Loyal Sentry
W
Creature - Human Soldier
1/1
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.

Lumengrid Warden
1U
Creature - Human Wizard
1/3

Luminesce
W
Instant
Prevent all damage that black sources and red sources would deal this turn.

Luminescent Rain
2G
Instant
Choose a creature type. You gain 2 life for each permanent you control of that type.

Lunk Errant
5R
Creature - Giant Warrior
4/4
Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.

Lure
1GG
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
All creatures able to block enchanted creature do so.

Lurebound Scarecrow
3
Artifact Creature - Scarecrow
4/4
As Lurebound Scarecrow comes into play, choose a color.
When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.

Lush Growth
G
Enchantment - Aura
Enchant land
Enchanted land is a Mountain, Forest, and Plains.

Lys Alana Bowmaster
2G
Creature - Elf Archer
2/2
Reach (This can block creatures with flying.)
Whenever you play an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.

Lys Alana Huntmaster
2GG
Creature - Elf Warrior
3/3
Whenever you play an Elf spell, you may put a 1/1 green Elf Warrior creature token into play.

Lys Alana Scarblade
2B
Creature - Elf Assassin
1/1
T, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.

Mad Auntie
2B
Creature - Goblin Shaman
2/2
Other Goblin creatures you control get +1/+1.
T Regenerate another target Goblin.

Madblind Mountain
Land - Mountain
(T Add R to your mana pool.)
Madblind Mountain comes into play tapped.
R, T Shuffle your library. Play this ability only if you control two or more red permanents.

Maelstrom Archangel
WUBRG
Creature - Angel
5/5
Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may play a nonland card from your hand without paying its mana cost.

Magister Sphinx
4WUB
Artifact Creature - Sphinx
5/5
Flying
When Magister Sphinx comes into play, target player's life total becomes 10.

Magma Spray
R
Instant
Magma Spray deals 2 damage to target creature. If that creature would be put into a graveyard this turn, remove it from the game instead.

Mahamoti Djinn
4UU
Creature - Djinn
5/6
Flying (This creature can't be blocked except by creatures with flying or reach.)

Makeshift Mannequin
3B
Instant
Return target creature card from your graveyard to play with a mannequin counter on it. As long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."

Malfegor
2BBRR
Legendary Creature - Demon Dragon
6/6
Flying
When Malfegor comes into play, discard your hand. Each opponent sacrifices a creature for each card discarded this way.

Mana Cylix
1
Artifact
1, T Add one mana of any color to your mana pool.

Mana Reflection
4GG
Enchantment
If you tap a permanent for mana, it produces twice as much of that mana instead.

Manabarbs
3R
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

Manaforce Mace
4
Artifact - Equipment
Domain - Equipped creature gets +1/+1 for each basic land type among lands you control.
Equip 3

Manaforge Cinder
(B / R)
Creature - Elemental Shaman
1/1
1: Add B or R to your mana pool. Play this ability no more than three times each turn.

Manamorphose
1 (R / G)
Instant
Add two mana in any combination of colors to your mana pool.
Draw a card.

Manaplasm
2G
Creature - Ooze
1/1
Whenever you play a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.

Maniacal Rage
1R
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.

Mantis Engine
5
Artifact Creature - Insect
3/3
2: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
2: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Maralen of the Mornsong
1BB
Legendary Creature - Elf Wizard
2/3
Players can't draw cards.
At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.

Marble Chalice
2W
Artifact
T You gain 1 life.

March of the Machines
3U
Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)

Mark of Asylum
1W
Enchantment
Prevent all noncombat damage that would be dealt to creatures you control.

Marsh Flitter
3B
Creature - Faerie Rogue
1/1
Flying
When Marsh Flitter comes into play, put two 1/1 black Goblin Rogue creature tokens into play.
Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn.

Marshdrinker Giant
3GG
Creature - Giant Warrior
4/3
When Marshdrinker Giant comes into play, destroy target Island or Swamp an opponent controls.

Martial Coup
XWW
Sorcery
Put X 1/1 white Soldier creature tokens into play. If X is 5 or more, destroy all other creatures.

Masked Admirers
2GG
Creature - Elf Shaman
3/2
When Masked Admirers comes into play, draw a card.
Whenever you play a creature spell, you may pay GG. If you do, return Masked Admirers from your graveyard to your hand.

Mass Calcify
5WW
Sorcery
Destroy all nonwhite creatures.

Mass of Ghouls
3BB
Creature - Zombie Warrior
5/3

Master of Etherium
2U
Artifact Creature - Vedalken Wizard
*/*
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.

Master Transmuter
3U
Artifact Creature - Human Artificer
1/2
U, T, Return an artifact you control to its owner's hand: You may put an artifact card from your hand into play.

Matca Rioters
2G
Creature - Human Warrior
*/*
Domain - Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.

Mayael the Anima
RGW
Legendary Creature - Elf Shaman
2/3
3RGW, T Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them into play. Put the rest on the bottom of your library in any order.

Meadowboon
2WW
Creature - Elemental
3/3
When Meadowboon leaves play, put a +1/+1 counter on each creature target player controls.
Evoke 3W (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Medicine Runner
1 (G / W)
Creature - Elf Cleric
2/1
When Medicine Runner comes into play, you may remove a counter from target permanent.

Meglonoth
3RGW
Creature - Beast
6/6
Vigilance, trample
Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power.

Megrim
2B
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.

Memory Erosion
1UU
Enchantment
Whenever an opponent plays a spell, that player puts the top two cards of his or her library into his or her graveyard.

Memory Plunder
(U / B) (U / B) (U / B) (U / B)
Instant
You may play target instant or sorcery card in an opponent's graveyard without paying its mana cost.

Memory Sluice
(U / B)
Sorcery
Target player puts the top four cards of his or her library into his or her graveyard.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Mercy Killing
2 (G / W)
Instant
Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens into play, where X is that creature's power.

Merfolk Looter
1U
Creature - Merfolk Rogue
1/1
T Draw a card, then discard a card.

Merrow Bonegnawer
B
Creature - Merfolk Rogue
1/1
T Target player removes a card in his or her graveyard from the game.
Whenever you play a black spell, you may untap Merrow Bonegnawer.

Merrow Commerce
1U
Tribal Enchantment - Merfolk
At the end of your turn, untap all Merfolk you control.

Merrow Grimeblotter
3 (U / B)
Creature - Merfolk Wizard
2/2
1o (u/b), oQ: Target creature gets -2/-0 until end of turn. (oQ is the untap symbol.)

Merrow Harbinger
3U
Creature - Merfolk Wizard
2/3
Islandwalk
When Merrow Harbinger comes into play, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.

Merrow Levitator
3U
Creature - Merfolk Wizard
2/3
T Target creature gains flying until end of turn.
Whenever you play a blue spell, you may untap Merrow Levitator.

Merrow Reejerey
2U
Creature - Merfolk Soldier
2/2
Other Merfolk creatures you control get +1/+1.
Whenever you play a Merfolk spell, you may tap or untap target permanent.

Merrow Wavebreakers
4U
Creature - Merfolk Soldier
3/3
1U, oQ: Merrow Wavebreakers gains flying until end of turn. (oQ is the untap symbol.)

Merrow Witsniper
U
Creature - Merfolk Rogue
1/1
When Merrow Witsniper comes into play, target player puts the top card of his or her library into his or her graveyard.

Metallurgeon
1W
Artifact Creature - Human Artificer
1/2
W, T Regenerate target artifact.

Midnight Banshee
3BBB
Creature - Spirit
5/5
Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.

Midnight Ritual
X2B
Sorcery
Remove X target creature cards in your graveyard from the game. For each creature card removed this way, put a 2/2 black Zombie creature token into play.

Might of Alara
G
Instant
Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

Might of Oaks
3G
Instant
Target creature gets +7/+7 until end of turn.

Might Weaver
1G
Creature - Human Wizard
2/1
2: Target red or white creature gains trample until end of turn. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

Mighty Emergence
2G
Enchantment
Whenever a creature with power 5 or greater comes into play under your control, you may put two +1/+1 counters on it.

Militia's Pride
1W
Tribal Enchantment - Kithkin
Whenever a nontoken creature you control attacks, you may pay W. If you do, put a 1/1 white Kithkin Soldier creature token into play tapped and attacking.

Millstone
2
Artifact
2, T Target player puts the top two cards of his or her library into his or her graveyard.

Mind Bend
U
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect doesn't end at end of turn.)

Mind Rot
2B
Sorcery
Target player discards two cards.

Mind Shatter
XBB
Sorcery
Target player discards X cards at random.

Mind Spring
XUU
Sorcery
Draw X cards.

Mind Stone
2
Artifact
T Add 1 to your mana pool.
1, T, Sacrifice Mind Stone: Draw a card.

Mindlock Orb
3U
Artifact
Players can't search libraries.

Mindwrack Liege
3 (U / R) (U / R) (U / R)
Creature - Horror
4/4
Other blue creatures you control get +1/+1.
Other red creatures you control get +1/+1.
o (u/r)o (u/r)o (u/r)o (u/r): You may put a blue or red creature card from your hand into play.

Mine Excavation
1W
Sorcery
Return target artifact or enchantment card in a graveyard to its owner's hand.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Minion Reflector
5
Artifact
Whenever a nontoken creature comes into play under your control, you may pay 2. If you do, put a token into play that's a copy of that creature. That token has haste and "At end of turn, sacrifice this permanent."

Mirri, Cat Warrior
1GG
Legendary Creature - Cat Warrior
2/3
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)

Mirror Entity
2W
Creature - Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
X: Creatures you control become X/X and gain all creature types until end of turn.

Mirror Sheen
1 (U / R) (U / R)
Enchantment
1o (u/r)o (u/r): Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.

Mirror-Sigil Sergeant
5W
Creature - Rhino Soldier
4/4
Trample
At the beginning of your upkeep, if you control a blue permanent, you may put a token into play that's a copy of Mirror-Sigil Sergeant.

Mirrorweave
2 (W / U) (W / U)
Instant
Each other creature becomes a copy of target nonlegendary creature until end of turn.

Mistbind Clique
3U
Creature - Faerie Wizard
4/4
Flash
Flying
Champion a Faerie (When this comes into play, sacrifice it unless you remove another Faerie you control from the game. When this leaves play, that card returns to play.)
When a Faerie is championed with Mistbind Clique, tap all lands target player controls.

Mistmeadow Skulk
1W
Creature - Kithkin Rogue
1/1
Lifelink, protection from converted mana cost 3 or greater

Mistmeadow Witch
1 (W / U)
Creature - Kithkin Wizard
1/1
2WU: Remove target creature from the game. Return that card to play under its owner's control at end of turn.

Mistveil Plains
Land - Plains
(T Add W to your mana pool.)
Mistveil Plains comes into play tapped.
W, T Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.

Mobilization
2W
Enchantment
Soldier creatures have vigilance. (Attacking doesn't cause them to tap.)
2W: Put a 1/1 white Soldier creature token into play.

Mogg Fanatic
R
Creature - Goblin
1/1
Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.

Molimo, Maro-Sorcerer
4GGG
Legendary Creature - Elemental
*/*
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

Molten Frame
1R
Instant
Destroy target artifact creature.
Cycling 2 (2, Discard this card: Draw a card.)

Monstrify
3G
Sorcery
Target creature gets +4/+4 until end of turn.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Moonglove Changeling
2B
Creature - Shapeshifter
2/2
Changeling (This card is every creature type at all times.)
B: Moonglove Changeling gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.)

Moonglove Extract
3
Artifact
Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player.

Moonglove Winnower
3B
Creature - Elf Rogue
2/3
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)

Moonhold
2 (R / W)
Instant
Target player can't play land cards this turn if R was spent to play Moonhold and can't play creature cards this turn if W was spent to play it. (Do both if RW was spent.)

Moonring Island
Land - Island
(T Add U to your mana pool.)
Moonring Island comes into play tapped.
U, T Look at the top card of target player's library. Play this ability only if you control two or more blue permanents.

Morsel Theft
2BB
Tribal Sorcery - Rogue
Prowl 1B (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.

Morselhoarder
4 (R / G) (R / G)
Creature - Elemental
6/4
Morselhoarder comes into play with two -1/-1 counters on it.
Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool.

Mortal Combat
2BB
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

Mortivore
2BB
Creature - Lhurgoyf
*/*
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
B: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Mosquito Guard
W
Creature - Kithkin Soldier
1/1
First strike
Reinforce 1-1W (1W, Discard this card: Put a +1/+1 counter on target creature.)

Mossbridge Troll
5GG
Creature - Troll
5/5
If Mossbridge Troll would be destroyed, regenerate it.
Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.

Mosstodon
4G
Creature - Plant Elephant
5/3
1: Target creature with power 5 or greater gains trample until end of turn.

Mosswort Bridge
Land
Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
T Add G to your mana pool.
G, T You may play the removed card without paying its mana cost if creatures you control have total power 10 or greater.

Mothdust Changeling
U
Creature - Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.

