Magic: The Gathering Oracle Changes
Core Set - Ninth Edition to Ravnica: City of Guilds
| Old card (Core Set - Ninth Edition) | New card (Ravnica: City of Guilds) |
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| About Face [Click to view this change only.] | |
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About Face {R} Instant Switch target creature's power and toughness until end of turn. Effects that alter the creature's power alter its toughness instead, and vice versa, this turn. |
About Face {R} Instant Switch target creature's power and toughness until end of turn. |
| Acidic Soil [Click to view this change only.] | |
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Acidic Soil {2}{R} Sorcery Acidic Soil deals to each player damage equal to the number of lands he or she controls. |
Acidic Soil {2}{R} Sorcery Acidic Soil deals damage to each player equal to the number of lands he or she controls. |
| Ancient Runes [Click to view this change only.] | |
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Ancient Runes {2}{R} Enchantment At the beginning of each player's upkeep, Ancient Runes deals to that player damage equal to the number of artifacts he or she controls. |
Ancient Runes {2}{R} Enchantment At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls. |
| Angel's Trumpet [Click to view this change only.] | |
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Angel's Trumpet {3} Artifact All creatures have vigilance. At the end of each player's turn, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals to the player damage equal to the number of creatures tapped this way. |
Angel's Trumpet {3} Artifact All creatures have vigilance. At the end of each player's turn, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way. |
| Arcum's Weathervane [Click to view this change only.] | |
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Arcum's Weathervane {2} Artifact {2}, {T}: Target snow-covered land is no longer snow-covered. (This effect doesn't end at end of turn.) {2}, {T}: Target non-snow-covered basic land becomes snow-covered in addition to its other supertypes. (This effect doesn't end at end of turn.) |
Arcum's Weathervane {2} Artifact {2}, {T}: Target snow-covered land is no longer snow-covered. (This effect doesn't end at end of turn.) {2}, {T}: Target non-snow-covered basic land becomes snow-covered. (This effect doesn't end at end of turn.) |
| Argivian Restoration [Click to view this change only.] | |
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Argivian Restoration {2}{U}{U} Sorcery Put target artifact card from your graveyard into play. |
Argivian Restoration {2}{U}{U} Sorcery Return target artifact card from your graveyard to play. |
| Armor of Thorns [Click to view this change only.] | |
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Armor of Thorns {1}{G} Enchantment — Aura You may play Armor of Thorns any time you could play an instant. If it was played any time a sorcery couldn't have been played, sacrifice it at end of turn. Enchant nonblack creature Enchanted creature gets +2/+2. |
Armor of Thorns {1}{G} Enchantment — Aura You may play Armor of Thorns any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and gains "When Armor of Thorns doesn't have substance, sacrifice it." Enchant nonblack creature Enchanted creature gets +2/+2. |
| Ashnod's Transmogrant [Click to view this change only.] | |
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Ashnod's Transmogrant {1} Artifact {T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its types. (This effect doesn't end at end of turn.) |
Ashnod's Transmogrant {1} Artifact {T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.) |
| Assert Authority [Click to view this change only.] | |
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Assert Authority {5}{U}{U} Instant Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Counter target spell. If it's countered this way, remove it from the game instead of putting it into its owner's graveyard. |
Assert Authority {5}{U}{U} Instant Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. |
| Auspicious Ancestor [Click to view this change only.] | |
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Auspicious Ancestor {3}{W} Creature — Ancestor When Auspicious Ancestor is put into a graveyard from play, you gain 3 life. Whenever a white spell is played, you may pay {1}. If you do, you gain 1 life. 2/3 |
Auspicious Ancestor {3}{W} Creature — Human Cleric When Auspicious Ancestor is put into a graveyard from play, you gain 3 life. Whenever a player plays a white spell, you may pay {1}. If you do, you gain 1 life. 2/3 |
| Ball Lightning [Click to view this change only.] | |
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Ball Lightning {R}{R}{R} Creature — Ball-Lightning Trample; haste At end of turn, sacrifice Ball Lightning. 6/1 |
Ball Lightning {R}{R}{R} Creature — Ball-Lightning Trample, haste At end of turn, sacrifice Ball Lightning. 6/1 |
| Barbarian Guides [Click to view this change only.] | |
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Barbarian Guides {2}{R} Creature — Barbarian {2}{R}, {T}: Target creature you control gains the snow-covered landwalk ability of your choice until end of turn. Return that creature to its owner's hand at end of turn. 1/2 |
Barbarian Guides {2}{R} Creature — Barbarian {2}{R}, {T}: Choose a land type. Target creature you control gains snow-covered landwalk of the chosen type until end of turn. Return that creature to its owner's hand at end of turn. 1/2 |
| Basalt Golem [Click to view this change only.] | |
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Basalt Golem {5} Artifact Creature — Golem Basalt Golem can't be blocked by artifact creatures. Whenever Basalt Golem becomes blocked by a creature, destroy that creature at end of combat. It can't be regenerated. Then the creature's controller puts a 0/2 Stone Wall artifact creature token with defender into play. 2/4 |
Basalt Golem {5} Artifact Creature — Golem Basalt Golem can't be blocked by artifact creatures. Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 Wall artifact creature token with defender into play. 2/4 |
| Bayou Dragonfly [Click to view this change only.] | |
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Bayou Dragonfly {1}{G} Creature — Insect Flying; swampwalk 1/1 |
Bayou Dragonfly {1}{G} Creature — Insect Flying, swampwalk 1/1 |
| Blanket of Night [Click to view this change only.] | |
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Blanket of Night {1}{B}{B} Enchantment Each land is a Swamp in addition to its land type. |
Blanket of Night {1}{B}{B} Enchantment Each land is a Swamp in addition to its other land types. |
| Blazing Specter [Click to view this change only.] | |
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Blazing Specter {2}{B}{R} Creature — Specter Flying; haste Whenever Blazing Specter deals combat damage to a player, that player discards a card. 2/2 |
Blazing Specter {2}{B}{R} Creature — Specter Flying, haste Whenever Blazing Specter deals combat damage to a player, that player discards a card. 2/2 |
| Blind Fury [Click to view this change only.] | |
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Blind Fury {2}{R}{R} Instant If a creature would deal combat damage to a creature this turn, it deals double that damage instead. All creatures lose trample until end of turn. |
Blind Fury {2}{R}{R} Instant Play Blind Fury only before the combat damage step. All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead. |
| Blood Lust [Click to view this change only.] | |
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Blood Lust {1}{R} Instant Target creature gets +4/-4 until end of turn. If this would reduce that creature's toughness to less than 1, it reduces it to 1 instead. |
Blood Lust {1}{R} Instant If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1. |
| Brutal Deceiver [Click to view this change only.] | |
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Brutal Deceiver {2}{R} Creature — Spirit {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Play this ability only once each turn. 2/2 |
Brutal Deceiver {2}{R} Creature — Spirit {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Play this ability only once each turn. 2/2 |
