Magic: The Gathering Oracle Changes
Dissension to Coldsnap
| Old card (Dissension) | New card (Coldsnap) |
|---|---|
| Arctic Foxes [Click to view this change only.] | |
|
Arctic Foxes {1}{W} Creature — Fox Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow-covered land. 1/1 |
Arctic Foxes {1}{W} Creature — Fox Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land. 1/1 |
| Arcum's Sleigh [Click to view this change only.] | |
|
Arcum's Sleigh {1} Artifact {2}, {T}: Until end of turn, target creature has vigilance as long as defending player controls a snow-covered land. |
Arcum's Sleigh {1} Artifact {2}, {T}: Until end of turn, target creature has vigilance as long as defending player controls a snow land. |
| Arcum's Weathervane [Click to view this change only.] | |
|
Arcum's Weathervane {2} Artifact {2}, {T}: Target snow-covered land is no longer snow-covered. (This effect doesn't end at end of turn.) {2}, {T}: Target non-snow-covered basic land becomes snow-covered. (This effect doesn't end at end of turn.) |
Arcum's Weathervane {2} Artifact {2}, {T}: Target snow land is no longer snow. {2}, {T}: Target nonsnow basic land becomes snow. |
| Avalanche [Click to view this change only.] | |
|
Avalanche {X}{2}{R}{R} Sorcery Destroy X target snow-covered lands. |
Avalanche {X}{2}{R}{R} Sorcery Destroy X target snow lands. |
| Balance [Click to view this change only.] | |
|
Balance {1}{W} Sorcery Except the player who controls the fewest lands, each player sacrifices lands until all players control the same number of lands as the player who controls the fewest. Players do the same for creatures and discard cards the same way. |
Balance {1}{W} Sorcery Except the player who controls the fewest lands, each player sacrifices lands until all players control the same number of lands as the player who controls the fewest. Players discard cards the same way, then sacrifice creatures the same way. |
| Balduvian Conjurer [Click to view this change only.] | |
|
Balduvian Conjurer {1}{U} Creature — Wizard {T}: Until end of turn, target snow-covered land becomes a 2/2 creature that's still a land. 0/2 |
Balduvian Conjurer {1}{U} Creature — Wizard {T}: Until end of turn, target snow land becomes a 2/2 creature that's still a land. 0/2 |
| Barbarian Guides [Click to view this change only.] | |
|
Barbarian Guides {2}{R} Creature — Barbarian {2}{R}, {T}: Choose a land type. Target creature you control gains snow-covered landwalk of the chosen type until end of turn. Return that creature to its owner's hand at end of turn. 1/2 |
Barbarian Guides {2}{R} Creature — Barbarian {2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at end of turn. 1/2 |
| Basalt Monolith [Click to view this change only.] | |
|
Basalt Monolith {3} Artifact Basalt Monolith doesn't untap during your untap step. {3}: Untap Basalt Monolith. {T}: Add {3} to your mana pool. This mana can't be spent on abilities of permanents named Basalt Monolith. |
Basalt Monolith {3} Artifact Basalt Monolith doesn't untap during your untap step. {3}: Untap Basalt Monolith. {T}: Add {3} to your mana pool. |
| Blizzard [Click to view this change only.] | |
|
Blizzard {G}{G} Enchantment Cumulative upkeep {2} You can't play Blizzard unless you control a snow-covered land. Creatures with flying don't untap during their controllers' untap steps. |
Blizzard {G}{G} Enchantment Play Blizzard only if you control a snow land. Cumulative upkeep {2} Creatures with flying don't untap during their controllers' untap steps. |
| Blood Crypt [Click to view this change only.] | |
|
Blood Crypt Land — Swamp Mountain ({T}: Add {B} or {R} to your mana pool.) As Blood Crypt comes into play, you may pay 2 life. If you don't, Blood Crypt comes into play tapped instead. |
Blood Crypt Land — Swamp Mountain ({T}: Add {B} or {R} to your mana pool.) As Blood Crypt comes into play, you may pay 2 life. If you don't, Blood Crypt comes into play tapped. |
| Bounty of the Hunt [Click to view this change only.] | |
|
Bounty of the Hunt {3}{G}{G} Instant You may remove a green card in your hand from the game rather than pay Bounty of the Hunt's mana cost. Choose one — Target creature gets +3/+3 until end of turn; or target creature gets +2/+2 until end of turn and another target creature gets +1/+1 until end of turn; or three target creatures each get +1/+1 until end of turn. |
Bounty of the Hunt {3}{G}{G} Instant You may remove a green card in your hand from the game rather than pay Bounty of the Hunt's mana cost. Until end of turn, target creature gets +1/+1, target creature gets +1/+1, and target creature gets +1/+1. |
| Brainstorm [Click to view this change only.] | |
|
Brainstorm {U} Instant Draw three cards, then put two cards from your hand on top of your library in any order. |
Brainstorm {U} Instant Draw three cards, then put two cards from your hand on top of your library. |
| Breeding Pool [Click to view this change only.] | |
|
Breeding Pool Land — Forest Island ({T}: Add {G} or {U} to your mana pool.) As Breeding Pool comes into play, you may pay 2 life. If you don't, Breeding Pool comes into play tapped instead. |
Breeding Pool Land — Forest Island ({T}: Add {G} or {U} to your mana pool.) As Breeding Pool comes into play, you may pay 2 life. If you don't, Breeding Pool comes into play tapped. |
| Browse [Click to view this change only.] | |
|
Browse {2}{U}{U} Enchantment {2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, then remove the rest from the game. |
Browse {2}{U}{U} Enchantment {2}{U}{U}: Look at the top five cards of your library and put one of them into your hand. Remove the rest from the game. |
| Celestial Dawn [Click to view this change only.] | |
|
Celestial Dawn {1}{W}{W} Enchantment Nonland cards you own that aren't in play, spells you control, and nonland permanents you control are white. Lands you control are Plains. Spells and abilities you control produce white mana instead of any other color. You may spend white mana as though it were mana of any color. |
Celestial Dawn {1}{W}{W} Enchantment Lands you control are Plains. Nonland cards you own that aren't in play, spells you control, and nonland permanents you control are white. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. |
| Citanul Flute [Click to view this change only.] | |
|
Citanul Flute {5} Artifact {X}, {T}: Search your library for a creature card with converted mana cost no greater than X. Reveal that card and put it into your hand. Then shuffle your library. |
Citanul Flute {5} Artifact {X}, {T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library. |
| Cloud of Faeries [Click to view this change only.] | |
|
Cloud of Faeries {1}{U} Creature — Faerie Flying When Cloud of Faeries comes into play, if you played it from your hand, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.) 1/1 |
Cloud of Faeries {1}{U} Creature — Faerie Flying When Cloud of Faeries comes into play, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.) 1/1 |
| Cold Snap [Click to view this change only.] | |
|