Mountain
Basic Land - Mountain

Mournwhelk
6B
Creature - Elemental
3/3
When Mournwhelk comes into play, target player discards two cards.
Evoke 3B (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Mudbrawler Cohort
1R
Creature - Goblin Warrior
1/1
Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.

Mudbrawler Raiders
2 (R / G) (R / G)
Creature - Goblin Warrior
3/3
Mudbrawler Raiders can't be blocked by blue creatures.

Mudbutton Clanger
R
Creature - Goblin Warrior
1/1
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.

Mudbutton Torchrunner
2R
Creature - Goblin Warrior
1/1
When Mudbutton Torchrunner is put into a graveyard from play, it deals 3 damage to target creature or player.

Mulldrifter
4U
Creature - Elemental
2/2
Flying
When Mulldrifter comes into play, draw two cards.
Evoke 2U (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Murderous Redcap
2 (B / R) (B / R)
Creature - Goblin Assassin
2/2
When Murderous Redcap comes into play, it deals damage equal to its power to target creature or player.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Murkfiend Liege
2 (G / U) (G / U) (G / U)
Creature - Horror
4/4
Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.

Murmuring Bosk
Land - Forest
(T Add G to your mana pool.)
As Murmuring Bosk comes into play, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk comes into play tapped.
T Add W or B to your mana pool. Murmuring Bosk deals 1 damage to you.

Mutavault
Land
T Add 1 to your mana pool.
1: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Mycoloth
3GG
Creature - Fungus
4/4
Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, put a 1/1 green Saproling creature token into play for each +1/+1 counter on Mycoloth.

Mystic Gate
Land
T Add 1 to your mana pool.
o (w/u), T Add WW, WU, or UU to your mana pool.

Nacatl Hunt-Pride
5W
Creature - Cat Warrior
5/4
Vigilance
R, T Target creature can't block this turn.
G, T Target creature blocks this turn if able.

Nacatl Outlander
RG
Creature - Cat Scout
2/2
Protection from blue

Nacatl Savage
1G
Creature - Cat Warrior
2/1
Protection from artifacts

Nameless Inversion
1B
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Target creature gets +3/-3 and loses all creature types until end of turn.

Nantuko Husk
2B
Creature - Zombie Insect
2/2
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

Nath of the Gilt-Leaf
3BG
Legendary Creature - Elf Warrior
4/4
At the beginning of your upkeep, you may have target opponent discard a card at random.
Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token into play.

Nath's Buffoon
1B
Creature - Goblin Rogue
1/1
Protection from Elves

Nath's Elite
4G
Creature - Elf Warrior
4/2
All creatures able to block Nath's Elite do so.
When Nath's Elite comes into play, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Natural Spring
3GG
Sorcery
Target player gains 8 life.

Naturalize
1G
Instant
Destroy target artifact or enchantment.

Naya Battlemage
2G
Creature - Human Shaman
2/2
R, T Target creature gets +2/+0 until end of turn.
W, T Tap target creature.

Naya Charm
RGW
Instant
Choose one - Naya Charm deals 3 damage to target creature; or return target card in a graveyard to its owner's hand; or tap all creatures target player controls.

Naya Panorama
Land
T Add 1 to your mana pool.
1, T, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it into play tapped. Then shuffle your library.

Neck Snap
3W
Instant
Destroy target attacking or blocking creature.

Necrogenesis
BG
Enchantment
2: Remove target creature card in a graveyard from the game. Put a 1/1 green Saproling creature token into play.

Necroskitter
1BB
Creature - Elemental
1/4
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to play under your control.

Nectar Faerie
1B
Creature - Faerie Wizard
1/1
Flying
B, T Target Faerie or Elf gains lifelink until end of turn. (Whenever it deals damage, its controller gains that much life.)

Needle Drop
R
Instant
Needle Drop deals 1 damage to target creature or player that was dealt damage this turn.
Draw a card.

Needle Specter
1BB
Creature - Specter
1/1
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Needle Specter deals combat damage to a player, that player discards that many cards.

Negate
1U
Instant
Counter target noncreature spell.

Nekrataal
2BB
Creature - Human Assassin
2/1
First strike (This creature deals combat damage before creatures without first strike.)
When Nekrataal comes into play, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

Nettle Sentinel
G
Creature - Elf Warrior
2/2
Nettle Sentinel doesn't untap during your untap step.
Whenever you play a green spell, you may untap Nettle Sentinel.

Nettlevine Blight
4BB
Enchantment - Aura
Enchant creature or land
Enchanted permanent has "At the end of your turn, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."

Nevermaker
3U
Creature - Elemental
2/3
Flying
When Nevermaker leaves play, put target nonland permanent on top of its owner's library.
Evoke 3U (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Nicol Bolas, Planeswalker
4UBBR
Planeswalker - Bolas
5
+3: Destroy target noncreature permanent.
-2: Gain control of target creature.
-9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.

Nightmare
5B
Creature - Nightmare Horse
*/*
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.

Nightmare Incursion
5B
Sorcery
Search target player's library for up to X cards, where X is the number of Swamps you control, and remove them from the game. Then that player shuffles his or her library.

Nightshade Schemers
4B
Creature - Faerie Wizard
3/2
Flying
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.

Nightshade Stinger
B
Creature - Faerie Rogue
1/1
Flying
Nightshade Stinger can't block.

Nightsky Mimic
1 (W / B)
Creature - Shapeshifter
2/1
Whenever you play a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn.

Nip Gwyllion
(W / B)
Creature - Hag
1/1
Lifelink (Whenever this creature deals damage, you gain that much life.)

Niveous Wisps
W
Instant
Target creature becomes white until end of turn. Tap that creature.
Draw a card.

No Rest for the Wicked
1B
Enchantment
Sacrifice No Rest for the Wicked: Return to your hand all creature cards that were put into your graveyard from play this turn.

Nobilis of War
(R / W) (R / W) (R / W) (R / W) (R / W)
Creature - Spirit Avatar
3/4
Flying
Attacking creatures you control get +2/+0.

Noble Hierarch
G
Creature - Human Druid
0/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
T Add G, W, or U to your mana pool.

Noggin Whack
2BB
Tribal Sorcery - Rogue
Prowl 1B (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards.

Noggle Bandit
1 (U / R) (U / R)
Creature - Noggle Rogue
2/2
Noggle Bandit can't be blocked except by creatures with defender.

Noggle Bridgebreaker
2 (U / R) (U / R)
Creature - Noggle Rogue
4/3
When Noggle Bridgebreaker comes into play, return a land you control to its owner's hand.

Noggle Hedge-Mage
2 (U / R)
Creature - Noggle Wizard
2/2
When Noggle Hedge-Mage comes into play, if you control two or more Islands, you may tap two target permanents.
When Noggle Hedge-Mage comes into play, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player.

Noggle Ransacker
2 (U / R)
Creature - Noggle Rogue
2/1
When Noggle Ransacker comes into play, each player draws two cards, then discards a card at random.

Nomad Mythmaker
2W
Creature - Human Nomad Cleric
2/2
W, T Put target Aura card in a graveyard into play attached to a creature you control. (You control that Aura.)

Notorious Throng
3U
Tribal Sorcery - Rogue
Prowl 5U (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Put X 1/1 black Faerie Rogue creature tokens with flying into play, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.

Nova Chaser
3R
Creature - Elemental Warrior
10/2
Trample
Champion an Elemental (When this comes into play, sacrifice it unless you remove another Elemental you control from the game. When this leaves play, that card returns to play.)

Noxious Hatchling
3 (B / G)
Creature - Elemental
6/6
Noxious Hatchling comes into play with four -1/-1 counters on it.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you play a black spell, remove a -1/-1 counter from Noxious Hatchling.
Whenever you play a green spell, remove a -1/-1 counter from Noxious Hatchling.

Nucklavee
4 (U / R) (U / R)
Creature - Beast
4/4
When Nucklavee comes into play, you may return target red sorcery card from your graveyard to your hand.
When Nucklavee comes into play, you may return target blue instant card from your graveyard to your hand.

Nurturer Initiate
G
Creature - Elf Shaman
1/1
Whenever a player plays a green spell, you may pay 1. If you do, target creature gets +1/+1 until end of turn.

Nyxathid
1BB
Creature - Elemental
7/7
As Nyxathid comes into play, choose an opponent.
Nyxathid gets -1/-1 for each card in the chosen player's hand.

Oaken Brawler
3W
Creature - Treefolk Warrior
2/4
When Oaken Brawler comes into play, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Oakgnarl Warrior
5GG
Creature - Treefolk Warrior
5/7
Vigilance, trample

Obelisk of Alara
6
Artifact
1W, T You gain 5 life.
1U, T Draw a card, then discard a card.
1B, T Target creature gets -2/-2 until end of turn.
1R, T Obelisk of Alara deals 3 damage to target player.
1G, T Target creature gets +4/+4 until end of turn.

Obelisk of Bant
3
Artifact
T Add G, W, or U to your mana pool.

Obelisk of Esper
3
Artifact
T Add W, U, or B to your mana pool.

Obelisk of Grixis
3
Artifact
T Add U, B, or R to your mana pool.

Obelisk of Jund
3
Artifact
T Add B, R, or G to your mana pool.

Obelisk of Naya
3
Artifact
T Add R, G, or W to your mana pool.

Oblivion Ring
2W
Enchantment
When Oblivion Ring comes into play, remove another target nonland permanent from the game.
When Oblivion Ring leaves play, return the removed card to play under its owner's control.

Obsidian Battle-Axe
3
Tribal Artifact - Warrior Equipment
Equipped creature gets +2/+1 and has haste.
Whenever a Warrior creature comes into play, you may attach Obsidian Battle-Axe to it.
Equip 3

Odious Trow
(B / G)
Creature - Troll
1/1
1o (b/g): Regenerate Odious Trow.

Offalsnout
2B
Creature - Elemental
2/2
Flash
When Offalsnout leaves play, remove target card in a graveyard from the game.
Evoke B (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Old Ghastbark
3 (G / W) (G / W)
Creature - Treefolk Warrior
3/6

Onyx Goblet
2B
Artifact
T Target player loses 1 life.

Oona, Queen of the Fae
3 (U / B) (U / B) (U / B)
Legendary Creature - Faerie Wizard
5/5
Flying
Xo (u/b): Choose a color. Target opponent removes the top X cards of his or her library from the game. For each card of the chosen color removed this way, put a 1/1 blue and black Faerie Rogue creature token with flying into play.

Oona's Blackguard
1B
Creature - Faerie Rogue
1/1
Flying
Each other Rogue creature you control comes into play with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

Oona's Gatewarden
(U / B)
Creature - Faerie Soldier
2/1
Defender, flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Oona's Grace
2U
Instant
Target player draws a card.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Oona's Prowler
1B
Creature - Faerie Rogue
3/1
Flying
Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may play this ability.

Ooze Garden
1G
Enchantment
1G, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token into play, where X is the sacrificed creature's power. Play this ability only any time you could play a sorcery.

Oracle of Nectars
2 (G / W)
Creature - Elf Cleric
2/2
X, T You gain X life.

Orchard Warden
4GG
Creature - Treefolk Shaman
4/6
Whenever another Treefolk creature comes into play under your control, you may gain life equal to that creature's toughness.

Orcish Artillery
1RR
Creature - Orc Warrior
1/3
T Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.

Order of the Golden Cricket
1W
Creature - Kithkin Knight
2/2
Whenever Order of the Golden Cricket attacks, you may pay W. If you do, it gains flying until end of turn.

Order of Whiteclay
1WW
Creature - Kithkin Cleric
1/4
1WW, oQ: Return target creature card with converted mana cost 3 or less from your graveyard to play. (oQ is the untap symbol.)

Ornithopter
0
Artifact Creature - Thopter
0/2
Flying (This creature can't be blocked except by creatures with flying or reach.)

Outrage Shaman
3RR
Creature - Goblin Shaman
2/2
Chroma - When Outrage Shaman comes into play, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.

Outrider of Jhess
3U
Creature - Human Knight
2/2
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Overbeing of Myth
(G / U) (G / U) (G / U) (G / U) (G / U)
Creature - Spirit Avatar
*/*
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
At the beginning of your draw step, draw an additional card.

Overgrowth
2G
Enchantment - Aura
Enchant land (Target a land as you play this. This card comes into play attached to that land.)
Whenever enchanted land is tapped for mana, its controller adds GG to his or her mana pool (in addition to the mana the land produces).

Overrun
2GGG
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

Oversoul of Dusk
(G / W) (G / W) (G / W) (G / W) (G / W)
Creature - Spirit Avatar
5/5
Protection from blue, from black, and from red

Pacifism
1W
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature can't attack or block.

Pack's Disdain
1B
Instant
Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.

Painter's Servant
2
Artifact Creature - Scarecrow
1/3
As Painter's Servant comes into play, choose a color.
All cards that aren't in play, spells, and permanents are the chosen color in addition to their other colors.

Paladin en-Vec
1WW
Creature - Human Knight
2/2
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

Pale Wayfarer
5WW
Creature - Spirit Giant
4/4
2WW, oQ: Target creature gains protection from the color of its controller's choice until end of turn. (oQ is the untap symbol.)