| Builder's Bane [Click to view this change only.] | |
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Builder's Bane {X}{X}{R} Sorcery Destroy X target artifacts. Builder's Bane deals to each player damage equal to the number of artifacts he or she controlled destroyed this way. |
Builder's Bane {X}{X}{R} Sorcery Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled destroyed this way. |
| Bulwark [Click to view this change only.] | |
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Bulwark {3}{R}{R} Enchantment At the beginning of your upkeep, Bulwark deals to target opponent damage equal to the number of cards in your hand greater than the number of cards in his or her hand. |
Bulwark {3}{R}{R} Enchantment At the beginning of your upkeep, Bulwark deals damage to target opponent equal to the number of cards in your hand greater than the number of cards in his or her hand. |
| Callous Deceiver [Click to view this change only.] | |
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Callous Deceiver {2}{U} Creature — Spirit {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land, Callous Deceiver gets +1/+0 and gains flying until end of turn. Play this ability only once each turn. 1/3 |
Callous Deceiver {2}{U} Creature — Spirit {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Play this ability only once each turn. 1/3 |
| Carrion [Click to view this change only.] | |
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Carrion {1}{B}{B} Instant Sacrifice a creature. Put into play a number of 0/1 black Maggot creature tokens equal to the sacrificed creature's power. |
Carrion {1}{B}{B} Instant As an additional cost to play Carrion, sacrifice a creature. Put X 0/1 black Insect creature tokens into play, where X is the sacrificed creature's power. |
| Chainer, Dementia Master [Click to view this change only.] | |
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Chainer, Dementia Master {3}{B}{B} Legendary Creature — Minion All Nightmares get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard into play under your control. That creature is black and is a Nightmare in addition to its creature types. When Chainer, Dementia Master leaves play, remove all Nightmares from the game. 3/3 |
Chainer, Dementia Master {3}{B}{B} Legendary Creature — Minion All Nightmares get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard into play under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves play, remove all Nightmares from the game. 3/3 |
| Chaosphere [Click to view this change only.] | |
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Chaosphere {2}{R} World Enchantment Creatures with flying can't block creatures without flying. Creatures without flying can block as though they had flying. |
Chaosphere {2}{R} World Enchantment Creatures with flying have "This creature can't block creatures without flying." Creatures without flying have "This creature can block as though it had flying." |
| Chariot of the Sun [Click to view this change only.] | |
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Chariot of the Sun {3} Artifact {2}, {T}: Target creature you control gains flying and has a toughness of 1 until end of turn. |
Chariot of the Sun {3} Artifact {2}, {T}: Until end of turn, target creature you control gains flying and its toughness becomes 1. |
| Charmed Pendant [Click to view this change only.] | |
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Charmed Pendant {4} Artifact {T}, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Play this ability only any time you could play an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.) |
Charmed Pendant {4} Artifact {T}, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of any of that symbol's colors to your mana pool. Play this ability only any time you could play an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.) |
| Choking Sands [Click to view this change only.] | |
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Choking Sands {1}{B}{B} Sorcery Destroy target non-Swamp land. If that land is a nonbasic land, Choking Sands deals 2 damage to the land's controller. |
Choking Sands {1}{B}{B} Sorcery Destroy target non-Swamp land. If that land is nonbasic, Choking Sands deals 2 damage to the land's controller. |
| Cinder Cloud [Click to view this change only.] | |
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Cinder Cloud {3}{R}{R} Instant Destroy target creature. If a white creature is put into a graveyard this way, Cinder Cloud deals to that creature's controller damage equal to the creature's power. |
Cinder Cloud {3}{R}{R} Instant Destroy target creature. If a white creature is put into a graveyard this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power. |
| Cold Snap [Click to view this change only.] | |
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Cold Snap {2}{W} Enchantment Cumulative upkeep {2} At the beginning of each player's upkeep, Cold Snap deals to that player damage equal to the number of snow-covered lands he or she controls. |
Cold Snap {2}{W} Enchantment Cumulative upkeep {2} At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow-covered lands he or she controls. |
| Corpse Dance [Click to view this change only.] | |
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Corpse Dance {2}{B} Instant Buyback {2} (You may pay {2} in addition to any other costs as you play this spell. If you do, put Corpse Dance into your hand instead of your graveyard as part of its resolution.) Put the top creature card from your graveyard into play. That creature gains haste. Remove the creature from the game at end of turn. |
Corpse Dance {2}{B} Instant Buyback {2} (You may pay {2} in addition to any other costs as you play this spell. If you do, put Corpse Dance into your hand instead of your graveyard as part of its resolution.) Return the top creature card from your graveyard to play. That creature gains haste. Remove the creature from the game at end of turn. |
| Crazed Skirge [Click to view this change only.] | |
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Crazed Skirge {3}{B} Creature — Imp Flying; haste 2/2 |
Crazed Skirge {3}{B} Creature — Imp Flying, haste 2/2 |
| Cruel Deceiver [Click to view this change only.] | |
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Cruel Deceiver {1}{B} Creature — Spirit {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Play this ability only once each turn. 2/1 |
Cruel Deceiver {1}{B} Creature — Spirit {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Play this ability only once each turn. 2/1 |
| Dazzling Beauty [Click to view this change only.] | |
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Dazzling Beauty {2}{W} Instant Play Dazzling Beauty only during the declare blockers step. Target unblocked attacking creature becomes blocked. (This ability works on unblockable creatures.) Draw a card at the beginning of the next turn's upkeep. |
Dazzling Beauty {2}{W} Instant Play Dazzling Beauty only during the declare blockers step. Target attacking unblocked creature becomes blocked. Draw a card at the beginning of the next turn's upkeep. |
| Delirium [Click to view this change only.] | |
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Delirium {1}{B}{R} Instant Play Delirium only on an opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn. |
Delirium {1}{B}{R} Instant Play Delirium only during an opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn. |
| Dense Canopy [Click to view this change only.] | |
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Dense Canopy {1}{G} Enchantment Creatures with flying can't block creatures without flying. |
Dense Canopy {1}{G} Enchantment Creatures with flying have "This creature can't block creatures without flying." |
| Desertion [Click to view this change only.] | |
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Desertion {3}{U}{U} Instant Counter target spell. If it's an artifact or creature spell, put it into play under your control instead of into its owner's graveyard. |
Desertion {3}{U}{U} Instant Counter target spell. If an artifact or creature spell is countered this way, put that card into play under your control instead of into its owner's graveyard. |