Cold Snap {2}{W} Enchantment Cumulative upkeep {2} At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow-covered lands he or she controls. |
Cold Snap {2}{W} Enchantment Cumulative upkeep {2} At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls. |
| Dawn's Reflection [Click to view this change only.] | |
|
Dawn's Reflection {3}{G} Enchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds two mana of any combination of colored mana to his or her mana pool. |
Dawn's Reflection {3}{G} Enchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds two mana of any combination of colors to his or her mana pool. |
| Drift of the Dead [Click to view this change only.] | |
|
Drift of the Dead {3}{B} Creature — Wall Defender (This creature can't attack.) Drift of the Dead's power and toughness are each equal to the number of snow-covered lands you control. */* |
Drift of the Dead {3}{B} Creature — Wall Defender (This creature can't attack.) Drift of the Dead's power and toughness are each equal to the number of snow lands you control. */* |
| Drop of Honey [Click to view this change only.] | |
|
Drop of Honey {G} Enchantment At the beginning of your upkeep, destroy target creature with the least power. It can't be regenerated. (If two or more creatures are tied for least power, target any one of them.) When there are no creatures in play, sacrifice Drop of Honey. |
Drop of Honey {G} Enchantment At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one. When there are no creatures in play, sacrifice Drop of Honey. |
| Enduring Renewal [Click to view this change only.] | |
|
Enduring Renewal {2}{W}{W} Enchantment Play with your hand revealed. If you would draw a card, reveal it instead. If it's a creature card, put it into your graveyard. Otherwise draw it. If a creature would be put into your graveyard from play, put that creature into your hand instead. |
Enduring Renewal {2}{W}{W} Enchantment Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from play, return it to your hand. |
| Ertai's Familiar [Click to view this change only.] | |
|
Ertai's Familiar {1}{U} Creature — Illusion Phasing When Ertai's Familiar leaves play, put the top three cards of your library into your graveyard. {U}: Until your next upkeep, Ertai's Familiar can't phase out. 2/2 |
Ertai's Familiar {1}{U} Creature — Illusion Phasing When Ertai's Familiar phases out or leaves play, put the top three cards of your library into your graveyard. {U}: Until your next upkeep, Ertai's Familiar can't phase out. 2/2 |
| Flash Foliage [Click to view this change only.] | |
|
Flash Foliage {2}{G} Instant Put a 1/1 green Saproling creature token into play blocking target creature attacking you. Draw a card. |
Flash Foliage {2}{G} Instant Play Flash Foliage only during combat after blockers are declared. Put a 1/1 green Saproling creature token into play blocking target creature attacking you. Draw a card. |
| Gangrenous Zombies [Click to view this change only.] | |
|
Gangrenous Zombies {1}{B}{B} Creature — Zombie {T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow-covered Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead. 2/2 |
Gangrenous Zombies {1}{B}{B} Creature — Zombie {T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead. 2/2 |
| Gargantuan Gorilla [Click to view this change only.] | |
|
Gargantuan Gorilla {4}{G}{G}{G} Creature — Ape At the beginning of your upkeep, sacrifice Gargantuan Gorilla unless you sacrifice a Forest. If you sacrifice Gargantuan Gorilla this way, it deals 7 damage to you. If you sacrifice a snow-covered Forest this way, Gargantuan Gorilla gains trample until end of turn. {T}: Gargantuan Gorilla deals damage equal to its power to target creature. That creature deals damage equal to its power to Gargantuan Gorilla. 7/7 |
Gargantuan Gorilla {4}{G}{G}{G} Creature — Ape At the beginning of your upkeep, sacrifice Gargantuan Gorilla unless you sacrifice a Forest. If you sacrifice Gargantuan Gorilla this way, it deals 7 damage to you. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. {T}: Gargantuan Gorilla deals damage equal to its power to target creature. That creature deals damage equal to its power to Gargantuan Gorilla. 7/7 |
| Glacial Crevasses [Click to view this change only.] | |
|
Glacial Crevasses {2}{R} Enchantment Sacrifice a snow-covered Mountain: Prevent all combat damage that would be dealt this turn. |
Glacial Crevasses {2}{R} Enchantment Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn. |
| Goblin Clearcutter [Click to view this change only.] | |
|
Goblin Clearcutter {3}{R} Creature — Goblin {T}, Sacrifice a Forest: Add three mana in any combination of red and/or green to your mana pool. 3/3 |
Goblin Clearcutter {3}{R} Creature — Goblin {T}, Sacrifice a Forest: Add three mana of any combination of red and/or green to your mana pool. 3/3 |
| Goblin Ski Patrol [Click to view this change only.] | |
|
Goblin Ski Patrol {1}{R} Creature — Goblin {1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying until end of turn. Destroy it at end of turn. It can't be regenerated. Play this ability only once and only if you control a snow-covered Mountain. 1/1 |
Goblin Ski Patrol {1}{R} Creature — Goblin {1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying until end of turn. Destroy it at end of turn. It can't be regenerated. Play this ability only once and only if you control a snow Mountain. 1/1 |
| Goblin Snowman [Click to view this change only.] | |
|
Goblin Snowman {3}{R} Creature — Goblin If Goblin Snowman is blocking, prevent all combat damage dealt to and dealt by it. {T}: Goblin Snowman deals 1 damage to target creature it's blocking. 1/1 |
Goblin Snowman {3}{R} Creature — Goblin Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. {T}: Goblin Snowman deals 1 damage to target creature it's blocking. 1/1 |
| Godless Shrine [Click to view this change only.] | |
|
Godless Shrine Land — Plains Swamp ({T}: Add {W} or {B} to your mana pool.) As Godless Shrine comes into play, you may pay 2 life. If you don't, Godless Shrine comes into play tapped instead. |
Godless Shrine Land — Plains Swamp ({T}: Add {W} or {B} to your mana pool.) As Godless Shrine comes into play, you may pay 2 life. If you don't, Godless Shrine comes into play tapped. |
| Great Whale [Click to view this change only.] | |
|
Great Whale {5}{U}{U} Creature — Whale When Great Whale comes into play, if you played it from your hand, untap up to seven lands. 5/5 |
Great Whale {5}{U}{U} Creature — Whale When Great Whale comes into play, untap up to seven lands. 5/5 |
| Hallowed Fountain [Click to view this change only.] | |
|
Hallowed Fountain Land — Plains Island ({T}: Add {W} or {U} to your mana pool.) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped instead. |
Hallowed Fountain Land — Plains Island ({T}: Add {W} or {U} to your mana pool.) As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped. |
| Hallowed Ground [Click to view this change only.] | |
|
Hallowed Ground {1}{W} Enchantment {W}{W}: Return target non-snow-covered land you control to its owner's hand. |
