Magic: The Gathering Oracle Changes
Planar Chaos to Future Sight
- General changes
- Changes involving "cumulative upkeep"
- Changes involving "lifelink"
- Changes involving "reach"
- Changes involving "scry"
- Changes involving "shroud"
- Changes involving to cards in unrevealed zones
- Changes to reminder text only
- Changes to types only
- New cards
- Tribal updates
| Old card (Planar Chaos) | New card (Future Sight) |
|---|---|
| Abduction [Click to view this change only.] | |
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Abduction {2}{U}{U} Enchantment — Aura Enchant creature When Abduction comes into play, untap enchanted creature. You control enchanted creature. When enchanted creature is put into a graveyard, return that creature to play under its owner's control. |
Abduction {2}{U}{U} Enchantment — Aura Enchant creature When Abduction comes into play, untap enchanted creature. You control enchanted creature. When enchanted creature is put into a graveyard, return that card to play under its owner's control. |
| Alabaster Dragon [Click to view this change only.] | |
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Alabaster Dragon {4}{W}{W} Creature — Dragon Flying If Alabaster Dragon would be put into a graveyard from play, shuffle Alabaster Dragon into its owner's library instead. 4/4 |
Alabaster Dragon {4}{W}{W} Creature — Dragon Flying When Alabaster Dragon is put into a graveyard from play, shuffle Alabaster Dragon into its owner's library. 4/4 |
| Aladdin [Click to view this change only.] | |
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Aladdin {2}{R}{R} Creature — Aladdin {1}{R}{R}, {T}: Gain control of target artifact as long as Aladdin is in play. 1/1 |
Aladdin {2}{R}{R} Creature — Aladdin {1}{R}{R}, {T}: Gain control of target artifact as long as Aladdin remains in play. 1/1 |
| Angelic Renewal [Click to view this change only.] | |
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Angelic Renewal {1}{W} Enchantment Whenever a creature is put into your graveyard from play, you may sacrifice Angelic Renewal. If you do, return that creature to play. |
Angelic Renewal {1}{W} Enchantment Whenever a creature is put into your graveyard from play, you may sacrifice Angelic Renewal. If you do, return that card to play. |
| Aphetto Runecaster [Click to view this change only.] | |
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Aphetto Runecaster {3}{U} Creature — Wizard Whenever a creature is turned face up, you may draw a card. 2/3 |
Aphetto Runecaster {3}{U} Creature — Wizard Whenever a permanent is turned face up, you may draw a card. 2/3 |
| Astral Slide [Click to view this change only.] | |
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Astral Slide {2}{W} Enchantment Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn. |
Astral Slide {2}{W} Enchantment Whenever a player cycles a card, you may remove target creature from the game. If you do, return the removed card to play under its owner's control at end of turn. |
| Aven Farseer [Click to view this change only.] | |
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Aven Farseer {1}{W} Creature — Bird Soldier Flying Whenever a creature is turned face up, put a +1/+1 counter on Aven Farseer. 1/1 |
Aven Farseer {1}{W} Creature — Bird Soldier Flying Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer. 1/1 |
| Bonethorn Valesk [Click to view this change only.] | |
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Bonethorn Valesk {4}{R} Creature — Beast Whenever a creature is turned face up, Bonethorn Valesk deals 1 damage to target creature or player. 4/2 |
Bonethorn Valesk {4}{R} Creature — Beast Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player. 4/2 |
| Brutal Suppression [Click to view this change only.] | |
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Brutal Suppression {R} Enchantment Rebels' activated abilities cost an additional "Sacrifice a land" to play. |
Brutal Suppression {R} Enchantment Activated abilities of Rebels cost an additional "Sacrifice a land" to play. |
| Chimeric Sphere [Click to view this change only.] | |
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Chimeric Sphere {3} Artifact {2}: Until end of turn, Chimeric Sphere becomes a 2/1 artifact creature with flying. {2}: Until end of turn, Chimeric Sphere becomes a 3/2 artifact creature without flying. |
Chimeric Sphere {3} Artifact {2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. {2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying. |
| Choking Vines [Click to view this change only.] | |
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Choking Vines {X}{G} Instant Play Choking Vines only during the declare blockers step. X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.) |
Choking Vines {X}{G} Instant Play Choking Vines only during the declare blockers step. X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.) |
| Cloudstone Curio [Click to view this change only.] | |
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Cloudstone Curio {3} Artifact Whenever a nonartifact permanent comes into play under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand. |