| Dissipate [Click to view this change only.] | |
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Dissipate {1}{U}{U} Instant Counter target spell. If it's countered this way, remove it from the game instead of putting it into its owner's graveyard. |
Dissipate {1}{U}{U} Instant Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. |
| Divine Retribution [Click to view this change only.] | |
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Divine Retribution {1}{W} Instant Divine Retribution deals to target attacking creature damage equal to the number of attacking creatures. |
Divine Retribution {1}{W} Instant Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures. |
| Dralnu's Crusade [Click to view this change only.] | |
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Dralnu's Crusade {1}{B}{R} Enchantment All Goblins are Zombies in addition to their creature types. All Goblins get +1/+1 and are black. |
Dralnu's Crusade {1}{B}{R} Enchantment All Goblins get +1/+1, are black, and are Zombies in addition to their other creature types. |
| Dream Coat [Click to view this change only.] | |
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Dream Coat {U} Enchantment — Aura Enchant creature {0}: Enchanted creature becomes the colors of your choice. Play this ability only once each turn. |
Dream Coat {U} Enchantment — Aura Enchant creature {0}: Enchanted creature becomes the color or colors of your choice. Play this ability only once each turn. |
| Dreams of the Dead [Click to view this change only.] | |
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Dreams of the Dead {3}{U} Enchantment {1}{U}: Put target white or black creature card from your graveyard into play. That creature gains "Cumulative upkeep {2}." If the creature would leave play, remove it from the game instead. |
Dreams of the Dead {3}{U} Enchantment {1}{U}: Return target white or black creature card from your graveyard to play. That creature gains "Cumulative upkeep {2}." If the creature would leave play, remove it from the game instead. |
| Dwarven Thaumaturgist [Click to view this change only.] | |
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Dwarven Thaumaturgist {2}{R} Creature — Dwarf {T}: Switch target creature's power and toughness until end of turn. Effects that alter that creature's power alter its toughness instead, and vice versa, until end of turn. 1/2 |
Dwarven Thaumaturgist {2}{R} Creature — Dwarf {T}: Switch target creature's power and toughness until end of turn. 1/2 |
| Escaped Shapeshifter [Click to view this change only.] | |
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Escaped Shapeshifter {3}{U}{U} Creature — Shapeshifter As long as an opponent controls a creature with flying other than an Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color. 3/4 |
Escaped Shapeshifter {3}{U}{U} Creature — Shapeshifter As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color. 3/4 |
| Excavator [Click to view this change only.] | |
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Excavator {2} Artifact {T}, Sacrifice a basic land: Target creature gains landwalk for the type of land sacrificed this way until end of turn. |
Excavator {2} Artifact {T}, Sacrifice a basic land: Target creature gains landwalk of each of the sacrificed land's types until end of turn. |
| Feral Deceiver [Click to view this change only.] | |
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Feral Deceiver {3}{G} Creature — Spirit {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land, Feral Deceiver gets +2/+2 and gains trample until end of turn. Play this ability only once each turn. 3/2 |
Feral Deceiver {3}{G} Creature — Spirit {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Play this ability only once each turn. 3/2 |
| Final Strike [Click to view this change only.] | |
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Final Strike {2}{B}{B} Sorcery As an additional cost to play Final Strike, sacrifice a creature. Final Strike deals to target opponent damage equal to the sacrificed creature's power. |
Final Strike {2}{B}{B} Sorcery As an additional cost to play Final Strike, sacrifice a creature. Final Strike deals damage to target opponent equal to the sacrificed creature's power. |
| Floodgate [Click to view this change only.] | |
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Floodgate {3}{U} Creature — Wall Defender (This creature can't attack.) When Floodgate has flying, sacrifice it. When Floodgate leaves play, it deals to each nonblue creature without flying 1 damage for each two Islands you control. 0/5 |
Floodgate {3}{U} Creature — Wall Defender (This creature can't attack.) When Floodgate has flying, sacrifice it. When Floodgate leaves play, it deals 1 damage for each two Islands you control to each nonblue creature without flying. 0/5 |
| Fold into AEther [Click to view this change only.] | |
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Fold into AEther {2}{U}{U} Instant Counter target spell. If you do, that spell's controller may put a creature card from his or her hand into play. |
Fold into AEther {2}{U}{U} Instant Counter target spell. If that spell is countered this way, its controller may put a creature card from his or her hand into play. |
| Fork [Click to view this change only.] | |
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Fork {R}{R} Instant Put a copy of target instant or sorcery spell onto the stack, except that it copies Fork's color and you may choose new targets for the copy. |
Fork {R}{R} Instant Copy target instant or sorcery spell, except that it copies Fork's color. You may choose new targets for the copy. |
| Freyalise Supplicant [Click to view this change only.] | |
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Freyalise Supplicant {1}{G} Creature — Cleric {T}, Sacrifice a red or white creature: Freyalise Supplicant deals to target creature or player damage equal to half the sacrificed creature's power, rounded down. 1/1 |
Freyalise Supplicant {1}{G} Creature — Cleric {T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down. 1/1 |
| Gerrard's Irregulars [Click to view this change only.] | |
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Gerrard's Irregulars {4}{R} Creature — Soldier Trample; haste 4/2 |
Gerrard's Irregulars {4}{R} Creature — Soldier Trample, haste 4/2 |
| Giant Slug [Click to view this change only.] | |
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Giant Slug {1}{B} Creature — Slug {5}: At the beginning of your next upkeep, Giant Slug gains landwalk for a basic land type of your choice until the end of that turn. 1/1 |
Giant Slug {1}{B} Creature — Slug {5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. 1/1 |
| Gift of Estates [Click to view this change only.] | |
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Gift of Estates {1}{W} Sorcery If an opponent has more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library. |
Gift of Estates {1}{W} Sorcery If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library. |
| Goblin Berserker [Click to view this change only.] | |
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Goblin Berserker {3}{R} Creature — Goblin First strike; haste 2/2 |
Goblin Berserker {3}{R} Creature — Goblin First strike, haste 2/2 |
| Grave Servitude [Click to view this change only.] | |
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Grave Servitude {1}{B} Enchantment — Aura You may play Grave Servitude any time you could play an instant. If it was played any time a sorcery couldn't have been played, sacrifice it at end of turn. Enchant creature Enchanted creature gets +3/-1 and is black. |
Grave Servitude {1}{B} Enchantment — Aura You may play Grave Servitude any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and gains "When Grave Servitude doesn't have substance, sacrifice it." Enchant creature Enchanted creature gets +3/-1 and is black. |
| Grinning Totem [Click to view this change only.] | |
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Grinning Totem {4} Artifact {2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and remove that card from the game. Then that player shuffles his or her library. You may play the card. At the beginning of your next upkeep, if you haven't played the card, put it into its owner's graveyard. |