Hallowed Ground {1}{W} Enchantment {W}{W}: Return target nonsnow land you control to its owner's hand. |
| Ice Cauldron [Click to view this change only.] | |
|
Ice Cauldron {4} Artifact {X}, {T}: Put a charge counter on Ice Cauldron and remove a nonland card in your hand from the game. You may play that card. Note the type and amount of mana used to pay this activation cost. Play this ability only if there are no charge counters on Ice Cauldron. {T}, Remove a charge counter from Ice Cauldron: Add to your mana pool mana of the type and amount last used to put a charge counter on Ice Cauldron. Spend this mana only to play the last card removed from the game with Ice Cauldron. |
Ice Cauldron {4} Artifact {X}, {T}: Put a charge counter on Ice Cauldron and remove a nonland card in your hand from the game. As long as that card remains removed from the game, you may play it. Note the type and amount of mana used to pay this activation cost. Play this ability only if there are no charge counters on Ice Cauldron. {T}, Remove a charge counter from Ice Cauldron: Add to your mana pool mana of the type and amount last used to put a charge counter on Ice Cauldron. Spend this mana only to play the last card removed from the game with Ice Cauldron. |
| Icequake [Click to view this change only.] | |
|
Icequake {1}{B}{B} Sorcery Destroy target land. If that land is snow-covered, Icequake deals 1 damage to the land's controller. |
Icequake {1}{B}{B} Sorcery Destroy target land. If it's a snow land, Icequake deals 1 damage to that land's controller. |
| Intuition [Click to view this change only.] | |
|
Intuition {2}{U} Instant Search your library for any three cards and reveal them. An opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library. |
Intuition {2}{U} Instant Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library. |
| Iridescent Drake [Click to view this change only.] | |
|
Iridescent Drake {3}{U} Creature — Drake Flying When Iridescent Drake comes into play, if you played it from your hand, put target Aura card from a graveyard into play attached to Iridescent Drake. (You control that Aura.) 2/2 |
Iridescent Drake {3}{U} Creature — Drake Flying When Iridescent Drake comes into play, put target Aura card from a graveyard into play attached to Iridescent Drake. (You control that Aura.) 2/2 |
| Joven's Tools [Click to view this change only.] | |
|
Joven's Tools {6} Artifact {4}, {T}: This turn, target creature can't be blocked except by Walls. |
Joven's Tools {6} Artifact {4}, {T}: Target creature can't be blocked this turn except by Walls. |
| Karmic Guide [Click to view this change only.] | |
|
Karmic Guide {3}{W}{W} Creature — Spirit Flying; protection from black; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Karmic Guide comes into play, if you played it from your hand, return target creature card from your graveyard to play. 2/2 |
Karmic Guide {3}{W}{W} Creature — Spirit Flying; protection from black; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Karmic Guide comes into play, return target creature card from your graveyard to play. 2/2 |
| Karplusan Giant [Click to view this change only.] | |
|
Karplusan Giant {6}{R} Creature — Giant Tap an untapped snow-covered land you control: Karplusan Giant gets +1/+1 until end of turn. 3/3 |
Karplusan Giant {6}{R} Creature — Giant Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn. 3/3 |
| Kjeldoran Guard [Click to view this change only.] | |
|
Kjeldoran Guard {1}{W} Creature — Soldier {T}: Target creature gets +1/+1 until end of turn. When that creature leaves play this turn, sacrifice Kjeldoran Guard. Play this ability only during combat and only if defending player controls no snow-covered lands. 1/1 |
Kjeldoran Guard {1}{W} Creature — Soldier {T}: Target creature gets +1/+1 until end of turn. When that creature leaves play this turn, sacrifice Kjeldoran Guard. Play this ability only during combat and only if defending player controls no snow lands. 1/1 |
| Kjeldoran Home Guard [Click to view this change only.] | |
|
Kjeldoran Home Guard {3}{W} Creature — Soldier At end of combat, if Kjeldoran Home Guard attacked or blocked this turn, put a -0/-1 counter on it and put a 0/1 white Deserter creature token into play. 1/6 |
Kjeldoran Home Guard {3}{W} Creature — Human Soldier Whenever Kjeldoran Home Guard attacks or blocks, put a -0/-1 counter on it at end of combat. If you do, put a 0/1 white Deserter creature token into play. 1/6 |
| Legacy's Allure [Click to view this change only.] | |
|
Legacy's Allure {U}{U} Enchantment At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. Sacrifice Legacy's Allure: Gain control of target creature with power no greater than the number of treasure counters on Legacy's Allure. (This effect doesn't end at end of turn.) |
Legacy's Allure {U}{U} Enchantment At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect doesn't end at end of turn.) |
| Legions of Lim-Dul [Click to view this change only.] | |
|
Legions of Lim-Dul {1}{B}{B} Creature — Zombie Snow-covered swampwalk 2/3 |
Legions of Lim-Dul {1}{B}{B} Creature — Zombie Snow swampwalk 2/3 |
| Melting [Click to view this change only.] | |
|
Melting {3}{R} Enchantment All lands are no longer snow-covered. |
Melting {3}{R} Enchantment All lands are no longer snow. |
| Orcish Healer [Click to view this change only.] | |
|
Orcish Healer {R}{R} Creature — Cleric {R}{R}, {T}: Target creature can't be regenerated this turn. {R}{B}{B}, {T}: Regenerate target black or green creature. {R}{G}{G}, {T}: Regenerate target black or green creature. 1/1 |
Orcish Healer {R}{R} Creature — Orc Cleric {R}{R}, {T}: Target creature can't be regenerated this turn. {B}{B}{R}, {T}: Regenerate target black or green creature. {R}{G}{G}, {T}: Regenerate target black or green creature. 1/1 |
| Orcish Lumberjack [Click to view this change only.] | |
|
Orcish Lumberjack {R} Creature — Orc {T}, Sacrifice a Forest: Add three mana in any combination of red and/or green mana to your mana pool. 1/1 |
Orcish Lumberjack {R} Creature — Orc {T}, Sacrifice a Forest: Add three mana of any combination of red and/or green to your mana pool. 1/1 |
| Overgrown Tomb [Click to view this change only.] | |
|
Overgrown Tomb Land — Swamp Forest ({T}: Add {B} or {G} to your mana pool.) As Overgrown Tomb comes into play, you may pay 2 life. If you don't, Overgrown Tomb comes into play tapped instead. |
Overgrown Tomb Land — Swamp Forest ({T}: Add {B} or {G} to your mana pool.) As Overgrown Tomb comes into play, you may pay 2 life. If you don't, Overgrown Tomb comes into play tapped. |
| Palinchron [Click to view this change only.] | |
|
Palinchron {5}{U}{U} Creature — Illusion Flying When Palinchron comes into play, if you played it from your hand, untap up to seven lands. {2}{U}{U}: Return Palinchron to its owner's hand. 4/5 |
Palinchron {5}{U}{U} Creature — Illusion Flying When Palinchron comes into play, untap up to seven lands. {2}{U}{U}: Return Palinchron to its owner's hand. 4/5 |
| Peregrine Drake [Click to view this change only.] | |
|
