AEthersnipe
5U
Creature -- Elemental
4/4
When AEthersnipe enters the battlefield, return target nonland permanent to its owner's hand.
Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-C

AEthertow
3(w/u)
Instant
Put target attacking or blocking creature on top of its owner's library.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM-C

Absorb Vis
6B
Sorcery
Target player loses 4 life and you gain 4 life.
Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CON-C

Acidic Slime
3GG
Creature -- Ooze
2/2
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
M10-U

Acolyte of Xathrid
B
Creature -- Human Cleric
0/1
{1}{B}, {T}: Target player loses 1 life.
M10-C

Act of Treason
2R
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
M10-U

Ad Nauseam
3BB
Instant
Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.
ALA-R

Adder-Staff Boggart
1R
Creature -- Goblin Warrior
2/1
When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Advice from the Fae
(2/u)(2/u)(2/u)
Sorcery
({(2/u)} can be paid with any two mana or with {U}. This card's converted mana cost is 6.)
Look at the top five cards of your library. If you control more creatures than any other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
SHM-U

Aerie Mystics
4W
Creature -- Bird Wizard
3/3
Flying
{1}{G}{U}: Creatures you control gain shroud until end of turn.
CON-U

Aerie Ouphes
4G
Creature -- Ouphe
3/3
Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefieldunder its owner's control with a -1/-1 counter on it.)
EVE-C

Agony Warp
UB
Instant
Target creature gets -3/-0 until end of turn.
Target creature gets -0/-3 until end of turn.
ALA-C

Air Elemental
3UU
Creature -- Elemental
4/4
Flying
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, P2-U, S99-U

Ajani Goldmane
2WW
Planeswalker -- Ajani
4
{+1}: You gain 2 life.
{-1}: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
{-6}: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."
M10-M, LRW-R

Ajani Vengeant
2RW
Planeswalker -- Ajani
3
{+1}: Target permanent doesn't untap during its controller's next untap step.
{-2}: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.
{-7}: Destroy all lands target player controls.
ALA-M

Akrasan Squire
W
Creature -- Human Soldier
1/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-C

Algae Gharial
3G
Creature -- Crocodile
1/1
Shroud
Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Algae Gharial.
ALA-U

Alluring Siren
1U
Creature -- Siren
1/1
{T}: Target creature an opponent controls attacks you this turn if able.
M10-U

Altar Golem
7
Artifact Creature -- Golem
*/*
Trample
Altar Golem's power and toughness are each equal to the number of creatures on the battlefield.
Altar Golem doesn't untap during your untap step.
Tap five untapped creatures you control: Untap Altar Golem.
EVE-R

Ambassador Oak
3G
Creature -- Treefolk Warrior
3/3
When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield.
MOR-C

Amoeboid Changeling
1U
Creature -- Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
{T}: Target creature gains all creature types until end of turn.
{T}: Target creature loses all creature types until end of turn.
LRW-C

Anathemancer
1BR
Creature -- Zombie Wizard
2/2
When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ARB-U

Ancient Amphitheater
Land
As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.
{T}: Add {R} or {W} to your mana pool.
LRW-R

Ancient Ziggurat
Land
{T}: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells.
CON-U

Angel's Feather
2
Artifact
Whenever a player casts a white spell, you may gain 1 life.
9ED-U, 10E-U, M10-U, DST-U

Angel's Herald
W
Creature -- Human Cleric
1/1
{2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library.
ALA-U

Angel's Mercy
2WW
Instant
You gain 7 life.
M10-C

Angelic Benediction
3W
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.
ALA-U

Angelsong
1W
Instant
Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Ant Queen
3GG
Creature -- Insect
5/5
{1}{G}: Put a 1/1 green Insect creature token onto the battlefield.
M10-R

Antler Skulkin
5
Artifact Creature -- Scarecrow
3/3
{2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-C

Aphotic Wisps
B
Instant
Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Draw a card.
SHM-C

Apocalypse Hydra
XRG
Creature -- Hydra
0/0
Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.
CON-M

Apothecary Initiate
W
Creature -- Kithkin Cleric
1/1
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
SHM-C

Aquitect's Will
U
Tribal Sorcery -- Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
LRW-C

Arbiter of Knollridge
6W
Creature -- Giant Wizard
5/5
Vigilance
When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.
LRW-R

Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.
{T}: Add {W}, {U}, or {B} to your mana pool.
ALA-U

Archdemon of Unx
5BB
Creature -- Demon
6/6
Flying, trample
At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield.
ALA-R

Architects of Will
2UB
Artifact Creature -- Human Wizard
3/3
When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.
Cycling {(u/b)} ({(u/b)}, Discard this card: Draw a card.)
ARB-C

Archon of Justice
3WW
Creature -- Archon
4/4
Flying
When Archon of Justice is put into a graveyard from the battlefield, exile target permanent.
EVE-R

Ardent Plea
1WU
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB-U

Armillary Sphere
2
Artifact
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.
CON-C

Armored Ascension
3W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
M10-U, SHM-U

Arsenal Thresher
2(w/b)U
Artifact Creature -- Construct
2/2
As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.
ARB-C, HOP-C

Asha's Favor
2W
Enchantment -- Aura
Enchant creature
Enchanted creature has flying, first strike, and vigilance.
CON-C

Ashenmoor Cohort
5B
Creature -- Elemental Warrior
4/3
Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
SHM-C

Ashenmoor Gouger
(b/r)(b/r)(b/r)
Creature -- Elemental Warrior
4/4
Ashenmoor Gouger can't block.
SHM-U

Ashenmoor Liege
1(b/r)(b/r)(b/r)
Creature -- Elemental Knight
4/1
Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
SHM-R

Ashling the Pilgrim
1R
Legendary Creature -- Elemental Shaman
1/1
{1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
LRW-R

Ashling's Prerogative
1R
Enchantment
As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)
Each creature with converted mana cost of the chosen value has haste.
Each creature without converted mana cost of the chosen value enters the battlefield tapped.
LRW-R

Ashling, the Extinguisher
2BB
Legendary Creature -- Elemental Shaman
4/4
Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.
EVE-R

Assassinate
2B
Sorcery
Destroy target tapped creature.
10E-C, M10-C, TSP-C

Augury Adept
1(w/u)(w/u)
Creature -- Kithkin Wizard
2/2
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.
SHM-R

Auntie's Hovel
Land
As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
LRW-R

Auntie's Snitch
2B
Creature -- Goblin Rogue
3/1
Auntie's Snitch can't block.
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.
MOR-R

Austere Command
4WW
Sorcery
Choose two -- Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.
LRW-R

Aven Mimeomancer
1WU
Creature -- Bird Wizard
3/1
Flying
At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying for as long as it has a feather counter on it.
ARB-R

Aven Squire
1W
Creature -- Bird Soldier
1/1
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
CON-C

Aven Trailblazer
2W
Creature -- Bird Soldier
2/*
Flying
Domain -- Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
CON-C

Avian Changeling
2W
Creature -- Shapeshifter
2/2
Changeling (This card is every creature type at all times.)
Flying
LRW-C

Awakener Druid
2G
Creature -- Human Druid
1/1
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land.
M10-U

Axegrinder Giant
4RR
Creature -- Giant Warrior
6/4
LRW-C

Balefire Liege
2(r/w)(r/w)(r/w)
Creature -- Spirit Horror
2/4
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, Balefire Liege deals 3 damage to target player.
Whenever you cast a white spell, you gain 3 life.
EVE-R, HOP-R

Ball Lightning
RRR
Creature -- Elemental
6/1
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
4E-R, 5E-R, M10-R, DK-R

Ballynock Cohort
2W
Creature -- Kithkin Soldier
2/2
First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.
SHM-C

Ballynock Trapper
3W
Creature -- Kithkin Soldier
2/2
{T}: Tap target creature.
Whenever you cast a white spell, you may untap Ballynock Trapper.
EVE-C

Ballyrush Banneret
1W
Creature -- Kithkin Soldier
2/1
Kithkin spells and Soldier spells you cast cost {1} less to cast.
MOR-C

Banefire
XR
Sorcery
Banefire deals X damage to target creature or player.
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
CON-R

Baneslayer Angel
3WW
Creature -- Angel
5/5
Flying, first strike, lifelink, protection from Demons and from Dragons
M10-M

Banewasp Affliction
1B
Enchantment -- Aura
Enchant creature
When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness.
ALA-C

Banishing Knack
U
Instant
Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
EVE-C

Bant Battlemage
2W
Creature -- Human Wizard
2/2
{G}, {T}: Target creature gains trample until end of turn.
{U}, {T}: Target creature gains flying until end of turn.
ALA-U

Bant Charm
GWU
Instant
Choose one -- Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell.
ALA-U

Bant Panorama
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library.
ALA-C

Bant Sojourners
1GWU
Creature -- Human Soldier
2/4
When you cycle Bant Sojourners or it's put into a graveyard from the battlefield, you may put a 1/1 white Soldier creature token onto the battlefield.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
ARB-C

Bant Sureblade
(g/u)W
Creature -- Human Soldier
2/1
As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
ARB-C

Barkshell Blessing
(g/w)
Instant
Target creature gets +2/+2 until end of turn.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM-C

Barrenton Cragtreads
2(w/u)(w/u)
Creature -- Kithkin Scout
3/3
Barrenton Cragtreads can't be blocked by red creatures.
SHM-C

Barrenton Medic
4W
Creature -- Kithkin Cleric
0/4
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
SHM-C

Battle Mastery
2W
Enchantment -- Aura
Enchant creature
Enchanted creature has double strike.
LRW-U

Battlegate Mimic
1(r/w)
Creature -- Shapeshifter
2/1
Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.
EVE-C, HOP-C

Battlegrace Angel
3WW
Creature -- Angel
4/4
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains lifelink until end of turn.
ALA-R

Battletide Alchemist
3WW
Creature -- Kithkin Cleric
3/4
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
MOR-R

Battlewand Oak
2G
Creature -- Treefolk Warrior
1/3
Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn.
Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.
LRW-C

Batwing Brume
1(w/b)
Instant
Prevent all combat damage that would be dealt this turn if {W} was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if {B} was spent to cast Batwing Brume. (Do both if {W}{B} was spent.)
EVE-U

Beacon Behemoth
3GG
Creature -- Beast
5/3
{1}: Target creature with power 5 or greater gains vigilance until end of turn.
CON-C

Beckon Apparition
(w/b)
Instant
Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.
EVE-C

Behemoth Sledge
1GW
Artifact -- Equipment
Equipped creature gets +2/+2 and has lifelink and trample.
Equip {3}
ARB-U

Behemoth's Herald
G
Creature -- Elf Shaman
1/1
{2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library.
ALA-U

Belligerent Hatchling
3(r/w)
Creature -- Elemental
6/6
First strike
Belligerent Hatchling enters the battlefield with four -1/-1 counters on it.
Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.
Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.
EVE-U

Benthicore
6U
Creature -- Elemental
5/5
When Benthicore enters the battlefield, put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield.
Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)
LRW-U

Berserkers of Blood Ridge
4R
Creature -- Human Berserker
4/4
Berserkers of Blood Ridge attacks each turn if able.
M10-C

Beseech the Queen
(2/b)(2/b)(2/b)
Sorcery
({(2/b)} can be paid with any two mana or with {B}. This card's converted mana cost is 6.)
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.
SHM-U, HOP-U

Birds of Paradise
G
Creature -- Bird
0/1
Flying
{T}: Add one mana of any color to your mana pool.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 10E-R, M10-R, RAV-R

Biting Tether
4U
Enchantment -- Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
SHM-U

Bitterblossom
1B
Tribal Enchantment -- Faerie
At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.
MOR-R

Bituminous Blast
3BR
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Bituminous Blast deals 4 damage to target creature.
ARB-U

Black Knight
BB
Creature -- Human Knight
2/2
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, M10-U

Black Poplar Shaman
2B
Creature -- Treefolk Shaman
1/3
{2}{B}: Regenerate target Treefolk.
LRW-C

Blades of Velis Vel
1R
Tribal Instant -- Shapeshifter
Changeling (This card is every creature type at all times.)
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.
LRW-C

Blazethorn Scarecrow
5
Artifact Creature -- Scarecrow
3/3
Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
SHM-C

Blight Sickle
2
Artifact -- Equipment
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip {2}
SHM-C

Blightning
1BR
Sorcery
Blightning deals 3 damage to target player. That player discards two cards.
ALA-C

Blightsoil Druid
1B
Creature -- Elf Druid
1/2
{T}, Pay 1 life: Add {G} to your mana pool.
MOR-C

Blind-Spot Giant
2R
Creature -- Giant Warrior
4/3
Blind-Spot Giant can't attack or block unless you control another Giant.
LRW-C

Blinding Mage
1W
Creature -- Human Wizard
1/2
{W}, {T}: Tap target creature.
M10-C

Blister Beetle
1B
Creature -- Insect
1/1
When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn.
ALA-C

Blistering Dieflyn
3R
Creature -- Imp
0/1
Flying
{(b/r)}: Blistering Dieflyn gets +1/+0 until end of turn.
SHM-C

Blitz Hellion
3RG
Creature -- Hellion
7/7
Trample, haste
At the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library.
ARB-R

Blood Cultist
1BR
Creature -- Human Wizard
1/1
{T}: Blood Cultist deals 1 damage to target creature.
Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist.
ALA-U

Blood Tyrant
4UBR
Creature -- Vampire
5/5
Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
CON-R

Bloodbraid Elf
2RG
Creature -- Elf Berserker
3/2
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB-U

Bloodhall Ooze
R
Creature -- Ooze
1/1
At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.
At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.
CON-R

Bloodied Ghost
1(w/b)(w/b)
Creature -- Spirit
3/3
Flying
Bloodied Ghost enters the battlefield with a -1/-1 counter on it.
EVE-U

Bloodmark Mentor
1R
Creature -- Goblin Warrior
1/1
Red creatures you control have first strike.
SHM-U

Bloodpyre Elemental
4R
Creature -- Elemental
4/1
Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
ALA-C

Bloodshed Fever
R
Enchantment -- Aura
Enchant creature
Enchanted creature attacks each turn if able.
SHM-C

Bloodthorn Taunter
1R
Creature -- Human Scout
1/1
Haste
{T}: Target creature with power 5 or greater gains haste until end of turn.
ALA-C

Bloom Tender
1G
Creature -- Elf Druid
1/1
{T}: For each color among permanents you control, add one mana of that color to your mana pool.
EVE-R

Blowfly Infestation
2B
Enchantment
Whenever a creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
SHM-U

Boartusk Liege
1(r/g)(r/g)(r/g)
Creature -- Goblin Knight
3/4
Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
SHM-R

Bog Hoodlums
5B
Creature -- Goblin Warrior
4/1
Bog Hoodlums can't block.
When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Bog Wraith
3B
Creature -- Wraith
3/3
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, P1-U, S99-U

Bog-Strider Ash
3G
Creature -- Treefolk Shaman
2/4
Swampwalk
Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life.
LRW-C

Bogardan Hellkite
6RR
Creature -- Dragon
5/5
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.
M10-M, TSP-R

Boggart Arsonists
2R
Creature -- Goblin Rogue
2/1
Plainswalk
{2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
SHM-C

Boggart Birth Rite
B
Tribal Sorcery -- Goblin
Return target Goblin card from your graveyard to your hand.
LRW-C

Boggart Forager
R
Creature -- Goblin Rogue
1/1
{R}, Sacrifice Boggart Forager: Target player shuffles his or her library.
LRW-C

Boggart Harbinger
2B
Creature -- Goblin Shaman
2/1
When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it.
LRW-U

Boggart Loggers
2B
Creature -- Goblin Rogue
2/1
Forestwalk
{2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.
LRW-C

Boggart Mob
3B
Creature -- Goblin Warrior
5/5
Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token onto the battlefield.
LRW-R

Boggart Ram-Gang
(r/g)(r/g)(r/g)
Creature -- Goblin Warrior
3/3
Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)
SHM-U

Boggart Shenanigans
2R
Tribal Enchantment -- Goblin
Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player.
LRW-U

Boggart Sprite-Chaser
1R
Creature -- Goblin Warrior
1/2
As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.
LRW-C

Boldwyr Heavyweights
2RR
Creature -- Giant Warrior
8/8
Trample
When Boldwyr Heavyweights enters the battlefield, each opponent may search his or her library for a creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.
MOR-R

Boldwyr Intimidator
5RR
Creature -- Giant Warrior
5/5
Cowards can't block Warriors.
{R}: Target creature becomes a Coward until end of turn.
{2}{R}: Target creature becomes a Warrior until end of turn.
FUT-U, MOR-U

Bone Saw
0
Artifact -- Equipment
Equipped creature gets +1/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
CON-C

Bone Splinters
B
Sorcery
As an additional cost to cast Bone Splinters, sacrifice a creature.
Destroy target creature.
ALA-C

Boon Reflection
4W
Enchantment
If you would gain life, you gain twice that much life instead.
SHM-R

Borderland Behemoth
5RR
Creature -- Giant Warrior
4/4
Trample
Borderland Behemoth gets +4/+4 for each other Giant you control.
MOR-R

Borderland Ranger
2G
Creature -- Human Scout
2/2
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
M10-C

Bosk Banneret
1G
Creature -- Treefolk Shaman
1/3
Treefolk spells and Shaman spells you cast cost {1} less to cast.
MOR-C

Bountiful Harvest
4G
Sorcery
You gain 1 life for each land you control.
M10-C

Brackwater Elemental
2U
Creature -- Elemental
4/4
When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step.
Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON-C

Brainbite
2UB
Sorcery
Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
Draw a card.
ARB-C

Bramble Creeper
4G
Creature -- Elemental
0/3
Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.
M10-C

Bramblewood Paragon
1G
Creature -- Elf Warrior
2/2
Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has trample.
MOR-U

Branching Bolt
1RG
Instant
Choose one or both -- Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying.
ALA-C, HOP-C

Breath of Malfegor
3BR
Instant
Breath of Malfegor deals 5 damage to each opponent.
ARB-C

Briarberry Cohort
1U
Creature -- Faerie Soldier
1/1
Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.
SHM-C

Briarhorn
3G
Creature -- Elemental
3/3
Flash
When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.
Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-U, HOP-U

Brighthearth Banneret
1R
Creature -- Elemental Warrior
1/1
Elemental spells and Warrior spells you cast cost {1} less to cast.
Reinforce 1--{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.)
MOR-C

Brigid, Hero of Kinsbaile
2WW
Legendary Creature -- Kithkin Archer
2/3
First strike
{T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
LRW-R

Brilliant Ultimatum
WWUUUBB
Sorcery
Exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs.
ALA-R

Brion Stoutarm
2RW
Legendary Creature -- Giant Warrior
4/4
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
{R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.
LRW-R

Broken Ambitions
XU
Instant
Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Broodmate Dragon
3BRG
Creature -- Dragon
4/4
Flying
When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield.
ALA-R

Bull Cerodon
4RW
Creature -- Beast
5/5
Vigilance, haste
ALA-U, HOP-U

Burn Trail
3R
Sorcery
Burn Trail deals 3 damage to target creature or player.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM-C

Burning Inquiry
R
Sorcery
Each player draws three cards, then discards three cards at random.
M10-C

Burrenton Bombardier
2W
Creature -- Kithkin Soldier
2/2
Flying
Reinforce 2--{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.)
MOR-C

Burrenton Forge-Tender
W
Creature -- Kithkin Wizard
1/1
Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.
LRW-U

Burrenton Shield-Bearers
4W
Creature -- Kithkin Soldier
3/3
Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.
MOR-C

Burst of Speed
R
Sorcery
Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.)
M10-C

Cache Raiders
3UU
Creature -- Merfolk Rogue
4/4
At the beginning of your upkeep, return a permanent you control to its owner's hand.
EVE-U

Cairn Wanderer
4B
Creature -- Shapeshifter
4/4
Changeling (This card is every creature type at all times.)
As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
LRW-R

Caldera Hellion
3RR
Creature -- Hellion
3/3
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Caldera Hellion enters the battlefield, it deals 3 damage to each creature.
ALA-R

Call the Skybreaker
5(u/r)(u/r)
Sorcery
Put a 5/5 blue and red Elemental creature token with flying onto the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-R

Call to Heel
1U
Instant
Return target creature to its owner's hand. Its controller draws a card.
ALA-C

Cancel
1UU
Instant
Counter target spell.
10E-C, M10-C, TSP-C, ALA-C

Canker Abomination
2(b/g)(b/g)
Creature -- Treefolk Horror
6/6
As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.
EVE-U

Cankerous Thirst
3(b/g)
Instant
If {B} was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.)
EVE-U

Canyon Minotaur
3R
Creature -- Minotaur Warrior
3/3
M10-C, CON-C

Capricious Efreet
4RR
Creature -- Efreet
6/4
At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.
M10-R

Captain of the Watch
4WW
Creature -- Human Soldier
3/3
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.
M10-R

Captivating Glance
2U
Enchantment -- Aura
Enchant creature
At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-U

Captured Sunlight
2GW
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
You gain 4 life.
ARB-C

Carrion Thrash
2BRG
Creature -- Viashino Warrior
4/4
When Carrion Thrash is put into a graveyard from the battlefield, you may pay {2}. If you do, return another target creature card from your graveyard to your hand.
ALA-C

Cascade Bluffs
Land
{T}: Add {1} to your mana pool.
{(u/r)}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool.
EVE-R

Caterwauling Boggart
3R
Creature -- Goblin Shaman
2/2
Each Goblin you control can't be blocked except by two or more creatures.
Each Elemental you control can't be blocked except by two or more creatures.
LRW-C

Cathartic Adept
U
Creature -- Human Wizard
1/1
{T}: Target player puts the top card of his or her library into his or her graveyard.
ALA-C

Cauldron Haze
1(w/b)
Instant
Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-U

Cauldron of Souls
5
Artifact
{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-R

Cavern Thoctar
5G
Creature -- Beast
5/5
{1}{R}: Cavern Thoctar gets +1/+0 until end of turn.
ALA-C

Ceaseless Searblades
3R
Creature -- Elemental Warrior
2/4
Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.
LRW-U

Celestial Purge
1W
Instant
Exile target black or red permanent.
M10-U, CON-U

Cemetery Puca
1(u/b)(u/b)
Creature -- Shapeshifter
1/2
Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability.
SHM-R

Cemetery Reaper
1BB
Creature -- Zombie
2/2
Other Zombie creatures you control get +1/+1.
{2}{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
M10-R

Cenn's Enlistment
3W
Sorcery
Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-C

Cenn's Heir
1W
Creature -- Kithkin Soldier
1/1
Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.
LRW-C

Cenn's Tactician
W
Creature -- Kithkin Soldier
1/1
{W}, {T}: Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature.
MOR-U

Centaur Courser
2G
Creature -- Centaur Warrior
3/3
M10-C

Cerodon Yearling
RW
Creature -- Beast
2/2
Vigilance, haste
ARB-C, HOP-C

Cerulean Wisps
U
Instant
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
SHM-C

Chainbreaker
2
Artifact Creature -- Scarecrow
3/3
Chainbreaker enters the battlefield with two -1/-1 counters on it.
{3}, {T}: Remove a -1/-1 counter from target creature.
SHM-C

Chameleon Colossus
2GG
Creature -- Shapeshifter
4/4
Changeling (This card is every creature type at all times.)
Protection from black
{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
MOR-R

Chandra Nalaar
3RR
Planeswalker -- Chandra
6
{+1}: Chandra Nalaar deals 1 damage to target player.
-X: Chandra Nalaar deals X damage to target creature.
{-8}: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.
M10-M, LRW-R

Changeling Berserker
3R
Creature -- Shapeshifter
5/3
Changeling (This card is every creature type at all times.)
Haste
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
LRW-U

Changeling Hero
4W
Creature -- Shapeshifter
4/4
Changeling (This card is every creature type at all times.)
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
LRW-U

Changeling Sentinel
3W
Creature -- Shapeshifter
3/2
Changeling (This card is every creature type at all times.)
Vigilance
MOR-C

Changeling Titan
4G
Creature -- Shapeshifter
7/7
Changeling (This card is every creature type at all times.)
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
LRW-U

Chaotic Backlash
4R
Instant
Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls.
EVE-U

Charnelhoard Wurm
4BRG
Creature -- Wurm
6/6
Trample
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
CON-R

Child of Alara
WUBRG
Legendary Creature -- Avatar
6/6
Trample
When Child of Alara is put into a graveyard from the battlefield, destroy all nonland permanents. They can't be regenerated.
CON-M

Child of Night
1B
Creature -- Vampire
2/1
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
M10-C

Cinder Pyromancer
2R
Creature -- Elemental Shaman
0/1
{T}: Cinder Pyromancer deals 1 damage to target player.
Whenever you cast a red spell, you may untap Cinder Pyromancer.
EVE-C

Cinderbones
2B
Creature -- Elemental Skeleton
1/1
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{1}{B}: Regenerate Cinderbones.
SHM-C