Paleoloth
4GG
Creature - Beast
5/5
Whenever another creature with power 5 or greater comes into play under your control, you may return target creature card from your graveyard to your hand.

Paperfin Rascal
2U
Creature - Merfolk Rogue
2/2
When Paperfin Rascal comes into play, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Paragon of the Amesha
2W
Creature - Human Knight
2/2
First strike
WUBRG: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.

Parapet Watchers
2U
Creature - Kithkin Soldier
2/2
o (w/u): Parapet Watchers gets +0/+1 until end of turn.

Parasitic Strix
2U
Artifact Creature - Bird
2/2
Flying
When Parasitic Strix comes into play, if you control a black permanent, target player loses 2 life and you gain 2 life.

Pariah
2W
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
All damage that would be dealt to you is dealt to enchanted creature instead.

Path to Exile
W
Instant
Remove target creature from the game. Its controller may search his or her library for a basic land card, put that card into play tapped, then shuffle his or her library.

Patrol Signaler
1W
Creature - Kithkin Soldier
1/1
1W, oQ: Put a 1/1 white Kithkin Soldier creature token into play. (oQ is the untap symbol.)

Peek
U
Instant
Look at target player's hand.
Draw a card.

Peppersmoke
B
Tribal Instant - Faerie
Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.

Persuasion
3UU
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
You control enchanted creature.

Pestermite
2U
Creature - Faerie Rogue
2/1
Flash
Flying
When Pestermite comes into play, you may tap or untap target permanent.

Pestilent Kathari
2B
Creature - Bird Warrior
1/1
Flying
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
2R: Pestilent Kathari gains first strike until end of turn.

Phage the Untouchable
3BBBB
Legendary Creature - Zombie Minion
4/4
When Phage the Untouchable comes into play, if you didn't play it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.

Phantom Warrior
1UU
Creature - Illusion Warrior
2/2
Phantom Warrior is unblockable.

Phosphorescent Feast
2GGG
Sorcery
Chroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.

Phyrexian Rager
2B
Creature - Horror
2/2
When Phyrexian Rager comes into play, you draw a card and you lose 1 life.

Phyrexian Vault
3
Artifact
2, T, Sacrifice a creature: Draw a card.

Pili-Pala
2
Artifact Creature - Scarecrow
1/1
Flying
2, oQ: Add one mana of any color to your mana pool. (oQ is the untap symbol.)

Pincher Beetles
2G
Creature - Insect
3/1
Shroud (This creature can't be the target of spells or abilities.)

Pithing Needle
1
Artifact
As Pithing Needle comes into play, name a card.
Activated abilities of sources with the chosen name can't be played unless they're mana abilities.

Plagiarize
3U
Instant
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.

Plague Beetle
B
Creature - Insect
1/1
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

Plague of Vermin
6B
Sorcery
Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token into play for each 1 life he or she paid this way.

Plague Wind
7BB
Sorcery
Destroy all creatures you don't control. They can't be regenerated.

Plains
Basic Land - Plains

Platinum Angel
7
Artifact Creature - Angel
4/4
Flying (This creature can't be blocked except by creatures with flying or reach.)
You can't lose the game and your opponents can't win the game.

Plover Knights
3WW
Creature - Kithkin Knight
3/3
Flying, first strike

Plumeveil
(W / U) (W / U) (W / U)
Creature - Elemental
4/4
Flash
Defender, flying

Poison the Well
2 (B / R) (B / R)
Sorcery
Destroy target land. Poison the Well deals 2 damage to that land's controller.

Pollen Lullaby
1W
Instant
Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Polluted Bonds
3BB
Enchantment
Whenever a land comes into play under an opponent's control, that player loses 2 life and you gain 2 life.

Ponder
U
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.

Power of Fire
1R
Enchantment - Aura
Enchant creature
Enchanted creature has "T This creature deals 1 damage to target creature or player."

Predator Dragon
3RRR
Creature - Dragon
4/4
Flying, haste
Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)

Preeminent Captain
2W
Creature - Kithkin Soldier
2/2
First strike
Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand into play tapped and attacking.

Presence of Gond
2G
Enchantment - Aura
Enchant creature
Enchanted creature has "T Put a 1/1 green Elf Warrior creature token into play."

Prickly Boggart
B
Creature - Goblin Rogue
1/1
Fear

Primal Beyond
Land
As Primal Beyond comes into play, you may reveal an Elemental card from your hand. If you don't, Primal Beyond comes into play tapped.
T Add 1 to your mana pool.
T Add one mana of any color to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals.

Primal Command
3GG
Sorcery
Choose two - Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

Primal Rage
1G
Enchantment
Creatures you control have trample. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

Primalcrux
GGGGGG
Creature - Elemental
*/*
Trample
Chroma - Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.

Prince of Thralls
4UBBR
Creature - Demon
7/7
Whenever a permanent an opponent controls is put into a graveyard, put that card into play under your control unless that opponent pays 3 life.

Prismatic Omen
1G
Enchantment
Lands you control are every basic land type in addition to their other types.

Prismwake Merrow
2U
Creature - Merfolk Wizard
2/1
Flash
When Prismwake Merrow comes into play, target permanent becomes the color or colors of your choice until end of turn.

Prison Term
1WW
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block and its activated abilities can't be played.
Whenever a creature comes into play under an opponent's control, you may attach Prison Term to that creature.

Prodigal Pyromancer
2R
Creature - Human Wizard
1/1
T Prodigal Pyromancer deals 1 damage to target creature or player.

Profane Command
XBB
Sorcery
Choose two - Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to play; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn.

Progenitus
WWUUBBRRGG
Legendary Creature - Hydra Avatar
10/10
Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.

Protective Bubble
3U
Enchantment - Aura
Enchant creature
Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.)

Protomatter Powder
2U
Artifact
4W, T, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to play.

Prowess of the Fair
1B
Tribal Enchantment - Elf
Whenever another nontoken Elf is put into your graveyard from play, you may put a 1/1 green Elf Warrior creature token into play.

Puca's Mischief
3U
Enchantment
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.

Pulling Teeth
1B
Sorcery
Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Puncture Blast
2R
Instant
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Puncture Blast deals 3 damage to target creature or player.

Puncture Bolt
1R
Instant
Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.

Punish Ignorance
WUUB
Instant
Counter target spell. Its controller loses 3 life and you gain 3 life.

Puppet Conjurer
1B
Artifact Creature - Human Wizard
1/2
U, T Put a 0/1 blue Homunculus artifact creature token into play.
At the beginning of your upkeep, sacrifice a Homunculus.

Puppeteer
2U
Creature - Human Wizard
1/2
U, T You may tap or untap target creature.

Puppeteer Clique
3BB
Creature - Faerie Wizard
3/2
Flying
When Puppeteer Clique comes into play, put target creature card in an opponent's graveyard into play under your control. It has haste. At the end of your turn, remove it from the game.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Puresight Merrow
(W / U) (W / U)
Creature - Merfolk Wizard
2/2
o (w/u), oQ: Look at the top card of your library. You may remove that card from the game. (oQ is the untap symbol.)

Purity
3WWW
Creature - Elemental Incarnation
6/6
Flying
If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.

Put Away
2UU
Instant
Counter target spell. You may shuffle up to one target card from your graveyard into your library.

Pyre Charger
RR
Creature - Elemental Warrior
1/1
Haste
R: Pyre Charger gets +1/+0 until end of turn.

Pyroclasm
1R
Sorcery
Pyroclasm deals 2 damage to each creature.

Pyroclast Consul
3RR
Creature - Elemental Shaman
3/3
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.

Pyrrhic Revival
3 (W / B) (W / B) (W / B)
Sorcery
Each player returns each creature card in his or her graveyard to play with an additional -1/-1 counter on it.

Qasali Ambusher
1GW
Creature - Cat Warrior
2/3
Reach
If a creature is attacking you and you control a Forest and a Plains, you may play Qasali Ambusher without paying its mana cost and as though it had flash.

Quenchable Fire
3R
Sorcery
Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays U before that step.

Quicksand
Land
T Add 1 to your mana pool.
T, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

Quietus Spike
3
Artifact - Equipment
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.
Equip 3

Quill-Slinger Boggart
3B
Creature - Goblin Warrior
3/2
Whenever a player plays a Kithkin spell, you may have target player lose 1 life.

Quillspike
2 (B / G)
Creature - Beast
1/1
o (b/g), Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.

Quirion Dryad
1G
Creature - Dryad
1/1
Whenever you play a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.

Rafiq of the Many
1GWU
Legendary Creature - Human Knight
3/3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains double strike until end of turn.

Rage Forger
2R
Creature - Elemental Shaman
2/2
When Rage Forger comes into play, put a +1/+1 counter on each other Shaman creature you control.
Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player.

Rage Reflection
4RR
Enchantment
Creatures you control have double strike.

Rage Weaver
1R
Creature - Human Wizard
2/1
2: Target black or green creature gains haste until end of turn. (It can attack and T this turn.)

Raging Goblin
R
Creature - Goblin Berserker
1/1
Haste (This creature can attack and T as soon as it comes under your control.)

Rain of Tears
1BB
Sorcery
Destroy target land.

Rakeclaw Gargantuan
2RGW
Creature - Beast
5/3
1: Target creature with power 5 or greater gains first strike until end of turn.

Raking Canopy
1GG
Enchantment
Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.

Rakka Mar
2RR
Legendary Creature - Human Shaman
2/2
Haste
R, T Put a 3/1 red Elemental creature token with haste into play.

Rampant Growth
1G
Sorcery
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

Ranger of Eos
3W
Creature - Human Soldier
3/2
When Ranger of Eos comes into play, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.

Rattleblaze Scarecrow
6
Artifact Creature - Scarecrow
5/3
Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Rattleblaze Scarecrow has haste as long as you control a red creature.

Ravenous Rats
1B
Creature - Rat
1/1
When Ravenous Rats comes into play, target opponent discards a card.

Raven's Crime
B
Sorcery
Target player discards a card.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Raven's Run Dragoon
2 (G / W) (G / W)
Creature - Elf Knight
3/3
Raven's Run Dragoon can't be blocked by black creatures.

Razorfin Abolisher
2U
Creature - Merfolk Wizard
2/2
1U, T Return target creature with a counter on it to its owner's hand.

Razormane Masticore
5
Artifact Creature - Masticore
5/5
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.
At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.

Reach of Branches
4G
Tribal Instant - Treefolk
Put a 2/5 green Treefolk Shaman creature token into play.
Whenever a Forest comes into play under your control, you may return Reach of Branches from your graveyard to your hand.

Realm Razer
3RGW
Creature - Beast
4/2
When Realm Razer comes into play, remove all lands from the game.
When Realm Razer leaves play, return the removed cards to play tapped under their owners' control.

Reaper King
(2 / W) (2 / U) (2 / B) (2 / R) (2 / G)
Legendary Artifact Creature - Scarecrow
6/6
(o (2/w) can be paid with any two mana or with W. This card's converted mana cost is 10.)
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow comes into play under your control, destroy target permanent.

Rebellion of the Flamekin
3R
Tribal Enchantment - Elemental
Whenever you clash, you may pay 1. If you do, put a 3/1 red Elemental Shaman creature token into play. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)

Recollect
2G
Sorcery
Return target card from your graveyard to your hand.

Recover
2B
Sorcery
Return target creature card from your graveyard to your hand.
Draw a card.

Recross the Paths
2G
Sorcery
Reveal cards from the top of your library until you reveal a land card. Put that card into play and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Recumbent Bliss
2W
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.

Redeem the Lost
1W
Instant
Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Reflecting Pool
Land
T Add to your mana pool one mana of any type that a land you control could produce.

Regal Force
4GGG
Creature - Elemental
5/5
When Regal Force comes into play, draw a card for each green creature you control.

Regeneration
1G
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
G: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Reins of the Vinesteed
3G
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature is put into a graveyard, you may return Reins of the Vinesteed from your graveyard to play attached to a creature that shares a creature type with that creature.

Rekindled Flame
2RR
Sorcery
Rekindled Flame deals 4 damage to target creature or player.
At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.

Reknit
1 (G / W)
Instant
Regenerate target permanent.

Release the Ants
1R
Instant
Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Relentless Assault
2RR
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Relentless Rats
1BB
Creature - Rat
2/2
Relentless Rats gets +1/+1 for each other creature in play named Relentless Rats.
A deck can have any number of cards named Relentless Rats.

Relic of Progenitus
1
Artifact
T Target player removes a card in his or her graveyard from the game.
1, Remove Relic of Progenitus from the game: Remove all cards in all graveyards from the game. Draw a card.

Reliquary Tower
Land
You have no maximum hand size.
T Add 1 to your mana pool.

Reminisce
2U
Sorcery
Target player shuffles his or her graveyard into his or her library.

Remove Soul
1U
Instant
Counter target creature spell.

Rendclaw Trow
2 (B / G)
Creature - Troll
2/2
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Repel Intruders
3 (W / U)
Instant
Put two 1/1 white Kithkin Soldier creature tokens into play if W was spent to play Repel Intruders. Counter up to one target creature spell if U was spent to play Repel Intruders. (Do both if WU was spent.)