Peregrine Drake {4}{U} Creature — Drake Flying When Peregrine Drake comes into play, if you played it from your hand, untap up to five lands. 2/3 |
Peregrine Drake {4}{U} Creature — Drake Flying When Peregrine Drake comes into play, untap up to five lands. 2/3 |
| Portent [Click to view this change only.] | |
|
Portent {U} Sorcery Look at the top three cards of target player's library. Put those cards back on top of that library in any order. You may then have that player shuffle his or her library. Draw a card at the beginning of the next turn's upkeep. |
Portent {U} Sorcery Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library. Draw a card at the beginning of the next turn's upkeep. |
| Priest of Gix [Click to view this change only.] | |
|
Priest of Gix {2}{B} Creature — Minion When Priest of Gix comes into play, if you played it from your hand, add {B}{B}{B} to your mana pool. 2/1 |
Priest of Gix {2}{B} Creature — Minion When Priest of Gix comes into play, add {B}{B}{B} to your mana pool. 2/1 |
| Reinforcements [Click to view this change only.] | |
|
Reinforcements {W} Instant Put up to three target creature cards from your graveyard on top of your library in any order. |
Reinforcements {W} Instant Put up to three target creature cards from your graveyard on top of your library. |
| Rime Dryad [Click to view this change only.] | |
|
Rime Dryad {G} Creature — Dryad Snow-covered forestwalk 1/2 |
Rime Dryad {G} Creature — Dryad Snow forestwalk 1/2 |
| Sacred Foundry [Click to view this change only.] | |
|
Sacred Foundry Land — Mountain Plains ({T}: Add {R} or {W} to your mana pool.) As Sacred Foundry comes into play, you may pay 2 life. If you don't, Sacred Foundry comes into play tapped instead. |
Sacred Foundry Land — Mountain Plains ({T}: Add {R} or {W} to your mana pool.) As Sacred Foundry comes into play, you may pay 2 life. If you don't, Sacred Foundry comes into play tapped. |
| Snow Devil [Click to view this change only.] | |
|
Snow Devil {1}{U} Enchantment — Aura Enchant creature Enchanted creature has flying. Enchanted creature has first strike as long as it's blocking and you control a snow-covered land. |
Snow Devil {1}{U} Enchantment — Aura Enchant creature Enchanted creature has flying. Enchanted creature has first strike as long as it's blocking and you control a snow land. |
| Snowblind [Click to view this change only.] | |
|
Snowblind {3}{G} Enchantment — Aura Enchant creature Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow-covered lands defending player controls. Otherwise, X is the number of snow-covered lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller. |
Snowblind {3}{G} Enchantment — Aura Enchant creature Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller. |
| Snowfall [Click to view this change only.] | |
|
Snowfall {2}{U} Enchantment Cumulative upkeep {U} Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool. If that Island is snow-covered, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay for cumulative upkeep. |
Snowfall {2}{U} Enchantment Cumulative upkeep {U} Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool. If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay for cumulative upkeep. |
| Splintering Wind [Click to view this change only.] | |
|
Splintering Wind {2}{G}{G} Enchantment {2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Sprite creature token into play with flying and "Cumulative upkeep {G}." Whenever a Sprite token leaves play, it deals 1 damage to you and to each creature you control. |
Splintering Wind {2}{G}{G} Enchantment {2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Sprite creature token into play with flying and "Cumulative upkeep {G}." Whenever a Sprite token leaves play, it deals 1 damage to you and each creature you control. |
| Steam Vents [Click to view this change only.] | |
|
Steam Vents Land — Island Mountain ({T}: Add {U} or {R} to your mana pool.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead. |
Steam Vents Land — Island Mountain ({T}: Add {U} or {R} to your mana pool.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped. |
| Stomping Ground [Click to view this change only.] | |
|
Stomping Ground Land — Mountain Forest ({T}: Add {R} or {G} to your mana pool.) As Stomping Ground comes into play, you may pay 2 life. If you don't, Stomping Ground comes into play tapped instead. |
Stomping Ground Land — Mountain Forest ({T}: Add {R} or {G} to your mana pool.) As Stomping Ground comes into play, you may pay 2 life. If you don't, Stomping Ground comes into play tapped. |
| Storm Elemental [Click to view this change only.] | |
|
Storm Elemental {5}{U} Creature — Elemental Flying {U}, Remove the top card of your library from the game: Tap target creature with flying. {U}, Remove the top card of your library from the game: If the removed card is a snow-covered land, Storm Elemental gets +1/+1 until end of turn. 3/4 |
Storm Elemental {5}{U} Creature — Elemental Flying {U}, Remove the top card of your library from the game: Tap target creature with flying. {U}, Remove the top card of your library from the game: If the removed card is a snow land, Storm Elemental gets +1/+1 until end of turn. 3/4 |
| Sunstone [Click to view this change only.] | |
|
Sunstone {3} Artifact {2}, Sacrifice a snow-covered land: Prevent all combat damage that would be dealt this turn. |
Sunstone {3} Artifact {2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn. |
| Temple Garden [Click to view this change only.] | |
|
Temple Garden Land — Forest Plains ({T}: Add {G} or {W} to your mana pool.) As Temple Garden comes into play, you may pay 2 life. If you don't, Temple Garden comes into play tapped instead. |
Temple Garden Land — Forest Plains ({T}: Add {G} or {W} to your mana pool.) As Temple Garden comes into play, you may pay 2 life. If you don't, Temple Garden comes into play tapped. |
| Thermokarst [Click to view this change only.] | |
|
Thermokarst {1}{G}{G} Sorcery Destroy target land. If it's a snow-covered land, you gain 1 life. |
Thermokarst {1}{G}{G} Sorcery Destroy target land. If it's a snow land, you gain 1 life. |
| Time Vault [Click to view this change only.] | |
|
Time Vault {2} Artifact Time Vault comes into play tapped. Time Vault doesn't untap during your untap step. At the beginning of your upkeep, you may untap Time Vault. If you do, put a time counter on it and you skip your next turn. {T}, Remove all time counters from Time Vault: Take an extra turn after this one. Play this ability only if there's a time counter on Time Vault. |
Time Vault {2} Artifact Time Vault comes into play tapped. If Time Vault would become untapped, instead choose one — untap Time Vault and you skip your next turn; or Time Vault remains tapped. {T}: Take an extra turn after this one. |
| Treachery [Click to view this change only.] | |
|
Treachery {3}{U}{U} Enchantment — Aura Enchant creature When Treachery comes into play, if you played it from your hand, untap up to five lands. You control enchanted creature. |