Cinderhaze Wretch
4B
Creature -- Elemental Shaman
3/2
{T}: Target player discards a card. Activate this ability only during your turn.
Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.
SHM-C

Clarion Ultimatum
GGWWWUU
Sorcery
Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library.
ALA-R

Cliffrunner Behemoth
3G
Creature -- Rhino Beast
5/3
Cliffrunner Behemoth has haste as long as you control a red permanent.
Cliffrunner Behemoth has lifelink as long as you control a white permanent.
CON-R

Cloak and Dagger
2
Tribal Artifact -- Rogue Equipment
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)
Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.
Equip {3}
MOR-U

Clone
3U
Creature -- Shapeshifter
0/0
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
A-U, B-U, U-U, RV-U, 9ED-R, 10E-R, M10-R, ONS-R

Cloudcrown Oak
2GG
Creature -- Treefolk Warrior
3/4
Reach (This can block creatures with flying.)
LRW-C

Cloudgoat Ranger
3WW
Creature -- Giant Warrior
3/3
When Cloudgoat Ranger enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield.
Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
LRW-U

Cloudheath Drake
4U
Artifact Creature -- Drake
3/3
Flying
{1}{W}: Cloudheath Drake gains vigilance until end of turn.
ALA-C

Cloudthresher
2GGGG
Creature -- Elemental
7/7
Flash
Reach (This can block creatures with flying.)
When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player.
Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-R

Clout of the Dominus
(u/r)
Enchantment -- Aura
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
As long as enchanted creature is red, it gets +1/+1 and has haste.
EVE-C

Cloven Casting
5UR
Enchantment
Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.
ARB-R

Coat of Arms
5
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
7E-R, 8ED-R, 9ED-R, 10E-R, M10-R, EX-R

Cold-Eyed Selkie
1(g/u)(g/u)
Creature -- Merfolk Rogue
1/1
Islandwalk
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
EVE-R

Colfenor's Plans
2BB
Enchantment
When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down.
You may look at and play cards exiled with Colfenor's Plans.
Skip your draw step.
You can't cast more than one spell each turn.
LRW-R

Colfenor's Urn
3
Artifact
Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.
At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
LRW-R

Colossal Might
RG
Instant
Target creature gets +4/+2 and gains trample until end of turn.
ARB-C

Coma Veil
4U
Enchantment -- Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
ALA-C

Conflux
3WUBRG
Sorcery
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.
CON-M

Consign to Dream
2U
Instant
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
SHM-C

Constricting Tendrils
U
Instant
Target creature gets -3/-0 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
CON-C

Consume Spirit
X1B
Sorcery
Spend only black mana on X. 
Consume Spirit deals X damage to target creature or player and you gain X life.
9ED-U, 10E-U, M10-U, MRD-C, HOP-U

Consuming Bonfire
3RR
Tribal Sorcery -- Elemental
Choose one -- Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature.
LRW-C

Controlled Instincts
U
Enchantment -- Aura
Enchant red or green creature
Enchanted creature doesn't untap during its controller's untap step.
CON-U

Convincing Mirage
1U
Enchantment -- Aura
Enchant land
As Convincing Mirage enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
M10-C

Coordinated Barrage
W
Instant
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
MOR-C

Coral Merfolk
1U
Creature -- Merfolk
2/1
7E-C, M10-C, US-C

Corpse Connoisseur
4B
Creature -- Zombie Wizard
3/3
When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-U

Corrosive Mentor
2B
Creature -- Elemental Rogue
1/3
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
SHM-U

Corrupt
5B
Sorcery
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
7E-C, US-C, SHM-U

Corrupted Roots
B
Enchantment -- Aura
Enchant Forest or Plains
Whenever enchanted land becomes tapped, its controller loses 2 life.
CON-U

Counterbore
3UU
Instant
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.
SHM-R

Countersquall
UB
Instant
Counter target noncreature spell. Its controller loses 2 life.
CON-U

Countryside Crusher
1RR
Creature -- Giant Warrior
3/3
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
MOR-R

Courier's Capsule
1U
Artifact
{1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards.
ALA-C

Court Archers
2G
Creature -- Human Archer
1/3
Reach (This can block creatures with flying.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-C

Court Homunculus
W
Artifact Creature -- Homunculus
1/1
Court Homunculus gets +1/+1 as long as you control another artifact.
CON-C

Covenant of Minds
4U
Sorcery
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards.
ALA-R

Crabapple Cohort
4G
Creature -- Treefolk Warrior
4/4
Crabapple Cohort gets +1/+1 as long as you control another green creature.
SHM-C

Crackleburr
1(u/r)(u/r)
Creature -- Elemental
2/2
{(u/r){(u/r)}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player.
{(u/r){(u/r)}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.)
EVE-R

Cradle of Vitality
3W
Enchantment
Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
ALA-R

Crag Puca
(u/r)(u/r)(u/r)
Creature -- Shapeshifter
2/4
{(u/r)}: Switch Crag Puca's power and toughness until end of turn.
EVE-U

Cragganwick Cremator
2RR
Creature -- Giant Shaman
5/4
When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player.
SHM-R

Craw Wurm
4GG
Creature -- Wurm
6/4
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 8ED-C, 9ED-C, 10E-C, M10-C

Creakwood Ghoul
4B
Creature -- Plant Zombie
3/3
{(b/g){(b/g)}: Exile target card from a graveyard. You gain 1 life.
EVE-U

Creakwood Liege
1(b/g)(b/g)(b/g)
Creature -- Horror
2/2
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield.
EVE-R

Cream of the Crop
1G
Enchantment
Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
MOR-R

Crib Swap
2W
Tribal Instant -- Shapeshifter
Changeling (This card is every creature type at all times.)
Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield.
LRW-U

Crimson Wisps
R
Instant
Target creature becomes red and gains haste until end of turn.
Draw a card.
SHM-C

Crowd of Cinders
3B
Creature -- Elemental
*/*
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
SHM-U

Crucible of Fire
3R
Enchantment
Dragon creatures you control get +3/+3.
ALA-R

Cruel Ultimatum
UUBBBRR
Sorcery
Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
ALA-R

Crumbling Ashes
1B
Enchantment
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
EVE-U

Crumbling Necropolis
Land
Crumbling Necropolis enters the battlefield tapped.
{T}: Add {U}, {B}, or {R} to your mana pool.
ALA-U

Crush Underfoot
1R
Tribal Instant -- Giant
Choose a Giant creature you control. It deals damage equal to its power to target creature.
LRW-U

Cryptic Command
1UUU
Instant
Choose two -- Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.
LRW-R

Crystallization
(g/u)W
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block.
When enchanted creature becomes the target of a spell or ability, exile that creature.
ARB-C

Cudgel Troll
2GG
Creature -- Troll
4/3
{G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
M10-U

Cultbrand Cinder
4(b/r)
Creature -- Elemental Shaman
3/3
When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature.
SHM-C

Cumber Stone
3U
Artifact
Creatures your opponents control get -1/-0.
CON-U

Cunning Lethemancer
2B
Creature -- Human Wizard
2/2
At the beginning of your upkeep, each player discards a card.
ALA-R

Curse of Chains
1(w/u)
Enchantment -- Aura
Enchant creature
At the beginning of each upkeep, tap enchanted creature.
SHM-C

Cursecatcher
U
Creature -- Merfolk Wizard
1/1
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.
SHM-U

Cylian Elf
1G
Creature -- Elf Scout
2/2
ALA-C

Cylian Sunsinger
1G
Creature -- Elf Shaman
2/2
{R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.
CON-R

Daily Regimen
W
Enchantment -- Aura
Enchant creature
{1}{W}: Put a +1/+1 counter on enchanted creature.
MOR-U

Dark Temper
2R
Instant
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
CON-C

Darklit Gargoyle
1W
Artifact Creature -- Gargoyle
1/2
Flying
{B}: Darklit Gargoyle gets +2/-1 until end of turn.
CON-C

Darksteel Colossus
11
Artifact Creature -- Golem
11/11
Trample
Darksteel Colossus is indestructible.
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
M10-M, DST-R

Dauntless Dourbark
3G
Creature -- Treefolk Warrior
*/*
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.
LRW-R

Dauntless Escort
1GW
Creature -- Rhino Soldier
3/3
Sacrifice Dauntless Escort: Creatures you control are indestructible this turn.
ARB-R

Dawnfluke
3W
Creature -- Elemental
0/3
Flash
When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to target creature or player this turn.
Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-C

Dawnglow Infusion
X(g/w)
Sorcery
You gain X life if {G} was spent to cast Dawnglow Infusion and X life if {W} was spent to cast it. (Do both if {G}{W} was spent.)
SHM-U

Dawnray Archer
2U
Creature -- Human Archer
1/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature.
ALA-U

Deadly Recluse
1G
Creature -- Spider
1/2
Reach (This creature can block creatures with flying.)
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
M10-C

Deadshot Minotaur
3RG
Creature -- Minotaur
3/4
When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying.
Cycling {(r/g)} ({(r/g)}, Discard this card: Draw a card.)
ARB-C

Death Baron
1BB
Creature -- Zombie Wizard
2/2
Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.
ALA-R, HOP-R

Deathbringer Liege
2(w/b)(w/b)(w/b)
Creature -- Horror
3/4
Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you cast a white spell, you may tap target creature.
Whenever you cast a black spell, you may destroy target creature if it's tapped.
EVE-R

Deathbringer Thoctar
4BR
Creature -- Zombie Beast
3/3
Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Deathbringer Thoctar.
Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player.
ARB-R

Deathgreeter
B
Creature -- Human Shaman
1/1
Whenever another creature is put into a graveyard from the battlefield, you may gain 1 life.
ALA-C

Deathmark
B
Sorcery
Destroy target green or white creature.
10E-U, M10-U, CSP-U

Deathrender
4
Artifact -- Equipment
Equipped creature gets +2/+2.
Whenever equipped creature is put into a graveyard, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.
Equip {2}
LRW-R

Declaration of Naught
UU
Enchantment
As Declaration of Naught enters the battlefield, name a card.
{U}: Counter target spell with the chosen name.
MOR-R

Deep-Slumber Titan
2RR
Creature -- Giant Warrior
7/7
Deep-Slumber Titan enters the battlefield tapped.
Deep-Slumber Titan doesn't untap during your untap step.
Whenever Deep-Slumber Titan is dealt damage, untap it.
SHM-R

Deepchannel Mentor
5U
Creature -- Merfolk Rogue
2/2
Blue creatures you control are unblockable.
SHM-U

Deeptread Merrow
1U
Creature -- Merfolk Rogue
2/1
{U}: Deeptread Merrow gains islandwalk until end of turn.
LRW-C

Defiler of Souls
3BBR
Creature -- Demon
5/5
Flying
At the beginning of each player's upkeep, that player sacrifices a monocolored creature.
ARB-M

Deft Duelist
WU
Creature -- Human Rogue
2/1
First strike
Shroud (This creature can't be the target of spells or abilities.)
ALA-C

Deglamer
1G
Instant
Choose target artifact or enchantment. Its owner shuffles it into his or her library.
MOR-C

Deity of Scars
(b/g)(b/g)(b/g)(b/g)(b/g)
Creature -- Spirit Avatar
7/7
Trample
Deity of Scars enters the battlefield with two -1/-1 counters on it.
{(b/g)}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
EVE-R

Demigod of Revenge
(b/r)(b/r)(b/r)(b/r)(b/r)
Creature -- Spirit Avatar
5/4
Flying, haste
When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield.
SHM-R

Demon's Herald
B
Creature -- Human Wizard
1/1
{2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it onto the battlefield. Then shuffle your library.
ALA-U

Demon's Horn
2
Artifact
Whenever a player casts a black spell, you may gain 1 life.
9ED-U, 10E-U, M10-U, DST-U

Demonic Dread
1BR
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Target creature can't block this turn.
ARB-C

Demonspine Whip
BR
Artifact -- Equipment
{X}: Equipped creature gets +X/+0 until end of turn.
Equip {1}
ARB-U

Deny Reality
3UB
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Return target permanent to its owner's hand.
ARB-C

Desecrator Hag
2(b/g)(b/g)
Creature -- Hag
2/2
When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the highest power. If two or more cards are tied for highest power, you choose one of them.
EVE-C

Deus of Calamity
(r/g)(r/g)(r/g)(r/g)(r/g)
Creature -- Spirit Avatar
6/6
Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
SHM-R

Devoted Druid
1G
Creature -- Elf Druid
0/2
{T}: Add {G} to your mana pool.
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
SHM-C

Dewdrop Spy
1UU
Creature -- Faerie Rogue
2/2
Flash
Flying
When Dewdrop Spy enters the battlefield, look at the top card of target player's library.
MOR-C

Diabolic Tutor
2BB
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
8ED-U, 9ED-U, 10E-U, M10-U, OD-U

Din of the Fireherd
5(b/r)(b/r)(b/r)
Sorcery
Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.
SHM-R

Dire Undercurrents
3(u/b)(u/b)
Enchantment
Whenever a blue creature enters the battlefield under your control, you may have target player draw a card.
Whenever a black creature enters the battlefield under your control, you may have target player discard a card.
SHM-R

Disentomb
B
Sorcery
Return target creature card from your graveyard to your hand.
M10-C

Disorient
3U
Instant
Target creature gets -7/-0 until end of turn.
M10-C

Dispeller's Capsule
W
Artifact
{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
ALA-C

Disperse
1U
Instant
Return target nonland permanent to its owner's hand.
MOR-C

Distant Melody
3U
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
MOR-C

Disturbing Plot
1B
Sorcery
Return target creature card in a graveyard to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM-C

Divination
2U
Sorcery
Draw two cards.
M10-C

Divine Verdict
3W
Instant
Destroy target attacking or blocking creature.
M10-C

Diviner's Wand
3
Tribal Artifact -- Wizard Equipment
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."
Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.
Equip {3}
MOR-U

Divinity of Pride
(w/b)(w/b)(w/b)(w/b)(w/b)
Creature -- Spirit Avatar
4/4
Flying, lifelink
Divinity of Pride gets +4/+4 as long as you have 25 or more life.
EVE-R

Djinn of Wishes
3UU
Creature -- Djinn
4/4
Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
{2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
M10-R

Dolmen Gate
2
Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.
LRW-R

Dominus of Fealty
(u/r)(u/r)(u/r)(u/r)(u/r)
Creature -- Spirit Avatar
4/4
Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
EVE-R

Doom Blade
1B
Instant
Destroy target nonblack creature.
M10-C

Doomgape
4(b/g)(b/g)(b/g)
Creature -- Elemental
10/10
Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
EVE-R

Door of Destinies
4
Artifact
As Door of Destinies enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
MOR-R

Doran, the Siege Tower
BGW
Legendary Creature -- Treefolk Shaman
0/5
Each creature assigns combat damage equal to its toughness rather than its power.
LRW-R

Double Cleave
1(r/w)
Instant
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
EVE-C, HOP-C

Double Negative
UUR
Instant
Counter up to two target spells.
ARB-U

Drag Down
2B
Instant
Domain -- Target creature gets -1/-1 until end of turn for each basic land type among lands you control.
CON-C

Dragon Appeasement
3BRG
Enchantment
Skip your draw step.
Whenever you sacrifice a creature, you may draw a card.
ARB-U

Dragon Broodmother
2RRRG
Creature -- Dragon
4/4
Flying
At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)
ARB-M

Dragon Fodder
1R
Sorcery
Put two 1/1 red Goblin creature tokens onto the battlefield.
ALA-C

Dragon Whelp
2RR
Creature -- Dragon
2/3
Flying
{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
A-U, B-U, U-U, RV-U, 4E-U, M10-U, TSP-S

Dragon's Claw
2
Artifact
Whenever a player casts a red spell, you may gain 1 life.
9ED-U, 10E-U, M10-U, DST-U

Dragon's Herald
R
Creature -- Goblin Shaman
1/1
{2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it onto the battlefield. Then shuffle your library.
ALA-U

Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R} to your mana pool.
M10-R

Dragonsoul Knight
2R
Creature -- Human Knight
2/2
First strike
{W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.
CON-U

Drain the Well
2(b/g)(b/g)
Sorcery
Destroy target land. You gain 2 life.
EVE-C

Dramatic Entrance
3GG
Instant
You may put a green creature card from your hand onto the battlefield.
SHM-R

Drastic Revelation
2UBR
Sorcery
Discard your hand. Draw seven cards, then discard three cards at random.
ARB-U

Dread
3BBB
Creature -- Elemental Incarnation
6/6
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever a creature deals damage to you, destroy it.
When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.
LRW-R

Dread Warlock
1BB
Creature -- Human Wizard
2/2
Dread Warlock can't be blocked except by black creatures.
M10-C

Dreadwing
B
Creature -- Zombie
1/1
{1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn.
CON-U

Dream Fracture
1UU
Instant
Counter target spell. Its controller draws a card.
Draw a card.
EVE-U

Dream Salvage
(u/b)
Instant
Draw cards equal to the number of cards target opponent discarded this turn.
SHM-U

Dream Thief
2U
Creature -- Faerie Rogue
2/1
Flying
When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.
EVE-C

Dreamspoiler Witches
3B
Creature -- Faerie Wizard
2/2
Flying
Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
LRW-C

Dreg Reaver
4B
Creature -- Zombie Beast
4/3
ALA-C

Dregscape Zombie
1B
Creature -- Zombie
2/1
Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-C, HOP-C

Drove of Elves
3G
Creature -- Elf
*/*
Drove of Elves's power and toughness are each equal to the number of green permanents you control.
Drove of Elves can't be the target of spells or abilities your opponents control.
SHM-U

Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B} to your mana pool.
M10-R

Drowner Initiate
U
Creature -- Merfolk Wizard
1/1
Whenever a player casts a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard.
SHM-C

Drowner of Secrets
2U
Creature -- Merfolk Wizard
1/3
Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.
LRW-U

Drudge Skeletons
1B
Creature -- Skeleton
1/1
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-U, 10E-U, M10-C, S00-C

Druid of the Anima
1G
Creature -- Elf Druid
1/1
{T}: Add {R}, {G}, or {W} to your mana pool.
ALA-C

Drumhunter
3G
Creature -- Human Druid Warrior
2/2
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
{T}: Add {1} to your mana pool.
ALA-U

Duergar Assailant
(r/w)
Creature -- Dwarf Soldier
1/1
Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.
EVE-C

Duergar Cave-Guard
3R
Creature -- Dwarf Warrior
1/3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{(r/w)}: Duergar Cave-Guard gets +1/+0 until end of turn.
EVE-U

Duergar Hedge-Mage
2(r/w)
Creature -- Dwarf Shaman
2/2
When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.
EVE-U, HOP-U

Duergar Mine-Captain
2(r/w)
Creature -- Dwarf Soldier
2/1
{1}{(r/w)}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.)
EVE-U

Duress
B
Sorcery
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
7E-C, M10-C, US-C

Dusk Urchins
2B
Creature -- Ouphe
4/3
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins is put into a graveyard from the battlefield, draw a card for each -1/-1 counter on it.
SHM-R

Duskdale Wurm
5GG
Creature -- Wurm
7/7
Trample
EVE-U

Earthbrawn
1G
Instant
Target creature gets +3/+3 until end of turn.
Reinforce 1--{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.)
MOR-C

Earthquake
XR
Sorcery
Earthquake deals X damage to each creature without flying and each player.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, M10-R, P1-R, P2-R

Earwig Squad
3BB
Creature -- Goblin Rogue
5/3
Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library.
MOR-R

Edge of the Divinity
(w/b)
Enchantment -- Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
EVE-C

Ego Erasure
2U
Tribal Instant -- Shapeshifter
Changeling (This card is every creature type at all times.)
Creatures target player controls get -2/-0 and lose all creature types until end of turn.
LRW-U

Elder Mastery
3UBR
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Whenever enchanted creature deals damage to a player, that player discards two cards.
CON-U

Elemental Mastery
3R
Enchantment -- Aura
Enchant creature
Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste onto the battlefield, where X is this creature's power. Exile them at the beginning of the next end step."
SHM-R

Elite Vanguard
W
Creature -- Human Soldier
2/1
M10-U

Elsewhere Flask
2
Artifact
When Elsewhere Flask enters the battlefield, draw a card.
Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.
SHM-C

Elspeth, Knight-Errant
2WW
Planeswalker -- Elspeth
4
{+1}: Put a 1/1 white Soldier creature token onto the battlefield.
{+1}: Target creature gets +3/+3 and gains flying until end of turn.
{-8}: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible.
ALA-M

Elvish Archdruid
1GG
Creature -- Elf Druid
2/2
Other Elf creatures you control get +1/+1.
{T}: Add {G} to your mana pool for each Elf you control.
M10-R

Elvish Branchbender
2G
Creature -- Elf Druid
2/2
{T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
LRW-C

Elvish Eulogist
G
Creature -- Elf Shaman
1/1
Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.
LRW-C

Elvish Handservant
G
Creature -- Elf Warrior
1/1
Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.
LRW-C

Elvish Harbinger
2G
Creature -- Elf Druid
1/2
When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it.
{T}: Add one mana of any color to your mana pool.
LRW-U

Elvish Hexhunter
(g/w)
Creature -- Elf Shaman
1/1
{(g/w)}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment.
SHM-C

Elvish Piper
3G
Creature -- Elf Shaman
1/1
{G}, {T}: You may put a creature card from your hand onto the battlefield.
7E-R, 8ED-R, 9ED-R, 10E-R, M10-R, UD-R

Elvish Promenade
3G
Tribal Sorcery -- Elf
Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control.
LRW-U

Elvish Visionary
1G
Creature -- Elf Shaman
1/1
When Elvish Visionary enters the battlefield, draw a card.
M10-C, ALA-C

Elvish Warrior
GG
Creature -- Elf Warrior
2/3
9ED-C, ONS-C, MOR-C

Ember Gale
3R
Sorcery
Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
SHM-C

Ember Weaver
2G
Creature -- Spider
2/3
Reach (This can block creatures with flying.)
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.
CON-C

Emberstrike Duo
1(b/r)
Creature -- Elemental Warrior Shaman
1/1
Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.
SHM-C

Emerald Oryx
3G
Creature -- Antelope
2/3
Forestwalk (This creature is unblockable as long as defending player controls a Forest.)
M10-C

Empyrial Archangel
4GWWU
Creature -- Angel
5/8
Flying, shroud
All damage that would be dealt to you is dealt to Empyrial Archangel instead.
ALA-M

Enchanted Evening
3(w/u)(w/u)
Enchantment
All permanents are enchantments in addition to their other types.
SHM-R

Endless Horizons
3W
Enchantment
When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library.
At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.
EVE-R

Endure
3WW
Instant
Prevent all damage that would be dealt to you and permanents you control this turn.
EVE-U

Enigma Sphinx
4WUB
Artifact Creature -- Sphinx
5/4
Flying
When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB-R

Enlisted Wurm
4GW
Creature -- Wurm
5/5
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB-U

Enormous Baloth
6G
Creature -- Beast
7/7
8ED-U, 9ED-U, 10E-U, M10-U, LGN-U

Entangling Trap
1W
Enchantment
Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
LRW-U

Entangling Vines
3G
Enchantment -- Aura
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
M10-C

Epic Proportions
4GG
Enchantment -- Aura
Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.
LRW-R

Esper Battlemage
2U
Artifact Creature -- Human Wizard
2/2
{W}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
{B}, {T}: Target creature gets -1/-1 until end of turn.
ALA-U

Esper Charm
WUB
Instant
Choose one -- Destroy target enchantment; or draw two cards; or target player discards two cards.
ALA-U

Esper Cormorants
2WU
Artifact Creature -- Bird
3/3
Flying
CON-C

Esper Panorama
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library.
ALA-C

Esper Sojourners
WUB
Artifact Creature -- Vedalken Wizard
2/3
When you cycle Esper Sojourners or it's put into a graveyard from the battlefield, you may tap or untap target permanent.
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
ARB-C

Esper Stormblade
(w/b)U
Artifact Creature -- Vedalken Wizard
2/1
As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.
ARB-C

Esperzoa
2U
Artifact Creature -- Jellyfish
4/3
Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.
CON-U

Essence Scatter
1U
Instant
Counter target creature spell.
M10-C

Ethercaste Knight
WU
Artifact Creature -- Human Knight
1/3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ARB-C

Ethereal Whiskergill
3U
Creature -- Elemental
4/3
Flying
Ethereal Whiskergill can't attack unless defending player controls an Island.
LRW-U

Etherium Abomination
3UB
Artifact Creature -- Horror
4/3
Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ARB-C

Etherium Astrolabe
2U
Artifact
Flash
{B}, {T}, Sacrifice an artifact: Draw a card.
ALA-U

Etherium Sculptor
1U
Artifact Creature -- Vedalken Artificer
1/2
Artifact spells you cast cost {1} less to cast.
ALA-C

Ethersworn Adjudicator
4U
Artifact Creature -- Vedalken Knight
4/4
Flying
{1}{W}{B}, {T}: Destroy target creature or enchantment.
{2}{U}: Untap Ethersworn Adjudicator.
CON-M