Cloudstone Curio {3} Artifact Whenever a nonartifact permanent comes into play under your control, you may return another permanent you control that shares a card type with it to its owner's hand. |
| Cursed Totem [Click to view this change only.] | |
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Cursed Totem {2} Artifact Players can't play creatures' activated abilities. |
Cursed Totem {2} Artifact Activated abilities of creatures can't be played. |
| Dreamborn Muse [Click to view this change only.] | |
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Dreamborn Muse {2}{U}{U} Creature — Spirit At the beginning of each player's upkeep, that player puts the top X cards from his or her library into his or her graveyard, where X is the number of cards in his or her hand. 2/2 |
Dreamborn Muse {2}{U}{U} Creature — Spirit At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand. 2/2 |
| Evermind [Click to view this change only.] | |
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Evermind Instant — Arcane (Spells without mana costs can't be played.) Draw a card. Evermind is blue. Splice onto Arcane 1U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
Evermind Instant — Arcane (Nonexistent mana costs can't be paid.) Draw a card. Evermind is blue. Splice onto Arcane 1U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
| False Demise [Click to view this change only.] | |
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False Demise {2}{U} Enchantment — Aura Enchant creature When enchanted creature is put into a graveyard, return that creature to play under your control. |
False Demise {2}{U} Enchantment — Aura Enchant creature When enchanted creature is put into a graveyard, return that card to play under your control. |
| Flint Golem [Click to view this change only.] | |
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Flint Golem {4} Artifact Creature — Golem Whenever Flint Golem becomes blocked, defending player puts the top three cards from his or her library into his or her graveyard. 2/3 |
Flint Golem {4} Artifact Creature — Golem Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard. 2/3 |
| Fool's Demise [Click to view this change only.] | |
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Fool's Demise {4}{U} Enchantment — Aura Enchant creature When enchanted creature is put into a graveyard, return that creature to play under your control. When Fool's Demise is put into a graveyard from play, return Fool's Demise to its owner's hand. |
Fool's Demise {4}{U} Enchantment — Aura Enchant creature When enchanted creature is put into a graveyard, return that card to play under your control. When Fool's Demise is put into a graveyard from play, return Fool's Demise to its owner's hand. |
| Foriysian Brigade [Click to view this change only.] | |
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Foriysian Brigade {3}{W} Creature — Soldier Foriysian Brigade can block two creatures each combat. 2/4 |
Foriysian Brigade {3}{W} Creature — Human Soldier Foriysian Brigade can block an additional creature. 2/4 |
| Griffin Canyon [Click to view this change only.] | |
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Griffin Canyon Land {T}: Add {1} to your mana pool. {T}: Untap target Griffin. It gets +1/+1 until end of turn. |
Griffin Canyon Land {T}: Add {1} to your mana pool. {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn. |
| Haunting Misery [Click to view this change only.] | |
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Haunting Misery {1}{B}{B} Sorcery As an additional cost to play Haunting Misery, remove any number of creature cards in your graveyard from the game. Haunting Misery deals X damage to target player, where X is the number of cards removed this way. |
Haunting Misery {1}{B}{B} Sorcery As an additional cost to play Haunting Misery, remove X creature cards in your graveyard from the game. Haunting Misery deals X damage to target player. |
| Heat Stroke [Click to view this change only.] | |
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Heat Stroke {2}{R} Enchantment Whenever a creature blocks or becomes blocked, destroy it at end of combat. |
Heat Stroke {2}{R} Enchantment At end of combat, destroy each creature that blocked or was blocked this turn. |
| Infernal Genesis [Click to view this change only.] | |
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Infernal Genesis {4}{B}{B} Enchantment At the beginning of each player's upkeep, that player puts the top card from his or her library into his or her graveyard. He or she then puts X 1/1 black Minion creature tokens into play, where X is that card's converted mana cost. |
Infernal Genesis {4}{B}{B} Enchantment At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. He or she then puts X 1/1 black Minion creature tokens into play, where X is that card's converted mana cost. |
| Jinxed Ring [Click to view this change only.] | |
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Jinxed Ring {2} Artifact Whenever a card is put into your graveyard from play, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect doesn't end at end of turn.) |
Jinxed Ring {2} Artifact Whenever a nontoken permanent is put into your graveyard from play, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect doesn't end at end of turn.) |