Treachery {3}{U}{U} Enchantment — Aura Enchant creature When Treachery comes into play, untap up to five lands. You control enchanted creature. |
| Urza's Avenger [Click to view this change only.] | |
|
Urza's Avenger {6} Artifact Creature {0}: Urza's Avenger gets -1/-1 and your choice of banding, flying, first strike, or trample until end of turn. 4/4 |
Urza's Avenger {6} Artifact Creature {0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. 4/4 |
| Varchild's Crusader [Click to view this change only.] | |
|
Varchild's Crusader {3}{R} Creature — Knight {0}: Varchild's Crusader can't be blocked except by Walls this turn. Sacrifice Varchild's Crusader at end of turn. 3/2 |
Varchild's Crusader {3}{R} Creature — Knight {0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at end of turn. 3/2 |
| Viscerid Drone [Click to view this change only.] | |
|
Viscerid Drone {1}{U} Creature — Homarid {T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated. {T}, Sacrifice a creature and a snow-covered Swamp: Destroy target creature. It can't be regenerated. 1/2 |
Viscerid Drone {1}{U} Creature — Homarid Drone {T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated. {T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated. 1/2 |
| Watery Grave [Click to view this change only.] | |
|
Watery Grave Land — Island Swamp ({T}: Add {U} or {B} to your mana pool.) As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped instead. |
Watery Grave Land — Island Swamp ({T}: Add {U} or {B} to your mana pool.) As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped. |
| Whiteout [Click to view this change only.] | |
|
Whiteout {1}{G} Instant All creatures lose flying until end of turn. Sacrifice a snow-covered land: Return Whiteout from your graveyard to your hand. |
Whiteout {1}{G} Instant All creatures lose flying until end of turn. Sacrifice a snow land: Return Whiteout from your graveyard to your hand. |
| Winter's Chill [Click to view this change only.] | |
|
Winter's Chill {X}{U} Instant Play Winter's Chill only during combat before the declare blockers step. X can't be greater than the number of snow-covered lands you control. Destroy X target attacking creatures at end of combat. For each attacking creature, its controller may pay {1} or {2} to prevent this effect. If that player pays only {1} for that creature, prevent all combat damage that would be dealt to and dealt by that creature this turn. |
Winter's Chill {X}{U} Instant Play Winter's Chill only during combat before the declare blockers step. X can't be greater than the number of snow lands you control. Destroy X target attacking creatures at end of combat. For each attacking creature, its controller may pay {1} or {2} to prevent this effect. If that player pays only {1} for that creature, prevent all combat damage that would be dealt to and dealt by that creature this turn. |
| Winter's Night [Click to view this change only.] | |
|
Winter's Night {G}{W}{R} World Enchantment Whenever a snow-covered land is tapped for mana, its controller adds one mana of that type to his or her mana pool. That land doesn't untap during its controller's next untap step. |
Winter's Night {G}{W}{R} World Enchantment Whenever a snow land is tapped for mana, its controller adds one mana of that type to his or her mana pool. That land doesn't untap during its controller's next untap step. |
| Withering Wisps [Click to view this change only.] | |
|
Withering Wisps {1}{B}{B} Enchantment At end of turn, if no creatures are in play, sacrifice Withering Wisps. {B}: Withering Wisps deals 1 damage to each creature and each player. Spend no more {B} this way each turn than the number of snow-covered Swamps you control. |
Withering Wisps {1}{B}{B} Enchantment At end of turn, if no creatures are in play, sacrifice Withering Wisps. {B}: Withering Wisps deals 1 damage to each creature and each player. Spend no more {B} this way each turn than the number of snow Swamps you control. |
| Woolly Mammoths [Click to view this change only.] | |
|
Woolly Mammoths {1}{G}{G} Creature — Mammoth Woolly Mammoths has trample as long as you control a snow-covered land. 3/2 |
Woolly Mammoths {1}{G}{G} Creature — Elephant Woolly Mammoths has trample as long as you control a snow land. 3/2 |
| Old card (Dissension) | New card (Coldsnap) |
|---|---|
| Blinkmoth Infusion [Click to view this change only.] | |
|
Blinkmoth Infusion {1}{2}{U}{U} Instant Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Untap all artifacts. |
Blinkmoth Infusion {12}{U}{U} Instant Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Untap all artifacts. |
| Darksteel Colossus [Click to view this change only.] | |
|
Darksteel Colossus {1}{1} Artifact Creature Trample Darksteel Colossus is indestructible. ("Destroy" effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. 11/11 |
Darksteel Colossus {11} Artifact Creature Trample Darksteel Colossus is indestructible. ("Destroy" effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. 11/11 |
| Draco [Click to view this change only.] | |
|
Draco {16} Artifact Creature — Dragon Draco costs {2} less to play for each basic land type among lands you control. Flying At the beginning of your upkeep, sacrifice Draco unless you pay {1}0. This cost is reduced by {2} for each basic land type among lands you control. 9/9 |
Draco {16} Artifact Creature — Dragon Draco costs {2} less to play for each basic land type among lands you control. Flying At the beginning of your upkeep, sacrifice Draco unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control. 9/9 |
| Mycosynth Golem [Click to view this change only.] | |
|
Mycosynth Golem {1}{1} Artifact Creature — Golem Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Artifact creature spells you play have affinity for artifacts. (They cost {1} less to play for each artifact you control.) 4/5 |
Mycosynth Golem {11} Artifact Creature — Golem Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Artifact creature spells you play have affinity for artifacts. (They cost {1} less to play for each artifact you control.) 4/5 |
| Old card (Dissension) | New card (Coldsnap) |
|---|---|
| Ashen Ghoul [Click to view this change only.] | |
|
Ashen Ghoul {3}{B} Creature — Ghoul Haste {B}: Return Ashen Ghoul from your graveyard to play. Play this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul. 3/1 |
Ashen Ghoul {3}{B} Creature — Zombie Haste {B}: Return Ashen Ghoul from your graveyard to play. Play this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul. 3/1 |
| Gorilla Shaman [Click to view this change only.] | |
|
Gorilla Shaman {R} Creature — Ape {X}{X}{1}: Destroy target noncreature artifact with converted mana cost X. 1/1 |
Gorilla Shaman {R} Creature — Ape Shaman {X}{X}{1}: Destroy target noncreature artifact with converted mana cost X. 1/1 |
| Kjeldoran Elite Guard [Click to view this change only.] | |
|
Kjeldoran Elite Guard {3}{W} Creature — Soldier {T}: Target creature gets +2/+2 until end of turn. When that creature leaves play this turn, sacrifice Kjeldoran Elite Guard. Play this ability only during combat. 2/2 |