Ethersworn Canonist
1W
Artifact Creature -- Human Cleric
2/2
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
ALA-R

Ethersworn Shieldmage
1WU
Artifact Creature -- Vedalken Wizard
2/2
Flash
When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn.
ARB-C

Etherwrought Page
1WUB
Artifact
At the beginning of your upkeep, choose one -- You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life.
ARB-U

Everbark Shaman
4G
Creature -- Treefolk Shaman
3/5
{T}, Exile a Treefolk card from your graveyard: Search your library for two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
MOR-C

Everlasting Torment
2(b/r)
Enchantment
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
SHM-R

Evershrike
3(w/b)(w/b)
Creature -- Elemental Spirit
2/2
Flying
Evershrike gets +2/+2 for each Aura attached to it.
{X}{(w/b){(w/b)}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.
EVE-R

Excommunicate
2W
Sorcery
Put target creature on top of its owner's library.
M10-C, ALA-C

Executioner's Capsule
B
Artifact
{1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.
ALA-C

Exiled Boggart
1B
Creature -- Goblin Rogue
2/2
When Exiled Boggart is put into a graveyard from the battlefield, discard a card.
LRW-C

Exotic Orchard
Land
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
CON-R

Exploding Borders
2RG
Sorcery
Domain -- Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control.
CON-C

Extractor Demon
4BB
Creature -- Demon
5/5
Flying
Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard.
Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON-R

Exuberant Firestoker
2R
Creature -- Human Druid Shaman
1/1
At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player.
{T}: Add {1} to your mana pool.
ALA-U

Eyeblight's Ending
2B
Tribal Instant -- Elf
Destroy target non-Elf creature.
LRW-C

Eyes of the Wisent
1G
Tribal Enchantment -- Elemental
Whenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield.
LRW-R

Fable of Wolf and Owl
3(g/u)(g/u)(g/u)
Enchantment
Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield.
Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield.
EVE-R

Fabricate
2U
Sorcery
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
M10-U, MRD-U, HOP-U

Facevaulter
B
Creature -- Goblin Warrior
1/1
{B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.
LRW-C

Faerie Harbinger
3U
Creature -- Faerie Wizard
2/2
Flash
Flying
When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it.
LRW-U

Faerie Macabre
1BB
Creature -- Faerie Rogue
2/2
Flying
Discard Faerie Macabre: Exile up to two target cards from graveyards.
SHM-C

Faerie Mechanist
3U
Artifact Creature -- Faerie Artificer
2/2
Flying
When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
CON-C

Faerie Swarm
3U
Creature -- Faerie
*/*
Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
SHM-U

Faerie Tauntings
2B
Tribal Enchantment -- Faerie
Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.
LRW-U

Faerie Trickery
1UU
Tribal Instant -- Faerie
Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
LRW-C

Fallowsage
3U
Creature -- Merfolk Wizard
2/2
Whenever Fallowsage becomes tapped, you may draw a card.
LRW-U

Familiar's Ruse
UU
Instant
As an additional cost to cast Familiar's Ruse, return a creature you control to its owner's hand.
Counter target spell.
LRW-U

Fang Skulkin
2
Artifact Creature -- Scarecrow
2/1
{2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
EVE-C

Farhaven Elf
2G
Creature -- Elf Druid
1/1
When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.
SHM-C

Fate Transfer
1(u/b)
Instant
Move all counters from target creature onto another target creature.
SHM-C

Fatestitcher
3U
Creature -- Zombie Wizard
1/2
{T}: You may tap or untap another target permanent.
Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-U

Fathom Trawl
3UU
Sorcery
Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
LRW-R

Faultgrinder
6R
Creature -- Elemental
4/4
Trample
When Faultgrinder enters the battlefield, destroy target land.
Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-C

Favor of the Mighty
1W
Tribal Enchantment -- Giant
Each creature with the highest converted mana cost has protection from all colors.
LRW-R

Favor of the Overbeing
1(g/u)
Enchantment -- Aura
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and has flying.
EVE-C

Fencer Clique
2UU
Creature -- Faerie Soldier
3/2
Flying
{U}: Put Fencer Clique on top of its owner's library.
MOR-C

Fendeep Summoner
4B
Creature -- Treefolk Shaman
3/5
{T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
MOR-R

Feral Hydra
XG
Creature -- Hydra Beast
0/0
Feral Hydra enters the battlefield with X +1/+1 counters on it.
{3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
ALA-R

Fertile Ground
1G
Enchantment -- Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
8ED-C, US-C, IN-C, LRW-C, HOP-C

Fertilid
2G
Creature -- Elemental
0/0
Fertilid enters the battlefield with two +1/+1 counters on it.
{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library.
MOR-C, HOP-C

Festercreep
1B
Creature -- Elemental
0/0
Festercreep enters the battlefield with a +1/+1 counter on it.
{1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.
MOR-C

Fetid Heath
Land
{T}: Add {1} to your mana pool.
{(w/b)}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool.
EVE-R

Feudkiller's Verdict
4WW
Tribal Sorcery -- Giant
You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield.
MOR-R

Fieldmist Borderpost
1WU
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost.
Fieldmist Borderpost enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
ARB-C

Fiery Bombardment
1R
Enchantment
Chroma -- {2}, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost.
EVE-R

Fiery Fall
5R
Instant
Fiery Fall deals 5 damage to target creature.
Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CON-C

Fiery Hellhound
1RR
Creature -- Elemental Hound
2/2
{R}: Fiery Hellhound gets +1/+0 until end of turn.
M10-C

Fight to the Death
RW
Instant
Destroy all blocking creatures and all blocked creatures.
ARB-R

Figure of Destiny
(r/w)
Creature -- Kithkin
1/1
{(r/w)}: Figure of Destiny becomes a 2/2 Kithkin Spirit.
{(r/w){(r/w){(r/w)}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.
{(r/w){(r/w){(r/w){(r/w){(r/w){(r/w)}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.
EVE-R

Filigree Angel
5WWU
Artifact Creature -- Angel
4/4
Flying
When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.
ARB-R

Filigree Fracture
2G
Instant
Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.
CON-U

Filigree Sages
3U
Artifact Creature -- Vedalken Wizard
2/3
{2}{U}: Untap target artifact.
ALA-U

Final Revels
4B
Sorcery
Choose one -- All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn.
LRW-U

Final-Sting Faerie
3B
Creature -- Faerie Assassin
2/2
Flying
When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn.
MOR-C

Finest Hour
2GWU
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
ARB-R

Fire Juggler
2R
Creature -- Goblin Shaman
2/2
Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR-C

Fire at Will
(r/w)(r/w)(r/w)
Instant
Fire at Will deals 3 damage divided as you choose among any number of target attacking or blocking creatures.
EVE-C

Fire-Belly Changeling
1R
Creature -- Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
{R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
LRW-C

Fire-Field Ogre
1UBR
Creature -- Ogre Mutant
4/2
First strike
Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-U

Fire-Lit Thicket
Land
{T}: Add {1} to your mana pool.
{(r/g)}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool.
SHM-R

Fireball
XR
Sorcery
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs {1} more to cast for each target beyond the first.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, M10-U, DST-U

Firebreathing
R
Enchantment -- Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 9ED-C, 10E-C, M10-C, MI-C

Firespout
2(r/g)
Sorcery
Firespout deals 3 damage to each creature without flying if {R} was spent to cast Firespout and 3 damage to each creature with flying if {G} was spent to cast it. (Do both if {R}{G} was spent.)
SHM-U

Firewild Borderpost
1RG
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost.
Firewild Borderpost enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
ARB-C

Fistful of Force
1G
Instant
Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Fists of the Demigod
1(b/r)
Enchantment -- Aura
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
As long as enchanted creature is red, it gets +1/+1 and has first strike.
SHM-C

Flame Jab
R
Sorcery
Flame Jab deals 1 damage to target creature or player.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-C

Flame Javelin
(2/r)(2/r)(2/r)
Instant
({(2/r)} can be paid with any two mana or with {R}. This card's converted mana cost is 6.)
Flame Javelin deals 4 damage to target creature or player.
SHM-U

Flameblast Dragon
4RR
Creature -- Dragon
5/5
Flying
Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player.
ALA-R

Flamekin Bladewhirl
R
Creature -- Elemental Warrior
2/1
As an additional cost to cast Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}.
LRW-U

Flamekin Brawler
R
Creature -- Elemental Warrior
0/2
{R}: Flamekin Brawler gets +1/+0 until end of turn.
LRW-C

Flamekin Harbinger
R
Creature -- Elemental Shaman
1/1
When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.
LRW-U, HOP-U

Flamekin Spitfire
1R
Creature -- Elemental Shaman
1/1
{3}{R}: Flamekin Spitfire deals 1 damage to target creature or player.
LRW-U

Flashfreeze
1U
Instant
Counter target red or green spell.
10E-U, M10-U, CSP-U

Fleshbag Marauder
2B
Creature -- Zombie Warrior
3/1
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
ALA-U

Fleshformer
2B
Creature -- Human Wizard
2/2
{W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.)
CON-U

Flickerwisp
1WW
Creature -- Elemental
3/1
Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
EVE-U

Floodchaser
5U
Creature -- Elemental
0/0
Floodchaser enters the battlefield with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.
{U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
MOR-C

Flooded Grove
Land
{T}: Add {1} to your mana pool.
{(g/u)}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool.
EVE-R

Flourishing Defenses
4G
Enchantment
Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
SHM-U

Flow of Ideas
5U
Sorcery
Draw a card for each Island you control.
RAV-U, SHM-U

Flurry of Wings
GWU
Instant
Put X 1/1 white Bird Soldier creature tokens with flying onto the battlefield, where X is the number of attacking creatures.
ARB-U

Fodder Launch
3B
Tribal Sorcery -- Goblin
As an additional cost to cast Fodder Launch, sacrifice a Goblin.
Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.
LRW-U

Fog
G
Instant
Prevent all combat damage that would be dealt this turn.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, M10-C, MI-C

Font of Mythos
4
Artifact
At the beginning of each player's draw step, that player draws two additional cards.
CON-R

Footbottom Feast
2B
Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
LRW-C

Forced Fruition
4UU
Enchantment
Whenever an opponent casts a spell, that player draws seven cards.
LRW-R

Forest
Basic Land -- Forest
A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, HOP-L

Forfend
1W
Instant
Prevent all damage that would be dealt to creatures this turn.
MOR-C

Fossil Find
(r/g)
Sorcery
Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
SHM-U

Foxfire Oak
5G
Creature -- Treefolk Shaman
3/6
{(r/g){(r/g){(r/g)}: Foxfire Oak gets +3/+0 until end of turn.
SHM-C

Fracturing Gust
2(g/w)(g/w)(g/w)
Instant
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
SHM-R

Frogtosser Banneret
1B
Creature -- Goblin Rogue
1/1
Haste
Goblin spells and Rogue spells you cast cost {1} less to cast.
MOR-C

Frontline Sage
2U
Creature -- Human Wizard
0/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{U}, {T}: Draw a card, then discard a card.
CON-C

Fulminator Mage
1(b/r)(b/r)
Creature -- Elemental Shaman
2/2
Sacrifice Fulminator Mage: Destroy target nonbasic land.
SHM-R

Furystoke Giant
3RR
Creature -- Giant Warrior
3/3
When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-R

Fusion Elemental
WUBRG
Creature -- Elemental
8/8
CON-U

Gaddock Teeg
GW
Legendary Creature -- Kithkin Advisor
2/2
Noncreature spells with converted mana cost 4 or greater can't be cast.
Noncreature spells with {X} in their mana costs can't be cast.
LRW-R

Galepowder Mage
3W
Creature -- Kithkin Wizard
3/3
Flying
Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
LRW-R

Game-Trail Changeling
3GG
Creature -- Shapeshifter
4/4
Changeling (This card is every creature type at all times.)
Trample
MOR-C

Gargoyle Castle
Land
{T}: Add {1} to your mana pool.
{5}, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.
M10-R

Garruk Wildspeaker
2GG
Planeswalker -- Garruk
3
{+1}: Untap two target lands.
{-1}: Put a 3/3 green Beast creature token onto the battlefield.
{-4}: Creatures you control get +3/+3 and gain trample until end of turn.
M10-M, LRW-R

Gather Specimens
3UUU
Instant
If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.
ALA-R

Ghastlord of Fugue
(u/b)(u/b)(u/b)(u/b)(u/b)
Creature -- Spirit Avatar
4/4
Ghastlord of Fugue is unblockable.
Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card.
SHM-R

Ghastly Discovery
2U
Sorcery
Draw two cards, then discard a card.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
SHM-C

Ghostly Changeling
2B
Creature -- Shapeshifter
2/2
Changeling (This card is every creature type at all times.)
{1}{B}: Ghostly Changeling gets +1/+1 until end of turn.
LRW-U

Giant Ambush Beetle
3(b/g)R
Creature -- Insect
4/3
Haste
When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able.
ARB-U

Giant Growth
G
Instant
Target creature gets +3/+3 until end of turn.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, S00-C, IA-C

Giant Harbinger
4R
Creature -- Giant Shaman
3/4
When Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it.
LRW-U

Giant Spider
3G
Creature -- Spider
2/4
Reach (This creature can block creatures with flying.)
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, P1-C

Giant's Ire
3R
Tribal Sorcery -- Giant
Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card.
LRW-C

Giantbaiting
2(r/g)
Sorcery
Put a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
SHM-C

Gift of the Deity
4(b/g)
Enchantment -- Aura
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.)
As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
EVE-C

Gift of the Gargantuan
2G
Sorcery
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
ALA-C

Gilder Bairn
1(g/u)(g/u)
Creature -- Ouphe
1/3
{2}{(g/u)}, {Q}: For each counter on target permanent, put another of those counters on that permanent. ({Q} is the untap symbol.)
EVE-U

Gilt-Leaf Ambush
2G
Tribal Instant -- Elf
Put two 1/1 green Elf Warrior creature tokens onto the battlefield. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Creatures dealt damage by a creature with deathtouch are destroyed. You can divide combat damage from a creature with deathtouch among any of the creatures blocking or blocked by it.)
LRW-C

Gilt-Leaf Archdruid
3GG
Creature -- Elf Druid
3/3
Whenever you cast a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.
MOR-R

Gilt-Leaf Palace
Land
As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.
{T}: Add {B} or {G} to your mana pool.
LRW-R

Gilt-Leaf Seer
2G
Creature -- Elf Shaman
2/2
{G}, {T}: Look at the top two cards of your library, then put them back in any order.
LRW-C

Giltspire Avenger
GWU
Creature -- Human Soldier
2/2
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Destroy target creature that dealt damage to you this turn.
CON-R

Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U} to your mana pool.
M10-R

Glamer Spinners
4(w/u)
Creature -- Faerie Wizard
2/4
Flash
Flying
When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller.
SHM-U

Glamerdye
1U
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-R

Glarewielder
4R
Creature -- Elemental Shaman
3/1
Haste
When Glarewielder enters the battlefield, up to two target creatures can't block this turn.
Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-U

Glassdust Hulk
3WU
Artifact Creature -- Golem
3/4
Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn.
Cycling {(w/u)} ({(w/u)}, Discard this card: Draw a card.)
ARB-C

Glaze Fiend
1B
Artifact Creature -- Illusion
0/1
Flying
Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn.
ALA-C

Gleam of Resistance
4W
Instant
Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CON-C

Gleeful Sabotage
1G
Sorcery
Destroy target artifact or enchantment.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM-C

Glen Elendra Archmage
3U
Creature -- Faerie Wizard
2/2
Flying
{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-R

Glen Elendra Liege
1(u/b)(u/b)(u/b)
Creature -- Faerie Knight
2/3
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
SHM-R

Glen Elendra Pranksters
3U
Creature -- Faerie Wizard
1/3
Flying
Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.
LRW-U

Glimmerdust Nap
2U
Enchantment -- Aura
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
LRW-C

Gloomlance
3BB
Sorcery
Destroy target creature. If that creature was green or white, its controller discards a card.
SHM-C

Gloomwidow
2G
Creature -- Spider
3/3
Reach
Gloomwidow can't block creatures without flying.
SHM-U

Gloomwidow's Feast
3G
Instant
Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach onto the battlefield. (It can block creatures with flying.)
SHM-C

Glorious Charge
1W
Instant
Creatures you control get +1/+1 until end of turn.
M10-C

Glory of Warfare
2RW
Enchantment
As long as it's your turn, creatures you control get +2/+0.
As long as it's not your turn, creatures you control get +0/+2.
ARB-R, HOP-R

Gloryscale Viashino
1RGW
Creature -- Viashino Soldier
3/3
Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn.
ARB-U

Gluttonous Slime
2G
Creature -- Ooze
2/2
Flash
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
CON-U

Gnarled Effigy
4
Artifact
{4}, {T}: Put a -1/-1 counter on target creature.
SHM-U

Goatnapper
2R
Creature -- Goblin Rogue
2/2
When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.
LRW-U

Goblin Artillery
1RR
Creature -- Goblin Warrior
1/3
{T}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you.
M10-U

Goblin Assault
2R
Enchantment
At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield.
Goblin creatures attack each turn if able.
ALA-R

Goblin Chieftain
1RR
Creature -- Goblin
2/2
Haste (This creature can attack and {T} as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
M10-R

Goblin Deathraiders
BR
Creature -- Goblin Warrior
3/1
Trample
ALA-C

Goblin Mountaineer
R
Creature -- Goblin Scout
1/1
Mountainwalk
9ED-C, P2-C, S99-C, ALA-C

Goblin Outlander
BR
Creature -- Goblin Scout
2/2
Protection from white
CON-C

Goblin Piker
1R
Creature -- Goblin Warrior
2/1
9ED-C, 10E-C, M10-C, P2-C

Goblin Razerunners
2RR
Creature -- Goblin Warrior
3/4
{1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.
At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player.
CON-R

Godhead of Awe
(w/u)(w/u)(w/u)(w/u)(w/u)
Creature -- Spirit Avatar
4/4
Flying
Other creatures are 1/1.
SHM-R

Godsire
4RGGW
Creature -- Beast
8/8
Vigilance
{T}: Put an 8/8 Beast creature token that's red, green, and white onto the battlefield.
ALA-M

Godtoucher
3G
Creature -- Elf Cleric
2/2
{1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn.
ALA-C

Godtracker of Jund
1RG
Creature -- Elf Shaman
2/2
Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund.
ARB-C

Goldenglow Moth
W
Creature -- Insect
0/1
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
SHM-C

Goldmeadow Dodger
W
Creature -- Kithkin Rogue
1/1
Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.
LRW-C

Goldmeadow Harrier
W
Creature -- Kithkin Soldier
1/1
{W}, {T}: Tap target creature.
LRW-C

Goldmeadow Stalwart
W
Creature -- Kithkin Soldier
2/2
As an additional cost to cast Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}.
LRW-U

Gorger Wurm
3RG
Creature -- Wurm
5/5
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
ARB-C

Gorgon Flail
2
Artifact -- Equipment
Equipped creature gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
M10-U

Graceful Reprieve
1W
Instant
When target creature is put into a graveyard this turn, return that card to the battlefield under its owner's control.
MOR-U

Gravedigger
3B
Creature -- Zombie
2/2
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, P1-U, S99-U, TE-C, OD-C, HOP-C

Gravelgill Axeshark
4(u/b)
Creature -- Merfolk Soldier
3/3
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-C

Gravelgill Duo
2(u/b)
Creature -- Merfolk Rogue Warrior
2/1
Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.
Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
SHM-C

Graven Cairns
Land
{T}: Add {1} to your mana pool.
{(b/r)}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool.
FUT-R, SHM-R

Grazing Kelpie
3(g/u)
Creature -- Beast
2/3
{(g/u)}, Sacrifice Grazing Kelpie: Put target card in a graveyard on the bottom of its owner's library.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-C

Great Sable Stag
1GG
Creature -- Elk
3/3
Great Sable Stag can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
M10-R

Greatbow Doyen
4G
Creature -- Elf Archer
2/4
Other Archer creatures you control get +1/+1.
Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
MOR-R

Greater Auramancy
1W
Enchantment
Other enchantments you control have shroud.
Enchanted creatures you control have shroud.
SHM-R

Grief Tyrant
5(b/r)
Creature -- Horror
8/8
Grief Tyrant enters the battlefield with four -1/-1 counters on it.
When Grief Tyrant is put into a graveyard from the battlefield, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.
SHM-U

Griffin Sentinel
2W
Creature -- Griffin
1/3
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
M10-C

Grim Poppet
7
Artifact Creature -- Scarecrow
4/4
Grim Poppet enters the battlefield with three -1/-1 counters on it.
Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.
SHM-R

Grimoire Thief
UU
Creature -- Merfolk Rogue
2/2
Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.
You may look at cards exiled with Grimoire Thief.
{U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.
MOR-R

Grixis Battlemage
2B
Creature -- Human Wizard
2/2
{U}, {T}: Draw a card, then discard a card.
{R}, {T}: Target creature can't block this turn.
ALA-U

Grixis Charm
UBR
Instant
Choose one -- Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn.
ALA-U

Grixis Grimblade
(u/r)B
Creature -- Zombie Warrior
2/1
As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.)
ARB-C

Grixis Illusionist
U
Creature -- Human Wizard
1/1
{T}: Target land you control becomes the basic land type of your choice until end of turn.
CON-C

Grixis Panorama
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
ALA-C

Grixis Slavedriver
5B
Creature -- Zombie Giant
4/4
When Grixis Slavedriver leaves the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON-U

Grixis Sojourners
1UBR
Creature -- Zombie Ogre
4/3
When you cycle Grixis Sojourners or it's put into a graveyard from the battlefield, you may exile target card from a graveyard.
Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.)
ARB-C

Grizzled Leotau
GW
Creature -- Cat
1/5
ARB-C

Groundling Pouncer
1(g/u)
Creature -- Faerie
2/1
{(g/u)}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying.
EVE-U

Guardian Seraph
2WW
Creature -- Angel
3/4
Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
M10-R

Guardian of Cloverdell
5GG
Creature -- Treefolk Shaman
4/5
When Guardian of Cloverdell enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield.
{G}, Sacrifice a Kithkin: You gain 1 life.
LRW-U

Guardians of Akrasa
2W
Creature -- Human Soldier
0/4
Defender
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-C

Guile
3UUU
Creature -- Elemental Incarnation
6/6
Guile can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
LRW-R

Gustrider Exuberant
2W
Creature -- Human Wizard
1/2
Flying
Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.
ALA-C

Guttural Response
(r/g)
Instant
Counter target blue instant spell.
SHM-U

Gwafa Hazid, Profiteer
1WU
Legendary Creature -- Human Rogue
2/2
{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card.
Creatures with bribery counters on them can't attack or block.
CON-R

Gwyllion Hedge-Mage
2(w/b)
Creature -- Hag Wizard
2/2
When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield.
When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
EVE-U

Hag Hedge-Mage
2(b/g)
Creature -- Hag Shaman
2/2
When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card.
When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card in your graveyard on top of your library.
EVE-U

Hallowed Burial
3WW
Sorcery
Put all creatures on the bottom of their owners' libraries.
EVE-R

Hamletback Goliath
6R
Creature -- Giant Warrior
6/6
Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
LRW-R

Harm's Way
W
Instant
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.
M10-U

Harpoon Sniper
2W
Creature -- Merfolk Archer
2/2
{W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
LRW-U

Harvest Gwyllion
2(w/b)(w/b)
Creature -- Hag
2/4
Wither (This deals damage to creatures in the form of -1/-1 counters.)
EVE-C

Hatchet Bully
3R
Creature -- Goblin Warrior
3/3
{2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player.
EVE-U

Hateflayer
5RR
Creature -- Elemental
5/5
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{2}{R}, {Q}: Hateflayer deals damage equal to its power to target creature or player. ({Q} is the untap symbol.)
EVE-R

Haunting Echoes
3BB
Sorcery
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
M10-R, OD-R

Heal the Scars
3G
Instant
Regenerate target creature. You gain life equal to that creature's toughness.
LRW-C

Heap Doll
1
Artifact Creature -- Scarecrow
1/1
Sacrifice Heap Doll: Exile target card from a graveyard.
SHM-U

Hearthcage Giant
6RR
Creature -- Giant Warrior
5/5
When Hearthcage Giant enters the battlefield, put two 3/1 red Elemental Shaman creature tokens onto the battlefield.
Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
LRW-U

Hearthfire Hobgoblin
(r/w)(r/w)(r/w)
Creature -- Goblin Soldier
2/2
Double strike
EVE-U, HOP-U

Heartlash Cinder
1R
Creature -- Elemental Warrior
1/1
Haste
Chroma -- When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
EVE-C

Heartmender
2(g/w)(g/w)
Creature -- Elemental
2/2
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-R

Heat Shimmer
2R
Sorcery
Put a token that's a copy of target creature onto the battlefield. That token has haste and "At the beginning of the end step, exile this permanent."
LRW-R