Grinning Totem {4} Artifact {2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and remove that card from the game. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played the card, put it into its owner's graveyard. |
| Harsh Deceiver [Click to view this change only.] | |
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Harsh Deceiver {3}{W} Creature — Spirit {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land, untap Harsh Deceiver and it gets +1/+1 until end of turn. Play this ability only once each turn. 1/4 |
Harsh Deceiver {3}{W} Creature — Spirit {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Play this ability only once each turn. 1/4 |
| Hazezon Tamar [Click to view this change only.] | |
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Hazezon Tamar {4}{R}{G}{W} Legendary Creature At the beginning of your upkeep, if Hazezon Tamar came into play since the beginning of your last upkeep, put X 1/1 red, green, and white Sand Warrior creature tokens into play, where X is the number of lands you control. When Hazezon Tamar leaves play, remove all Sand Warrior tokens from the game. 2/4 |
Hazezon Tamar {4}{R}{G}{W} Legendary Creature At the beginning of your upkeep, if Hazezon Tamar came into play since the beginning of your last upkeep, put a 1/1 red, green, and white Sand Warrior creature token into play for each land you control. Those creatures have "When a permanent named Hazezon Tamar isn't in play, remove this creature from the game." 2/4 |
| Heartless Hidetsugu [Click to view this change only.] | |
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Heartless Hidetsugu {3}{R}{R} Legendary Creature — Ogre Shaman {T}: Heartless Hidetsugu deals to each player damage equal to half that player's life total, rounded down. 4/3 |
Heartless Hidetsugu {3}{R}{R} Legendary Creature — Ogre Shaman {T}: Heartless Hidetsugu deals damge to each player equal to half that player's life total, rounded down. 4/3 |
| Heartwood Dryad [Click to view this change only.] | |
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Heartwood Dryad {1}{G} Creature — Dryad Heartwood Dryad can block as though it had shadow. 2/1 |
Heartwood Dryad {1}{G} Creature — Dryad Heartwood Dryad can block creatures with shadow as though they didn't have shadow. 2/1 |
| Hinder [Click to view this change only.] | |
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Hinder {1}{U}{U} Instant Counter target spell. If it's countered this way, put that card on the top or bottom of its owner's library instead of that player's graveyard. |
Hinder {1}{U}{U} Instant Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard. |
| Humility [Click to view this change only.] | |
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Humility {2}{W}{W} Enchantment All creatures lose all abilities. Humility gains "All creatures are 1/1." |
Humility {2}{W}{W} Enchantment All creatures lose all abilities and are 1/1. |
| Icequake [Click to view this change only.] | |
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Icequake {1}{B}{B} Sorcery Destroy target land. If that land is a snow-covered land, Icequake deals 1 damage to the land's controller. |
Icequake {1}{B}{B} Sorcery Destroy target land. If that land is snow-covered, Icequake deals 1 damage to the land's controller. |
| Illusionary Presence [Click to view this change only.] | |
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Illusionary Presence {1}{U}{U} Creature — Illusion Cumulative upkeep {U} At the beginning of your upkeep, Illusionary Presence gains the landwalk ability of your choice until end of turn. 2/2 |
Illusionary Presence {1}{U}{U} Creature — Illusion Cumulative upkeep {U} At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. 2/2 |
| Island of Wak-Wak [Click to view this change only.] | |
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Island of Wak-Wak Land {T}: Target creature with flying gets -X/-0 until end of turn, where X is its power. |
Island of Wak-Wak Land {T}: The power of target creature with flying becomes 0 until end of turn. |
| Jungle Patrol [Click to view this change only.] | |
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Jungle Patrol {3}{G} Creature — Soldier {1}{G}, {T}: Put a 0/1 green Wood Wall creature token with defender into play. Sacrifice a Wood Wall: Add {R} to your mana pool. 3/2 |
Jungle Patrol {3}{G} Creature — Human Soldier {1}{G}, {T}: Put a 0/1 green Plant Wall creature token with defender into play. Sacrifice a Plant Wall: Add {R} to your mana pool. 3/2 |
| Karmic Guide [Click to view this change only.] | |
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Karmic Guide {3}{W}{W} Creature — Spirit Flying, protection from black; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Karmic Guide comes into play, if you played it from your hand, return target creature card from your graveyard to play. 2/2 |
Karmic Guide {3}{W}{W} Creature — Spirit Flying; protection from black; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Karmic Guide comes into play, if you played it from your hand, return target creature card from your graveyard to play. 2/2 |
| Kiki-Jiki, Mirror Breaker [Click to view this change only.] | |
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Kiki-Jiki, Mirror Breaker {2}{R}{R}{R} Legendary Creature — Goblin Shaman Haste {T}: Put a creature token into play that's a copy of target nonlegendary creature you control. That creature token has haste. Sacrifice it at end of turn. 2/2 |
Kiki-Jiki, Mirror Breaker {2}{R}{R}{R} Legendary Creature — Goblin Shaman Haste {T}: Put a token into play that's a copy of target nonlegendary creature you control. That creature token has haste. Sacrifice it at end of turn. 2/2 |
| Kindle [Click to view this change only.] | |
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Kindle {1}{R} Instant Kindle deals to target creature or player damage equal to the number of cards named Kindle in all graveyards plus 2. |
Kindle {1}{R} Instant Kindle deals damage to target creature or player equal to the number of cards named Kindle in all graveyards plus 2. |
| Lightning Reflexes [Click to view this change only.] | |
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Lightning Reflexes {1}{R} Enchantment — Aura You may play Lightning Reflexes any time you could play an instant. If it was played any time a sorcery couldn't have been played, sacrifice it at end of turn. Enchant creature Enchanted creature gets +1/+0 and has first strike. |
Lightning Reflexes {1}{R} Enchantment — Aura You may play Lightning Reflexes any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and gains "When Lightning Reflexes doesn't have substance, sacrifice it." Enchant creature Enchanted creature gets +1/+0 and has first strike. |
| Liquify [Click to view this change only.] | |
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Liquify {2}{U} Instant Counter target spell with converted mana cost 3 or less. If it's countered this way, remove it from the game instead of putting it into its owner's graveyard. |
Liquify {2}{U} Instant Counter target spell with converted mana cost 3 or less. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. |
| Loyal Retainers [Click to view this change only.] | |
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Loyal Retainers {2}{W} Creature — Advisor Sacrifice Loyal Retainers: Put target legendary creature card from your graveyard into play. Play this ability only during your turn, before the combat phase. 1/1 |
Loyal Retainers {2}{W} Creature — Advisor Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to play. Play this ability only during your turn, before the combat phase. 1/1 |
| Malignant Growth [Click to view this change only.] | |
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Malignant Growth {3}{G}{U} Enchantment Cumulative upkeep {1} At the beginning of your upkeep, put a growth counter on Malignant Growth. At the beginning of each of your opponents' draw steps, that player draws a card for each growth counter on Malignant Growth, then Malignant Growth deals to the player damage equal to the number of cards he or she drew this way. |