| Liability [Click to view this change only.] | |
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Liability {1}{B}{B} Enchantment Whenever a card is put into a player's graveyard from play, that player loses 1 life. |
Liability {1}{B}{B} Enchantment Whenever a nontoken permanent is put into a player's graveyard from play, that player loses 1 life. |
| Master of Arms [Click to view this change only.] | |
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Master of Arms {2}{W} Creature — Soldier First strike {1}{W}: Tap target creature blocking Master of Arms. 2/2 |
Master of Arms {2}{W} Creature — Human Soldier First strike {1}{W}: Tap target creature blocking Master of Arms. Prevent all combat damage that creature would deal this turn. 2/2 |
| Miraculous Recovery [Click to view this change only.] | |
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Miraculous Recovery {4}{W} Instant Return target creature card from your graveyard to play and put a +1/+1 counter on it. |
Miraculous Recovery {4}{W} Instant Return target creature card from your graveyard to play with a +1/+1 counter on it. |
| Noble Benefactor [Click to view this change only.] | |
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Noble Benefactor {2}{U} Creature — Cleric When Noble Benefactor is put into a graveyard from play, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library shuffles it. 2/2 |
Noble Benefactor {2}{U} Creature — Human Cleric When Noble Benefactor is put into a graveyard from play, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it. 2/2 |
| Null Rod [Click to view this change only.] | |
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Null Rod {2} Artifact Players can't play artifacts' activated abilities. |
Null Rod {2} Artifact Activated abilities of artifacts can't be played. |
| Otherworldly Journey [Click to view this change only.] | |
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Otherworldly Journey {1}{W} Instant — Arcane Remove target creature from the game. At end of turn, return that creature to play under its owner's control with a +1/+1 counter on it. |
Otherworldly Journey {1}{W} Instant — Arcane Remove target creature from the game. At end of turn, return that card to play under its owner's control with a +1/+1 counter on it. |
| Phyrexian Furnace [Click to view this change only.] | |
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Phyrexian Furnace {1} Artifact {T}: Remove the bottom card of target player's graveyard from the game. {1}, Sacrifice Phyrexian Furnace: Remove target card in a graveyard from the game and draw a card. |
Phyrexian Furnace {1} Artifact {T}: Remove the bottom card of target player's graveyard from the game. {1}, Sacrifice Phyrexian Furnace: Remove target card in a graveyard from the game. Draw a card. |
| Puppet Master [Click to view this change only.] | |
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Puppet Master {U}{U}{U} Enchantment — Aura Enchant creature When enchanted creature is put into a graveyard, return that creature to its owner's hand and you may pay {U}{U}{U}. If you do, return a card named Puppet Master from your graveyard to your hand. |
Puppet Master {U}{U}{U} Enchantment — Aura Enchant creature When enchanted creature is put into a graveyard, return that card to its owner's hand and you may pay {U}{U}{U}. If you do, return a card named Puppet Master from your graveyard to your hand. |
| Ray of Erasure [Click to view this change only.] | |
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Ray of Erasure {U} Instant Target player puts the top card from his or her library into his or her graveyard. Draw a card at the beginning of the next turn's upkeep. |
Ray of Erasure {U} Instant Target player puts the top card of his or her library into his or her graveyard. Draw a card at the beginning of the next turn's upkeep. |
| Reef Pirates [Click to view this change only.] | |
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Reef Pirates {1}{U}{U} Creature — Ship Whenever Reef Pirates deals damage to an opponent, that player puts the top card from his or her library into his or her graveyard. 2/2 |
Reef Pirates {1}{U}{U} Creature — Ship Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. 2/2 |
| Reins of Power [Click to view this change only.] | |
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Reins of Power {2}{U}{U} Instant Untap all creatures. You and target opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. |
Reins of Power {2}{U}{U} Instant Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. |
| Sacred Ground [Click to view this change only.] | |
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Sacred Ground {1}{W} Enchantment Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that land to play. |
Sacred Ground {1}{W} Enchantment Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that card to play. |
| Shade's Form [Click to view this change only.] | |
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Shade's Form {1}{B}{B} Enchantment — Aura Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." When enchanted creature is put into a graveyard, return that creature to play under your control. |