Research the Deep
1U
Sorcery
Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Resounding Roar
1G
Instant
Target creature gets +3/+3 until end of turn.
Cycling 5RGW (5RGW, Discard this card: Draw a card.)
When you cycle Resounding Roar, target creature gets +6/+6 until end of turn.

Resounding Scream
2B
Sorcery
Target player discards a card at random.
Cycling 5UBR (5UBR, Discard this card: Draw a card.)
When you cycle Resounding Scream, target player discards two cards at random.

Resounding Silence
3W
Instant
Remove target attacking creature from the game.
Cycling 5GWU (5GWU, Discard this card: Draw a card.)
When you cycle Resounding Silence, remove up to two target attacking creatures from the game.

Resounding Thunder
2R
Instant
Resounding Thunder deals 3 damage to target creature or player.
Cycling 5BRG (5BRG, Discard this card: Draw a card.)
When you cycle Resounding Thunder, it deals 6 damage to target creature or player.

Resounding Wave
2U
Instant
Return target permanent to its owner's hand.
Cycling 5WUB (5WUB, Discard this card: Draw a card.)
When you cycle Resounding Wave, return two target permanents to their owners' hands.

Resplendent Mentor
4W
Creature - Kithkin Cleric
2/2
White creatures you control have "T You gain 1 life."

Restless Apparition
(W / B) (W / B) (W / B)
Creature - Spirit
2/2
o (w/b)o (w/b)o (w/b): Restless Apparition gets +3/+3 until end of turn.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Reveillark
4W
Creature - Elemental
4/3
Flying
When Reveillark leaves play, return up to two target creature cards with power 2 or less from your graveyard to play.
Evoke 5W (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Revelsong Horn
2
Artifact
1, T, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.

Revive the Fallen
1B
Sorcery
Return target creature card in a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Reviving Dose
2W
Instant
You gain 3 life.
Draw a card.

Reya Dawnbringer
6WWW
Legendary Creature - Angel
4/6
Flying (This creature can't be blocked except by creatures with flying or reach.)
At the beginning of your upkeep, you may return target creature card from your graveyard to play.

Rhox
4GG
Creature - Rhino Beast
5/5
You may have Rhox assign its combat damage as though it weren't blocked.
2G: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Rhox Bodyguard
3GW
Creature - Rhino Monk Soldier
2/3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
When Rhox Bodyguard comes into play, you gain 3 life.

Rhox Charger
3G
Creature - Rhino Soldier
3/3
Trample
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Rhox Meditant
3W
Creature - Rhino Monk
2/4
When Rhox Meditant comes into play, if you control a green permanent, draw a card.

Rhox War Monk
GWU
Creature - Rhino Monk
3/4
Lifelink

Rhys the Exiled
2G
Legendary Creature - Elf Warrior
3/2
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.
B, Sacrifice an Elf: Regenerate Rhys the Exiled.

Rhys the Redeemed
(G / W)
Legendary Creature - Elf Warrior
1/1
2o (g/w), T Put a 1/1 green and white Elf Warrior creature token into play.
4o (g/w)o (g/w), T For each creature token you control, put a token into play that's a copy of that creature.

Ridge Rannet
5RR
Creature - Beast
6/4
Cycling 2 (2, Discard this card: Draw a card.)

Righteousness
W
Instant
Target blocking creature gets +7/+7 until end of turn.

Rings of Brighthearth
3
Artifact
Whenever you play an activated ability, if it isn't a mana ability, you may pay 2. If you do, copy that ability. You may choose new targets for the copy.

Ringskipper
1U
Creature - Faerie Wizard
1/1
Flying
When Ringskipper is put into a graveyard from play, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Rip-Clan Crasher
RG
Creature - Human Warrior
2/2
Haste

Rise of the Hobgoblins
(R / W) (R / W)
Enchantment
When Rise of the Hobgoblins comes into play, you may pay X. If you do, put X 1/1 red and white Goblin Soldier creature tokens into play.
o (r/w): Red creatures and white creatures you control gain first strike until end of turn.

Rite of Consumption
1B
Sorcery
As an additional cost to play Rite of Consumption, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.

Rivals' Duel
3R
Sorcery
Choose two target creatures that share no creature types. Each of those creatures deals damage equal to its power to the other.

River Kelpie
3UU
Creature - Beast
3/3
Whenever River Kelpie or another permanent is put into play from a graveyard, draw a card.
Whenever a spell is played from a graveyard, draw a card.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Riverfall Mimic
1 (U / R)
Creature - Shapeshifter
2/1
Whenever you play a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn.

River's Grasp
3 (U / B)
Sorcery
If U was spent to play River's Grasp, return up to one target creature to its owner's hand. If B was spent to play River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if UB was spent.)

Roar of the Crowd
3R
Sorcery
Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type.

Robe of Mirrors
U
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Rock Badger
4R
Creature - Badger Beast
3/3
Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.)

Rockcaster Platoon
5WW
Creature - Rhino Soldier
5/7
4G: Rockcaster Platoon deals 2 damage to each creature with flying and each player.

Rockslide Elemental
2R
Creature - Elemental
1/1
First strike
Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Rockslide Elemental.

Rod of Ruin
4
Artifact
3, T Rod of Ruin deals 1 damage to target creature or player.

Root Maze
G
Enchantment
Artifacts and lands come into play tapped.

Rootgrapple
4G
Tribal Instant - Treefolk
Destroy target noncreature permanent. If you control a Treefolk, draw a card.

Rootwalla
2G
Creature - Lizard
2/2
1G: Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn.

Rootwater Commando
2U
Creature - Merfolk
2/2
Islandwalk (This creature is unblockable as long as defending player controls an Island.)

Rootwater Matriarch
2UU
Creature - Merfolk
2/3
T Gain control of target creature as long as that creature is enchanted.

Rosheen Meanderer
3 (R / G)
Legendary Creature - Giant Shaman
4/4
T Add 4 to your mana pool. Spend this mana only on costs that contain X.

Rotting Rats
1B
Creature - Zombie Rat
1/1
When Rotting Rats comes into play, each player discards a card.
Unearth 1B (1B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Roughshod Mentor
5G
Creature - Giant Warrior
5/4
Green creatures you control have trample.

Royal Assassin
1BB
Creature - Human Assassin
1/1
T Destroy target tapped creature.

Rugged Prairie
Land
T Add 1 to your mana pool.
o (r/w), T Add RR, RW, or WW to your mana pool.

Rule of Law
2W
Enchantment
Each player can't play more than one spell each turn.

Rune-Cervin Rider
3W
Creature - Elf Knight
2/2
Flying
o (g/w)o (g/w): Rune-Cervin Rider gets +1/+1 until end of turn.

Runed Halo
WW
Enchantment
As Runed Halo comes into play, name a card.
You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

Runed Stalactite
1
Artifact - Equipment
Equipped creature gets +1/+1 and is every creature type.
Equip 2

Runes of the Deus
4 (R / G)
Enchantment - Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)
As long as enchanted creature is green, it gets +1/+1 and has trample.

Rupture Spire
Land
Rupture Spire comes into play tapped.
When Rupture Spire comes into play, sacrifice it unless you pay 1.
T Add one mana of any color to your mana pool.

Rushwood Dryad
1G
Creature - Dryad
2/1
Forestwalk (This creature is unblockable as long as defending player controls a Forest.)

Rustic Clachan
Land
As Rustic Clachan comes into play, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan comes into play tapped.
T Add W to your mana pool.
Reinforce 1-1W (1W, Discard this card: Put a +1/+1 counter on target creature.)

Rustrazor Butcher
1R
Creature - Goblin Warrior
1/2
First strike
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Sacellum Archers
2G
Creature - Elf Archer
2/3
RW, T Sacellum Archers deals 2 damage to target attacking or blocking creature.

Sacellum Godspeaker
2G
Creature - Elf Druid
2/2
T Reveal any number of creature cards with power 5 or greater from your hand. Add G to your mana pool for each card revealed this way.

Safehold Duo
3 (G / W)
Creature - Elf Warrior Shaman
2/4
Whenever you play a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you play a white spell, Safehold Duo gains vigilance until end of turn.

Safehold Elite
1 (G / W)
Creature - Elf Scout
2/2
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Safehold Sentry
1W
Creature - Elf Warrior
2/2
2W, oQ: Safehold Sentry gets +0/+2 until end of turn. (oQ is the untap symbol.)

Safewright Quest
(G / W)
Sorcery
Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.

Sage of Fables
2U
Creature - Merfolk Wizard
2/2
Each other Wizard creature you control comes into play with an additional +1/+1 counter on it.
2, Remove a +1/+1 counter from a creature you control: Draw a card.

Sage Owl
1U
Creature - Bird
1/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order.

Sage's Dousing
2U
Tribal Instant - Wizard
Counter target spell unless its controller pays 3. If you control a Wizard, draw a card.

Salvage Slasher
1B
Artifact Creature - Human Rogue
1/1
Salvage Slasher gets +1/+0 for each artifact card in your graveyard.

Salvage Titan
4BB
Artifact Creature - Golem
6/4
You may sacrifice three artifacts rather than pay Salvage Titan's mana cost.
Remove three artifact cards in your graveyard from the game: Return Salvage Titan from your graveyard to your hand.

Samite Healer
1W
Creature - Human Cleric
1/1
T Prevent the next 1 damage that would be dealt to target creature or player this turn.

Sanctum Gargoyle
3W
Artifact Creature - Gargoyle
2/3
Flying
When Sanctum Gargoyle comes into play, you may return target artifact card from your graveyard to your hand.

Sangrite Surge
4RG
Sorcery
Target creature gets +3/+3 and gains double strike until end of turn.

Sanity Grinding
UUU
Sorcery
Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.

Sapling of Colfenor
3 (B / G) (B / G)
Legendary Creature - Treefolk Shaman
2/5
Sapling of Colfenor is indestructible.
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.

Sapseep Forest
Land - Forest
(T Add G to your mana pool.)
Sapseep Forest comes into play tapped.
G, T You gain 1 life. Play this ability only if you control two or more green permanents.

Sarkhan Vol
2RG
Planeswalker - Sarkhan
4
+1: Creatures you control get +1/+1 and gain haste until end of turn.
-2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
-6: Put five 4/4 red Dragon creature tokens with flying into play.

Savage Conception
3GG
Sorcery
Put a 3/3 green Beast creature token into play.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Savage Hunger
2G
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has trample.
Cycling 2 (2, Discard this card: Draw a card.)

Savage Lands
Land
Savage Lands comes into play tapped.
T Add B, R, or G to your mana pool.

Savor the Moment
1UU
Sorcery
Take an extra turn after this one. Skip the untap step of that turn.

Scalpelexis
4U
Creature - Beast
1/5
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Scalpelexis deals combat damage to a player, that player removes the top four cards of his or her library from the game. If two or more of those cards have the same name, repeat this process.

Scapeshift
2GG
Sorcery
Sacrifice any number of lands. Search your library for that many land cards, put them into play tapped, then shuffle your library.

Scar
(B / R)
Instant
Put a -1/-1 counter on target creature.

Scarblade Elite
BB
Creature - Elf Assassin
2/2
T, Remove an Assassin card in your graveyard from the game: Destroy target creature.

Scarecrone
3
Artifact Creature - Scarecrow
1/2
1, Sacrifice a Scarecrow: Draw a card.
4, T Return target artifact creature card from your graveyard to play.

Scarland Thrinax
BRG
Creature - Lizard
2/2
Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.

Scarred Vinebreeder
1B
Creature - Elf Shaman
1/1
2B, Remove an Elf card in your graveyard from the game: Scarred Vinebreeder gets +3/+3 until end of turn.

Scarscale Ritual
1 (U / B)
Sorcery
As an additional cost to play Scarscale Ritual, put a -1/-1 counter on a creature you control.
Draw two cards.

Scathe Zombies
2B
Creature - Zombie
2/2

Scattering Stroke
2UU
Instant
Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add X to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Scattershot Archer
G
Creature - Elf Archer
1/2
T Scattershot Archer deals 1 damage to each creature with flying.

Scavenger Drake
3B
Creature - Drake
1/1
Flying
Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Scavenger Drake.

Scepter of Dominance
1WW
Artifact
W, T Tap target permanent.

Scepter of Fugue
BB
Artifact
1B, T Target player discards a card. Play this ability only during your turn.

Scepter of Insight
1UU
Artifact
3U, T Draw a card.

Scion of Oona
2U
Creature - Faerie Soldier
1/1
Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)

Scion of the Wild
1GG
Creature - Avatar
*/*
Scion of the Wild's power and toughness are each equal to the number of creatures you control.

Scoria Wurm
4R
Creature - Wurm
7/7
At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.

Scornful AEther-Lich
3U
Artifact Creature - Zombie Wizard
2/4
WB: Scornful AEther-Lich gains fear and vigilance until end of turn.