Helix Pinnacle
G
Enchantment
Shroud
{X}: Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
EVE-R

Hell's Thunder
1RR
Creature -- Elemental
4/4
Flying, haste
At the beginning of the end step, sacrifice Hell's Thunder.
Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-R

Hellkite Hatchling
2RG
Creature -- Dragon
2/2
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Hellkite Hatchling has flying and trample if it devoured a creature.
CON-U

Hellkite Overlord
4BRRG
Creature -- Dragon
8/8
Flying, trample, haste
{R}: Hellkite Overlord gets +1/+0 until end of turn.
{B}{G}: Regenerate Hellkite Overlord.
ALA-M

Hellspark Elemental
1R
Creature -- Elemental
3/1
Trample, haste
At the beginning of the end step, sacrifice Hellspark Elemental.
Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON-U

Helm of the Ghastlord
3(u/b)
Enchantment -- Aura
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
SHM-C

Herbal Poultice
0
Artifact
{3}, Sacrifice Herbal Poultice: Regenerate target creature.
LRW-C

Heritage Druid
G
Creature -- Elf Druid
1/1
Tap three untapped Elves you control: Add {G}{G}{G} to your mana pool.
MOR-U

Hillcomber Giant
2WW
Creature -- Giant Scout
3/3
Mountainwalk
LRW-C

Hindering Light
WU
Instant
Counter target spell that targets you or a permanent you control.
Draw a card.
ALA-C

Hissing Iguanar
2R
Creature -- Lizard
3/1
Whenever another creature is put into a graveyard from the battlefield, you may have Hissing Iguanar deal 1 damage to target player.
ALA-C

Hive Mind
5U
Enchantment
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.
M10-R

Hoarder's Greed
3B
Sorcery
You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-U

Hobgoblin Dragoon
2(r/w)
Creature -- Goblin Knight
1/2
Flying, first strike
EVE-C

Hollowborn Barghest
5BB
Creature -- Demon Hound
7/6
At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.
At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life.
SHM-R

Hollowsage
3B
Creature -- Merfolk Wizard
2/2
Whenever Hollowsage becomes untapped, you may have target player discard a card.
SHM-U

Holy Strength
W
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+2.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C

Honor of the Pure
1W
Enchantment
White creatures you control get +1/+1.
M10-R

Hoof Skulkin
3
Artifact Creature -- Scarecrow
2/2
{3}: Target green creature gets +1/+1 until end of turn.
EVE-C

Hoofprints of the Stag
1W
Tribal Enchantment -- Elemental
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying onto the battlefield. Activate this ability only during your turn.
LRW-R

Horde of Boggarts
3R
Creature -- Goblin
*/*
Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
Horde of Boggarts can't be blocked except by two or more creatures.
SHM-U

Horde of Notions
WUBRG
Legendary Creature -- Elemental
5/5
Vigilance, trample, haste
{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.
LRW-R

Horned Turtle
2U
Creature -- Turtle
1/4
6E-C, 7E-C, 8ED-C, 9ED-C, M10-C, P1-C, TE-C

Hornet Harasser
2BB
Creature -- Goblin Shaman
2/2
When Hornet Harasser is put into a graveyard from the battlefield, target creature gets -2/-2 until end of turn.
LRW-C

Hostile Realm
2R
Enchantment -- Aura
Enchant land
Enchanted land has "{T}: Target creature can't block this turn."
MOR-C

Hostility
3RRR
Creature -- Elemental Incarnation
6/6
Haste
If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste onto the battlefield for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
LRW-R

Hotheaded Giant
3R
Creature -- Giant Warrior
4/4
Haste
Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn.
EVE-C

Howl of the Night Pack
6G
Sorcery
Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.
M10-U, SHM-U

Howling Banshee
2BB
Creature -- Spirit
3/3
Flying
When Howling Banshee enters the battlefield, each player loses 3 life.
M10-U

Howling Mine
2
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 9ED-R, 10E-R, M10-R

Howltooth Hollow
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {B} to your mana pool.
{B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand.
LRW-R

Hungry Spriggan
2G
Creature -- Goblin Warrior
1/1
Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
SHM-C

Hunt Down
G
Sorcery
Target creature blocks target creature this turn if able.
LRW-C

Hunter of Eyeblights
3BB
Creature -- Elf Assassin
3/3
When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control.
{2}{B}, {T}: Destroy target creature with a counter on it.
LRW-U

Hunting Triad
3G
Tribal Sorcery -- Elf
Put three 1/1 green Elf Warrior creature tokens onto the battlefield.
Reinforce 3--{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)
MOR-U

Hurly-Burly
1R
Sorcery
Choose one -- Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying.
LRW-C

Hypnotic Specter
1BB
Creature -- Specter
2/2
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
A-U, B-U, U-U, RV-U, 4E-U, 9ED-R, 10E-R, M10-R

Ice Cage
1U
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
M10-C

Identity Crisis
2WWBB
Sorcery
Exile all cards from target player's hand and graveyard.
ARB-R

Idle Thoughts
3U
Enchantment
{2}: Draw a card if you have no cards in hand.
EVE-U

Idyllic Tutor
2W
Sorcery
Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.
MOR-R

Igneous Pouncer
4BR
Creature -- Elemental
5/1
Haste
Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
ARB-C

Ignite Disorder
1R
Instant
Ignite Disorder deals 3 damage divided as you choose among any number of target white and/or blue creatures.
M10-U, CON-U

Illuminated Folio
5
Artifact
{1}, {T}, Reveal two cards from your hand that share a color: Draw a card.
SHM-U

Illusionary Servant
1UU
Creature -- Illusion
3/4
Flying
When Illusionary Servant becomes the target of a spell or ability, sacrifice it.
M10-C

Illusory Demon
1UB
Creature -- Demon Illusion
4/3
Flying
When you cast a spell, sacrifice Illusory Demon.
ARB-U

Immaculate Magistrate
3G
Creature -- Elf Shaman
2/2
{T}: Put a +1/+1 counter on target creature for each Elf you control.
LRW-R

Immortal Coil
2BB
Artifact
{T}, Exile two cards from your graveyard: Draw a card.
If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way.
When there are no cards in your graveyard, you lose the game.
ALA-R

Impelled Giant
4RR
Creature -- Giant Warrior
3/3
Trample
Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
EVE-U

Imperious Perfect
2G
Creature -- Elf Warrior
2/2
Other Elf creatures you control get +1/+1.
{G}, {T}: Put a 1/1 green Elf Warrior creature token onto the battlefield.
LRW-U

Impromptu Raid
3(r/g)
Enchantment
{2}{(r/g)}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature has haste. Sacrifice it at the beginning of the next end step.
SHM-R

Incandescent Soulstoke
2R
Creature -- Elemental Shaman
2/2
Other Elemental creatures you control get +1/+1.
{1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
LRW-R

Incendiary Command
3RR
Sorcery
Choose two -- Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards.
LRW-R

Incremental Blight
3BB
Sorcery
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
SHM-U, HOP-U

Incremental Growth
3GG
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
LRW-U

Incurable Ogre
3R
Creature -- Ogre Mutant
5/1
ALA-C

Indestructibility
3W
Enchantment -- Aura
Enchant permanent
Enchanted permanent is indestructible. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)
M10-R

Indigo Faerie
1U
Creature -- Faerie Wizard
1/1
Flying
{U}: Target permanent becomes blue in addition to its other colors until end of turn.
EVE-U

Indomitable Ancients
2WW
Creature -- Treefolk Warrior
2/10
MOR-R

Inescapable Brute
5R
Creature -- Giant Warrior
3/3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Inescapable Brute must be blocked if able.
SHM-C

Infectious Horror
3B
Creature -- Zombie Horror
2/2
Whenever Infectious Horror attacks, each opponent loses 2 life.
CON-C

Inferno Elemental
4RR
Creature -- Elemental
4/4
Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.
M10-U

Infest
1BB
Sorcery
All creatures get -2/-2 until end of turn.
ONS-U, ALA-U

Ingot Chewer
4R
Creature -- Elemental
3/3
When Ingot Chewer enters the battlefield, destroy target artifact.
Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-C

Ink Dissolver
1U
Creature -- Merfolk Wizard
2/1
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard.
MOR-C

Inkfathom Divers
3UU
Creature -- Merfolk Soldier
3/3
Islandwalk
When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.
LRW-C

Inkfathom Infiltrator
(u/b)(u/b)
Creature -- Merfolk Rogue
2/1
Inkfathom Infiltrator can't block and is unblockable.
SHM-U

Inkfathom Witch
1(u/b)
Creature -- Merfolk Wizard
1/1
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn.
SHM-U

Inkwell Leviathan
7UU
Artifact Creature -- Leviathan
7/11
Islandwalk, trample, shroud
CON-R

Inner-Flame Acolyte
1RR
Creature -- Elemental Shaman
2/2
When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-C

Inner-Flame Igniter
2R
Creature -- Elemental Warrior
2/2
{2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
LRW-U

Inquisitor's Snare
1W
Instant
Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
SHM-C

Inside Out
1(u/r)
Instant
Switch target creature's power and toughness until end of turn.
Draw a card.
EVE-C

Inspired Sprite
3U
Creature -- Faerie Wizard
2/2
Flash
Flying
Whenever you cast a Wizard spell, you may untap Inspired Sprite.
{T}: Draw a card, then discard a card.
MOR-U

Intimidation Bolt
1RW
Instant
Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.
ARB-U

Intimidator Initiate
R
Creature -- Goblin Shaman
1/1
Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn.
SHM-C

Inundate
3UUU
Sorcery
Return all nonblue creatures to their owners' hands.
EVE-R

Invert the Skies
3(g/u)
Instant
Creatures your opponents control lose flying until end of turn if {G} was spent to cast Invert the Skies, and creatures you control gain flying until end of turn if {U} was spent to cast it. (Do both if {G}{U} was spent.)
EVE-U

Invincible Hymn
6WW
Sorcery
Count the number of cards in your library. Your life total becomes that number.
ALA-R

Island
Basic Land -- Island
A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, HOP-L

Isleback Spawn
5UU
Creature -- Kraken
4/8
Shroud
Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.
SHM-R

Jace Beleren
1UU
Planeswalker -- Jace
3
{+2}: Each player draws a card.
{-1}: Target player draws a card.
{-10}: Target player puts the top twenty cards of his or her library into his or her graveyard.
M10-M, LRW-R

Jackal Familiar
R
Creature -- Hound
2/2
Jackal Familiar can't attack or block alone.
M10-C

Jagged-Scar Archers
1GG
Creature -- Elf Archer
*/*
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.
{T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
LRW-U

Jawbone Skulkin
1
Artifact Creature -- Scarecrow
1/1
{2}: Target red creature gains haste until end of turn.
EVE-C

Jaws of Stone
5R
Sorcery
Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone.
SHM-U

Jenara, Asura of War
GWU
Legendary Creature -- Angel
3/3
Flying
{1}{W}: Put a +1/+1 counter on Jenara, Asura of War.
ARB-M

Jhessian Balmgiver
1WU
Creature -- Human Cleric
1/1
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Target creature is unblockable this turn.
CON-U

Jhessian Infiltrator
GU
Creature -- Human Rogue
2/2
Jhessian Infiltrator is unblockable.
ALA-U

Jhessian Lookout
1U
Creature -- Human Scout
2/1
ALA-C

Jhessian Zombies
4UB
Creature -- Zombie
2/4
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
ARB-C

Judge of Currents
1W
Creature -- Merfolk Wizard
1/1
Whenever a Merfolk you control becomes tapped, you may gain 1 life.
LRW-C

Jump
U
Instant
Target creature gains flying until end of turn.
A-C, B-C, U-C, RV-C, 4E-C, M10-C

Jund Battlemage
2R
Creature -- Human Shaman
2/2
{B}, {T}: Target player loses 1 life.
{G}, {T}: Put a 1/1 green Saproling creature token onto the battlefield.
ALA-U

Jund Charm
BRG
Instant
Choose one -- Exile all cards from target player's graveyard; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.
ALA-U

Jund Hackblade
(b/g)R
Creature -- Goblin Berserker
2/1
As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.
ARB-C

Jund Panorama
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library.
ALA-C

Jund Sojourners
BRG
Creature -- Viashino Shaman
3/2
When you cycle Jund Sojourners or it's put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player.
Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)
ARB-C

Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W} to your mana pool.
ALA-U

Jungle Weaver
5GG
Creature -- Spider
5/6
Reach (This can block creatures with flying.)
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Juvenile Gloomwidow
GG
Creature -- Spider
1/3
Reach (This can block creatures with flying.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
SHM-C

Kaleidostone
2
Artifact
When Kaleidostone enters the battlefield, draw a card.
{5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool.
CON-C

Kalonian Behemoth
5GG
Creature -- Beast
9/9
Shroud (This creature can't be the target of spells or abilities.)
M10-R

Karrthus, Tyrant of Jund
4BRG
Legendary Creature -- Dragon
7/7
Flying, haste
When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.
Other Dragon creatures you control have haste.
ARB-M

Kathari Bomber
1BR
Creature -- Bird Shaman
2/2
Flying
When Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens onto the battlefield and sacrifice Kathari Bomber.
Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ARB-C

Kathari Remnant
2UB
Creature -- Bird Skeleton
0/1
Flying
{B}: Regenerate Kathari Remnant.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB-U

Kathari Screecher
2U
Creature -- Bird Soldier
2/2
Flying
Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-C

Kederekt Creeper
UBR
Creature -- Horror
2/3
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
Kederekt Creeper can't be blocked except by two or more creatures.
ALA-C

Kederekt Leviathan
6UU
Creature -- Leviathan
5/5
When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.
Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-R

Kederekt Parasite
B
Creature -- Horror
1/1
Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.
CON-R

Keeper of Progenitus
3G
Creature -- Elf Druid
1/3
Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced.
ALA-R

Kelinore Bat
2B
Creature -- Bat
2/1
Flying
M10-C

Kindled Fury
R
Instant
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
M10-C, MOR-C

Kinsbaile Balloonist
3W
Creature -- Kithkin Soldier
2/2
Flying
Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.
LRW-C

Kinsbaile Borderguard
1WW
Creature -- Kithkin Soldier
1/1
Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control.
When Kinsbaile Borderguard is put into a graveyard from the battlefield, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it.
MOR-R

Kinsbaile Cavalier
3W
Creature -- Kithkin Knight
2/2
Knight creatures you control have double strike.
MOR-R

Kinsbaile Skirmisher
1W
Creature -- Kithkin Soldier
2/2
When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.
LRW-C

Kinscaer Harpoonist
3U
Creature -- Kithkin Soldier
2/2
Flying
Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.
SHM-C

Kiss of the Amesha
4WU
Sorcery
Target player gains 7 life and draws two cards.
ALA-U

Kitchen Finks
1(g/w)(g/w)
Creature -- Ouphe
3/2
When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-U

Kithkin Daggerdare
1G
Creature -- Kithkin Soldier
1/1
{G}, {T}: Target attacking creature gets +2/+2 until end of turn.
LRW-C

Kithkin Greatheart
1W
Creature -- Kithkin Soldier
2/1
As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.
LRW-C

Kithkin Harbinger
2W
Creature -- Kithkin Wizard
1/3
When Kithkin Harbinger enters the battlefield, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it.
LRW-U

Kithkin Healer
2W
Creature -- Kithkin Cleric
2/2
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
LRW-C

Kithkin Mourncaller
2G
Creature -- Kithkin Scout
2/2
Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.
LRW-U

Kithkin Rabble
3W
Creature -- Kithkin
*/*
Vigilance
Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
SHM-U

Kithkin Shielddare
1W
Creature -- Kithkin Soldier
1/1
{W}, {T}: Target blocking creature gets +2/+2 until end of turn.
SHM-C

Kithkin Spellduster
4W
Creature -- Kithkin Wizard
2/3
Flying
{1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-C

Kithkin Zealot
1W
Creature -- Kithkin Cleric
1/3
When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.
EVE-C

Kithkin Zephyrnaut
2W
Creature -- Kithkin Soldier
2/2
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.
MOR-C

Knacksaw Clique
3U
Creature -- Faerie Rogue
1/4
Flying
{1}{U}, {Q}: Target opponent exiles the top card of his or her library. Until end of turn, you may play that card. ({Q} is the untap symbol.)
SHM-R

Knight of Meadowgrain
WW
Creature -- Kithkin Knight
2/2
First strike
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
LRW-U

Knight of New Alara
2GW
Creature -- Human Knight
2/2
Each other multicolored creature you control gets +1/+1 for each of its colors.
ARB-R

Knight of the Reliquary
1GW
Creature -- Human Knight
2/2
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.
CON-R

Knight of the Skyward Eye
1W
Creature -- Human Knight
2/2
{3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn.
ALA-C

Knight of the White Orchid
WW
Creature -- Human Knight
2/2
First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.
ALA-R

Knight-Captain of Eos
4W
Creature -- Human Knight
2/2
When Knight-Captain of Eos enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield.
{W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
ALA-R

Knollspine Dragon
5RR
Creature -- Dragon
7/5
Flying
When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
SHM-R

Knollspine Invocation
1RR
Enchantment
{X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player.
SHM-R

Knotvine Mystic
RGW
Creature -- Elf Druid
2/2
{1}, {T}: Add {R}{G}{W} to your mana pool.
CON-U

Knotvine Paladin
GW
Creature -- Human Knight
2/2
Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.
ARB-R

Knowledge Exploitation
5UU
Tribal Sorcery -- Rogue
Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles his or her library.
MOR-R

Knucklebone Witch
B
Creature -- Goblin Shaman
1/1
Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch.
LRW-R

Kraken's Eye
2
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
9ED-U, 10E-U, M10-U, DST-U

Kranioceros
4R
Creature -- Beast
5/2
{1}{W}: Kranioceros gets +0/+3 until end of turn.
CON-C

Kresh the Bloodbraided
2BRG
Legendary Creature -- Human Warrior
3/3
Whenever another creature is put into a graveyard from the battlefield, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.
ALA-M

Kulrath Knight
3(b/r)(b/r)
Creature -- Elemental Knight
3/3
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can't attack or block.
SHM-U

Lace with Moonglove
2G
Instant
Target creature gains deathtouch until end of turn. (Creatures dealt damage by that creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.)
Draw a card.
LRW-C

Lairwatch Giant
5W
Creature -- Giant Warrior
5/3
Lairwatch Giant can block an additional creature.
Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.
LRW-C

Lammastide Weave
1G
Instant
Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you gain life equal to its converted mana cost.
Draw a card.
LRW-U

Lapse of Certainty
2W
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
CON-C

Lash Out
1R
Instant
Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Last Breath
1W
Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
MM-U, SHM-C

Latchkey Faerie
3U
Creature -- Faerie Rogue
3/1
Flying
Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.
MOR-C

Lava Axe
4R
Sorcery
Lava Axe deals 5 damage to target player.
7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, P1-C, P2-C, S99-C, S00-C, UL-C

Lavalanche
XBRG
Sorcery
Lavalanche deals X damage to target player and each creature he or she controls.
ARB-R

Leaf Gilder
1G
Creature -- Elf Druid
2/1
{T}: Add {G} to your mana pool.
LRW-C

Leaf-Crowned Elder
2GG
Creature -- Treefolk Shaman
3/5
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.
MOR-R

Leech Bonder
2U
Creature -- Merfolk Soldier
3/3
Leech Bonder enters the battlefield with two -1/-1 counters on it.
{U}, {Q}: Move a counter from target creature onto another target creature. ({Q} is the untap symbol.)
SHM-U

Leechridden Swamp
Land -- Swamp
({T}: Add {B} to your mana pool.)
Leechridden Swamp enters the battlefield tapped.
{B}, {T}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents.
SHM-U, HOP-U

Leering Emblem
2
Artifact -- Equipment
Whenever you cast a spell, equipped creature gets +2/+2 until end of turn.
Equip {2}
EVE-R

Leonin Armorguard
2GW
Creature -- Cat Soldier
3/3
When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn.
ARB-C

Levitation
2UU
Enchantment
Creatures you control have flying.
7E-U, 9ED-U, M10-U, UL-U

Lich Lord of Unx
1UB
Creature -- Zombie Wizard
2/2
{U}{B}, {T}: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield.
{U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control.
ARB-R

Lich's Mirror
5
Artifact
If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
ALA-M

Lifelink
W
Enchantment -- Aura
Enchant creature
Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
M10-C

Light from Within
2WW
Enchantment
Chroma -- Each creature you control gets +1/+1 for each white mana symbol in its mana cost.
EVE-R

Lightning Bolt
R
Instant
Lightning Bolt deals 3 damage to target creature or player.
A-C, B-C, U-C, RV-C, 4E-C, M10-C

Lightning Crafter
3R
Creature -- Goblin Shaman
3/3
Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.)
{T}: Lightning Crafter deals 3 damage to target creature or player.
MOR-R

Lightning Elemental
3R
Creature -- Elemental
4/1
Haste (This creature can attack and {T} as soon as it comes under your control.)
7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, TE-C

Lightning Reaver
3BR
Creature -- Zombie Beast
3/3
Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it.
At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent.
ARB-R

Lightning Talons
2R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+0 and has first strike.
ALA-C

Lightwielder Paladin
3WW
Creature -- Human Knight
4/4
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
M10-R

Lignify
1G
Tribal Enchantment -- Treefolk Aura
Enchant creature
Enchanted creature is a 0/4 Treefolk with no abilities.
LRW-C

Liliana Vess
3BB
Planeswalker -- Liliana
5
{+1}: Target player discards a card.
{-2}: Search your library for a card, then shuffle your library and put that card on top of it.
{-8}: Put all creature cards in all graveyards onto the battlefield under your control.
M10-M, LRW-R

Lingering Tormentor
3B
Creature -- Spirit
2/2
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-U

Llanowar Elves
G
Creature -- Elf Druid
1/1
{T}: Add {G} to your mana pool.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 9ED-C, 10E-C, M10-C, S00-C

Loamdragger Giant
4(r/g)(r/g)(r/g)
Creature -- Giant Warrior
7/6
SHM-C

Loch Korrigan
3B
Creature -- Spirit
1/1
{(u/b)}: Loch Korrigan gets +1/+1 until end of turn.
SHM-C

Lockjaw Snapper
4
Artifact Creature -- Scarecrow
2/2
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Lockjaw Snapper is put into a graveyard from the battlefield, put a -1/-1 counter on each creature with a -1/-1 counter on it.
SHM-U

Looming Shade
2B
Creature -- Shade
1/1
{B}: Looming Shade gets +1/+1 until end of turn.
7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, US-C

Lord of Extinction
3BG
Creature -- Elemental
*/*
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
ARB-M

Lorescale Coatl
1GU
Creature -- Snake
2/2
Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl.
ARB-U

Lowland Oaf
3R
Creature -- Giant Warrior
3/3
{T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.
LRW-C

Loyal Gyrfalcon
3W
Creature -- Bird
3/3
Defender, flying
Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.
EVE-U

Luminescent Rain
2G
Instant
Choose a creature type. You gain 2 life for each permanent you control of that type.
MOR-C

Lunk Errant
5R
Creature -- Giant Warrior
4/4
Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.
MOR-C

Lurebound Scarecrow
3
Artifact Creature -- Scarecrow
4/4
As Lurebound Scarecrow enters the battlefield, choose a color.
When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.
SHM-U

Lurking Predators
4GG
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
M10-R

Lush Growth
G
Enchantment -- Aura
Enchant land
Enchanted land is a Mountain, Forest, and Plains.
ALA-C

Lys Alana Bowmaster
2G
Creature -- Elf Archer
2/2
Reach (This can block creatures with flying.)
Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.
MOR-C

Lys Alana Huntmaster
2GG
Creature -- Elf Warrior
3/3
Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
LRW-C

Lys Alana Scarblade
2B
Creature -- Elf Assassin
1/1
{T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
LRW-U

Mad Auntie
2B
Creature -- Goblin Shaman
2/2
Other Goblin creatures you control get +1/+1.
{T}: Regenerate another target Goblin.
LRW-R

Madblind Mountain
Land -- Mountain
({T}: Add {R} to your mana pool.)
Madblind Mountain enters the battlefield tapped.
{R}, {T}: Shuffle your library. Activate this ability only if you control two or more red permanents.
SHM-U

Madrush Cyclops
1BRG
Creature -- Cyclops Warrior
3/4
Creatures you control have haste.
ARB-R

Maelstrom Archangel
WUBRG
Creature -- Angel
5/5
Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may cast a nonland card from your hand without paying its mana cost.
CON-M

Maelstrom Nexus
WUBRG
Enchantment
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB-M

Maelstrom Pulse
1BG
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
ARB-R

Mage Slayer
1RG
Artifact -- Equipment
Whenever equipped creature attacks, it deals damage equal to its power to defending player.
Equip {3}
ARB-U, HOP-U

Magebane Armor
3
Artifact -- Equipment
Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
M10-R

Magefire Wings
UR
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+0 and has flying.
ARB-C