Malignant Growth {3}{G}{U} Enchantment Cumulative upkeep {1} At the beginning of your upkeep, put a growth counter on Malignant Growth. At the beginning of each of your opponents' draw steps, that player draws a card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way. |
| Memory Lapse [Click to view this change only.] | |
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Memory Lapse {1}{U} Instant Counter target spell. If you do, put it on top of its owner's library instead of into that player's graveyard. |
Memory Lapse {1}{U} Instant Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. |
| Merfolk Raiders [Click to view this change only.] | |
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Merfolk Raiders {1}{U} Creature — Merfolk Phasing; islandwalk 2/3 |
Merfolk Raiders {1}{U} Creature — Merfolk Soldier Phasing, islandwalk 2/3 |
| Mistmoon Griffin [Click to view this change only.] | |
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Mistmoon Griffin {3}{W} Creature — Griffin Flying When Mistmoon Griffin is put into a graveyard from play, remove Mistmoon Griffin from the game, then put the top creature card from your graveyard into play. 2/2 |
Mistmoon Griffin {3}{W} Creature — Griffin Flying When Mistmoon Griffin is put into a graveyard from play, remove Mistmoon Griffin from the game, then return the top creature card from your graveyard to play. 2/2 |
| Mob Justice [Click to view this change only.] | |
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Mob Justice {1}{R} Sorcery Mob Justice deals to target player damage equal to the number of creatures you control. |
Mob Justice {1}{R} Sorcery Mob Justice deals damage to target player equal to the number of creatures you control. |
| Mountain Yeti [Click to view this change only.] | |
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Mountain Yeti {2}{R}{R} Creature — Yeti Protection from white; mountainwalk 3/3 |
Mountain Yeti {2}{R}{R} Creature — Yeti Mountainwalk, protection from white 3/3 |
| Mtenda Lion [Click to view this change only.] | |
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Mtenda Lion {G} Creature — Lion Whenever Mtenda Lion attacks, the defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn. 2/1 |
Mtenda Lion {G} Creature — Cat Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn. 2/1 |
| Mystic Veil [Click to view this change only.] | |
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Mystic Veil {1}{U} Enchantment — Aura You may play Mystic Veil any time you could play an instant. If it was played any time a sorcery couldn't have been played, sacrifice it at end of turn. Enchant creature Enchanted creature can't be the target of spells or abilities. |
Mystic Veil {1}{U} Enchantment — Aura You may play Mystic Veil any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and gains "When Mystic Veil doesn't have substance, sacrifice it." Enchant creature Enchanted creature can't be the target of spells or abilities. |
| Natural Balance [Click to view this change only.] | |
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Natural Balance {2}{G}{G} Sorcery Each player who controls six or more lands sacrifices all lands he or she controls except for five. Each player who controls four or fewer lands may search his or her library for basic land cards to bring his or her land total to five and put them into play. Then each player who searched his or her library this way shuffles it. |
Natural Balance {2}{G}{G} Sorcery Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them into play, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it. |
| Necromancy [Click to view this change only.] | |
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Necromancy {2}{B} Enchantment You may play Necromancy any time you could play an instant. If it was played any time a sorcery couldn't have been played, sacrifice it at end of turn. When Necromancy comes into play, if it's in play, it becomes an Aura with enchant creature. Put target creature card from a graveyard into play under your control and attach Necromancy to it. When Necromancy leaves play, destroy enchanted creature. It can't be regenerated. |
Necromancy {2}{B} Enchantment You may play Necromancy any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and gains "When Necromancy doesn't have substance, sacrifice it." When Necromancy comes into play, if it's in play, it becomes an Aura with enchant creature. Put target creature card from a graveyard into play under your control and attach Necromancy to it. When Necromancy leaves play, destroy enchanted creature. It can't be regenerated. |
| Parapet [Click to view this change only.] | |
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Parapet {1}{W} Enchantment You may play Parapet any time you could play an instant. If it was played any time a sorcery couldn't have been played, sacrifice it at end of turn. Creatures you control get +0/+1. |
Parapet {1}{W} Enchantment You may play Parapet any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and gains "When Parapet doesn't have substance, sacrifice it." Creatures you control get +0/+1. |
| Phantasmal Fiend [Click to view this change only.] | |
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Phantasmal Fiend {3}{B} Creature — Phantasm {B}: Phantasmal Fiend gets +1/-1 until end of turn. {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn. Effects that would alter Phantasmal Fiend's power this turn alter its toughness instead, and vice versa. 1/5 |
Phantasmal Fiend {3}{B} Creature — Phantasm {B}: Phantasmal Fiend gets +1/-1 until end of turn. {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn. 1/5 |
| Phelddagrif [Click to view this change only.] | |
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Phelddagrif {1}{G}{W}{U} Legendary Creature {G}: Phelddagrif gains trample until end of turn. Put a 1/1 green Hippo creature token into play under an opponent's control. {W}: Phelddagrif gains flying until end of turn and an opponent gains 2 life. {U}: Return Phelddagrif to its owner's hand and an opponent may draw a card. 4/4 |
Phelddagrif {1}{G}{W}{U} Legendary Creature {G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token into play. {W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life. {U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card. 4/4 |
| Phyrexian Purge [Click to view this change only.] | |
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Phyrexian Purge {2}{B}{R} Sorcery Destroy any number of target creatures. You lose 3 life for each creature destroyed this way. |
Phyrexian Purge {2}{B}{R} Sorcery Destroy any number of target creatures. You lose 3 life for each creature targeted this way. |
| Preferred Selection [Click to view this change only.] | |
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Preferred Selection {2}{G}{G} Enchantment At the beginning of your draw step, look at the top two cards of your library and choose one. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, draw the chosen card. If you don't, put the card on the bottom of your library. |
Preferred Selection {2}{G}{G} Enchantment At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library. |
| Prismatic Lace [Click to view this change only.] | |
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Prismatic Lace {U} Instant Target permanent becomes the colors of your choice. (This effect doesn't end at end of turn.) (Mana symbols on that permanent remain unchanged.) |
Prismatic Lace {U} Instant Target permanent becomes the color or colors of your choice. (This effect doesn't end at end of turn.) |
| Purraj of Urborg [Click to view this change only.] | |
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Purraj of Urborg {3}{B}{B} Legendary Creature Whenever Purraj of Urborg attacks, it gains first strike until end of combat. Whenever a black spell is played, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg. 2/3 |
Purraj of Urborg {3}{B}{B} Legendary Creature — Cat Warrior Whenever Purraj of Urborg attacks, it gains first strike until end of combat. Whenever a player plays a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg. 2/3 |
| Pyromancy [Click to view this change only.] | |