Scourge Devil
4R
Creature - Devil
3/3
When Scourge Devil comes into play, creatures you control get +1/+0 until end of turn.
Unearth 2R (2R: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Scourge of the Nobilis
2 (R / W)
Enchantment - Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has "o (r/w): This creature gets +1/+0 until end of turn."
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.)

Scourglass
3WW
Artifact
T, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Play this ability only during your upkeep.

Scrapbasket
4
Artifact Creature - Scarecrow
3/2
1: Scrapbasket becomes all colors until end of turn.

Sculpting Steel
3
Artifact
As Sculpting Steel comes into play, you may choose an artifact in play. If you do, Sculpting Steel comes into play as a copy of that artifact.

Scuttlemutt
3
Artifact Creature - Scarecrow
2/2
T Add one mana of any color to your mana pool.
T Target creature becomes the color or colors of your choice until end of turn.

Scuzzback Marauders
4 (R / G)
Creature - Goblin Warrior
5/2
Trample
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Scuzzback Scrapper
(R / G)
Creature - Goblin Warrior
1/1
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Sea Monster
4UU
Creature - Serpent
6/6
Sea Monster can't attack unless defending player controls an Island.

Seaside Citadel
Land
Seaside Citadel comes into play tapped.
T Add G, W, or U to your mana pool.

Secluded Glen
Land
As Secluded Glen comes into play, you may reveal a Faerie card from your hand. If you don't, Secluded Glen comes into play tapped.
T Add U or B to your mana pool.

Sedraxis Alchemist
2B
Creature - Zombie Wizard
2/2
When Sedraxis Alchemist comes into play, if you control a blue permanent, return target nonland permanent to its owner's hand.

Sedraxis Specter
UBR
Creature - Specter
3/2
Flying
Whenever Sedraxis Specter deals combat damage to a player, that player discards a card.
Unearth 1B (1B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Sedris, the Traitor King
3UBR
Legendary Creature - Zombie Warrior
5/5
Each creature card in your graveyard has unearth 2B. (2B: Return the card to play. The creature gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Seedborn Muse
3GG
Creature - Spirit
2/4
Untap all permanents you control during each other player's untap step.

Seedcradle Witch
(G / W)
Creature - Elf Shaman
1/1
2GW: Target creature gets +3/+3 until end of turn. Untap that creature.

Seedguide Ash
4G
Creature - Treefolk Druid
4/4
When Seedguide Ash is put into a graveyard from play, you may search your library for up to three Forest cards and put them into play tapped. If you do, shuffle your library.

Seething Pathblazer
2R
Creature - Elemental Warrior
2/2
Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.

Seismic Assault
RRR
Enchantment
Discard a land card: Seismic Assault deals 2 damage to target creature or player.

Selkie Hedge-Mage
2 (G / U)
Creature - Merfolk Wizard
2/2
When Selkie Hedge-Mage comes into play, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage comes into play, if you control two or more Islands, you may return target tapped creature to its owner's hand.

Sengir Vampire
3BB
Creature - Vampire
4/4
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.

Sensation Gorger
1RR
Creature - Goblin Shaman
2/2
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards.

Sentinels of Glen Elendra
3U
Creature - Faerie Soldier
2/3
Flash
Flying

Sentry Oak
4W
Creature - Treefolk Warrior
3/5
Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Serra Angel
3WW
Creature - Angel
4/4
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

Serra's Embrace
2WW
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +2/+2 and has flying and vigilance. (It can't be blocked except by creatures with flying or reach, and attacking doesn't cause it to tap.)

Severed Legion
1BB
Creature - Zombie
2/2
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Shadowfeed
B
Instant
Remove target card in a graveyard from the game. You gain 3 life.

Shambling Remains
1BR
Creature - Zombie Horror
4/3
Shambling Remains can't block.
Unearth BR (BR: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Shapesharer
1U
Creature - Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
2U: Target Shapeshifter becomes a copy of target creature until your next turn.

Shard Convergence
3G
Sorcery
Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.

Shard Volley
R
Instant
As an additional cost to play Shard Volley, sacrifice a land.
Shard Volley deals 3 damage to target creature or player.

Sharding Sphinx
4UU
Artifact Creature - Sphinx
4/4
Flying
Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying into play.

Shared Animosity
2R
Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

Sharuum the Hegemon
3WUB
Legendary Artifact Creature - Sphinx
5/5
Flying
When Sharuum the Hegemon comes into play, you may return target artifact card from your graveyard to play.

Shatterstorm
2RR
Sorcery
Destroy all artifacts. They can't be regenerated.

Shell Skulkin
4
Artifact Creature - Scarecrow
3/2
3: Target blue creature gains shroud until end of turn.

Shelldock Isle
Land
Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
T Add U to your mana pool.
U, T You may play the removed card without paying its mana cost if a library has twenty or fewer cards in it.

Shield of the Oversoul
2 (G / W)
Enchantment - Aura
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.

Shields of Velis Vel
W
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Creatures target player controls get +0/+1 and gain all creature types until end of turn.

Shimmering Grotto
Land
T Add 1 to your mana pool.
1, T Add one mana of any color to your mana pool.

Shimmering Wings
U
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
U: Return Shimmering Wings to its owner's hand.

Shinewend
1W
Creature - Elemental
0/0
Flying
Shinewend comes into play with a +1/+1 counter on it.
1W, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.

Shivan Dragon
4RR
Creature - Dragon
5/5
Flying
R: Shivan Dragon gets +1/+0 until end of turn.

Shivan Hellkite
5RR
Creature - Dragon
5/5
Flying (This creature can't be blocked except by creatures with flying or reach.)
1R: Shivan Hellkite deals 1 damage to target creature or player.

Shivan Reef
Land
T Add 1 to your mana pool.
T Add U or R to your mana pool. Shivan Reef deals 1 damage to you.

Shock
R
Instant
Shock deals 2 damage to target creature or player.

Shore Snapper
2B
Creature - Beast
2/2
U: Shore Snapper gains islandwalk until end of turn.

Shorecrasher Mimic
1 (G / U)
Creature - Shapeshifter
2/1
Whenever you play a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn.

Shrewd Hatchling
3 (U / R)
Creature - Elemental
6/6
Shrewd Hatchling comes into play with four -1/-1 counters on it.
o (u/r): Target creature can't block Shrewd Hatchling this turn.
Whenever you play a blue spell, remove a -1/-1 counter from Shrewd Hatchling.
Whenever you play a red spell, remove a -1/-1 counter from Shrewd Hatchling.

Shriekmaw
4B
Creature - Elemental
3/2
Fear
When Shriekmaw comes into play, destroy target nonartifact, nonblack creature.
Evoke 1B (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Shunt
1RR
Instant
Change the target of target spell with a single target.

Sickle Ripper
1B
Creature - Elemental Warrior
2/1
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Siege-Gang Commander
3RR
Creature - Goblin
2/2
When Siege-Gang Commander comes into play, put three 1/1 red Goblin creature tokens into play.
1R, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.

Sift
3U
Sorcery
Draw three cards, then discard a card.

Sighted-Caste Sorcerer
1W
Creature - Human Wizard
1/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
U: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)

Sigil Blessing
GW
Instant
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.

Sigil of Distinction
X
Artifact - Equipment
Sigil of Distinction comes into play with X charge counters on it.
Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.
Equip-Remove a charge counter from Sigil of Distinction.

Sigil of the Empty Throne
3WW
Enchantment
Whenever you play an enchantment spell, put a 4/4 white Angel creature token with flying into play.

Sigil Tracer
1UU
Creature - Merfolk Wizard
2/2
1U, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.

Sigiled Paladin
WW
Creature - Human Knight
2/2
First strike
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Silkbind Faerie
2 (W / U)
Creature - Faerie Rogue
1/3
Flying
1o (w/u), oQ: Tap target creature. (oQ is the untap symbol.)

Silvergill Adept
1U
Creature - Merfolk Wizard
2/1
As an additional cost to play Silvergill Adept, reveal a Merfolk card from your hand or pay 3.
When Silvergill Adept comes into play, draw a card.

Silvergill Douser
1U
Creature - Merfolk Wizard
1/1
T Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.

Sinking Feeling
2U
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "1, Put a -1/-1 counter on this creature: Untap this creature."

Skeletal Changeling
1B
Creature - Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
1B: Regenerate Skeletal Changeling.

Skeletal Kathari
4B
Creature - Bird Skeleton
3/2
Flying
B, Sacrifice a creature: Regenerate Skeletal Kathari.

Skeletonize
4R
Instant
Skeletonize deals 3 damage to target creature. When a creature dealt damage this way is put into a graveyard this turn, put a 1/1 black Skeleton creature token into play with "B: Regenerate this creature."

Skill Borrower
2U
Artifact Creature - Human Wizard
1/3
Play with the top card of your library revealed.
As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)

Skullmulcher
4G
Creature - Elemental
3/3
Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
When Skullmulcher comes into play, draw a card for each creature it devoured.

Sky Weaver
1U
Creature - Metathran Wizard
2/1
2: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Skyhunter Patrol
2WW
Creature - Cat Knight
2/3
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)

Skyhunter Prowler
2W
Creature - Cat Knight
1/3
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

Skyhunter Skirmisher
1WW
Creature - Cat Knight
1/1
Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.)

Skyshroud Ranger
G
Creature - Elf
1/1
T You may put a land card from your hand into play. Play this ability only any time you could play a sorcery.

Skyward Eye Prophets
3GWU
Creature - Human Wizard
3/3
Vigilance
T Reveal the top card of your library. If it's a land card, put it into play. Otherwise, put it into your hand.

Sleeper Agent
B
Creature - Minion
3/3
When Sleeper Agent comes into play, target opponent gains control of it.
At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.

Slinking Giant
2RR
Creature - Giant Rogue
4/4
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.

Slippery Bogle
(G / U)
Creature - Beast
1/1
Slippery Bogle can't be the target of spells or abilities your opponents control.

Slithermuse
2UU
Creature - Elemental
3/3
When Slithermuse leaves play, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke 3U (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Sludge Strider
1WUB
Artifact Creature - Insect
3/3
Whenever another artifact comes into play under your control or another artifact you control leaves play, you may pay 1. If you do, target player loses 1 life and you gain 1 life.

Smash
2R
Instant
Destroy target artifact.
Draw a card.

Smash to Smithereens
1R
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.

Smokebraider
1R
Creature - Elemental Shaman
1/1
T Add two mana in any combination of colors to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals.

Smolder Initiate
B
Creature - Elemental Shaman
1/1
Whenever a player plays a black spell, you may pay 1. If you do, target player loses 1 life.

Smoldering Butcher
3B
Creature - Elemental Warrior
4/2
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Snakeform
2 (G / U)
Instant
Target creature loses all abilities and becomes a 1/1 green Snake until end of turn.
Draw a card.

Snapping Drake
3U
Creature - Drake
3/2
Flying (This creature can't be blocked except by creatures with flying or reach.)

Soaring Hope
4W
Enchantment - Aura
Enchant creature
When Soaring Hope comes into play, you gain 3 life.
Enchanted creature has flying.
W: Put Soaring Hope on top of its owner's library.

Somnomancer
1 (W / U)
Creature - Kithkin Wizard
2/1
When Somnomancer comes into play, you may tap target creature.

Soot Imp
1BB
Creature - Imp
1/2
Flying
Whenever a player plays a nonblack spell, that player loses 1 life.

Sootstoke Kindler
1 (B / R)
Creature - Elemental Shaman
1/1
Haste
T Target black or red creature gains haste until end of turn.

Sootwalkers
2 (B / R) (B / R)
Creature - Elemental Rogue
3/3
Sootwalkers can't be blocked by white creatures.

Soul Feast
3BB
Sorcery
Target player loses 4 life and you gain 4 life.

Soul Reap
1B
Sorcery
Destroy target nongreen creature. Its controller loses 3 life if you played another black spell this turn.

Soul Snuffers
2BB
Creature - Elemental Shaman
3/3
When Soul Snuffers comes into play, put a -1/-1 counter on each creature.

Soul Warden
W
Creature - Human Cleric
1/1
Whenever another creature comes into play, you gain 1 life.

Soulblast
3RRR
Instant
As an additional cost to play Soulblast, sacrifice all creatures you control.
Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures.

Soulbright Flamekin
1R
Creature - Elemental Shaman
2/1
2: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add RRRRRRRR to your mana pool.

Soul's Fire
2R
Instant
Target creature you control in play deals damage equal to its power to target creature or player.

Soul's Grace
1W
Instant
You gain life equal to target creature's power.

Soul's Majesty
4G
Sorcery
Draw cards equal to the power of target creature you control.

Soul's Might
4G
Sorcery
Put X +1/+1 counters on target creature, where X is that creature's power.

Sower of Temptation
2UU
Creature - Faerie Wizard
2/2
Flying
When Sower of Temptation comes into play, gain control of target creature as long as Sower of Temptation remains in play.

Spark Elemental
R
Creature - Elemental
3/1
Trample, haste (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player. This creature can attack and T as soon as it comes under your control.)
At end of turn, sacrifice Spark Elemental.