Magister Sphinx
4WUB
Artifact Creature -- Sphinx
5/5
Flying
When Magister Sphinx enters the battlefield, target player's life total becomes 10.
CON-R

Magma Phoenix
3RR
Creature -- Phoenix
3/3
Flying
When Magma Phoenix is put into a graveyard from the battlefield, it deals 3 damage to each creature and each player.
{3}{R}{R}: Return Magma Phoenix from your graveyard to your hand.
M10-R

Magma Spray
R
Instant
Magma Spray deals 2 damage to target creature. If that creature would be put into a graveyard this turn, exile it instead.
ALA-C

Makeshift Mannequin
3B
Instant
Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
LRW-U

Malfegor
2BBRR
Legendary Creature -- Demon Dragon
6/6
Flying
When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.
CON-M

Mana Cylix
1
Artifact
{1}, {T}: Add one mana of any color to your mana pool.
PS-U, CON-C

Mana Reflection
4GG
Enchantment
If you tap a permanent for mana, it produces twice as much of that mana instead.
SHM-R

Manabarbs
3R
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 10E-R, M10-R

Manaforce Mace
4
Artifact -- Equipment
Domain -- Equipped creature gets +1/+1 for each basic land type among lands you control.
Equip {3}
CON-U

Manaforge Cinder
(b/r)
Creature -- Elemental Shaman
1/1
{1}: Add {B} or {R} to your mana pool. Activate this ability no more than three times each turn.
SHM-C

Manamorphose
1(r/g)
Instant
Add two mana in any combination of colors to your mana pool.
Draw a card.
SHM-C

Manaplasm
2G
Creature -- Ooze
1/1
Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.
ALA-R

Maniacal Rage
1R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
EX-C, IN-C, CON-C

Maralen of the Mornsong
1BB
Legendary Creature -- Elf Wizard
2/3
Players can't draw cards.
At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.
MOR-R

Marble Chalice
2W
Artifact
{T}: You gain 1 life.
ALA-C

Marisi's Twinclaws
2(r/w)G
Creature -- Cat Warrior
2/4
Double strike
ARB-U

Mark of Asylum
1W
Enchantment
Prevent all noncombat damage that would be dealt to creatures you control.
CON-R

Marrow Chomper
3BG
Creature -- Zombie Lizard
3/3
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured.
ARB-U

Marsh Flitter
3B
Creature -- Faerie Rogue
1/1
Flying
When Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield.
Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn.
LRW-U

Marshdrinker Giant
3GG
Creature -- Giant Warrior
4/3
When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls.
EVE-U

Martial Coup
XWW
Sorcery
Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures.
CON-R

Mask of Riddles
UB
Artifact -- Equipment
Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2}
ARB-U

Masked Admirers
2GG
Creature -- Elf Shaman
3/2
When Masked Admirers enters the battlefield, draw a card.
Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.
LRW-R

Mass Calcify
5WW
Sorcery
Destroy all nonwhite creatures.
SHM-R

Master Transmuter
3U
Artifact Creature -- Human Artificer
1/2
{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
CON-R

Master of Etherium
2U
Artifact Creature -- Vedalken Wizard
*/*
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
ALA-R, HOP-R

Master of the Wild Hunt
2GG
Creature -- Human Shaman
3/3
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
M10-M

Matca Rioters
2G
Creature -- Human Warrior
*/*
Domain -- Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.
CON-C

Mayael the Anima
RGW
Legendary Creature -- Elf Shaman
2/3
{3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.
ALA-M

Mayael's Aria
RGW
Enchantment
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
ARB-R

Meadowboon
2WW
Creature -- Elemental
3/3
When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.
Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
MOR-U

Meddling Mage
WU
Creature -- Human Wizard
2/2
As Meddling Mage enters the battlefield, name a nonland card.
The named card can't be cast.
PS-R, ARB-R

Medicine Runner
1(g/w)
Creature -- Elf Cleric
2/1
When Medicine Runner enters the battlefield, you may remove a counter from target permanent.
SHM-C

Meglonoth
3RGW
Creature -- Beast
6/6
Vigilance, trample
Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power.
CON-R

Megrim
2B
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, ST-U

Memory Erosion
1UU
Enchantment
Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard.
ALA-R

Memory Plunder
(u/b)(u/b)(u/b)(u/b)
Instant
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
SHM-R

Memory Sluice
(u/b)
Sorcery
Target player puts the top four cards of his or her library into his or her graveyard.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM-C

Mercy Killing
2(g/w)
Instant
Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens onto the battlefield, where X is that creature's power.
SHM-U

Merfolk Looter
1U
Creature -- Merfolk Rogue
1/1
{T}: Draw a card, then discard a card.
7E-U, 10E-C, M10-C, EX-C

Merfolk Sovereign
1UU
Creature -- Merfolk
2/2
Other Merfolk creatures you control get +1/+1.
{T}: Target Merfolk creature is unblockable this turn.
M10-R

Merrow Bonegnawer
B
Creature -- Merfolk Rogue
1/1
{T}: Target player exiles a card from his or her graveyard. 
Whenever you cast a black spell, you may untap Merrow Bonegnawer.
EVE-C

Merrow Commerce
1U
Tribal Enchantment -- Merfolk
At the beginning of your end step, untap all Merfolk you control.
LRW-U

Merrow Grimeblotter
3(u/b)
Creature -- Merfolk Wizard
2/2
{1}{(u/b)}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.)
SHM-U

Merrow Harbinger
3U
Creature -- Merfolk Wizard
2/3
Islandwalk
When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.
LRW-U

Merrow Levitator
3U
Creature -- Merfolk Wizard
2/3
{T}: Target creature gains flying until end of turn.
Whenever you cast a blue spell, you may untap Merrow Levitator.
EVE-C

Merrow Reejerey
2U
Creature -- Merfolk Soldier
2/2
Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
LRW-U

Merrow Wavebreakers
4U
Creature -- Merfolk Soldier
3/3
{1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.)
SHM-C

Merrow Witsniper
U
Creature -- Merfolk Rogue
1/1
When Merrow Witsniper enters the battlefield, target player puts the top card of his or her library into his or her graveyard.
MOR-C

Mesa Enchantress
1WW
Creature -- Human Druid
0/2
Whenever you cast an enchantment spell, you may draw a card.
M10-R, PLC-R

Messenger Falcons
2(g/u)W
Creature -- Bird
2/2
Flying
When Messenger Falcons enters the battlefield, draw a card.
ARB-U

Metallurgeon
1W
Artifact Creature -- Human Artificer
1/2
{W}, {T}: Regenerate target artifact.
ALA-U

Midnight Banshee
3BBB
Creature -- Spirit
5/5
Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
SHM-R

Might of Alara
G
Instant
Domain -- Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
CON-C

Might of Oaks
3G
Instant
Target creature gets +7/+7 until end of turn.
7E-R, 8ED-R, 9ED-R, 10E-R, M10-R, UL-R

Mighty Emergence
2G
Enchantment
Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.
ALA-U

Militia's Pride
1W
Tribal Enchantment -- Kithkin
Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token onto the battlefield tapped and attacking.
LRW-R

Mind Control
3UU
Enchantment -- Aura
Enchant creature
You control enchanted creature.
M10-U

Mind Funeral
1UB
Sorcery
Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard.
ARB-U

Mind Rot
2B
Sorcery
Target player discards two cards.
7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, P1-C, P2-C, S99-C

Mind Shatter
XBB
Sorcery
Target player discards X cards at random.
M10-R, MOR-R

Mind Spring
XUU
Sorcery
Draw X cards.
M10-R, MOR-R

Mindlock Orb
3U
Artifact
Players can't search libraries.
ALA-R

Mindwrack Liege
3(u/r)(u/r)(u/r)
Creature -- Horror
4/4
Other blue creatures you control get +1/+1.
Other red creatures you control get +1/+1.
{(u/r){(u/r){(u/r){(u/r)}: You may put a blue or red creature card from your hand onto the battlefield.
EVE-R

Mine Excavation
1W
Sorcery
Return target artifact or enchantment card in a graveyard to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM-C

Minion Reflector
5
Artifact
Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that creature onto the battlefield. That token has haste and "At the beginning of the end step, sacrifice this permanent."
ALA-R

Mirror Entity
2W
Creature -- Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
{X}: Creatures you control become X/X and gain all creature types until end of turn.
LRW-R

Mirror Sheen
1(u/r)(u/r)
Enchantment
{1}{(u/r){(u/r)}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.
EVE-R

Mirror of Fate
5
Artifact
{T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.
M10-R

Mirror-Sigil Sergeant
5W
Creature -- Rhino Soldier
4/4
Trample
At the beginning of your upkeep, if you control a blue permanent, you may put a token that's a copy of Mirror-Sigil Sergeant onto the battlefield.
CON-M

Mirrorweave
2(w/u)(w/u)
Instant
Each other creature becomes a copy of target nonlegendary creature until end of turn.
SHM-R

Mist Leopard
3G
Creature -- Cat
3/2
Shroud (This creature can't be the target of spells or abilities.)
M10-C

Mistbind Clique
3U
Creature -- Faerie Wizard
4/4
Flash
Flying
Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)
When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
LRW-R

Mistmeadow Skulk
1W
Creature -- Kithkin Rogue
1/1
Lifelink, protection from converted mana cost 3 or greater
FUT-U, SHM-U

Mistmeadow Witch
1(w/u)
Creature -- Kithkin Wizard
1/1
{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
SHM-U

Mistveil Plains
Land -- Plains
({T}: Add {W} to your mana pool.)
Mistveil Plains enters the battlefield tapped.
{W}, {T}: Put target card in your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents.
SHM-U

Mistvein Borderpost
1UB
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost.
Mistvein Borderpost enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
ARB-C

Mold Adder
G
Creature -- Fungus Snake
1/1
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
M10-U

Molten Frame
1R
Instant
Destroy target artifact creature.
Cycling {2} ({2}, Discard this card: Draw a card.)
CON-C

Monstrify
3G
Sorcery
Target creature gets +4/+4 until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-C

Monstrous Carabid
3BR
Creature -- Insect
4/4
Monstrous Carabid attacks each turn if able.
Cycling {(b/r)} ({(b/r)}, Discard this card: Draw a card.)
ARB-C

Moonglove Changeling
2B
Creature -- Shapeshifter
2/2
Changeling (This card is every creature type at all times.)
{B}: Moonglove Changeling gains deathtouch until end of turn. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.)
MOR-C

Moonglove Extract
3
Artifact
Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player.
LRW-C

Moonglove Winnower
3B
Creature -- Elf Rogue
2/3
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
LRW-C

Moonhold
2(r/w)
Instant
Target player can't play land cards this turn if {R} was spent to cast Moonhold and can't play creature cards this turn if {W} was spent to cast it. (Do both if {R}{W} was spent.)
EVE-U

Moonring Island
Land -- Island
({T}: Add {U} to your mana pool.)
Moonring Island enters the battlefield tapped.
{U}, {T}: Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents.
SHM-U

Morbid Bloom
4BG
Sorcery
Exile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness.
ARB-U

Morsel Theft
2BB
Tribal Sorcery -- Rogue
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.
MOR-C

Morselhoarder
4(r/g)(r/g)
Creature -- Elemental
6/4
Morselhoarder enters the battlefield with two -1/-1 counters on it.
Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool.
SHM-C

Mosquito Guard
W
Creature -- Kithkin Soldier
1/1
First strike
Reinforce 1--{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
MOR-C

Mossbridge Troll
5GG
Creature -- Troll
5/5
If Mossbridge Troll would be destroyed, regenerate it.
Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.
SHM-R

Mosstodon
4G
Creature -- Plant Elephant
5/3
{1}: Target creature with power 5 or greater gains trample until end of turn.
ALA-C

Mosswort Bridge
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {G} to your mana pool.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
LRW-R

Mothdust Changeling
U
Creature -- Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.
MOR-C

Mountain
Basic Land -- Mountain
A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, AN-C, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, HOP-L

Mournwhelk
6B
Creature -- Elemental
3/3
When Mournwhelk enters the battlefield, target player discards two cards.
Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-C

Mudbrawler Cohort
1R
Creature -- Goblin Warrior
1/1
Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
SHM-C

Mudbrawler Raiders
2(r/g)(r/g)
Creature -- Goblin Warrior
3/3
Mudbrawler Raiders can't be blocked by blue creatures.
SHM-C

Mudbutton Clanger
R
Creature -- Goblin Warrior
1/1
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.
MOR-C

Mudbutton Torchrunner
2R
Creature -- Goblin Warrior
1/1
When Mudbutton Torchrunner is put into a graveyard from the battlefield, it deals 3 damage to target creature or player.
LRW-C

Mulldrifter
4U
Creature -- Elemental
2/2
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-C

Murderous Redcap
2(b/r)(b/r)
Creature -- Goblin Assassin
2/2
When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-U

Murkfiend Liege
2(g/u)(g/u)(g/u)
Creature -- Horror
4/4
Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.
EVE-R

Murmuring Bosk
Land -- Forest
({T}: Add {G} to your mana pool.)
As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.
{T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you.
MOR-R

Mutavault
Land
{T}: Add {1} to your mana pool.
{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
MOR-R

Mycoid Shepherd
1GGW
Creature -- Fungus
5/4
Whenever Mycoid Shepherd or another creature you control with power 5 or greater is put into a graveyard from the battlefield, you may gain 5 life.
ARB-R

Mycoloth
3GG
Creature -- Fungus
4/4
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mycoloth.
ALA-R

Mystic Gate
Land
{T}: Add {1} to your mana pool.
{(w/u)}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool.
SHM-R

Nacatl Hunt-Pride
5W
Creature -- Cat Warrior
5/4
Vigilance
{R}, {T}: Target creature can't block this turn.
{G}, {T}: Target creature blocks this turn if able.
CON-U

Nacatl Outlander
RG
Creature -- Cat Scout
2/2
Protection from blue
CON-C

Nacatl Savage
1G
Creature -- Cat Warrior
2/1
Protection from artifacts
CON-C

Nameless Inversion
1B
Tribal Instant -- Shapeshifter
Changeling (This card is every creature type at all times.)
Target creature gets +3/-3 and loses all creature types until end of turn.
LRW-C

Nath of the Gilt-Leaf
3BG
Legendary Creature -- Elf Warrior
4/4
At the beginning of your upkeep, you may have target opponent discard a card at random.
Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
LRW-R

Nath's Buffoon
1B
Creature -- Goblin Rogue
1/1
Protection from Elves
LRW-C

Nath's Elite
4G
Creature -- Elf Warrior
4/2
All creatures able to block Nath's Elite do so.
When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Naturalize
1G
Instant
Destroy target artifact or enchantment.
8ED-C, 9ED-C, 10E-C, M10-C, ONS-C, ALA-C

Nature's Spiral
1G
Sorcery
Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)
M10-U

Naya Battlemage
2G
Creature -- Human Shaman
2/2
{R}, {T}: Target creature gets +2/+0 until end of turn.
{W}, {T}: Tap target creature.
ALA-U

Naya Charm
RGW
Instant
Choose one -- Naya Charm deals 3 damage to target creature; or return target card in a graveyard to its owner's hand; or tap all creatures target player controls.
ALA-U

Naya Hushblade
(r/w)G
Creature -- Elf Rogue
2/1
As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
ARB-C

Naya Panorama
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library.
ALA-C

Naya Sojourners
2RGW
Creature -- Elf Shaman
5/3
When you cycle Naya Sojourners or it's put into a graveyard from the battlefield, you may put a +1/+1 counter on target creature.
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
ARB-C

Neck Snap
3W
Instant
Destroy target attacking or blocking creature.
LRW-C

Necrogenesis
BG
Enchantment
{2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield.
ALA-U

Necromancer's Covenant
3WBB
Enchantment
When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.
Zombies you control have lifelink.
ARB-R

Necroskitter
1BB
Creature -- Elemental
1/4
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to the battlefield under your control.
EVE-R

Nectar Faerie
1B
Creature -- Faerie Wizard
1/1
Flying
{B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
LRW-U

Needle Drop
R
Instant
Needle Drop deals 1 damage to target creature or player that was dealt damage this turn.
Draw a card.
LRW-C

Needle Specter
1BB
Creature -- Specter
1/1
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Needle Specter deals combat damage to a player, that player discards that many cards.
EVE-R

Negate
1U
Instant
Counter target noncreature spell.
M10-C, MOR-C

Nemesis of Reason
3UB
Creature -- Leviathan Horror
3/7
Whenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard.
ARB-R

Nettle Sentinel
G
Creature -- Elf Warrior
2/2
Nettle Sentinel doesn't untap during your untap step.
Whenever you cast a green spell, you may untap Nettle Sentinel.
EVE-C

Nettlevine Blight
4BB
Enchantment -- Aura
Enchant creature or land
Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."
LRW-R

Nevermaker
3U
Creature -- Elemental
2/3
Flying
When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library.
Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
MOR-U

Nicol Bolas, Planeswalker
4UBBR
Planeswalker -- Bolas
5
{+3}: Destroy target noncreature permanent.
{-2}: Gain control of target creature.
{-9}: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.
CON-M

Nightmare
5B
Creature -- Nightmare Horse
*/*
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 6E-R, 7E-R, 8ED-R, 9ED-R, 10E-R, M10-R

Nightmare Incursion
5B
Sorcery
Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library.
EVE-R

Nightshade Schemers
4B
Creature -- Faerie Wizard
3/2
Flying
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.
MOR-U

Nightshade Stinger
B
Creature -- Faerie Rogue
1/1
Flying
Nightshade Stinger can't block.
LRW-C

Nightsky Mimic
1(w/b)
Creature -- Shapeshifter
2/1
Whenever you cast a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn.
EVE-C

Nip Gwyllion
(w/b)
Creature -- Hag
1/1
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
EVE-C

Niveous Wisps
W
Instant
Target creature becomes white until end of turn. Tap that creature.
Draw a card.
SHM-C

Nobilis of War
(r/w)(r/w)(r/w)(r/w)(r/w)
Creature -- Spirit Avatar
3/4
Flying
Attacking creatures you control get +2/+0.
EVE-R

Noble Hierarch
G
Creature -- Human Druid
0/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Add {G}, {W}, or {U} to your mana pool.
CON-R

Noggin Whack
2BB
Tribal Sorcery -- Rogue
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards.
MOR-U

Noggle Bandit
1(u/r)(u/r)
Creature -- Noggle Rogue
2/2
Noggle Bandit can't be blocked except by creatures with defender.
EVE-C

Noggle Bridgebreaker
2(u/r)(u/r)
Creature -- Noggle Rogue
4/3
When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.
EVE-C

Noggle Hedge-Mage
2(u/r)
Creature -- Noggle Wizard
2/2
When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.
When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player.
EVE-U

Noggle Ransacker
2(u/r)
Creature -- Noggle Rogue
2/1
When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.
EVE-U

Notorious Throng
3U
Tribal Sorcery -- Rogue
Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Put X 1/1 black Faerie Rogue creature tokens with flying onto the battlefield, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.
MOR-R

Nova Chaser
3R
Creature -- Elemental Warrior
10/2
Trample
Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
LRW-R

Noxious Hatchling
3(b/g)
Creature -- Elemental
6/6
Noxious Hatchling enters the battlefield with four -1/-1 counters on it.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling.
Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.
EVE-U

Nucklavee
4(u/r)(u/r)
Creature -- Beast
4/4
When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.
When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.
EVE-U

Nulltread Gargantuan
1GU
Creature -- Beast
5/6
When Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library.
ARB-U

Nurturer Initiate
G
Creature -- Elf Shaman
1/1
Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.
SHM-C

Nyxathid
1BB
Creature -- Elemental
7/7
As Nyxathid enters the battlefield, choose an opponent.
Nyxathid gets -1/-1 for each card in the chosen player's hand.
CON-R

Oaken Brawler
3W
Creature -- Treefolk Warrior
2/4
When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Oakenform
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3.
M10-C

Oakgnarl Warrior
5GG
Creature -- Treefolk Warrior
5/7
Vigilance, trample
LRW-C

Obelisk of Alara
6
Artifact
{1}{W}, {T}: You gain 5 life.
{1}{U}, {T}: Draw a card, then discard a card.
{1}{B}, {T}: Target creature gets -2/-2 until end of turn.
{1}{R}, {T}: Obelisk of Alara deals 3 damage to target player.
{1}{G}, {T}: Target creature gets +4/+4 until end of turn.
CON-R

Obelisk of Bant
3
Artifact
{T}: Add {G}, {W}, or {U} to your mana pool.
ALA-C

Obelisk of Esper
3
Artifact
{T}: Add {W}, {U}, or {B} to your mana pool.
ALA-C

Obelisk of Grixis
3
Artifact
{T}: Add {U}, {B}, or {R} to your mana pool.
ALA-C

Obelisk of Jund
3
Artifact
{T}: Add {B}, {R}, or {G} to your mana pool.
ALA-C

Obelisk of Naya
3
Artifact
{T}: Add {R}, {G}, or {W} to your mana pool.
ALA-C

Oblivion Ring
2W
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent. 
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
LRW-C, ALA-C, HOP-C

Obsidian Battle-Axe
3
Tribal Artifact -- Warrior Equipment
Equipped creature gets +2/+1 and has haste.
Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it.
Equip {3}
MOR-U

Odious Trow
(b/g)
Creature -- Troll
1/1
{1}{(b/g)}: Regenerate Odious Trow.
EVE-C

Offalsnout
2B
Creature -- Elemental
2/2
Flash
When Offalsnout leaves the battlefield, exile target card from a graveyard.
Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
MOR-U

Offering to Asha
2WU
Instant
Counter target spell unless its controller pays {4}. You gain 4 life.
ARB-C

Old Ghastbark
3(g/w)(g/w)
Creature -- Treefolk Warrior
3/6
SHM-C

Onyx Goblet
2B
Artifact
{T}: Target player loses 1 life.
ALA-C

Oona's Blackguard
1B
Creature -- Faerie Rogue
1/1
Flying
Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
MOR-U

Oona's Gatewarden
(u/b)
Creature -- Faerie Soldier
2/1
Defender, flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
SHM-C

Oona's Grace
2U
Instant
Target player draws a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-C

Oona's Prowler
1B
Creature -- Faerie Rogue
3/1
Flying
Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.
LRW-R

Oona, Queen of the Fae
3(u/b)(u/b)(u/b)
Legendary Creature -- Faerie Wizard
5/5
Flying
{X}{(u/b)}: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield.
SHM-R

Ooze Garden
1G
Enchantment
{1}{G}, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token onto the battlefield, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery.
ALA-R

Open the Vaults
4WW
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
M10-R

Oracle of Nectars
2(g/w)
Creature -- Elf Cleric
2/2
{X}, {T}: You gain X life.
SHM-R

Orchard Warden
4GG
Creature -- Treefolk Shaman
4/6
Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness.
MOR-U

Order of Whiteclay
1WW
Creature -- Kithkin Cleric
1/4
{1}{W}{W}, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.)
SHM-R

Order of the Golden Cricket
1W
Creature -- Kithkin Knight
2/2
Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.
MOR-C

Ornithopter
0
Artifact Creature -- Thopter
0/2
Flying
RV-U, 4E-U, 5E-U, 6E-U, 9ED-U, 10E-U, M10-U, AQ-C, MRD-U

Outrage Shaman
3RR
Creature -- Goblin Shaman
2/2
Chroma -- When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.
EVE-U

Outrider of Jhess
3U
Creature -- Human Knight
2/2
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-C

Overbeing of Myth
(g/u)(g/u)(g/u)(g/u)(g/u)
Creature -- Spirit Avatar
*/*
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
At the beginning of your draw step, draw an additional card.
EVE-R

Overrun
2GGG
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
10E-U, M10-U, TE-U, OD-U

Oversoul of Dusk
(g/w)(g/w)(g/w)(g/w)(g/w)
Creature -- Spirit Avatar
5/5
Protection from blue, from black, and from red
SHM-R

Pacifism
1W
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block.
6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, MI-C, TE-C, US-C, ONS-C

Pack's Disdain
1B
Instant
Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.
MOR-C

Painter's Servant
2
Artifact Creature -- Scarecrow
1/3
As Painter's Servant enters the battlefield, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
SHM-R

Palace Guard
2W
Creature -- Human Soldier
1/4
Palace Guard can block any number of creatures.
M10-C

Pale Recluse
4GW
Creature -- Spider
4/5
Reach (This can block creatures with flying.)
Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.)
ARB-C

Pale Wayfarer
5WW
Creature -- Spirit Giant
4/4
{2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.)
SHM-U

Paleoloth
4GG
Creature -- Beast
5/5
Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand.
CON-R

Panic Attack
2R
Sorcery
Up to three target creatures can't block this turn.
8ED-C, 9ED-C, M10-C, PR-C

Paperfin Rascal
2U
Creature -- Merfolk Rogue
2/2
When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Paragon of the Amesha
2W
Creature -- Human Knight
2/2
First strike
{W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.
CON-U

Parapet Watchers
2U
Creature -- Kithkin Soldier
2/2
{(w/u)}: Parapet Watchers gets +0/+1 until end of turn.
SHM-C