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Pyromancy {2}{R}{R} Enchantment {3}, Discard a card at random: Pyromancy deals to target creature or player damage equal to the converted mana cost of the discarded card. |
Pyromancy {2}{R}{R} Enchantment {3}, Discard a card at random: Pyromancy deals damage to target creature or player equal to the converted mana cost of the discarded card. |
| Raging Spirit [Click to view this change only.] | |
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Raging Spirit {3}{R} Creature — Spirit {2}: Raging Spirit is colorless until end of turn. 3/3 |
Raging Spirit {3}{R} Creature — Spirit {2}: Raging Spirit becomes colorless until end of turn. 3/3 |
| Relic Ward [Click to view this change only.] | |
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Relic Ward {1}{W} Enchantment — Aura You may play Relic Ward any time you could play an instant. If it was played any time a sorcery couldn't have been played, sacrifice it at end of turn. Enchant artifact Enchanted artifact can't be the target of spells or abilities. |
Relic Ward {1}{W} Enchantment — Aura You may play Relic Ward any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and gains "When Relic Ward doesn't have substance, sacrifice it." Enchant artifact Enchanted artifact can't be the target of spells or abilities. |
| Reweave [Click to view this change only.] | |
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Reweave {5}{U} Instant — Arcane Target permanent's controller sacrifices it. That player reveals cards from the top of his or her library until he or she reveals a card that shares a card type with the sacrificed permanent. The player puts that card into play, then shuffles his or her library. Splice onto Arcane {2}{U}{U} |
Reweave {5}{U} Instant — Arcane Target permanent's controller sacrifices it. If he or she does, that player reveals cards from the top of his or her library until he or she reveals a card that shares a card type with the sacrificed permanent, puts that card into play, then shuffles his or her library. Splice onto Arcane {2}{U}{U} |
| Rolling Stones [Click to view this change only.] | |
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Rolling Stones {1}{W} Enchantment All Walls lose defender. |
Rolling Stones {1}{W} Enchantment Walls can attack as though they didn't have defender. |
| Sealed Fate [Click to view this change only.] | |
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Sealed Fate {X}{U}{B} Sorcery Look at the top X cards of target opponent's library. Remove one of those cards from the game and put the rest back on top of that player's library. |
Sealed Fate {X}{U}{B} Sorcery Look at the top X cards of target opponent's library. Remove one of those cards from the game and put the rest back on top of that player's library in any order. |
| Shadowbane [Click to view this change only.] | |
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Shadowbane {1}{W} Instant The next time this turn a source of your choice would deal damage to target creature or player, prevent that damage. If that source is black, you gain life equal to the damage prevented this way. |
Shadowbane {1}{W} Instant The next time a source of your choice would deal damage to you or a creature you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain life equal to the damage prevented this way. |
| Shallow Grave [Click to view this change only.] | |
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Shallow Grave {1}{B} Instant Put the top creature card from your graveyard into play. That creature gains haste until end of turn. Remove it from the game at end of turn. |
Shallow Grave {1}{B} Instant Return the top creature card from your graveyard to play. That creature gains haste until end of turn. Remove it from the game at end of turn. |
| Shivan Raptor [Click to view this change only.] | |
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Shivan Raptor {2}{R} Creature — Lizard First strike; haste Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) 3/1 |
Shivan Raptor {2}{R} Creature — Lizard First strike; haste; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) 3/1 |
| Silk Net [Click to view this change only.] | |
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Silk Net {G} Instant Target creature gets +1/+1 and ca block as though it had flying until end of turn. |
Silk Net {G} Instant Target creature gets +1/+1 and can block as though it had flying until end of turn. |
| Simulacrum [Click to view this change only.] | |
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Simulacrum {1}{B} Instant You gain life equal to the damage dealt to you this turn. Simulacrum deals to target creature you control damage equal to the damage dealt to you this turn. |
Simulacrum {1}{B} Instant You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. |
| Singing Tree [Click to view this change only.] | |
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Singing Tree {3}{G} Creature — Singing-Tree {T}: Target attacking creature gets -X/-0 until end of turn, where X is its power. 0/3 |
Singing Tree {3}{G} Creature — Singing-Tree {T}: Target attacking creature's power becomes 0 until end of turn. 0/3 |
| Skizzik [Click to view this change only.] | |
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Skizzik {3}{R} Creature — Elemental Kicker {R} (You may pay an additional {R} as you play this spell.) Trample; haste At end of turn, sacrifice Skizzik unless the kicker cost was paid. 5/3 |
Skizzik {3}{R} Creature — Elemental Kicker {R} (You may pay an additional {R} as you play this spell.) Trample, haste At end of turn, sacrifice Skizzik unless the kicker cost was paid. 5/3 |
| Snowblind [Click to view this change only.] | |
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Snowblind {3}{G} Enchantment — Aura Enchant creature Enchanted creature gets -X/-X. If that creature is attacking, X is the number of snow-covered lands defending player controls. Otherwise, X is the number of snow-covered lands its controller controls. If this would reduce its toughness to less than 1, reduce its toughness to 1 instead. |
Snowblind {3}{G} Enchantment — Aura Enchant creature Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow-covered lands defending player controls. Otherwise, X is the number of snow-covered lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller. |
| Soar [Click to view this change only.] | |
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Soar {1}{U} Enchantment — Aura You may play Soar any time you could play an instant. If it was played any time a sorcery couldn't have been played, sacrifice it at end of turn. Enchant creature Enchanted creature gets +0/+1 and has flying. |
Soar {1}{U} Enchantment — Aura You may play Soar any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and gains "When Soar doesn't have substance, sacrifice it." Enchant creature Enchanted creature gets +0/+1 and has flying. |
| Soul Echo [Click to view this change only.] | |
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Soul Echo {X}{W}{W} Enchantment Soul Echo comes into play with X echo counters on it. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters it. Otherwise, an opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove 1 echo counter from Soul Echo instead. You don't lose the game for having 0 or less life. |
Soul Echo {X}{W}{W} Enchantment Soul Echo comes into play with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, an opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove 1 echo counter from Soul Echo instead. |
| Soul Foundry [Click to view this change only.] | |
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Soul Foundry {4} Artifact Imprint — When Soul Foundry comes into play, you may remove a creature card in your hand from the game. (The removed card is imprinted on this artifact.) {X}, {T}: Put a creature token into play that's a copy of the imprinted creature card. X is the converted mana cost of that card. |
Soul Foundry {4} Artifact Imprint — When Soul Foundry comes into play, you may remove a creature card in your hand from the game. (The removed card is imprinted on this artifact.) {X}, {T}: Put a token into play that's a copy of the imprinted creature card. X is the converted mana cost of that card. |