Kjeldoran Elite Guard {3}{W} Creature — Human Soldier {T}: Target creature gets +2/+2 until end of turn. When that creature leaves play this turn, sacrifice Kjeldoran Elite Guard. Play this ability only during combat. 2/2 |
| Mistfolk [Click to view this change only.] | |
|
Mistfolk {U}{U} Creature — Mistfolk {U}: Counter target spell that targets Mistfolk. 1/2 |
Mistfolk {U}{U} Creature — Illusion {U}: Counter target spell that targets Mistfolk. 1/2 |
| Phantasmal Fiend [Click to view this change only.] | |
|
Phantasmal Fiend {3}{B} Creature — Phantasm {B}: Phantasmal Fiend gets +1/-1 until end of turn. {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn. 1/5 |
Phantasmal Fiend {3}{B} Creature — Illusion {B}: Phantasmal Fiend gets +1/-1 until end of turn. {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn. 1/5 |
| Snow-Covered Forest [Click to view this change only.] | |
|
Snow-Covered Forest Snow-Covered Basic Land — Forest |
Snow-Covered Forest Basic Snow Land — Forest |
| Snow-Covered Island [Click to view this change only.] | |
|
Snow-Covered Island Snow-Covered Basic Land — Island |
Snow-Covered Island Basic Snow Land — Island |
| Snow-Covered Mountain [Click to view this change only.] | |
|
Snow-Covered Mountain Snow-Covered Basic Land — Mountain |
Snow-Covered Mountain Basic Snow Land — Mountain |
| Snow-Covered Plains [Click to view this change only.] | |
|
Snow-Covered Plains Snow-Covered Basic Land — Plains |
Snow-Covered Plains Basic Snow Land — Plains |
| Snow-Covered Swamp [Click to view this change only.] | |
|
Snow-Covered Swamp Snow-Covered Basic Land — Swamp |
Snow-Covered Swamp Basic Snow Land — Swamp |
| Tinder Wall [Click to view this change only.] | |
|
Tinder Wall {G} Creature — Wall Defender (This creature can't attack.) Sacrifice Tinder Wall: Add {R}{R} to your mana pool. {R}, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking. 0/3 |
Tinder Wall {G} Creature — Plant Wall Defender (This creature can't attack.) Sacrifice Tinder Wall: Add {R}{R} to your mana pool. {R}, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking. 0/3 |
| Zuran Spellcaster [Click to view this change only.] | |
|
Zuran Spellcaster {2}{U} Creature — Wizard {T}: Zuran Spellcaster deals 1 damage to target creature or player. 1/1 |
Zuran Spellcaster {2}{U} Creature — Human Wizard {T}: Zuran Spellcaster deals 1 damage to target creature or player. 1/1 |
| Old card (Dissension) | New card (Coldsnap) |
|---|---|
| Adarkar Valkyrie [Click to view this change only.] | |
|
Adarkar Valkyrie {4}{W}{W} Snow Creature — Angel Flying, vigilance {T}: When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to play under your control. 4/5 |
|
| Adarkar Windform [Click to view this change only.] | |
|
Adarkar Windform {4}{U} Snow Creature — Illusion Flying {1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow permanent.) 3/3 |
|
| Allosaurus Rider [Click to view this change only.] | |
|
Allosaurus Rider {5}{G}{G} Creature — Elf Warrior You may remove two green cards in your hand from the game rather than pay Allosaurus Rider's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control. 1+*/1+* |
|
| Arctic Flats [Click to view this change only.] | |
|
Arctic Flats Snow Land Arctic Flats comes into play tapped. {T}: Add {G} or {W} to your mana pool. |
|
| Arctic Nishoba [Click to view this change only.] | |
|
Arctic Nishoba {5}{G} Creature — Cat Warrior Trample Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Nishoba is put into a graveyard from play, you gain 2 life for each age counter on it. 6/6 |
|
| Arcum Dagsson [Click to view this change only.] | |
|
Arcum Dagsson {3}{U} Legendary Creature — Human Artificer {T}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it into play, then shuffle his or her library. 2/2 |
|
| Aurochs Herd [Click to view this change only.] | |
|
Aurochs Herd {5}{G} Creature — Aurochs Trample When Aurochs Herd comes into play, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library. Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 4/4 |
|
| Balduvian Fallen [Click to view this change only.] | |
|
Balduvian Fallen {3}{B} Creature — Zombie Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way. 3/5 |
|
| Balduvian Frostwaker [Click to view this change only.] | |
|
Balduvian Frostwaker {2}{U} Creature — Human Wizard {U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. 1/1 |
|
| Balduvian Rage [Click to view this change only.] | |
|
Balduvian Rage {X}{R} Instant Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. |
|
| Balduvian Warlord [Click to view this change only.] | |
|
Balduvian Warlord {3}{R} Creature — Human Barbarian {T}: Remove target blocking creature from combat. Creatures it blocked that no other creature blocked this combat become unblocked, then it blocks an attacking creature of your choice. Play this ability only during the declare blockers step. 3/2 |
|
| Blizzard Specter [Click to view this change only.] | |
|
Blizzard Specter {2}{U}{B} Snow Creature — Specter Flying Whenever Blizzard Specter deals combat damage to a player, choose one — That player returns a permanent he or she controls to its owner's hand; or that player discards a card. 2/3 |
|
| Boreal Centaur [Click to view this change only.] | |
|
Boreal Centaur {1}{G} Snow Creature — Centaur Warrior {S}: Boreal Centaur gets +1/+1 until end of turn. Play this ability only once each turn. ({S} can be paid with one mana from a snow permanent.) 2/2 |
|
| Boreal Druid [Click to view this change only.] | |
|
Boreal Druid {G} Snow Creature — Elf Druid {T}: Add {1} to your mana pool. 1/1 |
|
| Boreal Griffin [Click to view this change only.] | |
|
Boreal Griffin {3}{W}{W} Snow Creature — Griffin Flying {S}: Boreal Griffin gains first strike until end of turn. ({S} can be paid with one mana from a snow permanent.) 3/2 |
|
| Boreal Shelf [Click to view this change only.] | |
|
Boreal Shelf Snow Land Boreal Shelf comes into play tapped. {T}: Add {W} or {U} to your mana pool. |
|
| Braid of Fire [Click to view this change only.] | |
|
Braid of Fire {1}{R} Enchantment Cumulative upkeep—Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) |
|
| Brooding Saurian [Click to view this change only.] | |
|
Brooding Saurian {2}{G}{G} Creature — Lizard At the end of each turn, each player gains control of all nontoken permanents he or she owns. 4/4 |
|
| Bull Aurochs [Click to view this change only.] | |
|
Bull Aurochs {1}{G} Creature — Aurochs Trample Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/1 |
|
| Chill to the Bone [Click to view this change only.] | |
|
Chill to the Bone {3}{B} Instant Destroy target nonsnow creature. |
|
| Chilling Shade [Click to view this change only.] | |
|
Chilling Shade {2}{B} Snow Creature — Shade Flying {S}: Chilling Shade gets +1/+1 until end of turn. ({S} can be paid with one mana from a snow permanent.) 1/1 |
|
| Coldsteel Heart [Click to view this change only.] | |
|
Coldsteel Heart {2} Snow Artifact Coldsteel Heart comes into play tapped. As Coldsteel Heart comes into play, choose a color. {T}: Add one mana of the chosen color to your mana pool. |