Spawning Pool
Land
Spawning Pool comes into play tapped.
T Add B to your mana pool.
1B: Spawning Pool becomes a 1/1 black Skeleton creature with "B: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Spawnwrithe
2G
Creature - Elemental
2/2
Trample
Whenever Spawnwrithe deals combat damage to a player, put a token into play that's a copy of Spawnwrithe.

Spearbreaker Behemoth
5GG
Creature - Beast
5/5
Spearbreaker Behemoth is indestructible.
1: Target creature with power 5 or greater is indestructible this turn.

Spectral Procession
(2 / W) (2 / W) (2 / W)
Sorcery
(o (2/w) can be paid with any two mana or with W. This card's converted mana cost is 6.)
Put three 1/1 white Spirit creature tokens with flying into play.

Spell Snip
2U
Instant
Counter target spell unless its controller pays 1.
Cycling 2 (2, Discard this card: Draw a card.)

Spell Syphon
1U
Instant
Counter target spell unless its controller pays 1 for each blue permanent you control.

Spellbook
0
Artifact
You have no maximum hand size.

Spellstutter Sprite
1U
Creature - Faerie Wizard
1/1
Flash
Flying
When Spellstutter Sprite comes into play, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.

Sphinx Sovereign
4WUUB
Artifact Creature - Sphinx
6/6
Flying
At the end of your turn, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.

Sphinx Summoner
3UB
Artifact Creature - Sphinx
3/3
Flying
When Sphinx Summoner comes into play, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.

Sphinx's Herald
U
Artifact Creature - Vedalken Wizard
1/1
2U, T, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it into play. Then shuffle your library.

Spiderwig Boggart
2B
Creature - Goblin Shaman
2/2
When Spiderwig Boggart comes into play, target creature gains fear until end of turn.

Spiketail Hatchling
1U
Creature - Drake
1/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays 1.

Spined Wurm
4G
Creature - Wurm
5/4

Spineless Thug
1B
Creature - Zombie Mercenary
2/2
Spineless Thug can't block.

Spinerock Knoll
Land
Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
T Add R to your mana pool.
R, T You may play the removed card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Spirit Link
W
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.

Spirit of the Hearth
4WW
Creature - Cat Spirit
4/5
Flying
You can't be the target of spells or abilities your opponents control.

Spirit Weaver
1W
Creature - Human Wizard
2/1
2: Target green or blue creature gets +0/+1 until end of turn.

Spitebellows
5R
Creature - Elemental
6/1
When Spitebellows leaves play, it deals 6 damage to target creature.
Evoke 1RR (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Spiteflame Witch
1 (B / R)
Creature - Elemental Shaman
2/1
BR: Each player loses 1 life.

Spiteful Visions
2 (B / R) (B / R)
Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.

Spitemare
2 (R / W) (R / W)
Creature - Elemental
3/3
Whenever Spitemare is dealt damage, it deals that much damage to target creature or player.

Spitting Earth
1R
Sorcery
Spitting Earth deals damage equal to the number of Mountains you control to target creature.

Spitting Image
4 (G / U) (G / U)
Sorcery
Put a token into play that's a copy of target creature.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Splitting Headache
3B
Sorcery
Choose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card.

Spore Burst
3G
Sorcery
Domain - Put a 1/1 green Saproling creature token into play for each basic land type among lands you control.

Spring Cleaning
1G
Instant
Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Springjack Knight
2W
Creature - Kithkin Knight
2/1
Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Springjack Pasture
Land
T Add 1 to your mana pool.
4, T Put a 0/1 white Goat creature token into play.
T, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life.

Springjack Shepherd
3W
Creature - Kithkin Wizard
1/2
Chroma - When Springjack Shepherd comes into play, put a 0/1 white Goat creature token into play for each white mana symbol in the mana costs of permanents you control.

Springleaf Drum
1
Artifact
T, Tap an untapped creature you control: Add one mana of any color to your mana pool.

Sprouting Thrinax
BRG
Creature - Lizard
3/3
When Sprouting Thrinax is put into a graveyard from play, put three 1/1 green Saproling creature tokens into play.

Squeaking Pie Grubfellows
3B
Creature - Goblin Shaman
3/2
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.

Squeaking Pie Sneak
1B
Creature - Goblin Rogue
2/2
As an additional cost to play Squeaking Pie Sneak, reveal a Goblin card from your hand or pay 3.
Fear

Squee, Goblin Nabob
2R
Legendary Creature - Goblin
1/1
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.

Stalker Hag
(B / G) (B / G) (B / G)
Creature - Hag
3/2
Swampwalk, forestwalk

Stalking Tiger
3G
Creature - Cat
3/3
Stalking Tiger can't be blocked by more than one creature.

Stampeding Wildebeests
2GG
Creature - Antelope Beast
5/4
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
At the beginning of your upkeep, return a green creature you control to its owner's hand.

Starlight Invoker
1W
Creature - Human Cleric Mutant
1/3
7W: You gain 5 life.

Steadfast Guard
WW
Creature - Human Rebel
2/2
Vigilance (Attacking doesn't cause this creature to tap.)

Steel Golem
3
Artifact Creature - Golem
3/4
You can't play creature spells.

Steel of the Godhead
2 (W / U)
Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.)
As long as enchanted creature is blue, it gets +1/+1 and is unblockable.

Steelclad Serpent
5U
Artifact Creature - Serpent
4/5
Steelclad Serpent can't attack unless you control another artifact.

Stenchskipper
3B
Creature - Elemental
6/5
Flying
At end of turn, if you control no Goblins, sacrifice Stenchskipper.

Steward of Valeron
GW
Creature - Human Druid Knight
2/2
Vigilance
T Add G to your mana pool.

Stigma Lasher
RR
Creature - Elemental Shaman
2/2
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.

Stillmoon Cavalier
1 (W / B) (W / B)
Creature - Zombie Knight
2/1
Protection from white and from black
o (w/b): Stillmoon Cavalier gains flying until end of turn.
o (w/b): Stillmoon Cavalier gains first strike until end of turn.
o (w/b)o (w/b): Stillmoon Cavalier gets +1/+0 until end of turn.

Stingmoggie
3R
Creature - Elemental
0/0
Stingmoggie comes into play with two +1/+1 counters on it.
3R, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.

Stinkdrinker Bandit
3B
Creature - Goblin Rogue
2/1
Prowl 1B (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.

Stinkdrinker Daredevil
2R
Creature - Goblin Rogue
1/3
Giant spells you play cost 2 less to play.

Stoic Angel
1GWU
Creature - Angel
3/4
Flying, vigilance
Players can't untap more than one creature during their untap steps.

Stomping Slabs
2R
Sorcery
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player.

Stonehewer Giant
3WW
Creature - Giant Warrior
4/4
Vigilance
1W, T Search your library for an Equipment card and put it into play. Attach it to a creature you control. Then shuffle your library.

Stonybrook Angler
1U
Creature - Merfolk Wizard
1/2
1U, T You may tap or untap target creature.

Stonybrook Banneret
1U
Creature - Merfolk Wizard
1/1
Islandwalk
Merfolk spells and Wizard spells you play cost 1 less to play.

Stonybrook Schoolmaster
2W
Creature - Merfolk Wizard
1/2
Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token into play.

Story Circle
1WW
Enchantment
As Story Circle comes into play, choose a color.
W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Stream Hopper
(U / R)
Creature - Goblin
1/1
o (u/r): Stream Hopper gains flying until end of turn.

Stream of Unconsciousness
U
Tribal Instant - Wizard
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

Streambed Aquitects
1UU
Creature - Merfolk Scout
2/3
T Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn.
T Target land becomes an Island until end of turn.

Strip Bare
W
Instant
Destroy all Auras and Equipment attached to target creature.

Stronghold Discipline
2BB
Sorcery
Each player loses 1 life for each creature he or she controls.

Stun
1R
Instant
Target creature can't block this turn.
Draw a card.

Sturdy Hatchling
3 (G / U)
Creature - Elemental
6/6
Sturdy Hatchling comes into play with four -1/-1 counters on it.
o (g/u): Sturdy Hatchling gains shroud until end of turn.
Whenever you play a green spell, remove a -1/-1 counter from Sturdy Hatchling.
Whenever you play a blue spell, remove a -1/-1 counter from Sturdy Hatchling.

Sudden Impact
3R
Instant
Sudden Impact deals damage equal to the number of cards in target player's hand to that player.

Suicidal Charge
3BR
Enchantment
Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.

Sulfurous Springs
Land
T Add 1 to your mana pool.
T Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you.

Summon the School
3W
Tribal Sorcery - Merfolk
Put two 1/1 blue Merfolk Wizard creature tokens into play.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.

Sunflare Shaman
1R
Creature - Elemental Shaman
2/1
1R, T Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard.

Sunken Hope
3UU
Enchantment
At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand.

Sunken Ruins
Land
T Add 1 to your mana pool.
o (u/b), T Add UU, UB, or BB to your mana pool.

Sunrise Sovereign
5R
Creature - Giant Warrior
5/5
Other Giant creatures you control get +2/+2 and have trample.

Sunseed Nurturer
2W
Creature - Human Druid Wizard
1/1
At the end of your turn, if you control a creature with power 5 or greater, you may gain 2 life.
T Add 1 to your mana pool.

Suntail Hawk
W
Creature - Bird
1/1
Flying (This creature can't be blocked except by creatures with flying or reach.)

Supreme Exemplar
6U
Creature - Elemental
10/10
Flying
Champion an Elemental (When this comes into play, sacrifice it unless you remove another Elemental you control from the game. When this leaves play, that card returns to play.)

Surge of Thoughtweft
1W
Tribal Instant - Kithkin
Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.

Surgespanner
2UU
Creature - Merfolk Wizard
2/2
Whenever Surgespanner becomes tapped, you may pay 1U. If you do, return target permanent to its owner's hand.

Suture Spirit
1W
Creature - Spirit
1/1
Flying
o (w/b)o (w/b)o (w/b): Regenerate target creature.

Swamp
Basic Land - Swamp

Swans of Bryn Argoll
2 (W / U) (W / U)
Creature - Bird Spirit
4/3
Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.

Swell of Courage
3WW
Instant
Creatures you control get +2/+2 until end of turn.
Reinforce X-XWW (XWW, Discard this card: Put X +1/+1 counters on target creature.)

Swerve
UR
Instant
Change the target of target spell with a single target.

Swirling Spriggan
2GG
Creature - Goblin Shaman
3/3
o (g/u)o (g/u): Target creature you control becomes the color or colors of your choice until end of turn.

Sygg, River Cutthroat
(U / B) (U / B)
Legendary Creature - Merfolk Rogue
1/3
At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)

Sygg, River Guide
WU
Legendary Creature - Merfolk Wizard
2/2
Islandwalk
1W: Target Merfolk you control gains protection from the color of your choice until end of turn.

Sylvan Basilisk
3GG
Creature - Basilisk
2/4
Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.

Sylvan Bounty
5G
Instant
Target player gains 8 life.
Basic landcycling 1G (1G, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Sylvan Echoes
G
Enchantment
Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)

Sylvan Scrying
1G
Sorcery
Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

Syphon Life
1BB
Sorcery
Target player loses 2 life and you gain 2 life.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Talara's Bane
1B
Sorcery
Target opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card.

Talara's Battalion
1G
Creature - Elf Warrior
4/3
Trample
Play Talara's Battalion only if you played another green spell this turn.

Talonrend
4U
Creature - Elemental
0/5
Flying
o (u/r): Talonrend gets +1/-1 until end of turn.

Tangle Spider
4GG
Creature - Spider
3/4
Flash (You may play this spell any time you could play an instant.)
Reach (This creature can block creatures with flying.)

Tar Fiend
5B
Creature - Elemental
4/4
Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)
When Tar Fiend comes into play, target player discards a card for each creature it devoured.

Tar Pitcher
3R
Creature - Goblin Shaman
2/2
T, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player.

Tarfire
R
Tribal Instant - Goblin
Tarfire deals 2 damage to target creature or player.

Tatterkite
3
Artifact Creature - Scarecrow
2/1
Flying
Tatterkite can't have counters placed on it.

Tattermunge Duo
2 (R / G)
Creature - Goblin Warrior Shaman
2/3
Whenever you play a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you play a green spell, Tattermunge Duo gains forestwalk until end of turn.

Tattermunge Maniac
(R / G)
Creature - Goblin Warrior
2/1
Tattermunge Maniac attacks each turn if able.

Tattermunge Witch
1 (R / G)
Creature - Goblin Shaman
2/1
RG: Each blocked creature gets +1/+0 and gains trample until end of turn.

Taurean Mauler
2R
Creature - Shapeshifter
2/2
Changeling (This card is every creature type at all times.)
Whenever an opponent plays a spell, you may put a +1/+1 counter on Taurean Mauler.

Telemin Performance
3UU
Sorcery
Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card into play under your control.

Telepathy
U
Enchantment
Your opponents play with their hands revealed.

Telling Time
1U
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Tempest of Light
2W
Instant
Destroy all enchantments.

Terramorphic Expanse
Land
T, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it into play tapped. Then shuffle your library.

Terror
1B
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.