| Spectral Guardian [Click to view this change only.] | |
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Spectral Guardian {2}{W}{W} Creature — Guardian Noncreature artifacts can't be the target of spells or abilities as long as Spectral Guardian is untapped. 2/3 |
Spectral Guardian {2}{W}{W} Creature — Spirit Noncreature artifacts can't be the targets of spells or abilities as long as Spectral Guardian is untapped. 2/3 |
| Spelljack [Click to view this change only.] | |
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Spelljack {3}{U}{U}{U} Instant Counter target spell. If it's countered this way, remove it from the game instead of putting it into its owner's graveyard. As long as it remains removed from the game, you may play it without paying its mana cost. (If it has X in its mana cost, X is 0.) |
Spelljack {3}{U}{U}{U} Instant Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. As long as it remains removed from the game, you may play it without paying its mana cost. (If it has X in its mana cost, X is 0.) |
| Spider Climb [Click to view this change only.] | |
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Spider Climb {G} Enchantment — Aura You may play Spider Climb any time you could play an instant. If it was played any time a sorcery couldn't have been played, sacrifice it at end of turn. Enchant creature Enchanted creature gets +0/+3 and can block as though it had flying. |
Spider Climb {G} Enchantment — Aura You may play Spider Climb any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and gains "When Spider Climb doesn't have substance, sacrifice it." Enchant creature Enchanted creature gets +0/+3 and can block as though it had flying. |
| Spirit of the Night [Click to view this change only.] | |
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Spirit of the Night {6}{B}{B}{B} Legendary Creature Flying, trample, protection from black; haste Whenever Spirit of the Night attacks, it gains first strike until end of combat. 6/5 |
Spirit of the Night {6}{B}{B}{B} Legendary Creature — Demon Spirit Flying, trample, haste, protection from black Whenever Spirit of the Night attacks, it gains first strike until end of combat. 6/5 |
| Superior Numbers [Click to view this change only.] | |
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Superior Numbers {G}{G} Sorcery Superior Numbers deals to target creature damage equal to the number of creatures you control in excess of the number of creatures that creature's controller controls. |
Superior Numbers {G}{G} Sorcery Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures that creature's controller controls. |
| Teeka's Dragon [Click to view this change only.] | |
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Teeka's Dragon {9} Artifact Creature — Dragon Flying, trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.) 5/5 |
Teeka's Dragon {9} Artifact Creature — Dragon Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.) 5/5 |
| Thran Forge [Click to view this change only.] | |
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Thran Forge {3} Artifact {2}: Target nonartifact creature becomes an artifact creature until end of turn. That creature gets +1/+0 until end of turn. |
Thran Forge {3} Artifact {2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types. |
| Tidal Wave [Click to view this change only.] | |
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Tidal Wave {2}{U} Instant Put a 5/5 blue Wave Wall creature token with defender into play. Sacrifice it at end of turn. |
Tidal Wave {2}{U} Instant Put a 5/5 blue Wall creature token with defender into play. Sacrifice it at end of turn. |
| Tombstone Stairwell [Click to view this change only.] | |
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Tombstone Stairwell {2}{B}{B} World Enchantment Cumulative upkeep {1}{B} At the beginning of each upkeep, if Tombstone Stairwell is in play, each player puts into play a 2/2 black Tombspawn Zombie creature token with haste for each creature card in his or her graveyard. At end of turn or when Tombstone Stairwell leaves play, destroy all tokens put into play with it. They can't be regenerated. |
Tombstone Stairwell {2}{B}{B} World Enchantment Cumulative upkeep {1}{B} At the beginning of each upkeep, if Tombstone Stairwell is in play, each player puts into play a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in his or her graveyard. At end of turn or when Tombstone Stairwell leaves play, destroy all tokens put into play with it. They can't be regenerated. |
| Torture Chamber [Click to view this change only.] | |
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Torture Chamber {3} Artifact At the beginning of your upkeep, put a pain counter on Torture Chamber. At the end of your turn, Torture Chamber deals damage to you equal to the number of pain counters on it. {1}, {T}, Remove all pain counters from Torture Chamber: Torture Chamber deals to target creature damage equal to the number of pain counters removed this way. |
Torture Chamber {3} Artifact At the beginning of your upkeep, put a pain counter on Torture Chamber. At the end of your turn, Torture Chamber deals damage to you equal to the number of pain counters on it. {1}, {T}, Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way. |
| Transmogrifying Licid [Click to view this change only.] | |
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Transmogrifying Licid {3} Artifact Creature — Licid {1}, T: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect. Enchanted creature gets +1/+1. Enchanted creature is an artifact that's still a creature. 2/2 |
Transmogrifying Licid {3} Artifact Creature — Licid {1}, T: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect. Enchanted creature gets +1/+1 and is an artifact in addition to its other types. 2/2 |
| Transmutation [Click to view this change only.] | |
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Transmutation {1}{B} Instant Switch target creature's power and toughness until end of turn. Effects that would alter that creature's power this turn alter its toughness instead, and vice versa. |
Transmutation {1}{B} Instant Switch target creature's power and toughness until end of turn. |
| Two-Headed Giant of Foriys [Click to view this change only.] | |
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Two-Headed Giant of Foriys {4}{R} Creature — Giant Trample Two-Headed Giant of Foriys can block two creatures each combat. 4/4 |
Two-Headed Giant of Foriys {4}{R} Creature — Giant Trample Two-Headed Giant of Foriys can block an additional creature. 4/4 |
| Unnatural Hunger [Click to view this change only.] | |
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Unnatural Hunger {3}{B}{B} Enchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals to that player damage equal to that creature's power unless he or she sacrifices another creature. |
Unnatural Hunger {3}{B}{B} Enchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless he or she sacrifices another creature. |
| Viashino Heretic [Click to view this change only.] | |
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Viashino Heretic {2}{R} Creature — Viashino {1}{R}, {T}: Destroy target artifact. Viashino Heretic deals to that artifact's controller damage equal to the artifact's converted mana cost. 1/3 |
Viashino Heretic {2}{R} Creature — Viashino {1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost. 1/3 |
| Victimize [Click to view this change only.] | |
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Victimize {2}{B} Sorcery As an additional cost to play Victimize, sacrifice a creature. Put two target creature cards from your graveyard into play tapped. |
Victimize {2}{B} Sorcery As an additional cost to play Victimize, sacrifice a creature. Return two target creature cards from your graveyard to play tapped. |
| Vigilant Martyr [Click to view this change only.] | |
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Vigilant Martyr {W} Creature — Martyr Sacrifice Vigilant Martyr: Regenerate target creature. {W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment in play. 1/1 |