Parasitic Strix
2U
Artifact Creature -- Bird
2/2
Flying
When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.
CON-C

Path to Exile
W
Instant
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
CON-U

Patrol Signaler
1W
Creature -- Kithkin Soldier
1/1
{1}{W}, {Q}: Put a 1/1 white Kithkin Soldier creature token onto the battlefield. ({Q} is the untap symbol.)
EVE-U

Peppersmoke
B
Tribal Instant -- Faerie
Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
LRW-C

Pestermite
2U
Creature -- Faerie Rogue
2/1
Flash
Flying
When Pestermite enters the battlefield, you may tap or untap target permanent.
LRW-C

Pestilent Kathari
2B
Creature -- Bird Warrior
1/1
Flying
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
{2}{R}: Pestilent Kathari gains first strike until end of turn.
CON-C

Phantom Warrior
1UU
Creature -- Illusion Warrior
2/2
Phantom Warrior is unblockable.
6E-U, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, P1-R, S99-R, WL-U

Phosphorescent Feast
2GGG
Sorcery
Chroma -- Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.
FUT-U, EVE-U

Pili-Pala
2
Artifact Creature -- Scarecrow
1/1
Flying
{2}, {Q}: Add one mana of any color to your mana pool. ({Q} is the untap symbol.)
SHM-C

Pithing Needle
1
Artifact
As Pithing Needle enters the battlefield, name a card.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
10E-R, M10-R, SOK-R

Plague of Vermin
6B
Sorcery
Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token onto the battlefield for each 1 life he or she paid this way.
SHM-R

Plains
Basic Land -- Plains
A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, HOP-L

Planar Cleansing
3WWW
Sorcery
Destroy all nonland permanents.
M10-R

Platinum Angel
7
Artifact Creature -- Angel
4/4
Flying
You can't lose the game and your opponents can't win the game.
10E-R, M10-M, MRD-R

Plover Knights
3WW
Creature -- Kithkin Knight
3/3
Flying, first strike
LRW-C

Plumeveil
(w/u)(w/u)(w/u)
Creature -- Elemental
4/4
Flash
Defender, flying
SHM-U

Poison the Well
2(b/r)(b/r)
Sorcery
Destroy target land. Poison the Well deals 2 damage to that land's controller.
SHM-C

Pollen Lullaby
1W
Instant
Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-U

Polluted Bonds
3BB
Enchantment
Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
SHM-R

Polymorph
3U
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
6E-R, 9ED-R, M10-R, MI-R

Ponder
U
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
M10-C, LRW-C

Power of Fire
1R
Enchantment -- Aura
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
SHM-C

Predator Dragon
3RRR
Creature -- Dragon
4/4
Flying, haste
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
ALA-R

Predatory Advantage
3RG
Enchantment
At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield.
ARB-R

Preeminent Captain
2W
Creature -- Kithkin Soldier
2/2
First strike
Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
MOR-R

Presence of Gond
2G
Enchantment -- Aura
Enchant creature
Enchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token onto the battlefield."
SHM-C

Prickly Boggart
B
Creature -- Goblin Rogue
1/1
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
MOR-C

Primal Beyond
Land
As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{T}: Add one mana of any color to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
MOR-R

Primal Command
3GG
Sorcery
Choose two -- Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
LRW-R

Primalcrux
GGGGGG
Creature -- Elemental
*/*
Trample
Chroma -- Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
EVE-R

Prince of Thralls
4UBBR
Creature -- Demon
7/7
Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life.
ALA-M

Prismatic Omen
1G
Enchantment
Lands you control are every basic land type in addition to their other types.
SHM-R

Prismwake Merrow
2U
Creature -- Merfolk Wizard
2/1
Flash
When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.
SHM-C

Prison Term
1WW
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block and its activated abilities can't be activated.
Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
SHM-U, HOP-U

Prized Unicorn
3G
Creature -- Unicorn
2/2
All creatures able to block Prized Unicorn do so.
M10-U

Prodigal Pyromancer
2R
Creature -- Human Wizard
1/1
{T}: Prodigal Pyromancer deals 1 damage to target creature or player.
10E-C, M10-U, PLC-C

Profane Command
XBB
Sorcery
Choose two -- Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to the battlefield; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
LRW-R, HOP-R

Progenitus
WWUUBBRRGG
Legendary Creature -- Hydra Avatar
10/10
Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
CON-M

Protean Hydra
XG
Creature -- Hydra
0/0
Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
M10-M

Protective Bubble
3U
Enchantment -- Aura
Enchant creature
Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.)
LRW-C

Protomatter Powder
2U
Artifact
{4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield.
ALA-U

Prowess of the Fair
1B
Tribal Enchantment -- Elf
Whenever another nontoken Elf is put into your graveyard from the battlefield, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
LRW-U

Puca's Mischief
3U
Enchantment
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.
SHM-R

Pulling Teeth
1B
Sorcery
Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR-C

Puncture Blast
2R
Instant
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Puncture Blast deals 3 damage to target creature or player.
EVE-C

Puncture Bolt
1R
Instant
Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.
SHM-C

Punish Ignorance
WUUB
Instant
Counter target spell. Its controller loses 3 life and you gain 3 life.
ALA-R

Puppet Conjurer
1B
Artifact Creature -- Human Wizard
1/2
{U}, {T}: Put a 0/1 blue Homunculus artifact creature token onto the battlefield.
At the beginning of your upkeep, sacrifice a Homunculus.
ALA-U

Puppeteer Clique
3BB
Creature -- Faerie Wizard
3/2
Flying
When Puppeteer Clique enters the battlefield, put target creature card in an opponent's graveyard onto the battlefield under your control. It has haste. At the beginning of your next end step, exile it.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-R

Puresight Merrow
(w/u)(w/u)
Creature -- Merfolk Wizard
2/2
{(w/u)}, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.)
SHM-U

Purity
3WWW
Creature -- Elemental Incarnation
6/6
Flying
If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
LRW-R

Put Away
2UU
Instant
Counter target spell. You may shuffle up to one target card from your graveyard into your library.
SHM-C

Putrid Leech
BG
Creature -- Zombie Leech
2/2
Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn.
ARB-C

Pyre Charger
RR
Creature -- Elemental Warrior
1/1
Haste
{R}: Pyre Charger gets +1/+0 until end of turn.
SHM-U

Pyroclasm
1R
Sorcery
Pyroclasm deals 2 damage to each creature.
7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, P1-R, IA-U

Pyroclast Consul
3RR
Creature -- Elemental Shaman
3/3
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.
MOR-U

Pyrrhic Revival
3(w/b)(w/b)(w/b)
Sorcery
Each player returns each creature card in his or her graveyard to the battlefield with an additional -1/-1 counter on it.
EVE-R

Qasali Ambusher
1GW
Creature -- Cat Warrior
2/3
Reach
If a creature is attacking you and you control a Forest and a Plains, you may cast Qasali Ambusher without paying its mana cost and as though it had flash.
ALA-U

Qasali Pridemage
GW
Creature -- Cat Wizard
2/2
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
ARB-C

Quenchable Fire
3R
Sorcery
Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step.
CON-C

Quietus Spike
3
Artifact -- Equipment
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.
Equip {3}
ALA-R

Quill-Slinger Boggart
3B
Creature -- Goblin Warrior
3/2
Whenever a player casts a Kithkin spell, you may have target player lose 1 life.
LRW-C

Quillspike
2(b/g)
Creature -- Beast
1/1
{(b/g)}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
EVE-U

Rafiq of the Many
1GWU
Legendary Creature -- Human Knight
3/3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains double strike until end of turn.
ALA-M

Rage Forger
2R
Creature -- Elemental Shaman
2/2
When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control.
Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player.
MOR-U

Rage Reflection
4RR
Enchantment
Creatures you control have double strike.
SHM-R

Raging Goblin
R
Creature -- Goblin Berserker
1/1
Haste (This creature can attack and {T} as soon as it comes under your control.)
6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, P1-C, P2-C, S99-C, EX-C

Rakeclaw Gargantuan
2RGW
Creature -- Beast
5/3
{1}: Target creature with power 5 or greater gains first strike until end of turn.
ALA-C

Raking Canopy
1GG
Enchantment
Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.
SHM-U

Rakka Mar
2RR
Legendary Creature -- Human Shaman
2/2
Haste
{R}, {T}: Put a 3/1 red Elemental creature token with haste onto the battlefield.
CON-R

Rampant Growth
1G
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
6E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C, MI-C, TE-C, HOP-C

Ranger of Eos
3W
Creature -- Human Soldier
3/2
When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.
ALA-R

Rattleblaze Scarecrow
6
Artifact Creature -- Scarecrow
5/3
Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Rattleblaze Scarecrow has haste as long as you control a red creature.
SHM-C

Raven's Crime
B
Sorcery
Target player discards a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-C

Raven's Run Dragoon
2(g/w)(g/w)
Creature -- Elf Knight
3/3
Raven's Run Dragoon can't be blocked by black creatures.
SHM-C

Razorfin Abolisher
2U
Creature -- Merfolk Wizard
2/2
{1}{U}, {T}: Return target creature with a counter on it to its owner's hand.
EVE-U

Razorfoot Griffin
3W
Creature -- Griffin
2/2
Flying
First strike (This creature deals combat damage before creatures without first strike.)
7E-C, 8ED-C, M10-C, IN-C

Reach of Branches
4G
Tribal Instant -- Treefolk
Put a 2/5 green Treefolk Shaman creature token onto the battlefield.
Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.
MOR-R

Realm Razer
3RGW
Creature -- Beast
4/2
When Realm Razer enters the battlefield, exile all lands.
When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.
ALA-R

Reaper King
(2/w)(2/u)(2/b)(2/r)(2/g)
Legendary Artifact Creature -- Scarecrow
6/6
({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 10.)
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow enters the battlefield under your control, destroy target permanent.
SHM-R

Rebellion of the Flamekin
3R
Tribal Enchantment -- Elemental
Whenever you clash, you may pay {1}. If you do, put a 3/1 red Elemental Shaman creature token onto the battlefield. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
LRW-U

Reborn Hope
GW
Sorcery
Return target multicolored card from your graveyard to your hand.
ARB-U

Recross the Paths
2G
Sorcery
Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR-U

Recumbent Bliss
2W
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
EVE-C

Redeem the Lost
1W
Instant
Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR-U

Reflecting Pool
Land
{T}: Add to your mana pool one mana of any type that a land you control could produce.
TE-R, SHM-R

Regal Force
4GGG
Creature -- Elemental
5/5
When Regal Force enters the battlefield, draw a card for each green creature you control.
EVE-R

Regenerate
1G
Instant
Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
M10-C

Reins of the Vinesteed
3G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature is put into a graveyard, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.
MOR-C

Rekindled Flame
2RR
Sorcery
Rekindled Flame deals 4 damage to target creature or player.
At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.
EVE-R

Reknit
1(g/w)
Instant
Regenerate target permanent.
SHM-U

Release the Ants
1R
Instant
Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR-U

Relentless Rats
1BB
Creature -- Rat
2/2
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
10E-U, M10-U, 5DN-U

Relic of Progenitus
1
Artifact
{T}: Target player exiles a card from his or her graveyard.
{1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card.
ALA-C, HOP-C

Reliquary Tower
Land
You have no maximum hand size.
{T}: Add {1} to your mana pool.
CON-U

Rendclaw Trow
2(b/g)
Creature -- Troll
2/2
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-C

Repel Intruders
3(w/u)
Instant
Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield if {W} was spent to cast Repel Intruders. Counter up to one target creature spell if {U} was spent to cast Repel Intruders. (Do both if {W}{U} was spent.)
SHM-U

Research the Deep
1U
Sorcery
Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR-U

Resounding Roar
1G
Instant
Target creature gets +3/+3 until end of turn.
Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.)
When you cycle Resounding Roar, target creature gets +6/+6 until end of turn.
ALA-C

Resounding Scream
2B
Sorcery
Target player discards a card at random.
Cycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.)
When you cycle Resounding Scream, target player discards two cards at random.
ALA-C

Resounding Silence
3W
Instant
Exile target attacking creature.
Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.)
When you cycle Resounding Silence, exile up to two target attacking creatures.
ALA-C

Resounding Thunder
2R
Instant
Resounding Thunder deals 3 damage to target creature or player.
Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.)
When you cycle Resounding Thunder, it deals 6 damage to target creature or player.
ALA-C

Resounding Wave
2U
Instant
Return target permanent to its owner's hand.
Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.)
When you cycle Resounding Wave, return two target permanents to their owners' hands.
ALA-C

Resplendent Mentor
4W
Creature -- Kithkin Cleric
2/2
White creatures you control have "{T}: You gain 1 life."
SHM-U

Restless Apparition
(w/b)(w/b)(w/b)
Creature -- Spirit
2/2
{(w/b){(w/b){(w/b)}: Restless Apparition gets +3/+3 until end of turn.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-U

Retaliator Griffin
1RGW
Creature -- Griffin
2/2
Flying
Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
ARB-R

Reveillark
4W
Creature -- Elemental
4/3
Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
MOR-R

Revelsong Horn
2
Artifact
{1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
SHM-U

Revive the Fallen
1B
Sorcery
Return target creature card in a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR-U

Rhox Bodyguard
3GW
Creature -- Rhino Monk Soldier
2/3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
When Rhox Bodyguard enters the battlefield, you gain 3 life.
CON-C

Rhox Brute
2RG
Creature -- Rhino Warrior
4/4
ARB-C

Rhox Charger
3G
Creature -- Rhino Soldier
3/3
Trample
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-U

Rhox Meditant
3W
Creature -- Rhino Monk
2/4
When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card.
CON-C

Rhox Pikemaster
2WW
Creature -- Rhino Soldier
3/3
First strike (This creature deals combat damage before creatures without first strike.)
Other Soldier creatures you control have first strike.
M10-U

Rhox War Monk
GWU
Creature -- Rhino Monk
3/4
Lifelink
ALA-U

Rhys the Exiled
2G
Legendary Creature -- Elf Warrior
3/2
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.
{B}, Sacrifice an Elf: Regenerate Rhys the Exiled.
MOR-R

Rhys the Redeemed
(g/w)
Legendary Creature -- Elf Warrior
1/1
{2}{(g/w)}, {T}: Put a 1/1 green and white Elf Warrior creature token onto the battlefield.
{4}{(g/w){(g/w)}, {T}: For each creature token you control, put a token that's a copy of that creature onto the battlefield.
SHM-R

Ridge Rannet
5RR
Creature -- Beast
6/4
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Righteousness
W
Instant
Target blocking creature gets +7/+7 until end of turn.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 9ED-R, 10E-R, M10-U

Rings of Brighthearth
3
Artifact
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
LRW-R

Ringskipper
1U
Creature -- Faerie Wizard
1/1
Flying
When Ringskipper is put into a graveyard from the battlefield, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Rip-Clan Crasher
RG
Creature -- Human Warrior
2/2
Haste
ALA-C

Rise from the Grave
4B
Sorcery
Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
M10-U

Rise of the Hobgoblins
(r/w)(r/w)
Enchantment
When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield.
{(r/w)}: Red creatures and white creatures you control gain first strike until end of turn.
EVE-R

Rite of Consumption
1B
Sorcery
As an additional cost to cast Rite of Consumption, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.
SHM-C

Rivals' Duel
3R
Sorcery
Choose two target creatures that share no creature types. Each of those creatures deals damage equal to its power to the other.
MOR-U

River Kelpie
3UU
Creature -- Beast
3/3
Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-R

River's Grasp
3(u/b)
Sorcery
If {U} was spent to cast River's Grasp, return up to one target creature to its owner's hand. If {B} was spent to cast River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.)
SHM-U

Riverfall Mimic
1(u/r)
Creature -- Shapeshifter
2/1
Whenever you cast a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn.
EVE-C

Roar of the Crowd
3R
Sorcery
Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type.
MOR-C

Rockcaster Platoon
5WW
Creature -- Rhino Soldier
5/7
{4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player.
ALA-U

Rockslide Elemental
2R
Creature -- Elemental
1/1
First strike
Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Rockslide Elemental.
ALA-U, HOP-U

Rod of Ruin
4
Artifact
{3}, {T}: Rod of Ruin deals 1 damage to target creature or player.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, S00-U

Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G} to your mana pool.
M10-R

Rootgrapple
4G
Tribal Instant -- Treefolk
Destroy target noncreature permanent. If you control a Treefolk, draw a card.
LRW-C

Rosheen Meanderer
3(r/g)
Legendary Creature -- Giant Shaman
4/4
{T}: Add {4} to your mana pool. Spend this mana only on costs that contain {X}.
SHM-R

Rotting Rats
1B
Creature -- Zombie Rat
1/1
When Rotting Rats enters the battlefield, each player discards a card.
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON-C, HOP-C

Roughshod Mentor
5G
Creature -- Giant Warrior
5/4
Green creatures you control have trample.
SHM-U

Royal Assassin
1BB
Creature -- Human Assassin
1/1
{T}: Destroy target tapped creature.
A-R, B-R, U-R, RV-R, 4E-R, 8ED-R, 9ED-R, 10E-R, M10-R

Rugged Prairie
Land
{T}: Add {1} to your mana pool.
{(r/w)}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool.
EVE-R

Rune-Cervin Rider
3W
Creature -- Elf Knight
2/2
Flying
{(g/w){(g/w)}: Rune-Cervin Rider gets +1/+1 until end of turn.
SHM-C

Runeclaw Bear
1G
Creature -- Bear
2/2
M10-C

Runed Halo
WW
Enchantment
As Runed Halo enters the battlefield, name a card.
You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
SHM-R

Runed Stalactite
1
Artifact -- Equipment
Equipped creature gets +1/+1 and is every creature type.
Equip {2}
LRW-C

Runes of the Deus
4(r/g)
Enchantment -- Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)
As long as enchanted creature is green, it gets +1/+1 and has trample.
SHM-C

Rupture Spire
Land
Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color to your mana pool.
CON-C

Rustic Clachan
Land
As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.
{T}: Add {W} to your mana pool.
Reinforce 1--{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
MOR-R

Rustrazor Butcher
1R
Creature -- Goblin Warrior
1/2
First strike
Wither (This deals damage to creatures in the form of -1/-1 counters.)
SHM-C

Sacellum Archers
2G
Creature -- Elf Archer
2/3
{R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature.
CON-U

Sacellum Godspeaker
2G
Creature -- Elf Druid
2/2
{T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} to your mana pool for each card revealed this way.
ALA-R

Safe Passage
2W
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
M10-C

Safehold Duo
3(g/w)
Creature -- Elf Warrior Shaman
2/4
Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.
SHM-C

Safehold Elite
1(g/w)
Creature -- Elf Scout
2/2
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-C

Safehold Sentry
1W
Creature -- Elf Warrior
2/2
{2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.)
SHM-C

Safewright Quest
(g/w)
Sorcery
Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.
SHM-C

Sage Owl
1U
Creature -- Bird
1/1
Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
6E-C, 7E-C, 8ED-C, 10E-C, M10-C, WL-C

Sage of Fables
2U
Creature -- Merfolk Wizard
2/2
Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.
{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
MOR-U

Sage's Dousing
2U
Tribal Instant -- Wizard
Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.
MOR-U

Sages of the Anima
3GU
Creature -- Elf Wizard
3/4
If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
ARB-R

Salvage Slasher
1B
Artifact Creature -- Human Rogue
1/1
Salvage Slasher gets +1/+0 for each artifact card in your graveyard.
CON-C

Salvage Titan
4BB
Artifact Creature -- Golem
6/4
You may sacrifice three artifacts rather than pay Salvage Titan's mana cost.
Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand.
ALA-R

Sanctum Gargoyle
3W
Artifact Creature -- Gargoyle
2/3
Flying
When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.
ALA-C

Sanctum Plowbeast
4WU
Artifact Creature -- Beast
3/6
Defender
Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, and put it into your hand. Then shuffle your library.)
ARB-C

Sangrite Backlash
(b/g)R
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/-3.
ARB-C

Sangrite Surge
4RG
Sorcery
Target creature gets +3/+3 and gains double strike until end of turn.
ALA-U

Sanguine Bond
3BB
Enchantment
Whenever you gain life, target opponent loses that much life.
M10-R

Sanity Gnawers
1BR
Creature -- Rat
1/1
When Sanity Gnawers enters the battlefield, target player discards a card at random.
ARB-U

Sanity Grinding
UUU
Sorcery
Chroma -- Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.
EVE-R

Sapling of Colfenor
3(b/g)(b/g)
Legendary Creature -- Treefolk Shaman
2/5
Sapling of Colfenor is indestructible.
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
EVE-R

Sapseep Forest
Land -- Forest
({T}: Add {G} to your mana pool.)
Sapseep Forest enters the battlefield tapped.
{G}, {T}: You gain 1 life. Activate this ability only if you control two or more green permanents.
SHM-U

Sarkhan Vol
2RG
Planeswalker -- Sarkhan
4
{+1}: Creatures you control get +1/+1 and gain haste until end of turn.
{-2}: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
{-6}: Put five 4/4 red Dragon creature tokens with flying onto the battlefield.
ALA-M

Savage Conception
3GG
Sorcery
Put a 3/3 green Beast creature token onto the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-U

Savage Hunger
2G
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+0 and has trample.
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Savage Lands
Land
Savage Lands enters the battlefield tapped.
{T}: Add {B}, {R}, or {G} to your mana pool.
ALA-U

Savor the Moment
1UU
Sorcery
Take an extra turn after this one. Skip the untap step of that turn.
SHM-R

Scapeshift
2GG
Sorcery
Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library.
MOR-R

Scar
(b/r)
Instant
Put a -1/-1 counter on target creature.
SHM-C

Scarblade Elite
BB
Creature -- Elf Assassin
2/2
{T}, Exile an Assassin card from your graveyard: Destroy target creature.
MOR-R

Scarecrone
3
Artifact Creature -- Scarecrow
1/2
{1}, Sacrifice a Scarecrow: Draw a card.
{4}, {T}: Return target artifact creature card from your graveyard to the battlefield.
EVE-R

Scarland Thrinax
BRG
Creature -- Lizard
2/2
Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
CON-U

Scarred Vinebreeder
1B
Creature -- Elf Shaman
1/1
{2}{B}, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.
LRW-C

Scarscale Ritual
1(u/b)
Sorcery
As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control.
Draw two cards.
SHM-C

Scattering Stroke
2UU
Instant
Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-U

Scattershot Archer
G
Creature -- Elf Archer
1/2
{T}: Scattershot Archer deals 1 damage to each creature with flying.
CON-C

Scavenger Drake
3B
Creature -- Drake
1/1
Flying
Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Scavenger Drake.
ALA-U

Scepter of Dominance
1WW
Artifact
{W}, {T}: Tap target permanent.
CON-R

Scepter of Fugue
BB
Artifact
{1}{B}, {T}: Target player discards a card. Activate this ability only during your turn.
CON-R

Scepter of Insight
1UU
Artifact
{3}{U}, {T}: Draw a card.
CON-R

Scion of Oona
2U
Creature -- Faerie Soldier
1/1
Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
LRW-R

Scornful AEther-Lich
3U
Artifact Creature -- Zombie Wizard
2/4
{W}{B}: Scornful AEther-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)
CON-U

Scourge Devil
4R
Creature -- Devil
3/3
When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.
Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-U

Scourge of the Nobilis
2(r/w)
Enchantment -- Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has "{(r/w)}: This creature gets +1/+0 until end of turn."
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
EVE-C

Scourglass
3WW
Artifact
{T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep.
ALA-R

Scrapbasket
4
Artifact Creature -- Scarecrow
3/2
{1}: Scrapbasket becomes all colors until end of turn.
SHM-C

Scuttlemutt
3
Artifact Creature -- Scarecrow
2/2
{T}: Add one mana of any color to your mana pool.
{T}: Target creature becomes the color or colors of your choice until end of turn.
SHM-C

Scuzzback Marauders
4(r/g)
Creature -- Goblin Warrior
5/2
Trample
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-C

Scuzzback Scrapper
(r/g)
Creature -- Goblin Warrior
1/1
Wither (This deals damage to creatures in the form of -1/-1 counters.)
SHM-C

Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.
{T}: Add {G}, {W}, or {U} to your mana pool.
ALA-U

Secluded Glen
Land
As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
LRW-R

Sedraxis Alchemist
2B
Creature -- Zombie Wizard
2/2
When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.
CON-C

Sedraxis Specter
UBR
Creature -- Specter
3/2
Flying
Whenever Sedraxis Specter deals combat damage to a player, that player discards a card.
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-R

Sedris, the Traitor King
3UBR
Legendary Creature -- Zombie Warrior
5/5
Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-M

Seedcradle Witch
(g/w)
Creature -- Elf Shaman
1/1
{2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature.
SHM-U

Seedguide Ash
4G
Creature -- Treefolk Druid
4/4
When Seedguide Ash is put into a graveyard from the battlefield, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library.
LRW-U