|
| Commandeer [Click to view this change only.] | |
|
Commandeer {5}{U}{U} Instant You may remove two blue cards in your hand from the game rather than pay Commandeer's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact or enchantment, the permanent comes into play under your control.) |
|
| Controvert [Click to view this change only.] | |
|
Controvert {2}{U}{U} Instant Counter target spell. Recover {2}{U}{U} (When a creature is put into your graveyard from play, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.) |
|
| Counterbalance [Click to view this change only.] | |
|
Counterbalance {U}{U} Enchantment Whenever an opponent plays a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card. |
|
| Cover of Winter [Click to view this change only.] | |
|
Cover of Winter {2}{W} Snow Enchantment Cumulative upkeep {S} ({S} can be paid with one mana from a snow permanent.) If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter. {S}: Put an age counter on Cover of Winter. |
|
| Cryoclasm [Click to view this change only.] | |
|
Cryoclasm {2}{R} Sorcery Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller. |
|
| Darien, King of Kjeldor [Click to view this change only.] | |
|
Darien, King of Kjeldor {4}{W}{W} Legendary Creature — Human Lord Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens into play. 3/3 |
|
| Dark Depths [Click to view this change only.] | |
|
Dark Depths Legendary Snow Land Dark Depths comes into play with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, put an indestructible legendary 20/20 black Avatar creature token with flying named Marit Lage into play. |
|
| Deathmark [Click to view this change only.] | |
|
Deathmark {B} Sorcery Destroy target green or white creature. |
|
| Deepfire Elemental [Click to view this change only.] | |
|
Deepfire Elemental {4}{B}{R} Creature — Elemental {X}{X}{1}: Destroy target artifact or creature with converted mana cost X. 4/4 |
|
| Diamond Faerie [Click to view this change only.] | |
|
Diamond Faerie {2}{G}{W}{U} Snow Creature — Faerie Flying {1}{S}: Snow creatures you control get +1/+1 until end of turn. ({S} can be paid with one mana from a snow permanent.) 3/3 |
|
| Disciple of Tevesh Szat [Click to view this change only.] | |
|
Disciple of Tevesh Szat {2}{B}{B} Creature — Human Cleric {T}: Target creature gets -1/-1 until end of turn. {4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn. 3/1 |
|
| Drelnoch [Click to view this change only.] | |
|
Drelnoch {4}{U} Creature — Yeti Mutant Whenever Drelnoch becomes blocked, you may draw two cards. 3/3 |
|
| Earthen Goo [Click to view this change only.] | |
|
Earthen Goo {2}{R} Creature — Ooze Trample Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Earthen Goo gets +1/+1 for each age counter on it. 2/2 |
|
| Feast of Flesh [Click to view this change only.] | |
|
Feast of Flesh {B} Sorcery Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards. |
|
| Field Marshal [Click to view this change only.] | |
|
Field Marshal {1}{W}{W} Creature — Human Soldier Other Soldiers get +1/+1 and have first strike. 2/2 |
|
| Flashfreeze [Click to view this change only.] | |
|
Flashfreeze {1}{U} Instant Counter target red or green spell. |
|
| Freyalise's Radiance [Click to view this change only.] | |
|
Freyalise's Radiance {1}{G} Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Snow permanents don't untap during their controllers' untap steps. |
|
| Frost Marsh [Click to view this change only.] | |
|
Frost Marsh Snow Land Frost Marsh comes into play tapped. {T}: Add {U} or {B} to your mana pool. |
|
| Frost Raptor [Click to view this change only.] | |
|
Frost Raptor {2}{U} Snow Creature — Bird Flying {S}{S}: Frost Raptor can't be the target of spells or abilities this turn. ({S} can be paid with one mana from a snow permanent.) 2/2 |
|
| Frostweb Spider [Click to view this change only.] | |
|
Frostweb Spider {2}{G} Snow Creature — Spider Frostweb Spider can block as though it had flying. Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat. 1/3 |
|
| Fury of the Horde [Click to view this change only.] | |
|
Fury of the Horde {5}{R}{R} Sorcery You may remove two red cards in your hand from the game rather than pay Fury of the Horde's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. |
|
| Garza Zol, Plague Queen [Click to view this change only.] | |
|
Garza Zol, Plague Queen {4}{U}{B}{R} Legendary Creature — Vampire Flying, haste Whenever a creature dealt damage by Garza Zol, Plague Queen this turn is put into a graveyard, put a +1/+1 counter on Garza Zol. Whenever Garza Zol deals combat damage to a player, you may draw a card. 5/5 |
|
| Garza's Assassin [Click to view this change only.] | |
|
Garza's Assassin {B}{B}{B} Creature — Human Assassin Sacrifice Garza's Assassin: Destroy target nonblack creature. Recover—Pay half your life, rounded up. (When another creature is put into your graveyard from play, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.) 2/2 |
|
| Gelid Shackles [Click to view this change only.] | |
|
Gelid Shackles {W} Snow Enchantment — Aura Enchant creature Enchanted creature can't block and its activated abilities can't be played. {S}: Enchanted creature gains defender until end of turn. ({S} can be paid with one mana from a snow permanent.) |
|
| Glacial Plating [Click to view this change only.] | |
|
Glacial Plating {2}{W}{W} Snow Enchantment — Aura Enchant creature Cumulative upkeep {S} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S} can be paid with one mana from a snow permanent.) Enchanted creature gets +3/+3 for each age counter on Glacial Plating. |
|
| Goblin Furrier [Click to view this change only.] | |
|
Goblin Furrier {1}{R} Creature — Goblin Warrior Prevent all damage that Goblin Furrier would deal to snow creatures. 2/2 |
|
| Goblin Rimerunner [Click to view this change only.] | |
|
Goblin Rimerunner {2}{R} Snow Creature — Goblin Warrior {T}: Target creature can't block this turn. {S}: Goblin Rimerunner gains haste until end of turn. ({S} can be paid with one mana from a snow permanent.) 2/2 |
|
| Greater Stone Spirit [Click to view this change only.] | |
|
Greater Stone Spirit {4}{R}{R} Creature — Elemental Spirit Greater Stone Spirit can't be blocked by creatures with flying. {2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn." 4/4 |
|
| Grim Harvest [Click to view this change only.] | |
|
Grim Harvest {1}{B} Instant Return target creature card from your graveyard to your hand. Recover {2}{B} (When a creature is put into your graveyard from play, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.) |
|
| Gristle Grinner [Click to view this change only.] | |
|
Gristle Grinner {4}{B} Creature — Zombie Whenever a creature is put into a graveyard from play, Gristle Grinner gets +2/+2 until end of turn. 3/3 |
|
| Gutless Ghoul [Click to view this change only.] | |
|
Gutless Ghoul {2}{B} Snow Creature — Zombie {1}, Sacrifice a creature: You gain 2 life. 2/2 |
|