Shade's Form {1}{B}{B} Enchantment — Aura Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." When enchanted creature is put into a graveyard, return that card to play under your control. |
| Shattered Crypt [Click to view this change only.] | |
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Shattered Crypt {X}{B}{B} Sorcery Return X target creature cards from your graveyard to your hand and you lose X life. |
Shattered Crypt {X}{B}{B} Sorcery Return X target creature cards from your graveyard to your hand. You lose X life. |
| Shirei, Shizo's Caretaker [Click to view this change only.] | |
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Shirei, Shizo's Caretaker {4}{B} Legendary Creature — Spirit Whenever a creature with power 1 or less is put into your graveyard from play, you may return that creature card to play under your control at end of turn if Shirei, Shizo's Caretaker is still in play. 2/2 |
Shirei, Shizo's Caretaker {4}{B} Legendary Creature — Spirit Whenever a creature with power 1 or less is put into your graveyard from play, you may return that card to play under your control at end of turn if Shirei, Shizo's Caretaker is still in play. 2/2 |
| Spectral Bears [Click to view this change only.] | |
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Spectral Bears {1}{G} Creature — Bear Whenever Spectral Bears attacks, if defending player controls no black cards, it doesn't untap during your next untap step. 3/3 |
Spectral Bears {1}{G} Creature — Bear Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step. 3/3 |
| Squee's Embrace [Click to view this change only.] | |
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Squee's Embrace {R}{W} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. When enchanted creature is put into a graveyard, return that creature card to its owner's hand. |
Squee's Embrace {R}{W} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. When enchanted creature is put into a graveyard, return that card to its owner's hand. |
| Storm Seeker [Click to view this change only.] | |
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Storm Seeker {3}{G} Instant Storm Seeker deals X damage to target player, where X is the number of cards in his or her hand. |
Storm Seeker {3}{G} Instant Storm Seeker deals damage equal to the number of cards in target player's hand to that player. |
| Sylvan Hierophant [Click to view this change only.] | |
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Sylvan Hierophant {1}{G} Creature — Cleric When Sylvan Hierophant is put into a graveyard from play, remove Sylvan Hierophant from the game, then return target creature card from your graveyard to your hand. 1/2 |
Sylvan Hierophant {1}{G} Creature — Human Cleric When Sylvan Hierophant is put into a graveyard from play, remove Sylvan Hierophant from the game, then return another target creature card from your graveyard to your hand. 1/2 |
| Thran Tome [Click to view this change only.] | |
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Thran Tome {4} Artifact {5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard and draw the rest. |
Thran Tome {4} Artifact {5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards. |
| Urborg Justice [Click to view this change only.] | |
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Urborg Justice {B}{B} Instant Target opponent sacrifices a number of creatures equal to the number of creatures put into your graveyard from play this turn. |
Urborg Justice {B}{B} Instant Target opponent sacrifices a creature for each creature put into your graveyard from play this turn. |
| Veteran Explorer [Click to view this change only.] | |
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Veteran Explorer {G} Creature — Soldier When Veteran Explorer is put into a graveyard from play, each player may search his or her library for up to two basic land cards and put them into play. Then each player who searched his or her library shuffles it. 1/1 |
Veteran Explorer {G} Creature — Human Soldier When Veteran Explorer is put into a graveyard from play, each player may search his or her library for up to two basic land cards and put them into play. Then each player who searched his or her library this way shuffles it. 1/1 |
| Volrath's Shapeshifter [Click to view this change only.] | |
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Volrath's Shapeshifter {1}{U}{U} Creature — Shapeshifter As long as Volrath's Shapeshifter is in play and the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card, and has "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power and toughness.) {2}: Discard a card. 0/1 |
Volrath's Shapeshifter {1}{U}{U} Creature — Shapeshifter As long as Volrath's Shapeshifter is in play and the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card, and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power and toughness.) {2}: Discard a card. 0/1 |
| Voyager Staff [Click to view this change only.] | |
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Voyager Staff {1} Artifact {2}, Sacrifice Voyager Staff: Remove target creature from the game. Return that creature to play under its owner's control at end of turn. |
Voyager Staff {1} Artifact {2}, Sacrifice Voyager Staff: Remove target creature from the game. Return the removed card to play under its owner's control at end of turn. |