Tezzeret the Seeker
3UU
Planeswalker - Tezzeret
4
+1: Untap up to two target artifacts.
-X: Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library.
-5: Artifacts you control become 5/5 artifact creatures until end of turn.

The Hive
5
Artifact
5, T Put a 1/1 Insect artifact creature token with flying named Wasp into play. (It can't be blocked except by creatures with flying or reach.)

Thieves' Fortune
2U
Tribal Instant - Rogue
Prowl U (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Thieving Magpie
2UU
Creature - Bird
1/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, you draw a card.

Thieving Sprite
2B
Creature - Faerie Rogue
1/1
Flying
When Thieving Sprite comes into play, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.

Thistledown Duo
2 (W / U)
Creature - Kithkin Soldier Wizard
2/2
Whenever you play a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you play a blue spell, Thistledown Duo gains flying until end of turn.

Thistledown Liege
1 (W / U) (W / U) (W / U)
Creature - Kithkin Knight
1/3
Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.

Thorn of Amethyst
2
Artifact
Noncreature spells cost 1 more to play.

Thornbite Staff
2
Tribal Artifact - Shaman Equipment
Equipped creature has "2, T This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from play, untap this creature."
Whenever a Shaman creature comes into play, you may attach Thornbite Staff to it.
Equip 4

Thornling
3GG
Creature - Elemental Shapeshifter
4/4
G: Thornling gains haste until end of turn.
G: Thornling gains trample until end of turn.
G: Thornling is indestructible this turn.
1: Thornling gets +1/-1 until end of turn.
1: Thornling gets -1/+1 until end of turn.

Thorn-Thrash Viashino
3R
Creature - Viashino Warrior
2/2
Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)
G: Thorn-Thrash Viashino gains trample until end of turn.

Thorntooth Witch
5B
Creature - Treefolk Shaman
3/4
Whenever you play a Treefolk spell, you may have target creature get +3/-3 until end of turn.

Thornwatch Scarecrow
6
Artifact Creature - Scarecrow
4/4
Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Thornwatch Scarecrow has vigilance as long as you control a white creature.

Thought Reflection
4UUU
Enchantment
If you would draw a card, draw two cards instead.

Thoughtcutter Agent
UB
Artifact Creature - Human Rogue
1/1
UB, T Target player loses 1 life and reveals his or her hand.

Thoughtseize
B
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

Thoughtweft Gambit
4 (W / U) (W / U)
Instant
Tap all creatures your opponents control and untap all creatures you control.

Thoughtweft Trio
2WW
Creature - Kithkin Soldier
5/5
First strike, vigilance
Champion a Kithkin (When this comes into play, sacrifice it unless you remove another Kithkin you control from the game. When this leaves play, that card returns to play.)
Thoughtweft Trio can block any number of creatures.

Thousand-Year Elixir
3
Artifact
You may play the activated abilities of creatures you control as though those creatures had haste.
1, T Untap target creature.

Threaten
2R
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and T this turn.)

Thrull Surgeon
1B
Creature - Thrull
1/1
1B, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.

Thunderblust
2RRR
Creature - Elemental
7/2
Haste
Thunderblust has trample as long as it has a -1/-1 counter on it.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Thundercloud Shaman
3RR
Creature - Giant Shaman
4/4
When Thundercloud Shaman comes into play, it deals damage equal to the number of Giants you control to each non-Giant creature.

Thundering Giant
3RR
Creature - Giant
4/3
Haste (This creature can attack and T as soon as it comes under your control.)

Thunder-Thrash Elder
2R
Creature - Viashino Warrior
1/1
Devour 3 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with three times that many +1/+1 counters on it.)

Tidehollow Sculler
WB
Artifact Creature - Zombie
2/2
When Tidehollow Sculler comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game.
When Tidehollow Sculler leaves play, return the removed card to its owner's hand.

Tidehollow Strix
UB
Artifact Creature - Bird
2/1
Flying
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)

Tideshaper Mystic
U
Creature - Merfolk Wizard
1/1
T Target land becomes the basic land type of your choice until end of turn. Play this ability only during your turn.

Tidings
3UU
Sorcery
Draw four cards.

Tilling Treefolk
2G
Creature - Treefolk Druid
1/3
When Tilling Treefolk comes into play, you may return up to two target land cards from your graveyard to your hand.

Timber Protector
4G
Creature - Treefolk Warrior
4/6
Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control are indestructible.

Time Stop
4UU
Instant
End the turn. (Remove all spells and abilities on the stack from the game, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Time Stretch
8UU
Sorcery
Target player takes two extra turns after this one.

Titanic Ultimatum
RRGGGWW
Sorcery
Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.

Titan's Revenge
XRR
Sorcery
Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Toil to Renown
1G
Sorcery
You gain 1 life for each tapped artifact, creature, and land you control.

Topan Ascetic
2G
Creature - Human Monk
2/2
Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn.

Torpor Dust
2 (U / B)
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -3/-0.

Torrent of Souls
4 (B / R)
Sorcery
Return up to one target creature card from your graveyard to play if B was spent to play Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if R was spent to play Torrent of Souls. (Do both if BR was spent.)

Tortoise Formation
3U
Instant
Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

Torture
B
Enchantment - Aura
Enchant creature
1B: Put a -1/-1 counter on enchanted creature.

Tower Above
(2 / G) (2 / G) (2 / G)
Sorcery
(o (2/g) can be paid with any two mana or with G. This card's converted mana cost is 6.)
Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)

Tower Gargoyle
1WUB
Artifact Creature - Gargoyle
4/4
Flying

Toxic Iguanar
R
Creature - Lizard
1/1
Toxic Iguanar has deathtouch as long as you control a green permanent. (Whenever it deals damage to a creature, destroy that creature.)

Traitor's Roar
4 (B / R)
Sorcery
Tap target untapped creature. It deals damage equal to its power to its controller.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Trapjaw Kelpie
4 (G / U) (G / U)
Creature - Beast
3/3
Flash
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Traumatic Visions
3UU
Instant
Counter target spell.
Basic landcycling 1U (1U, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Traumatize
3UU
Sorcery
Target player puts the top half of his or her library, rounded down, into his or her graveyard.

Treasure Hunter
2W
Creature - Human
2/2
When Treasure Hunter comes into play, you may return target artifact card from your graveyard to your hand.

Treefolk Harbinger
G
Creature - Treefolk Druid
0/3
When Treefolk Harbinger comes into play, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.

Treetop Bracers
1G
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.

Treetop Village
Land
Treetop Village comes into play tapped.
T Add G to your mana pool.
1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

Triclopean Sight
1W
Enchantment - Aura
Flash
Enchant creature
When Triclopean Sight comes into play, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.

Trip Noose
2
Artifact
2, T Tap target creature.

Troll Ascetic
1GG
Creature - Troll Shaman
3/2
Troll Ascetic can't be the target of spells or abilities your opponents control.
1G: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

True Believer
WW
Creature - Human Cleric
2/2
You have shroud. (You can't be the target of spells or abilities.)

Tukatongue Thallid
G
Creature - Fungus
1/1
When Tukatongue Thallid is put into a graveyard from play, put a 1/1 green Saproling creature token into play.

Tundra Wolves
W
Creature - Wolf
1/1
First strike (This creature deals combat damage before creatures without first strike.)

Turn to Mist
1 (W / U)
Instant
Remove target creature from the game. Return that card to play under its owner's control at end of turn.

Turtleshell Changeling
3U
Creature - Shapeshifter
1/4
Changeling (This card is every creature type at all times.)
1U: Switch Turtleshell Changeling's power and toughness until end of turn.

Twilight Mire
Land
T Add 1 to your mana pool.
o (b/g), T Add BB, BG, or GG to your mana pool.

Twilight Shepherd
3WWW
Creature - Angel
5/5
Flying, vigilance
When Twilight Shepherd comes into play, return to your hand all cards in your graveyard put there from play this turn.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Twinblade Slasher
G
Creature - Elf Warrior
1/1
Wither (This deals damage to creatures in the form of -1/-1 counters.)
1G: Twinblade Slasher gets +2/+2 until end of turn. Play this ability only once each turn.

Twincast
UU
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.

Twinning Glass
4
Artifact
1, T You may play a nonland card from your hand without paying its mana cost if it has the same name as a spell that was played this turn.

Twitch
2U
Instant
You may tap or untap target artifact, creature, or land.
Draw a card.

Tyrannize
3 (B / R) (B / R)
Sorcery
Target player discards his or her hand unless he or she pays 7 life.

Umbra Stalker
4BBB
Creature - Elemental
*/*
Chroma - Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.

Umbral Mantle
3
Artifact - Equipment
Equipped creature has "3, oQ: This creature gets +2/+2 until end of turn." (oQ is the untap symbol.)
Equip 0

Uncontrollable Anger
2RR
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +2/+2 and attacks each turn if able.

Undead Leotau
5B
Creature - Zombie Cat
3/4
R: Undead Leotau gets +1/-1 until end of turn.
Unearth 2B (2B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Underground River
Land
T Add 1 to your mana pool.
T Add U or B to your mana pool. Underground River deals 1 damage to you.

Underworld Dreams
BBB
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.

Unholy Strength
B
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +2/+1.

Unmake
(W / B) (W / B) (W / B)
Instant
Remove target creature from the game.

Unnerving Assault
2 (U / R)
Instant
Creatures your opponents control get -1/-0 until end of turn if U was spent to play Unnerving Assault, and creatures you control get +1/+0 until end of turn if R was spent to play it. (Do both if UR was spent.)

Unstable Frontier
Land
T Add 1 to your mana pool.
T Target land you control becomes the basic land type of your choice until end of turn.

Unstoppable Ash
3G
Creature - Treefolk Warrior
5/5
Trample
Champion a Treefolk or Warrior (When this comes into play, sacrifice it unless you remove another Treefolk or Warrior you control from the game. When this leaves play, that card returns to play.)
Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.

Unsummon
U
Instant
Return target creature to its owner's hand.

Unwilling Recruit
XRRR
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.

Upwelling
3G
Enchantment
Mana pools don't empty at the end of phases or turns. (This effect stops mana burn.)

Vagrant Plowbeasts
5GW
Creature - Beast
6/6
1: Regenerate target creature with power 5 or greater.

Valeron Outlander
GW
Creature - Human Scout
2/2
Protection from black

Valiant Guard
W
Creature - Human Soldier
0/3

Valleymaker
5 (R / G)
Creature - Giant Shaman
5/5
T, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.
T, Sacrifice a Forest: Choose a player. That player adds GGG to his or her mana pool.

Vampire Bats
B
Creature - Bat
0/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
B: Vampire Bats gets +1/+0 until end of turn. Play this ability no more than twice each turn.

Vectis Agents
3UB
Artifact Creature - Human Rogue
4/3
UB: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn.

Vectis Silencers
2U
Artifact Creature - Human Rogue
1/2
2B: Vectis Silencers gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.)

Vedalken Mastermind
UU
Creature - Vedalken Wizard
1/2
U, T Return target permanent you control to its owner's hand.

Vedalken Outlander
WU
Artifact Creature - Vedalken Scout
2/2
Protection from red

Vein Drinker
4BB
Creature - Vampire
4/4
Flying
R, T Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.
Whenever a creature dealt damage by Vein Drinker this turn is put into a graveyard, put a +1/+1 counter on Vein Drinker.

Vendilion Clique
1UU
Legendary Creature - Faerie Wizard
3/1
Flash
Flying
When Vendilion Clique comes into play, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.

Venerable Monk
2W
Creature - Human Monk Cleric
2/2
When Venerable Monk comes into play, you gain 2 life.

Vengeful Firebrand
3R
Creature - Elemental Warrior
5/2
Vengeful Firebrand has haste as long as a Warrior card is in your graveyard.
R: Vengeful Firebrand gets +1/+0 until end of turn.

Verdant Force
5GGG
Creature - Elemental
7/7
At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control.

Veteran of the Depths
3W
Creature - Merfolk Soldier
2/2
Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.

Veteran's Armaments
2
Tribal Artifact - Soldier Equipment
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
Whenever a Soldier creature comes into play, you may attach Veteran's Armaments to it.
Equip 2

Vexing Shusher
(R / G) (R / G)
Creature - Goblin Shaman
2/2
Vexing Shusher can't be countered.
o (r/g): Target spell can't be countered by spells or abilities.

Viashino Runner
3R
Creature - Viashino
3/2
Viashino Runner can't be blocked except by two or more creatures.

Viashino Sandscout
1R
Creature - Viashino Scout
2/1
Haste (This creature can attack and T as soon as it comes under your control.)
At end of turn, return Viashino Sandscout to its owner's hand. (Return it only if it's in play.)

Viashino Skeleton
3R
Creature - Viashino Skeleton
2/1
1B, Discard a card: Regenerate Viashino Skeleton.

Viashino Slaughtermaster
1R
Creature - Viashino Warrior
1/1
Double strike
BG: Viashino Slaughtermaster gets +1/+1 until end of turn. Play this ability only once each turn.

Vicious Shadows
6R
Enchantment
Whenever a creature is put into a graveyard from play, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.

View from Above
1U
Instant
Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.