| Haakon, Stromgald Scourge [Click to view this change only.] | |
|
Haakon, Stromgald Scourge {1}{B}{B} Legendary Creature — Zombie Knight You may play Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. As long as Haakon is in play, you may play Knight cards from your graveyard. When Haakon is put into a graveyard from play, you lose 2 life. 3/3 |
|
| Heidar, Rimewind Master [Click to view this change only.] | |
|
Heidar, Rimewind Master {4}{U} Legendary Creature — Human Wizard {2}, {T}: Return target permanent to its owner's hand. Play this ability only if you control four or more snow permanents. 3/3 |
|
| Herald of Leshrac [Click to view this change only.] | |
|
Herald of Leshrac {6}{B} Creature — Avatar Flying Cumulative upkeep—Gain control of a land you don't control. Herald of Leshrac gets +1/+1 for each land you control but don't own. When Herald of Leshrac leaves play, each player gains control of each land he or she owns that you control. 2/4 |
|
| Hibernation's End [Click to view this change only.] | |
|
Hibernation's End {4}{G} Enchantment Cumulative upkeep {1} Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it into play. If you do, shuffle your library. |
|
| Highland Weald [Click to view this change only.] | |
|
Highland Weald Snow Land Highland Weald comes into play tapped. {T}: Add {R} or {G} to your mana pool. |
|
| Icefall [Click to view this change only.] | |
|
Icefall {2}{R}{R} Sorcery Destroy target artifact or land. Recover {R}{R} (When a creature is put into your graveyard from play, you may pay {R}{R}. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.) |
|
| Into the North [Click to view this change only.] | |
|
Into the North {1}{G} Sorcery Search your library for a snow land card and put it into play tapped. Then shuffle your library. |
|
| Jester's Scepter [Click to view this change only.] | |
|
Jester's Scepter {3} Artifact When Jester's Scepter comes into play, remove the top five cards of target player's library from the game face down. You may look at those cards as long as they remain removed from the game. {2}, {T}, Put a card removed from the game with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card. |
|
| Jokulmorder [Click to view this change only.] | |
|
Jokulmorder {4}{U}{U}{U} Creature — Leviathan Trample Jokulmorder comes into play tapped. When Jokulmorder comes into play, sacrifice it unless you sacrifice five lands. Jokulmorder doesn't untap during your untap step. Whenever you play an Island, you may untap Jokulmorder. 12/12 |
|
| Jotun Grunt [Click to view this change only.] | |
|
Jotun Grunt {1}{W} Creature — Giant Soldier Cumulative upkeep—Put two cards in a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 4/4 |
|
| Jotun Owl Keeper [Click to view this change only.] | |
|
Jotun Owl Keeper {2}{W} Creature — Giant Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Jotun Owl Keeper is put into a graveyard from play, put a 1/1 white Bird creature token with flying into play for each age counter on it. 3/3 |
|
| Juniper Order Ranger [Click to view this change only.] | |
|
Juniper Order Ranger {3}{G}{W} Creature — Human Knight Whenever another creature comes into play under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. 2/4 |
|
| Karplusan Minotaur [Click to view this change only.] | |
|
Karplusan Minotaur {2}{R}{R} Creature — Minotaur Warrior Cumulative upkeep—Flip a coin. Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to target creature or player. Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to target creature or player of an opponent's choice. 3/3 |
|
| Karplusan Strider [Click to view this change only.] | |
|
Karplusan Strider {3}{G} Creature — Yeti Karplusan Strider can't be the target of blue or black spells. 3/4 |
|
| Karplusan Wolverine [Click to view this change only.] | |
|
Karplusan Wolverine {R} Snow Creature — Beast Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player. 1/1 |
|
| Kjeldoran Gargoyle [Click to view this change only.] | |
|
Kjeldoran Gargoyle {5}{W} Creature — Gargoyle Flying, first strike Whenever Kjeldoran Gargoyle deals damage, you gain that much life. 3/3 |
|
| Kjeldoran Javelineer [Click to view this change only.] | |
|
Kjeldoran Javelineer {W} Creature — Human Soldier Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Kjeldoran Javelineer deals damage to target attacking or blocking creature equal to the number of age counters on Kjeldoran Javelineer. 1/2 |
|
| Kjeldoran Outrider [Click to view this change only.] | |
|
Kjeldoran Outrider {1}{W} Creature — Human Soldier {W}: Kjeldoran Outrider gets +0/+1 until end of turn. 2/2 |
|
| Kjeldoran War Cry [Click to view this change only.] | |
|
Kjeldoran War Cry {1}{W} Instant Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards. |
|
| Krovikan Mist [Click to view this change only.] | |
|
Krovikan Mist {1}{U} Creature — Illusion Flying Krovikan Mist's power and toughness are each equal to the number of Illusions in play. */* |
|
| Krovikan Rot [Click to view this change only.] | |
|
Krovikan Rot {2}{B} Instant Destroy target creature with power 2 or less. Recover {1}{B}{B} (When a creature is put into your graveyard from play, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.) |
|
| Krovikan Scoundrel [Click to view this change only.] | |
|
Krovikan Scoundrel {1}{B} Creature — Human Rogue 2/1 |
|
| Krovikan Whispers [Click to view this change only.] | |
|
Krovikan Whispers {3}{U} Enchantment — Aura Enchant creature Cumulative upkeep {U} or {B} You control enchanted creature. When Krovikan Whispers is put into a graveyard from play, you lose 2 life for each age counter on it. |
|
| Lightning Serpent [Click to view this change only.] | |
|
Lightning Serpent {X}{R} Creature — Elemental Serpent Trample, haste Lightning Serpent comes into play with X +1/+0 counters on it. At end of turn, sacrifice Lightning Serpent. 2/1 |
|
| Lightning Storm [Click to view this change only.] | |
|
Lightning Storm {1}{R}{R} Instant Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it. Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may play this ability but only if Lightning Storm is on the stack. |
|
| Lovisa Coldeyes [Click to view this change only.] | |
|
Lovisa Coldeyes {3}{R}{R} Legendary Creature — Human Lord Barbarians, Warriors, and Berserkers get +2/+2 and have haste. 3/3 |
|
| Luminesce [Click to view this change only.] | |
|
Luminesce {W} Instant Prevent all damage that black and/or red sources would deal this turn. |
|
| Magmatic Core [Click to view this change only.] | |
|
Magmatic Core {2}{R}{R} Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the end of your turn, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it. |
|
| Martyr of Ashes [Click to view this change only.] | |
|
Martyr of Ashes {R} Creature — Human Shaman {2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying. 1/1 |
|
| Martyr of Bones [Click to view this change only.] | |
|
Martyr of Bones {B} Creature — Human Wizard {1}, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Remove up to X target cards in | |