| Whetstone [Click to view this change only.] | |
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Whetstone {3} Artifact {3}: Each player puts the top two cards from his or her library into his or her graveyard. |
Whetstone {3} Artifact {3}: Each player puts the top two cards of his or her library into his or her graveyard. |
| Worry Beads [Click to view this change only.] | |
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Worry Beads {3} Artifact At the beginning of each player's upkeep, that player puts the top card from his or her library into his or her graveyard. |
Worry Beads {3} Artifact At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. |
| Xanthic Statue [Click to view this change only.] | |
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Xanthic Statue {8} Artifact {5}: Until end of turn, Xanthic Statue becomes an 8/8 artifact creature with trample. |
Xanthic Statue {8} Artifact {5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample. |
Changes involving "cumulative upkeep"
| Old card (Planar Chaos) | New card (Future Sight) |
|---|---|
| Aboroth [Click to view this change only.] | |
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Aboroth {4}{G}{G} Creature — Aboroth Cumulative upkeep—Put a -1/-1 counter on Aboroth. 9/9 |
Aboroth {4}{G}{G} Creature — Elemental Cumulative upkeep—Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 9/9 |
| Arctic Wolves [Click to view this change only.] | |
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Arctic Wolves {3}{G}{G} Creature — Wolf Cumulative upkeep {2} When Arctic Wolves comes into play, draw a card. 4/5 |
Arctic Wolves {3}{G}{G} Creature — Wolf Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Wolves comes into play, draw a card. 4/5 |
| Arnjlot's Ascent [Click to view this change only.] | |
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Arnjlot's Ascent {1}{U}{U} Enchantment Cumulative upkeep {U} {1}: Target creature gains flying until end of turn. |
Arnjlot's Ascent {1}{U}{U} Enchantment Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Target creature gains flying until end of turn. |
| Blizzard [Click to view this change only.] | |
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Blizzard {G}{G} Enchantment Play Blizzard only if you control a snow land. Cumulative upkeep {2} Creatures with flying don't untap during their controllers' untap steps. |
Blizzard {G}{G} Enchantment Play Blizzard only if you control a snow land. Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures with flying don't untap during their controllers' untap steps. |
| Brand of Ill Omen [Click to view this change only.] | |
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Brand of Ill Omen {3}{R} Enchantment — Aura Enchant creature Cumulative upkeep {R} Enchanted creature's controller can't play creature spells. |
Brand of Ill Omen {3}{R} Enchantment — Aura Enchant creature Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted creature's controller can't play creature spells. |
| Breath of Dreams [Click to view this change only.] | |
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Breath of Dreams {2}{U}{U} Enchantment Cumulative upkeep {U} Green creatures have "Cumulative upkeep {1}." |
Breath of Dreams {2}{U}{U} Enchantment Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Green creatures have "Cumulative upkeep {1}." |
| Cold Snap [Click to view this change only.] | |
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Cold Snap {2}{W} Enchantment Cumulative upkeep {2} At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls. |
Cold Snap {2}{W} Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls. |
| Cyclone [Click to view this change only.] | |
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Cyclone {2}{G}{G} Enchantment Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {G} for each age counter on it.) Whenever you pay Cyclone's cumulative upkeep, it deals damage equal to the number of age counters on Cyclone to each creature and player. |
Cyclone {2}{G}{G} Enchantment Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you pay Cyclone's cumulative upkeep, it deals damage equal to the number of age counters on Cyclone to each creature and player. |
| Dystopia [Click to view this change only.] | |
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Dystopia {1}{B}{B} Enchantment Cumulative upkeep—Pay 1 life. At the beginning of each player's upkeep, that player sacrifices a white or green permanent. |
Dystopia {1}{B}{B} Enchantment Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a white or green permanent. |
| Elephant Grass [Click to view this change only.] | |
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Elephant Grass {G} Enchantment Cumulative upkeep {1} Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. |
Elephant Grass {G} Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. |
| Energy Storm [Click to view this change only.] | |
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Energy Storm {1}{W} Enchantment Cumulative upkeep {1} Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controller's untap step. |