Vigilant Martyr {W} Creature — Human Cleric Sacrifice Vigilant Martyr: Regenerate target creature. {W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment. 1/1 |
| Volcanic Dragon [Click to view this change only.] | |
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Volcanic Dragon {4}{R}{R} Creature — Dragon Flying; haste 4/4 |
Volcanic Dragon {4}{R}{R} Creature — Dragon Flying, haste 4/4 |
| Wall of Diffusion [Click to view this change only.] | |
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Wall of Diffusion {1}{R} Creature — Wall Defender (This creature can't attack.) Wall of Diffusion can block as though it had shadow. 0/5 |
Wall of Diffusion {1}{R} Creature — Wall Defender (This creature can't attack.) Wall of Diffusion can block creatures with shadow as though they didn't have shadow. 0/5 |
| Ward of Lights [Click to view this change only.] | |
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Ward of Lights {W}{W} Enchantment — Aura You may play Ward of Lights any time you could play an instant. If it was played any time a sorcery couldn't have been played, sacrifice it at end of turn. Enchant creature As Ward of Lights comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights. |
Ward of Lights {W}{W} Enchantment — Aura You may play Ward of Lights any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and gains "When Ward of Lights doesn't have substance, sacrifice it." Enchant creature As Ward of Lights comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights. |
| Wave of Reckoning [Click to view this change only.] | |
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Wave of Reckoning {4}{W} Sorcery Each creature deals to itself damage equal to its power. |
Wave of Reckoning {4}{W} Sorcery Each creature deals damage to itself equal to its power. |
| Withering Boon [Click to view this change only.] | |
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Withering Boon {1}{B} Instant Counter target creature spell. You lose 3 life. |
Withering Boon {1}{B} Instant As an additional cost to play Withering Boon, pay 3 life. Counter target creature spell. |
| Yavimaya Ants [Click to view this change only.] | |
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Yavimaya Ants {2}{G}{G} Creature — Swarm Cumulative upkeep {G}{G} Trample; haste 5/1 |
Yavimaya Ants {2}{G}{G} Creature — Swarm Cumulative upkeep {G}{G} Trample, haste 5/1 |
| Old card (Core Set - Ninth Edition) | New card (Ravnica: City of Guilds) |
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| Abyssal Hunter [Click to view this change only.] | |
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Abyssal Hunter {3}{B} Creature — Minion {B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. 1/1 |
Abyssal Hunter {3}{B} Creature — Human Assassin {B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. 1/1 |
| Armorer Guildmage [Click to view this change only.] | |
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Armorer Guildmage {R} Creature — Wizard {B}, {T}: Target creature gets +1/+0 until end of turn. {G}, {T}: Target creature gets +0/+1 until end of turn. 1/1 |
Armorer Guildmage {R} Creature — Human Wizard {B}, {T}: Target creature gets +1/+0 until end of turn. {G}, {T}: Target creature gets +0/+1 until end of turn. 1/1 |
| Asmira, Holy Avenger [Click to view this change only.] | |
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Asmira, Holy Avenger {2}{G}{W} Legendary Creature Flying At end of turn, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from play this turn. 2/3 |
Asmira, Holy Avenger {2}{G}{W} Legendary Creature — Human Cleric Flying At end of turn, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from play this turn. 2/3 |
| Blighted Shaman [Click to view this change only.] | |
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Blighted Shaman {1}{B} Creature — Wizard {T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. 1/1 |
Blighted Shaman {1}{B} Creature — Human Shaman {T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. 1/1 |
| Burning Shield Askari [Click to view this change only.] | |
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Burning Shield Askari {2}{R} Creature — Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {R}{R}: Burning Shield Askari gains first strike until end of turn. 2/2 |
Burning Shield Askari {2}{R} Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {R}{R}: Burning Shield Askari gains first strike until end of turn. 2/2 |
| Cadaverous Knight [Click to view this change only.] | |
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Cadaverous Knight {2}{B} Creature — Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{B}{B}: Regenerate Cadaverous Knight. 2/2 |
Cadaverous Knight {2}{B} Creature — Zombie Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{B}{B}: Regenerate Cadaverous Knight. 2/2 |
| Civic Guildmage [Click to view this change only.] | |
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Civic Guildmage {W} Creature — Wizard {G}, {T}: Target creature gets +0/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library. 1/1 |
Civic Guildmage {W} Creature — Human Wizard {G}, {T}: Target creature gets +0/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library. 1/1 |
| Coral Fighters [Click to view this change only.] | |
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Coral Fighters {1}{U} Creature — Merfolk Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library. 1/1 |
Coral Fighters {1}{U} Creature — Merfolk Soldier Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library. 1/1 |
| Crimson Roc [Click to view this change only.] | |
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Crimson Roc {4}{R} Creature — Roc Flying Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn. 2/2 |
Crimson Roc {4}{R} Creature — Bird Flying Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn. 2/2 |
| Crypt Cobra [Click to view this change only.] | |
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Crypt Cobra {3}{B} Creature — Cobra Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) 3/3 |
Crypt Cobra {3}{B} Creature — Snake Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) 3/3 |
| Dream Fighter [Click to view this change only.] | |
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Dream Fighter {2}{U} Creature — Soldier Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. 1/1 |
Dream Fighter {2}{U} Creature — Human Soldier Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. 1/1 |
| Elves of Deep Shadow [Click to view this change only.] | |
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Elves of Deep Shadow {G} Creature — Elf {T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you. 1/1 |
Elves of Deep Shadow {G} Creature — Elf Druid {T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you. 1/1 |
| Femeref Archers [Click to view this change only.] | |
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Femeref Archers {2}{G} Creature — Soldier {T}: Femeref Archers deals 4 damage to target attacking creature with flying. 2/2 |
Femeref Archers {2}{G} Creature — Human Archer {T}: Femeref Archers deals 4 damage to target attacking creature with flying. 2/2 |
| Femeref Healer [Click to view this change only.] | |
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Femeref Healer {1}{W} Creature — Cleric {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. 1/1 |
Femeref Healer {1}{W} Creature — Human Cleric {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. 1/1 |
| Femeref Knight [Click to view this change only.] | |
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Femeref Knight {2}{W} Creature — Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: Femeref Knight gains vigilance until end of turn. 2/2 |
Femeref Knight {2}{W} Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: Femeref Knight gains vigilance until end of turn. 2/2 |
| Femeref Scouts [Click to view this change only.] | |
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Femeref Scouts {2}{W} Creature — Soldier 1/4 |
Femeref Scouts {2}{W} Creature — Human Scout 1/4 |
| Giant Mantis [Click to view this change only.] | |
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Giant Mantis {3}{G} Creature — Mantis Giant Mantis can block as though it had flying. 2/4 |
Giant Mantis {3}{G} Creat |