Seething Pathblazer
2R
Creature -- Elemental Warrior
2/2
Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.
MOR-C

Seismic Strike
2R
Instant
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
M10-C

Selkie Hedge-Mage
2(g/u)
Creature -- Merfolk Wizard
2/2
When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.
EVE-U

Sen Triplets
2WUB
Legendary Artifact Creature -- Human Wizard
3/3
At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn.
ARB-M

Sensation Gorger
1RR
Creature -- Goblin Shaman
2/2
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards.
MOR-R

Sentinels of Glen Elendra
3U
Creature -- Faerie Soldier
2/3
Flash
Flying
LRW-C

Sentry Oak
4W
Creature -- Treefolk Warrior
3/5
Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-U

Serpent of the Endless Sea
4U
Creature -- Serpent
*/*
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
Serpent of the Endless Sea can't attack unless defending player controls an Island.
M10-C

Serra Angel
3WW
Creature -- Angel
4/4
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
A-U, B-U, U-U, RV-U, 4E-U, 7E-R, 8ED-R, 9ED-R, 10E-R, M10-U

Sewn-Eye Drake
2(u/r)B
Creature -- Zombie Drake
3/1
Flying, haste
ARB-C

Shadowfeed
B
Instant
Exile target card from a graveyard. You gain 3 life.
ALA-C

Shambling Remains
1BR
Creature -- Zombie Horror
4/3
Shambling Remains can't block.
Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON-U

Shapesharer
1U
Creature -- Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
{2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn.
LRW-R

Shard Convergence
3G
Sorcery
Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.
CON-U

Shard Volley
R
Instant
As an additional cost to cast Shard Volley, sacrifice a land.
Shard Volley deals 3 damage to target creature or player.
MOR-C

Sharding Sphinx
4UU
Artifact Creature -- Sphinx
4/4
Flying
Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying onto the battlefield.
ALA-R

Shared Animosity
2R
Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
MOR-R

Sharuum the Hegemon
3WUB
Legendary Artifact Creature -- Sphinx
5/5
Flying
When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.
ALA-M

Shatter
1R
Instant
Destroy target artifact.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 9ED-C, M10-C, IA-C, TE-C, MRD-C

Shell Skulkin
4
Artifact Creature -- Scarecrow
3/2
{3}: Target blue creature gains shroud until end of turn.
EVE-C

Shelldock Isle
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {U} to your mana pool.
{U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
LRW-R

Shield of the Oversoul
2(g/w)
Enchantment -- Aura
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
SHM-C

Shield of the Righteous
WU
Artifact -- Equipment
Equipped creature gets +0/+2 and has vigilance.
Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Equip {2}
ARB-U

Shields of Velis Vel
W
Tribal Instant -- Shapeshifter
Changeling (This card is every creature type at all times.)
Creatures target player controls get +0/+1 and gain all creature types until end of turn.
LRW-C

Shimmering Grotto
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.
LRW-C

Shinewend
1W
Creature -- Elemental
0/0
Flying
Shinewend enters the battlefield with a +1/+1 counter on it.
{1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
MOR-C

Shivan Dragon
4RR
Creature -- Dragon
5/5
Flying
{R}: Shivan Dragon gets +1/+0 until end of turn.
A-R, B-R, U-R, RV-R, 4E-R, 5E-R, 7E-R, 8ED-R, 9ED-R, 10E-R, M10-R

Shore Snapper
2B
Creature -- Beast
2/2
{U}: Shore Snapper gains islandwalk until end of turn.
ALA-C

Shorecrasher Mimic
1(g/u)
Creature -- Shapeshifter
2/1
Whenever you cast a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn.
EVE-C

Shrewd Hatchling
3(u/r)
Creature -- Elemental
6/6
Shrewd Hatchling enters the battlefield with four -1/-1 counters on it.
{(u/r)}: Target creature can't block Shrewd Hatchling this turn.
Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.
Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.
EVE-U

Shriekmaw
4B
Creature -- Elemental
3/2
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-U

Sickle Ripper
1B
Creature -- Elemental Warrior
2/1
Wither (This deals damage to creatures in the form of -1/-1 counters.)
SHM-C

Siege Mastodon
4W
Creature -- Elephant
3/5
M10-C

Siege-Gang Commander
3RR
Creature -- Goblin
2/2
When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.
10E-R, M10-R, SCG-R

Sighted-Caste Sorcerer
1W
Creature -- Human Wizard
1/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)
ALA-C

Sigil Blessing
GW
Instant
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
ALA-C

Sigil Captain
1GWW
Creature -- Rhino Soldier
3/3
Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it.
ARB-U

Sigil Tracer
1UU
Creature -- Merfolk Wizard
2/2
{1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
MOR-R

Sigil of Distinction
X
Artifact -- Equipment
Sigil of Distinction enters the battlefield with X charge counters on it.
Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.
Equip--Remove a charge counter from Sigil of Distinction.
ALA-R

Sigil of the Empty Throne
3WW
Enchantment
Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield.
CON-R

Sigil of the Nayan Gods
1GW
Enchantment -- Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
Cycling {(g/w)} ({(g/w)}, Discard this card: Draw a card.)
ARB-C

Sigiled Behemoth
4GW
Creature -- Beast
5/4
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ARB-C

Sigiled Paladin
WW
Creature -- Human Knight
2/2
First strike
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-U

Sign in Blood
BB
Sorcery
Target player draws two cards and loses 2 life.
M10-C

Silence
W
Instant
Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)
M10-R

Silkbind Faerie
2(w/u)
Creature -- Faerie Rogue
1/3
Flying
{1}{(w/u)}, {Q}: Tap target creature. ({Q} is the untap symbol.)
SHM-C

Silvercoat Lion
1W
Creature -- Cat
2/2
M10-C

Silvergill Adept
1U
Creature -- Merfolk Wizard
2/1
As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay {3}.
When Silvergill Adept enters the battlefield, draw a card.
LRW-U

Silvergill Douser
1U
Creature -- Merfolk Wizard
1/1
{T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
LRW-C

Singe-Mind Ogre
2BR
Creature -- Ogre Mutant
3/2
When Singe-Mind Ogre enters the battlefield, target player reveals a card at random from his or her hand, then loses life equal to that card's converted mana cost.
ARB-C

Sinking Feeling
2U
Enchantment -- Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature."
SHM-C

Skeletal Changeling
1B
Creature -- Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
{1}{B}: Regenerate Skeletal Changeling.
LRW-C

Skeletal Kathari
4B
Creature -- Bird Skeleton
3/2
Flying
{B}, Sacrifice a creature: Regenerate Skeletal Kathari.
ALA-C

Skeletonize
4R
Instant
Skeletonize deals 3 damage to target creature. When a creature dealt damage this way is put into a graveyard this turn, put a 1/1 black Skeleton creature token onto the battlefield with "{B}: Regenerate this creature."
ALA-U

Skill Borrower
2U
Artifact Creature -- Human Wizard
1/3
Play with the top card of your library revealed.
As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)
ALA-R

Skullmulcher
4G
Creature -- Elemental
3/3
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Skullmulcher enters the battlefield, draw a card for each creature it devoured.
ALA-R

Skyclaw Thrash
3UR
Artifact Creature -- Viashino Warrior
4/4
Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.
ARB-U

Skyward Eye Prophets
3GWU
Creature -- Human Wizard
3/3
Vigilance
{T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
CON-U

Slave of Bolas
3(u/r)B
Sorcery
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
ARB-U

Sleep
2UU
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
M10-U

Slinking Giant
2RR
Creature -- Giant Rogue
4/4
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.
SHM-U

Slippery Bogle
(g/u)
Creature -- Beast
1/1
Slippery Bogle can't be the target of spells or abilities your opponents control.
EVE-C

Slithermuse
2UU
Creature -- Elemental
3/3
When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
MOR-R

Sludge Strider
1WUB
Artifact Creature -- Insect
3/3
Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
CON-U, HOP-U

Smash to Smithereens
1R
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
SHM-C

Smokebraider
1R
Creature -- Elemental Shaman
1/1
{T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
LRW-C, HOP-C

Smolder Initiate
B
Creature -- Elemental Shaman
1/1
Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life.
SHM-C

Smoldering Butcher
3B
Creature -- Elemental Warrior
4/2
Wither (This deals damage to creatures in the form of -1/-1 counters.)
EVE-C

Snakeform
2(g/u)
Instant
Target creature loses all abilities and becomes a 1/1 green Snake until end of turn.
Draw a card.
EVE-C

Snapping Drake
3U
Creature -- Drake
3/2
Flying
10E-C, M10-C, P1-C, S99-C, RAV-C

Soaring Hope
4W
Enchantment -- Aura
Enchant creature
When Soaring Hope enters the battlefield, you gain 3 life.
Enchanted creature has flying.
{W}: Put Soaring Hope on top of its owner's library.
LRW-C

Solemn Offering
2W
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
M10-C

Somnomancer
1(w/u)
Creature -- Kithkin Wizard
2/1
When Somnomancer enters the battlefield, you may tap target creature.
SHM-C

Soot Imp
1BB
Creature -- Imp
1/2
Flying
Whenever a player casts a nonblack spell, that player loses 1 life.
EVE-U

Sootstoke Kindler
1(b/r)
Creature -- Elemental Shaman
1/1
Haste
{T}: Target black or red creature gains haste until end of turn.
SHM-C

Sootwalkers
2(b/r)(b/r)
Creature -- Elemental Rogue
3/3
Sootwalkers can't be blocked by white creatures.
SHM-C

Soul Bleed
2B
Enchantment -- Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
M10-C

Soul Manipulation
1UB
Instant
Choose one or both -- Counter target creature spell; and/or return target creature card from your graveyard to your hand.
ARB-C

Soul Reap
1B
Sorcery
Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.
EVE-C

Soul Snuffers
2BB
Creature -- Elemental Shaman
3/3
When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.
EVE-U

Soul Warden
W
Creature -- Human Cleric
1/1
Whenever another creature enters the battlefield, you gain 1 life.
9ED-U, 10E-U, M10-C, EX-C, HOP-C

Soul's Fire
2R
Instant
Target creature you control on the battlefield deals damage equal to its power to target creature or player.
ALA-C

Soul's Grace
1W
Instant
You gain life equal to target creature's power.
ALA-C

Soul's Majesty
4G
Sorcery
Draw cards equal to the power of target creature you control.
CON-R

Soul's Might
4G
Sorcery
Put X +1/+1 counters on target creature, where X is that creature's power.
ALA-C

Soulbright Flamekin
1R
Creature -- Elemental Shaman
2/1
{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool.
LRW-C

Soulquake
3UUBB
Sorcery
Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands.
ARB-R

Sovereigns of Lost Alara
4WU
Creature -- Spirit
4/5
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library.
ARB-R

Sower of Temptation
2UU
Creature -- Faerie Wizard
2/2
Flying
When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
LRW-R

Sparkmage Apprentice
1R
Creature -- Human Wizard
1/1
When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player.
M10-C, RAV-C

Spawnwrithe
2G
Creature -- Elemental
2/2
Trample
Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield.
SHM-R

Spearbreaker Behemoth
5GG
Creature -- Beast
5/5
Spearbreaker Behemoth is indestructible.
{1}: Target creature with power 5 or greater is indestructible this turn.
ALA-R

Spectral Procession
(2/w)(2/w)(2/w)
Sorcery
({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 6.)
Put three 1/1 white Spirit creature tokens with flying onto the battlefield.
SHM-U

Spell Snip
2U
Instant
Counter target spell unless its controller pays {1}.
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Spell Syphon
1U
Instant
Counter target spell unless its controller pays {1} for each blue permanent you control.
SHM-C

Spellbook
0
Artifact
You have no maximum hand size.
7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, EX-U

Spellbound Dragon
3UR
Creature -- Dragon
3/5
Flying
Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost.
ARB-R

Spellbreaker Behemoth
1RGG
Creature -- Beast
5/5
Spellbreaker Behemoth can't be countered.
Creature spells you control with power 5 or greater can't be countered.
ARB-R

Spellstutter Sprite
1U
Creature -- Faerie Wizard
1/1
Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.
LRW-C

Sphinx Ambassador
5UU
Creature -- Sphinx
5/5
Flying
Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player names a card. If you searched for a creature card that isn't the named card, you may put it onto the battlefield under your control. Then that player shuffles his or her library.
M10-M

Sphinx Sovereign
4WUUB
Artifact Creature -- Sphinx
6/6
Flying
At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.
ALA-M

Sphinx Summoner
3UB
Artifact Creature -- Sphinx
3/3
Flying
When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.
CON-R

Sphinx of the Steel Wind
5WUB
Artifact Creature -- Sphinx
6/6
Flying, first strike, vigilance, lifelink, protection from red and from green
ARB-M

Sphinx's Herald
U
Artifact Creature -- Vedalken Wizard
1/1
{2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it onto the battlefield. Then shuffle your library.
ALA-U

Spiderwig Boggart
2B
Creature -- Goblin Shaman
2/2
When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
LRW-C

Spinerock Knoll
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {R} to your mana pool.
{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
LRW-R

Spirit of the Hearth
4WW
Creature -- Cat Spirit
4/5
Flying
You can't be the target of spells or abilities your opponents control.
EVE-R

Spitebellows
5R
Creature -- Elemental
6/1
When Spitebellows leaves the battlefield, it deals 6 damage to target creature.
Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
MOR-U

Spiteflame Witch
1(b/r)
Creature -- Elemental Shaman
2/1
{B}{R}: Each player loses 1 life.
SHM-U

Spiteful Visions
2(b/r)(b/r)
Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
SHM-R

Spitemare
2(r/w)(r/w)
Creature -- Elemental
3/3
Whenever Spitemare is dealt damage, it deals that much damage to target creature or player.
EVE-U

Spitting Image
4(g/u)(g/u)
Sorcery
Put a token that's a copy of target creature onto the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-R

Splitting Headache
3B
Sorcery
Choose one -- Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card.
SHM-C

Spore Burst
3G
Sorcery
Domain -- Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control.
CON-U

Spring Cleaning
1G
Instant
Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Springjack Knight
2W
Creature -- Kithkin Knight
2/1
Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Springjack Pasture
Land
{T}: Add {1} to your mana pool.
{4}, {T}: Put a 0/1 white Goat creature token onto the battlefield.
{T}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life.
EVE-R

Springjack Shepherd
3W
Creature -- Kithkin Wizard
1/2
Chroma -- When Springjack Shepherd enters the battlefield, put a 0/1 white Goat creature token onto the battlefield for each white mana symbol in the mana costs of permanents you control.
EVE-U

Springleaf Drum
1
Artifact
{T}, Tap an untapped creature you control: Add one mana of any color to your mana pool.
LRW-C

Sprouting Thrinax
BRG
Creature -- Lizard
3/3
When Sprouting Thrinax is put into a graveyard from the battlefield, put three 1/1 green Saproling creature tokens onto the battlefield.
ALA-U

Squeaking Pie Grubfellows
3B
Creature -- Goblin Shaman
3/2
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.
MOR-C

Squeaking Pie Sneak
1B
Creature -- Goblin Rogue
2/2
As an additional cost to cast Squeaking Pie Sneak, reveal a Goblin card from your hand or pay {3}.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
LRW-U

Stalker Hag
(b/g)(b/g)(b/g)
Creature -- Hag
3/2
Swampwalk, forestwalk
EVE-U

Stampeding Rhino
4G
Creature -- Rhino
4/4
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
M10-C

Steel of the Godhead
2(w/u)
Enchantment -- Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and is unblockable.
SHM-C

Steelclad Serpent
5U
Artifact Creature -- Serpent
4/5
Steelclad Serpent can't attack unless you control another artifact.
ALA-C

Stenchskipper
3B
Creature -- Elemental
6/5
Flying
At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper.
MOR-R

Steward of Valeron
GW
Creature -- Human Druid Knight
2/2
Vigilance
{T}: Add {G} to your mana pool.
ALA-C

Stigma Lasher
RR
Creature -- Elemental Shaman
2/2
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
EVE-R

Stillmoon Cavalier
1(w/b)(w/b)
Creature -- Zombie Knight
2/1
Protection from white and from black
{(w/b)}: Stillmoon Cavalier gains flying until end of turn.
{(w/b)}: Stillmoon Cavalier gains first strike until end of turn.
{(w/b){(w/b)}: Stillmoon Cavalier gets +1/+0 until end of turn.
EVE-R

Stingmoggie
3R
Creature -- Elemental
0/0
Stingmoggie enters the battlefield with two +1/+1 counters on it.
{3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.
MOR-C

Stinkdrinker Bandit
3B
Creature -- Goblin Rogue
2/1
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
MOR-U

Stinkdrinker Daredevil
2R
Creature -- Goblin Rogue
1/3
Giant spells you cast cost {2} less to cast.
LRW-C

Stoic Angel
1GWU
Creature -- Angel
3/4
Flying, vigilance
Players can't untap more than one creature during their untap steps.
ALA-R

Stomping Slabs
2R
Sorcery
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player.
MOR-U

Stone Giant
2RR
Creature -- Giant
3/4
{T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, M10-U

Stonehewer Giant
3WW
Creature -- Giant Warrior
4/4
Vigilance
{1}{W}, {T}: Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library.
MOR-R

Stonybrook Angler
1U
Creature -- Merfolk Wizard
1/2
{1}{U}, {T}: You may tap or untap target creature.
LRW-C

Stonybrook Banneret
1U
Creature -- Merfolk Wizard
1/1
Islandwalk
Merfolk spells and Wizard spells you cast cost {1} less to cast.
MOR-C

Stonybrook Schoolmaster
2W
Creature -- Merfolk Wizard
1/2
Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token onto the battlefield.
MOR-C

Stormcaller's Boon
2WU
Enchantment
Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB-C

Stormfront Pegasus
1W
Creature -- Pegasus
2/1
Flying
M10-C

Stream Hopper
(u/r)
Creature -- Goblin
1/1
{(u/r)}: Stream Hopper gains flying until end of turn.
EVE-C

Stream of Unconsciousness
U
Tribal Instant -- Wizard
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
MOR-C

Streambed Aquitects
1UU
Creature -- Merfolk Scout
2/3
{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn.
{T}: Target land becomes an Island until end of turn.
LRW-C

Strip Bare
W
Instant
Destroy all Auras and Equipment attached to target creature.
SHM-C

Stun Sniper
RW
Creature -- Human Archer
1/1
{1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature.
ARB-U

Sturdy Hatchling
3(g/u)
Creature -- Elemental
6/6
Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.
{(g/u)}: Sturdy Hatchling gains shroud until end of turn.
Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.
Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
EVE-U

Suicidal Charge
3BR
Enchantment
Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.
CON-C

Summon the School
3W
Tribal Sorcery -- Merfolk
Put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.
LRW-U

Sunflare Shaman
1R
Creature -- Elemental Shaman
2/1
{1}{R}, {T}: Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard.
MOR-C

Sunken Ruins
Land
{T}: Add {1} to your mana pool.
{(u/b)}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool.
SHM-R

Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W} to your mana pool.
M10-R

Sunrise Sovereign
5R
Creature -- Giant Warrior
5/5
Other Giant creatures you control get +2/+2 and have trample.
LRW-R

Sunseed Nurturer
2W
Creature -- Human Druid Wizard
1/1
At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.
{T}: Add {1} to your mana pool.
ALA-U

Supreme Exemplar
6U
Creature -- Elemental
10/10
Flying
Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
MOR-R

Surge of Thoughtweft
1W
Tribal Instant -- Kithkin
Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
LRW-C

Surgespanner
2UU
Creature -- Merfolk Wizard
2/2
Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.
LRW-R

Suture Spirit
1W
Creature -- Spirit
1/1
Flying
{(w/b){(w/b){(w/b)}: Regenerate target creature.
EVE-U

Swamp
Basic Land -- Swamp
A-L, B-L, U-L, RV-L, 4E-L, 5E-L, 6E-L, 7E-L, 8ED-L, 9ED-L, 10E-L, M10-L, P1-L, P2-L, P3K-L, S99-L, S00-L, IA-L, MI-L, TE-L, US-L, MM-L, IN-L, OD-L, ONS-L, MRD-L, CHK-L, RAV-L, TSP-L, LRW-L, SHM-L, ALA-L, HOP-L

Swans of Bryn Argoll
2(w/u)(w/u)
Creature -- Bird Spirit
4/3
Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
SHM-R

Swell of Courage
3WW
Instant
Creatures you control get +2/+2 until end of turn.
Reinforce X--{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)
MOR-U

Swerve
UR
Instant
Change the target of target spell with a single target.
ALA-U

Swirling Spriggan
2GG
Creature -- Goblin Shaman
3/3
{(g/u){(g/u)}: Target creature you control becomes the color or colors of your choice until end of turn.
EVE-U

Sygg, River Cutthroat
(u/b)(u/b)
Legendary Creature -- Merfolk Rogue
1/3
At the beginning of the end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
SHM-R

Sygg, River Guide
WU
Legendary Creature -- Merfolk Wizard
2/2
Islandwalk
{1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.
LRW-R

Sylvan Bounty
5G
Instant
Target player gains 8 life.
Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CON-C

Sylvan Echoes
G
Enchantment
Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)
LRW-U

Syphon Life
1BB
Sorcery
Target player loses 2 life and you gain 2 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-U

Tainted Sigil
1WB
Artifact
{T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)
ARB-U

Talara's Bane
1B
Sorcery
Target opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card.
EVE-C

Talara's Battalion
1G
Creature -- Elf Warrior
4/3
Trample
Cast Talara's Battalion only if you've cast another green spell this turn.
EVE-R

Talon Trooper
1WU
Creature -- Bird Scout
2/3
Flying
ARB-C

Talonrend
4U
Creature -- Elemental
0/5
Flying
{(u/r)}: Talonrend gets +1/-1 until end of turn.
EVE-U

Tar Fiend
5B
Creature -- Elemental
4/4
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
When Tar Fiend enters the battlefield, target player discards a card for each creature it devoured.
ALA-R

Tar Pitcher
3R
Creature -- Goblin Shaman
2/2
{T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player.
LRW-U

Tarfire
R
Tribal Instant -- Goblin
Tarfire deals 2 damage to target creature or player.
LRW-C

Tatterkite
3
Artifact Creature -- Scarecrow
2/1
Flying
Tatterkite can't have counters placed on it.
SHM-U

Tattermunge Duo
2(r/g)
Creature -- Goblin Warrior Shaman
2/3
Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn.
SHM-C

Tattermunge Maniac
(r/g)
Creature -- Goblin Warrior
2/1
Tattermunge Maniac attacks each turn if able.
SHM-U

Tattermunge Witch
1(r/g)
Creature -- Goblin Shaman
2/1
{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.
SHM-U

Taurean Mauler
2R
Creature -- Shapeshifter
2/2
Changeling (This card is every creature type at all times.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
MOR-R, HOP-R

Telemin Performance
3UU
Sorcery
Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control.
CON-R

Telepathy
U
Enchantment
Your opponents play with their hands revealed.
7E-U, 8ED-U, 9ED-U, 10E-U, M10-U, US-U

Tempest of Light
2W
Instant
Destroy all enchantments.
9ED-U, 10E-U, M10-U, MRD-U

Tendrils of Corruption
3B
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
M10-C, TSP-C

Terminate
BR
Instant
Destroy target creature. It can't be regenerated.
PS-C, ARB-C

Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
10E-C, M10-C, TSP-C, HOP-C

Tezzeret the Seeker
3UU
Planeswalker -- Tezzeret
4
{+1}: Untap up to two target artifacts.
-X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
{-5}: Artifacts you control become 5/5 artifact creatures until end of turn.
ALA-M

Thieves' Fortune
2U
Tribal Instant -- Rogue
Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
MOR-U

Thieving Sprite
2B
Creature -- Faerie Rogue
1/1
Flying
When Thieving Sprite enters the battlefield, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
LRW-C

Thistledown Duo
2(w/u)
Creature -- Kithkin Soldier Wizard
2/2
Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.
SHM-C

Thistledown Liege
1(w/u)(w/u)(w/u)
Creature -- Kithkin Knight
1/3
Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
SHM-R

Thopter Foundry
(w/b)U
Artifact
{1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life.
ARB-U

Thorn of Amethyst
2
Artifact
Noncreature spells cost {1} more to cast.
LRW-R

Thorn-Thrash Viashino
3R
Creature -- Viashino Warrior
2/2
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
{G}: Thorn-Thrash Viashino gains trample until end of turn.
ALA-C

Thornbite Staff
2
Tribal Artifact -- Shaman Equipment
Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from the battlefield, untap this creature."
Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it.
Equip {4}
MOR-U

Thornling
3GG
Creature -- Elemental Shapeshifter
4/4
{G}: Thornling gains haste until end of turn.
{G}: Thornling gains trample until end of turn.
{G}: Thornling is indestructible this turn.
{1}: Thornling gets +1/-1 until end of turn.
{1}: Thornling gets -1/+1 until end of turn.
CON-M

Thorntooth Witch
5B
Creature -- Treefolk Shaman
3/4
Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.
LRW-U