Energy Storm {1}{W} Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controller's untap step. |
| Firestorm Hellkite [Click to view this change only.] | |
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Firestorm Hellkite {4}{U}{R} Creature — Dragon Flying, trample Cumulative upkeep {U}{R} 6/6 |
Firestorm Hellkite {4}{U}{R} Creature — Dragon Flying, trample Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 6/6 |
| Flow of Maggots [Click to view this change only.] | |
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Flow of Maggots {2}{B} Creature — Insect Cumulative upkeep {1} Flow of Maggots can't be blocked by non-Wall creatures. 2/2 |
Flow of Maggots {2}{B} Creature — Insect Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Flow of Maggots can't be blocked by non-Wall creatures. 2/2 |
| Fyndhorn Pollen [Click to view this change only.] | |
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Fyndhorn Pollen {2}{G} Enchantment Cumulative upkeep {1} All creatures get -1/-0. {1}{G}: All creatures get -1/-0 until end of turn. |
Fyndhorn Pollen {2}{G} Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) All creatures get -1/-0. {1}{G}: All creatures get -1/-0 until end of turn. |
| Gallowbraid [Click to view this change only.] | |
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Gallowbraid {3}{B}{B} Legendary Creature Cumulative upkeep—Pay 1 life. Trample 5/5 |
Gallowbraid {3}{B}{B} Legendary Creature — Horror Trample Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 5/5 |
| Glacial Chasm [Click to view this change only.] | |
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Glacial Chasm Land Cumulative upkeep—Pay 2 life. If Glacial Chasm would come into play, sacrifice a land instead. If you do, put Glacial Chasm into play. If you don't, put it into its owner's graveyard. Skip your combat phase. Prevent all damage that would be dealt to you. |
Glacial Chasm Land Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If Glacial Chasm would come into play, sacrifice a land instead. If you do, put Glacial Chasm into play. If you don't, put it into its owner's graveyard. Skip your combat phase. Prevent all damage that would be dealt to you. |
| Halls of Mist [Click to view this change only.] | |
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Halls of Mist Land Cumulative upkeep {1} Creatures that attacked during their controller's last turn can't attack. |
Halls of Mist Land Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures that attacked during their controller's last turn can't attack. |
| Heart of Bogardan [Click to view this change only.] | |
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Heart of Bogardan {2}{R}{R} Enchantment Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay 2 for each age counter on it.) When Heart of Bogardan's cumulative upkeep isn't paid, it deals damage equal to twice the number of age counters minus two to target player and each creature he or she controls. |
Heart of Bogardan {2}{R}{R} Enchantment Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Heart of Bogardan's cumulative upkeep isn't paid, it deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus two. |
| Heat Wave [Click to view this change only.] | |
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Heat Wave {2}{R} Enchantment Cumulative upkeep {R} Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls. |
Heat Wave {2}{R} Enchantment Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls. |
| Illusionary Forces [Click to view this change only.] | |
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Illusionary Forces {3}{U} Creature — Illusion Flying Cumulative upkeep {U} 4/4 |
Illusionary Forces {3}{U} Creature — Illusion Flying Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 4/4 |
| Illusionary Presence [Click to view this change only.] | |
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Illusionary Presence {1}{U}{U} Creature — Illusion Cumulative upkeep {U} At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. 2/2 |
Illusionary Presence {1}{U}{U} Creature — Illusion Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. 2/2 |
| Illusionary Terrain [Click to view this change only.] | |
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Illusionary Terrain {U}{U} Enchantment Cumulative upkeep {2} As Illusionary Terrain comes into play, choose two basic land types. Basic lands of the first chosen type are of the second chosen type. |
Illusionary Terrain {U}{U} Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Illusionary Terrain comes into play, choose two basic land types. Basic lands of the first chosen type are of the second chosen type. |
| Illusionary Wall [Click to view this change only.] | |
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Illusionary Wall {4}{U} Creature — Wall Defender (This creature can't attack.) Flying, first strike Cumulative upkeep {U} 7/4 |
Illusionary Wall {4}{U} Creature — Wall Defender (This creature can't attack.) Flying, first strike Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 7/4 |
| Illusions of Grandeur [Click to view this change only.] | |
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Illusions of Grandeur {3}{U} Enchantment Cumulative upkeep {2} When Illusions of Grandeur comes into play, you gain 20 life. When Illusions of Grandeur leaves play, you lose 20 life. |