Vigor
3GGG
Creature - Elemental Incarnation
6/6
Trample
If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

Violent Ultimatum
BBRRRGG
Sorcery
Destroy three target permanents.

Violet Pall
4B
Tribal Instant - Faerie
Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying into play.

Viridescent Wisps
G
Instant
Target creature becomes green and gets +1/+0 until end of turn.
Draw a card.

Viridian Shaman
2G
Creature - Elf Shaman
2/2
When Viridian Shaman comes into play, destroy target artifact.

Viscera Dragger
3B
Creature - Zombie Ogre Warrior
3/3
Cycling 2 (2, Discard this card: Draw a card.)
Unearth 1B (1B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Vithian Stinger
2R
Creature - Human Shaman
0/1
T Vithian Stinger deals 1 damage to target creature or player.
Unearth 1R (1R: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Vivid Crag
Land
Vivid Crag comes into play tapped with two charge counters on it.
T Add R to your mana pool.
T, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool.

Vivid Creek
Land
Vivid Creek comes into play tapped with two charge counters on it.
T Add U to your mana pool.
T, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.

Vivid Grove
Land
Vivid Grove comes into play tapped with two charge counters on it.
T Add G to your mana pool.
T, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.

Vivid Marsh
Land
Vivid Marsh comes into play tapped with two charge counters on it.
T Add B to your mana pool.
T, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.

Vivid Meadow
Land
Vivid Meadow comes into play tapped with two charge counters on it.
T Add W to your mana pool.
T, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool.

Voice of All
2WW
Creature - Angel
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
As Voice of All comes into play, choose a color.
Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.)

Voices from the Void
4B
Sorcery
Domain - Target player discards a card for each basic land type among lands you control.

Volcanic Fallout
1RR
Instant
Volcanic Fallout can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.

Volcanic Submersion
4R
Sorcery
Destroy target artifact or land.
Cycling 2 (2, Discard this card: Draw a card.)

Voracious Dragon
3RR
Creature - Dragon
4/4
Flying
Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
When Voracious Dragon comes into play, it deals damage to target creature or player equal to twice the number of Goblins it devoured.

Voracious Hatchling
3 (W / B)
Creature - Elemental
6/6
Lifelink
Voracious Hatchling comes into play with four -1/-1 counters on it.
Whenever you play a white spell, remove a -1/-1 counter from Voracious Hatchling.
Whenever you play a black spell, remove a -1/-1 counter from Voracious Hatchling.

Wake Thrasher
2U
Creature - Merfolk Soldier
1/1
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.

Walker of the Grove
6GG
Creature - Elemental
7/7
When Walker of the Grove leaves play, put a 4/4 green Elemental creature token into play.
Evoke 4G (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Wall of Air
1UU
Creature - Wall
1/5
Defender, flying (This creature can't attack, and it can block creatures with flying.)

Wall of Fire
1RR
Creature - Wall
0/5
Defender (This creature can't attack.)
R: Wall of Fire gets +1/+0 until end of turn.

Wall of Reverence
3W
Creature - Spirit Wall
1/6
Defender, flying
At the end of your turn, you may gain life equal to the power of target creature you control.

Wall of Swords
3W
Creature - Wall
3/5
Defender, flying (This creature can't attack, and it can block creatures with flying.)

Wall of Wood
G
Creature - Wall
0/3
Defender (This creature can't attack.)

Wanderbrine Rootcutters
2 (U / B) (U / B)
Creature - Merfolk Rogue
3/3
Wanderbrine Rootcutters can't be blocked by green creatures.

Wanderer's Twig
1
Artifact
1, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

Wandering Goblins
2R
Creature - Goblin Warrior
0/3
Domain - 3: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.

Wandering Graybeard
3WW
Creature - Giant Wizard
4/4
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.

Wanderwine Hub
Land
As Wanderwine Hub comes into play, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub comes into play tapped.
T Add W or U to your mana pool.

Wanderwine Prophets
4UU
Creature - Merfolk Wizard
4/4
Champion a Merfolk (When this comes into play, sacrifice it unless you remove another Merfolk you control from the game. When this leaves play, that card returns to play.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

Ward of Bones
6
Artifact
Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands.

Warp World
5RRR
Sorcery
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way into play, then puts all enchantment cards revealed this way into play, then puts all cards revealed this way that weren't put into play on the bottom of his or her library in any order.

Warren Pilferers
4B
Creature - Goblin Rogue
3/3
When Warren Pilferers comes into play, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.

Warren Weirding
1B
Tribal Sorcery - Goblin
Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens into play, and those tokens gain haste until end of turn.

Warren-Scourge Elf
1G
Creature - Elf Warrior
1/1
Protection from Goblins

Warrior's Honor
2W
Instant
Creatures you control get +1/+1 until end of turn.

War-Spike Changeling
3R
Creature - Shapeshifter
3/3
Changeling (This card is every creature type at all times.)
R: War-Spike Changeling gains first strike until end of turn.

Wasp Lancer
(U / B) (U / B) (U / B)
Creature - Faerie Soldier
3/2
Flying

Watchwing Scarecrow
4
Artifact Creature - Scarecrow
2/4
Watchwing Scarecrow has vigilance as long as you control a white creature.
Watchwing Scarecrow has flying as long as you control a blue creature.

Waterspout Weavers
3UU
Creature - Merfolk Wizard
3/3
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.

Waves of Aggression
3 (R / W) (R / W)
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Waveskimmer Aven
2GWU
Creature - Bird Soldier
2/4
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Weed Strangle
3BB
Sorcery
Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Weed-Pruner Poplar
4B
Creature - Treefolk Assassin
3/3
At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.

Weight of Conscience
1W
Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Tap two untapped creatures you control that share a creature type: Remove enchanted creature from the game.

Weirding Shaman
1B
Creature - Goblin Shaman
2/1
3B, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens into play.

Welkin Guide
4W
Creature - Bird Cleric
2/2
Flying
When Welkin Guide comes into play, target creature gets +2/+2 and gains flying until end of turn.

Wellgabber Apothecary
4W
Creature - Merfolk Cleric
2/3
1W: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.

Wheel of Sun and Moon
(G / W) (G / W)
Enchantment - Aura
Enchant player
If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

Where Ancients Tread
4R
Enchantment
Whenever a creature with power 5 or greater comes into play under your control, you may have Where Ancients Tread deal 5 damage to target creature or player.

Whimwader
4U
Creature - Elemental
6/4
Whimwader can't attack unless defending player controls a blue permanent.

Whirlpool Whelm
1U
Instant
Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Whispersilk Cloak
3
Artifact - Equipment
Equipped creature is unblockable and has shroud. (It can't be the target of spells or abilities.)
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Wicker Warcrawler
5
Artifact Creature - Scarecrow
6/6
Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.

Wickerbough Elder
3G
Creature - Treefolk Shaman
4/4
Wickerbough Elder comes into play with a -1/-1 counter on it.
G, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.

Wild Griffin
2W
Creature - Griffin
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)

Wild Leotau
2GG
Creature - Cat
5/4
At the beginning of your upkeep, sacrifice Wild Leotau unless you pay G.

Wild Nacatl
G
Creature - Cat Warrior
1/1
Wild Nacatl gets +1/+1 as long as you control a Mountain.
Wild Nacatl gets +1/+1 as long as you control a Plains.

Wild Ricochet
2RR
Instant
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

Wild Swing
3R
Sorcery
Choose three target nonenchantment permanents. Destroy one of them at random.

Wilderness Hypnotist
2UU
Creature - Merfolk Wizard
1/3
T Target red or green creature gets -2/-0 until end of turn.

Wildslayer Elves
3G
Creature - Elf Warrior
3/3
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Wilt-Leaf Cavaliers
(G / W) (G / W) (G / W)
Creature - Elf Knight
3/4
Vigilance

Wilt-Leaf Liege
1 (G / W) (G / W) (G / W)
Creature - Elf Knight
4/4
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it into play instead of putting it into your graveyard.

Windborn Muse
3W
Creature - Spirit
2/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creatures can't attack you unless their controller pays 2 for each creature he or she controls that's attacking you.

Windbrisk Heights
Land
Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
T Add W to your mana pool.
W, T You may play the removed card without paying its mana cost if you attacked with three or more creatures this turn.

Windbrisk Raptor
5WW
Creature - Bird
5/7
Flying
Attacking creatures you control have lifelink.

Windwright Mage
WUB
Artifact Creature - Human Wizard
2/2
Lifelink (Whenever this creature deals damage, you gain that much life.)
Windwright Mage has flying as long as an artifact card is in your graveyard.

Wingrattle Scarecrow
3
Artifact Creature - Scarecrow
2/2
Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Wings of Velis Vel
1U
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Target creature becomes 4/4, gains all creature types, and gains flying until end of turn.

Winnower Patrol
2G
Creature - Elf Warrior
3/2
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.

Wispmare
2W
Creature - Elemental
1/3
Flying
When Wispmare comes into play, destroy target enchantment.
Evoke W (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Wistful Selkie
(G / U) (G / U) (G / U)
Creature - Merfolk Wizard
2/2
When Wistful Selkie comes into play, draw a card.

Witherscale Wurm
4GG
Creature - Wurm
9/9
Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.

Wizened Cenn
WW
Creature - Kithkin Cleric
2/2
Other Kithkin creatures you control get +1/+1.

Woeleecher
5W
Creature - Elemental
3/5
W, T Remove a -1/-1 counter from target creature. If you do, you gain 2 life.

Wolf-Skull Shaman
1G
Creature - Elf Shaman
2/2
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token into play.

Wooded Bastion
Land
T Add 1 to your mana pool.
o (g/w), T Add GG, GW, or WW to your mana pool.

Woodfall Primus
5GGG
Creature - Treefolk Shaman
6/6
Trample
When Woodfall Primus comes into play, destroy target noncreature permanent.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Woodland Changeling
1G
Creature - Shapeshifter
2/2
Changeling (This card is every creature type at all times.)

Woodland Guidance
3G
Sorcery
Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Remove Woodland Guidance from the game.

Woodlurker Mimic
1 (B / G)
Creature - Shapeshifter
2/1
Whenever you play a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

Woolly Thoctar
RGW
Creature - Beast
5/4

Worldheart Phoenix
3R
Creature - Phoenix
2/2
Flying
You may play Worldheart Phoenix from your graveyard by paying WUBRG rather than paying its mana cost. If you do, it comes into play with two +1/+1 counters on it.

Worldly Counsel
1U
Instant
Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Worldpurge
4 (W / U) (W / U) (W / U) (W / U)
Sorcery
Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools.

Worm Harvest
2 (B / G) (B / G) (B / G)
Sorcery
Put a 1/1 black and green Worm creature token into play for each land card in your graveyard.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Wort, Boggart Auntie
2BR
Legendary Creature - Goblin Shaman
3/3
Fear
At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.

Wort, the Raidmother
4 (R / G) (R / G)
Legendary Creature - Goblin Shaman
3/3
When Wort, the Raidmother comes into play, put two 1/1 red and green Goblin Warrior creature tokens into play.
Each red or green instant or sorcery spell you play has conspire. (As you play the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

Wound Reflection
5B
Enchantment
At the end of each turn, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)

Wrath of God
2WW
Sorcery
Destroy all creatures. They can't be regenerated.

Wren's Run Packmaster
3G
Creature - Elf Warrior
5/5
Champion an Elf (When this comes into play, sacrifice it unless you remove another Elf you control from the game. When this leaves play, that card returns to play.)
2G: Put a 2/2 green Wolf creature token into play.
Each Wolf you control has deathtouch. (When it deals damage to a creature, destroy that creature.)

Wren's Run Vanquisher
1G
Creature - Elf Warrior
3/3
As an additional cost to play Wren's Run Vanquisher, reveal an Elf card from your hand or pay 3.
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)

Wretched Banquet
B
Sorcery
Destroy target creature if it has the least power or is tied for least power among creatures in play.

Wurm's Tooth
2
Artifact
Whenever a player plays a green spell, you may gain 1 life.

Wydwen, the Biting Gale
2UB
Legendary Creature - Faerie Wizard
3/3
Flash
Flying
UB, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.

Yavimaya Coast
Land
T Add 1 to your mana pool.
T Add G or U to your mana pool. Yavimaya Coast deals 1 damage to you.

Yavimaya Enchantress
2G
Creature - Human Druid
2/2
Yavimaya Enchantress gets +1/+1 for each enchantment in play.

Yoke of the Damned
1B
Enchantment - Aura
Enchant creature
When a creature is put into a graveyard from play, destroy enchanted creature.

Yoked Plowbeast
5WW
Creature - Beast
5/5
Cycling 2 (2, Discard this card: Draw a card.)

Youthful Knight
1W
Creature - Human Knight
2/1
First strike (This creature deals combat damage before creatures without first strike.)

Zealous Guardian
(W / U)
Creature - Kithkin Soldier
1/1
Flash

Zephyr Net
1U
Enchantment - Aura
Enchant creature
Enchanted creature has defender and flying.

Zombie Outlander
UB
Creature - Zombie Scout
2/2
Protection from green