Thornwatch Scarecrow
6
Artifact Creature -- Scarecrow
4/4
Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Thornwatch Scarecrow has vigilance as long as you control a white creature.
SHM-C

Thought Hemorrhage
2BR
Sorcery
Name a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
ARB-R

Thought Reflection
4UUU
Enchantment
If you would draw a card, draw two cards instead.
SHM-R

Thoughtcutter Agent
UB
Artifact Creature -- Human Rogue
1/1
{U}{B}, {T}: Target player loses 1 life and reveals his or her hand.
ALA-U

Thoughtseize
B
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
LRW-R

Thoughtweft Gambit
4(w/u)(w/u)
Instant
Tap all creatures your opponents control and untap all creatures you control.
SHM-U

Thoughtweft Trio
2WW
Creature -- Kithkin Soldier
5/5
First strike, vigilance
Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.)
Thoughtweft Trio can block any number of creatures.
LRW-R

Thousand-Year Elixir
3
Artifact
You may activate abilities of creatures you control as though those creatures had haste.
{1}, {T}: Untap target creature.
LRW-R

Thraximundar
4UBR
Legendary Creature -- Zombie Assassin
6/6
Haste
Whenever Thraximundar attacks, defending player sacrifices a creature.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
ARB-M

Thunder-Thrash Elder
2R
Creature -- Viashino Warrior
1/1
Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
ALA-U

Thunderblust
2RRR
Creature -- Elemental
7/2
Haste
Thunderblust has trample as long as it has a -1/-1 counter on it.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-R

Thundercloud Shaman
3RR
Creature -- Giant Shaman
4/4
When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature.
LRW-U

Tidehollow Sculler
WB
Artifact Creature -- Zombie
2/2
When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
ALA-U

Tidehollow Strix
UB
Artifact Creature -- Bird
2/1
Flying
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
ALA-C

Tideshaper Mystic
U
Creature -- Merfolk Wizard
1/1
{T}: Target land becomes the basic land type of your choice until end of turn. Activate this ability only during your turn.
LRW-C

Tilling Treefolk
2G
Creature -- Treefolk Druid
1/3
When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.
EVE-C

Timber Protector
4G
Creature -- Treefolk Warrior
4/6
Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control are indestructible.
LRW-R

Time Sieve
UB
Artifact
{T}, Sacrifice five artifacts: Take an extra turn after this one.
ARB-R

Time Warp
3UU
Sorcery
Target player takes an extra turn after this one.
M10-M, S99-R, TE-R

Titan's Revenge
XRR
Sorcery
Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR-R

Titanic Ultimatum
RRGGGWW
Sorcery
Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.
ALA-R

Toil to Renown
1G
Sorcery
You gain 1 life for each tapped artifact, creature, and land you control.
SHM-C

Tome Scour
U
Sorcery
Target player puts the top five cards of his or her library into his or her graveyard.
M10-C

Topan Ascetic
2G
Creature -- Human Monk
2/2
Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn.
ALA-U

Torpor Dust
2(u/b)
Enchantment -- Aura
Flash
Enchant creature
Enchanted creature gets -3/-0.
SHM-C

Torrent of Souls
4(b/r)
Sorcery
Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.)
SHM-U

Tortoise Formation
3U
Instant
Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
ALA-C

Torture
B
Enchantment -- Aura
Enchant creature
{1}{B}: Put a -1/-1 counter on enchanted creature.
5E-C, HL-C, SHM-C

Tower Above
(2/g)(2/g)(2/g)
Sorcery
({(2/g)} can be paid with any two mana or with {G}. This card's converted mana cost is 6.)
Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)
SHM-U

Tower Gargoyle
1WUB
Artifact Creature -- Gargoyle
4/4
Flying
ALA-U

Toxic Iguanar
R
Creature -- Lizard
1/1
Toxic Iguanar has deathtouch as long as you control a green permanent. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.)
CON-C

Trace of Abundance
(r/w)G
Enchantment -- Aura
Enchant land
Enchanted land has shroud. (It can't be the target of spells or abilities.)
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
ARB-C

Traitor's Roar
4(b/r)
Sorcery
Tap target untapped creature. It deals damage equal to its power to its controller.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM-C

Trapjaw Kelpie
4(g/u)(g/u)
Creature -- Beast
3/3
Flash
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE-C

Traumatic Visions
3UU
Instant
Counter target spell.
Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CON-C

Traumatize
3UU
Sorcery
Target player puts the top half of his or her library, rounded down, into his or her graveyard.
9ED-R, 10E-R, M10-R, OD-R

Treefolk Harbinger
G
Creature -- Treefolk Druid
0/3
When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.
LRW-U

Triclopean Sight
1W
Enchantment -- Aura
Flash
Enchant creature
When Triclopean Sight enters the battlefield, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.
LRW-C

Trip Noose
2
Artifact
{2}, {T}: Tap target creature.
SHM-U

Trumpet Blast
2R
Instant
Attacking creatures get +2/+0 until end of turn.
M10-C, UD-C

Tukatongue Thallid
G
Creature -- Fungus
1/1
When Tukatongue Thallid is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
CON-C

Turn to Mist
1(w/u)
Instant
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
SHM-C

Turtleshell Changeling
3U
Creature -- Shapeshifter
1/4
Changeling (This card is every creature type at all times.)
{1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn.
LRW-U

Twilight Mire
Land
{T}: Add {1} to your mana pool.
{(b/g)}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool.
EVE-R

Twilight Shepherd
3WWW
Creature -- Angel
5/5
Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-R

Twinblade Slasher
G
Creature -- Elf Warrior
1/1
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Activate this ability only once each turn.
EVE-U

Twincast
UU
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
10E-R, M10-R, SOK-R

Twinning Glass
4
Artifact
{1}, {T}: You may cast a nonland card from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.
LRW-R

Tyrannize
3(b/r)(b/r)
Sorcery
Target player discards his or her hand unless he or she pays 7 life.
SHM-R

Umbra Stalker
4BBB
Creature -- Elemental
*/*
Chroma -- Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.
EVE-R

Umbral Mantle
3
Artifact -- Equipment
Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.)
Equip {0}
SHM-U

Unbender Tine
2WU
Artifact
{T}: Untap another target permanent.
ARB-U

Undead Leotau
5B
Creature -- Zombie Cat
3/4
{R}: Undead Leotau gets +1/-1 until end of turn.
Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-C

Undead Slayer
2W
Creature -- Human Cleric
2/2
{W}, {T}: Exile target Skeleton, Vampire, or Zombie.
M10-U

Underworld Dreams
BBB
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.
8ED-R, 9ED-R, 10E-R, M10-R, LE-U

Unholy Strength
B
Enchantment -- Aura
Enchant creature
Enchanted creature gets +2/+1.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 7E-C, 8ED-C, 9ED-C, 10E-C, M10-C

Unmake
(w/b)(w/b)(w/b)
Instant
Exile target creature.
EVE-C

Unnerving Assault
2(u/r)
Instant
Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to cast it. (Do both if {U}{R} was spent.)
EVE-U

Unscythe, Killer of Kings
UBBR
Legendary Artifact -- Equipment
Equipped creature gets +3/+3 and has first strike.
Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield.
Equip {2}
ARB-R

Unstable Frontier
Land
{T}: Add {1} to your mana pool.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
CON-U

Unstoppable Ash
3G
Creature -- Treefolk Warrior
5/5
Trample
Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
MOR-R

Unsummon
U
Instant
Return target creature to its owner's hand.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, 6E-C, 7E-C, 8ED-C, 10E-C, M10-C, CON-C

Unwilling Recruit
XRRR
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
EVE-U

Uril, the Miststalker
2RGW
Legendary Creature -- Beast
5/5
Uril, the Miststalker can't be the target of spells or abilities your opponents control. 
Uril gets +2/+2 for each Aura attached to it.
ARB-M

Vagrant Plowbeasts
5GW
Creature -- Beast
6/6
{1}: Regenerate target creature with power 5 or greater.
CON-U

Valeron Outlander
GW
Creature -- Human Scout
2/2
Protection from black
CON-C

Valiant Guard
W
Creature -- Human Soldier
0/3
CON-C

Valley Rannet
4RG
Creature -- Beast
6/3
Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.)
ARB-C

Valleymaker
5(r/g)
Creature -- Giant Shaman
5/5
{T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.
{T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool.
SHM-R

Vampire Aristocrat
2B
Creature -- Vampire Rogue
2/2
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
M10-C

Vampire Nocturnus
1BBB
Creature -- Vampire
3/3
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
M10-M

Vectis Agents
3UB
Artifact Creature -- Human Rogue
4/3
{U}{B}: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn.
CON-C

Vectis Dominator
1WB
Artifact Creature -- Human Wizard
0/2
{T}: Tap target creature unless its controller pays 2 life.
ARB-C

Vectis Silencers
2U
Artifact Creature -- Human Rogue
1/2
{2}{B}: Vectis Silencers gains deathtouch until end of turn. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.)
ALA-C

Vedalken Ghoul
UB
Creature -- Vedalken Zombie
1/1
Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life.
ARB-C

Vedalken Heretic
GU
Creature -- Vedalken Rogue
1/1
Whenever Vedalken Heretic deals damage to an opponent, you may draw a card.
ARB-R

Vedalken Outlander
WU
Artifact Creature -- Vedalken Scout
2/2
Protection from red
CON-C

Vein Drinker
4BB
Creature -- Vampire
4/4
Flying
{R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.
Whenever a creature dealt damage by Vein Drinker this turn is put into a graveyard, put a +1/+1 counter on Vein Drinker.
ALA-R

Veinfire Borderpost
1BR
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost.
Veinfire Borderpost enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
ARB-C

Vendilion Clique
1UU
Legendary Creature -- Faerie Wizard
3/1
Flash
Flying
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.
MOR-R

Vengeful Firebrand
3R
Creature -- Elemental Warrior
5/2
Vengeful Firebrand has haste as long as a Warrior card is in your graveyard.
{R}: Vengeful Firebrand gets +1/+0 until end of turn.
MOR-R

Vengeful Rebirth
4RG
Sorcery
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player.
Exile Vengeful Rebirth.
ARB-U

Veteran Armorsmith
WW
Creature -- Human Soldier
2/3
Other Soldier creatures you control get +0/+1.
M10-C

Veteran Swordsmith
2W
Creature -- Human Soldier
3/2
Other Soldier creatures you control get +1/+0.
M10-C

Veteran of the Depths
3W
Creature -- Merfolk Soldier
2/2
Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.
LRW-U

Veteran's Armaments
2
Tribal Artifact -- Soldier Equipment
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it.
Equip {2}
MOR-U

Vexing Shusher
(r/g)(r/g)
Creature -- Goblin Shaman
2/2
Vexing Shusher can't be countered.
{(r/g)}: Target spell can't be countered by spells or abilities.
SHM-R

Viashino Skeleton
3R
Creature -- Viashino Skeleton
2/1
{1}{B}, Discard a card: Regenerate Viashino Skeleton.
ALA-C

Viashino Slaughtermaster
1R
Creature -- Viashino Warrior
1/1
Double strike
{B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate this ability only once each turn.
CON-U

Viashino Spearhunter
2R
Creature -- Viashino Warrior
2/1
First strike (This creature deals combat damage before creatures without first strike.)
M10-C

Vicious Shadows
6R
Enchantment
Whenever a creature is put into a graveyard from the battlefield, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.
ALA-R

View from Above
1U
Instant
Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.
CON-U

Vigor
3GGG
Creature -- Elemental Incarnation
6/6
Trample
If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
LRW-R

Violent Outburst
1RG
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creatures you control get +1/+0 until end of turn.
ARB-C

Violent Ultimatum
BBRRRGG
Sorcery
Destroy three target permanents.
ALA-R

Violet Pall
4B
Tribal Instant -- Faerie
Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.
MOR-C

Viridescent Wisps
G
Instant
Target creature becomes green and gets +1/+0 until end of turn.
Draw a card.
SHM-C

Viscera Dragger
3B
Creature -- Zombie Ogre Warrior
3/3
Cycling {2} ({2}, Discard this card: Draw a card.)
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-C

Vithian Renegades
1RG
Creature -- Human Shaman
3/2
When Vithian Renegades enters the battlefield, destroy target artifact.
ARB-U

Vithian Stinger
2R
Creature -- Human Shaman
0/1
{T}: Vithian Stinger deals 1 damage to target creature or player.
Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA-C

Vivid Crag
Land
Vivid Crag enters the battlefield tapped with two charge counters on it.
{T}: Add {R} to your mana pool.
{T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool.
LRW-U

Vivid Creek
Land
Vivid Creek enters the battlefield tapped with two charge counters on it.
{T}: Add {U} to your mana pool.
{T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.
LRW-U

Vivid Grove
Land
Vivid Grove enters the battlefield tapped with two charge counters on it.
{T}: Add {G} to your mana pool.
{T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.
LRW-U

Vivid Marsh
Land
Vivid Marsh enters the battlefield tapped with two charge counters on it.
{T}: Add {B} to your mana pool.
{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.
LRW-U

Vivid Meadow
Land
Vivid Meadow enters the battlefield tapped with two charge counters on it.
{T}: Add {W} to your mana pool.
{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool.
LRW-U

Voices from the Void
4B
Sorcery
Domain -- Target player discards a card for each basic land type among lands you control.
CON-U

Volcanic Fallout
1RR
Instant
Volcanic Fallout can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
CON-U

Volcanic Submersion
4R
Sorcery
Destroy target artifact or land.
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Voracious Dragon
3RR
Creature -- Dragon
4/4
Flying
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Voracious Dragon enters the battlefield, it deals damage to target creature or player equal to twice the number of Goblins it devoured.
CON-R

Voracious Hatchling
3(w/b)
Creature -- Elemental
6/6
Lifelink
Voracious Hatchling enters the battlefield with four -1/-1 counters on it.
Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling.
Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.
EVE-U

Wake Thrasher
2U
Creature -- Merfolk Soldier
1/1
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
EVE-R

Walker of the Grove
6GG
Creature -- Elemental
7/7
When Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield.
Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
MOR-U

Wall of Bone
2B
Creature -- Skeleton Wall
1/4
Defender (This creature can't attack.)
{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 7E-U, M10-U

Wall of Denial
1WU
Creature -- Wall
0/8
Defender, flying, shroud
ARB-U

Wall of Faith
3W
Creature -- Wall
0/5
Defender (This creature can't attack.)
{W}: Wall of Faith gets +0/+1 until end of turn.
M10-C

Wall of Fire
1RR
Creature -- Wall
0/5
Defender (This creature can't attack.)
{R}: Wall of Fire gets +1/+0 until end of turn.
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, 6E-U, 7E-U, 10E-U, M10-U

Wall of Frost
1UU
Creature -- Wall
0/7
Defender (This creature can't attack.)
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
M10-U

Wall of Reverence
3W
Creature -- Spirit Wall
1/6
Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
CON-R

Wanderbrine Rootcutters
2(u/b)(u/b)
Creature -- Merfolk Rogue
3/3
Wanderbrine Rootcutters can't be blocked by green creatures.
SHM-C

Wanderer's Twig
1
Artifact
{1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
LRW-C

Wandering Goblins
2R
Creature -- Goblin Warrior
0/3
Domain -- {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.
CON-C

Wandering Graybeard
3WW
Creature -- Giant Wizard
4/4
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.
MOR-U

Wanderwine Hub
Land
As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
LRW-R

Wanderwine Prophets
4UU
Creature -- Merfolk Wizard
4/4
Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
LRW-R

War-Spike Changeling
3R
Creature -- Shapeshifter
3/3
Changeling (This card is every creature type at all times.)
{R}: War-Spike Changeling gains first strike until end of turn.
MOR-C

Ward of Bones
6
Artifact
Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands.
EVE-R

Wargate
XGWU
Sorcery
Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.
ARB-R

Warp World
5RRR
Sorcery
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.
10E-R, M10-R, RAV-R

Warpath Ghoul
2B
Creature -- Zombie
3/2
M10-C

Warren Pilferers
4B
Creature -- Goblin Rogue
3/3
When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.
LRW-C

Warren Weirding
1B
Tribal Sorcery -- Goblin
Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn.
MOR-U

Warren-Scourge Elf
1G
Creature -- Elf Warrior
1/1
Protection from Goblins
LRW-C

Wasp Lancer
(u/b)(u/b)(u/b)
Creature -- Faerie Soldier
3/2
Flying
SHM-U

Watchwing Scarecrow
4
Artifact Creature -- Scarecrow
2/4
Watchwing Scarecrow has vigilance as long as you control a white creature.
Watchwing Scarecrow has flying as long as you control a blue creature.
SHM-C

Waterspout Weavers
3UU
Creature -- Merfolk Wizard
3/3
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.
MOR-U

Waves of Aggression
3(r/w)(r/w)
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-R

Waveskimmer Aven
2GWU
Creature -- Bird Soldier
2/4
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA-C

Weakness
B
Enchantment -- Aura
Enchant creature
Enchanted creature gets -2/-1.
A-C, B-C, U-C, RV-C, 4E-C, 5E-C, M10-C

Weed Strangle
3BB
Sorcery
Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Weed-Pruner Poplar
4B
Creature -- Treefolk Assassin
3/3
At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.
MOR-C

Weight of Conscience
1W
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack.
Tap two untapped creatures you control that share a creature type: Exile enchanted creature.
MOR-C

Weirding Shaman
1B
Creature -- Goblin Shaman
2/1
{3}{B}, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens onto the battlefield.
MOR-R

Welkin Guide
4W
Creature -- Bird Cleric
2/2
Flying
When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
ALA-C

Wellgabber Apothecary
4W
Creature -- Merfolk Cleric
2/3
{1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.
LRW-C

Wheel of Sun and Moon
(g/w)(g/w)
Enchantment -- Aura
Enchant player
If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
SHM-R

Where Ancients Tread
4R
Enchantment
Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player.
ALA-R

Whimwader
4U
Creature -- Elemental
6/4
Whimwader can't attack unless defending player controls a blue permanent.
SHM-C

Whirlpool Whelm
1U
Instant
Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW-C

Whispersilk Cloak
3
Artifact -- Equipment
Equipped creature is unblockable.
Equipped creature has shroud. (It can't be the target of spells or abilities.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
10E-U, M10-U, DST-C

White Knight
WW
Creature -- Human Knight
2/2
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
A-U, B-U, U-U, RV-U, 4E-U, 5E-U, M10-U, LGN-U

Wicker Warcrawler
5
Artifact Creature -- Scarecrow
6/6
Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.
SHM-U

Wickerbough Elder
3G
Creature -- Treefolk Shaman
4/4
Wickerbough Elder enters the battlefield with a -1/-1 counter on it.
{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
EVE-C

Wild Leotau
2GG
Creature -- Cat
5/4
At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}.
CON-C

Wild Nacatl
G
Creature -- Cat Warrior
1/1
Wild Nacatl gets +1/+1 as long as you control a Mountain.
Wild Nacatl gets +1/+1 as long as you control a Plains.
ALA-C

Wild Ricochet
2RR
Instant
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
LRW-R

Wild Swing
3R
Sorcery
Choose three target nonenchantment permanents. Destroy one of them at random.
SHM-U

Wilderness Hypnotist
2UU
Creature -- Merfolk Wizard
1/3
{T}: Target red or green creature gets -2/-0 until end of turn.
EVE-C

Wildfield Borderpost
1GW
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost.
Wildfield Borderpost enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
ARB-C

Wildslayer Elves
3G
Creature -- Elf Warrior
3/3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
SHM-C

Wilt-Leaf Cavaliers
(g/w)(g/w)(g/w)
Creature -- Elf Knight
3/4
Vigilance
SHM-U

Wilt-Leaf Liege
1(g/w)(g/w)(g/w)
Creature -- Elf Knight
4/4
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.
SHM-R

Wind Drake
2U
Creature -- Drake
2/2
Flying
6E-C, 7E-C, 8ED-C, 9ED-C, M10-C, P1-C, S99-C, S00-C, TE-C

Windbrisk Heights
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {W} to your mana pool.
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
LRW-R

Windbrisk Raptor
5WW
Creature -- Bird
5/7
Flying
Attacking creatures you control have lifelink.
SHM-R

Windstorm
XG
Instant
Windstorm deals X damage to each creature with flying.
M10-U

Windwright Mage
WUB
Artifact Creature -- Human Wizard
2/2
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Windwright Mage has flying as long as an artifact card is in your graveyard.
ALA-C

Winged Coatl
1GU
Creature -- Snake
1/1
Flash
Flying
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
ARB-C

Wingrattle Scarecrow
3
Artifact Creature -- Scarecrow
2/2
Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-C

Wings of Velis Vel
1U
Tribal Instant -- Shapeshifter
Changeling (This card is every creature type at all times.)
Target creature becomes 4/4, gains all creature types, and gains flying until end of turn.
LRW-C

Winnower Patrol
2G
Creature -- Elf Warrior
3/2
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.
MOR-C

Wispmare
2W
Creature -- Elemental
1/3
Flying
When Wispmare enters the battlefield, destroy target enchantment.
Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW-C

Wistful Selkie
(g/u)(g/u)(g/u)
Creature -- Merfolk Wizard
2/2
When Wistful Selkie enters the battlefield, draw a card.
EVE-U

Witherscale Wurm
4GG
Creature -- Wurm
9/9
Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.
SHM-R

Wizened Cenn
WW
Creature -- Kithkin Cleric
2/2
Other Kithkin creatures you control get +1/+1.
LRW-U

Woeleecher
5W
Creature -- Elemental
3/5
{W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
SHM-C

Wolf-Skull Shaman
1G
Creature -- Elf Shaman
2/2
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield.
MOR-U

Wooded Bastion
Land
{T}: Add {1} to your mana pool.
{(g/w)}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool.
SHM-R

Woodfall Primus
5GGG
Creature -- Treefolk Shaman
6/6
Trample
When Woodfall Primus enters the battlefield, destroy target noncreature permanent.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM-R

Woodland Changeling
1G
Creature -- Shapeshifter
2/2
Changeling (This card is every creature type at all times.)
LRW-C

Woodland Guidance
3G
Sorcery
Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Exile Woodland Guidance.
LRW-U

Woodlurker Mimic
1(b/g)
Creature -- Shapeshifter
2/1
Whenever you cast a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
EVE-C

Woolly Thoctar
RGW
Creature -- Beast
5/4
ALA-U

Worldheart Phoenix
3R
Creature -- Phoenix
2/2
Flying
You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it.
CON-R

Worldly Counsel
1U
Instant
Domain -- Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
IN-C, CON-C

Worldpurge
4(w/u)(w/u)(w/u)(w/u)
Sorcery
Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools.
SHM-R

Worm Harvest
2(b/g)(b/g)(b/g)
Sorcery
Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE-R

Wort, Boggart Auntie
2BR
Legendary Creature -- Goblin Shaman
3/3
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
LRW-R

Wort, the Raidmother
4(r/g)(r/g)
Legendary Creature -- Goblin Shaman
3/3
When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield.
Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
SHM-R

Wound Reflection
5B
Enchantment
At the beginning of the end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)
SHM-R

Wren's Run Packmaster
3G
Creature -- Elf Warrior
5/5
Champion an Elf (When this enters the battlefield, sacrifice it unless you exile another Elf you control. When this leaves the battlefield, that card returns to the battlefield.)
{2}{G}: Put a 2/2 green Wolf creature token onto the battlefield.
Each Wolf you control has deathtouch. (Creatures dealt damage by those creatures are destroyed. You can divide their combat damage among any of the creatures blocking or blocked by it.)
LRW-R

Wren's Run Vanquisher
1G
Creature -- Elf Warrior
3/3
As an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}.
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
LRW-U

Wretched Banquet
B
Sorcery
Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
CON-C

Wurm's Tooth
2
Artifact
Whenever a player casts a green spell, you may gain 1 life.
9ED-U, 10E-U, M10-U, DST-U

Wydwen, the Biting Gale
2UB
Legendary Creature -- Faerie Wizard
3/3
Flash
Flying
{U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.
LRW-R

Xathrid Demon
3BBB
Creature -- Demon
7/7
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.
M10-M

Yawning Fissure
4R
Sorcery
Each opponent sacrifices a land.
M10-C

Yoke of the Damned
1B
Enchantment -- Aura
Enchant creature
When a creature is put into a graveyard from the battlefield, destroy enchanted creature.
CON-C

Yoked Plowbeast
5WW
Creature -- Beast
5/5
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA-C

Zealous Guardian
(w/u)
Creature -- Kithkin Soldier
1/1
Flash
SHM-C

Zealous Persecution
WB
Instant
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
ARB-U

Zephyr Net
1U
Enchantment -- Aura
Enchant creature
Enchanted creature has defender and flying.
LRW-C

Zephyr Sprite
U
Creature -- Faerie
1/1
Flying
M10-C

Zombie Goliath
4B
Creature -- Zombie Giant
4/3
M10-C

Zombie Outlander
UB
Creature -- Zombie Scout
2/2
Protection from green
CON-C