Illusions of Grandeur {3}{U} Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Illusions of Grandeur comes into play, you gain 20 life. When Illusions of Grandeur leaves play, you lose 20 life. |
| Infernal Darkness [Click to view this change only.] | |
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Infernal Darkness {2}{B}{B} Enchantment Cumulative upkeep—Pay B and 1 life. If a land is tapped for mana, it produces B instead of any other type and amount. |
Infernal Darkness {2}{B}{B} Enchantment Cumulative upkeep—Pay B and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces B instead of any other type and amount. |
| Inner Sanctum [Click to view this change only.] | |
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Inner Sanctum {1}{W}{W} Enchantment Cumulative upkeep—Pay 2 life. Prevent all damage that would be dealt to creatures you control. |
Inner Sanctum {1}{W}{W} Enchantment Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt to creatures you control. |
| Juju Bubble [Click to view this change only.] | |
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Juju Bubble {1} Artifact Cumulative upkeep {1} When you play a card, sacrifice Juju Bubble. {2}: You gain 1 life. |
Juju Bubble {1} Artifact Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When you play a card, sacrifice Juju Bubble. {2}: You gain 1 life. |
| Maddening Wind [Click to view this change only.] | |
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Maddening Wind {2}{G} Enchantment — Aura Enchant creature Cumulative upkeep {G} At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player. |
Maddening Wind {2}{G} Enchantment — Aura Enchant creature Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player. |
| Mesmeric Trance [Click to view this change only.] | |
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Mesmeric Trance {1}{U}{U} Enchantment Cumulative upkeep {1} {U}, Discard a card: Draw a card. |
Mesmeric Trance {1}{U}{U} Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {U}, Discard a card: Draw a card. |
| Mind Harness [Click to view this change only.] | |
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Mind Harness {U} Enchantment — Aura Enchant red or green creature Cumulative upkeep {1} You control enchanted creature. |
Mind Harness {U} Enchantment — Aura Enchant red or green creature Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature. |
| Morinfen [Click to view this change only.] | |
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Morinfen {3}{B}{B} Legendary Creature Flying Cumulative upkeep—Pay 1 life. 5/4 |
Morinfen {3}{B}{B} Legendary Creature — Horror Flying Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 5/4 |
| Musician [Click to view this change only.] | |
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Musician {2}{U} Creature — Mage Cumulative upkeep {1} {T}: Target creature gains "At the beginning of your upkeep, destroy this creature unless you pay {1}." (This effect doesn't end at end of turn.) 1/3 |
Musician {2}{U} Creature — Mage Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Target creature gains "At the beginning of your upkeep, destroy this creature unless you pay {1}." (This effect doesn't end at end of turn.) 1/3 |
| Mystic Might [Click to view this change only.] | |
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Mystic Might {U} Enchantment — Aura Enchant land you control Cumulative upkeep {1}{U} Enchanted land has "{T}: Target creature gets +2/+2 until end of turn." |
Mystic Might {U} Enchantment — Aura Enchant land you control Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has "{T}: Target creature gets +2/+2 until end of turn." |
| Mystic Remora [Click to view this change only.] | |
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Mystic Remora {U} Enchantment Cumulative upkeep {1} Whenever an opponent plays a noncreature spell, you may draw a card unless that player pays {4}. |
Mystic Remora {U} Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent plays a noncreature spell, you may draw a card unless that player pays {4}. |
| Naked Singularity [Click to view this change only.] | |
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Naked Singularity {5} Artifact Cumulative upkeep {3} If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type. |
Naked Singularity {5} Artifact Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type. |
| Polar Kraken [Click to view this change only.] | |
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Polar Kraken {8}{U}{U}{U} Creature — Kraken Polar Kraken comes into play tapped. Cumulative upkeep—Sacrifice a land. Trample 11/11 |
Polar Kraken {8}{U}{U}{U} Creature — Kraken Polar Kraken comes into play tapped. Cumulative upkeep—Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Trample 11/11 |
| Prismatic Circle [Click to view this change only.] | |
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Prismatic Circle {2}{W} Enchantment Cumulative upkeep {1} As Prismatic Circle comes into play, choose a color. {1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. |
Prismatic Circle {2}{W} Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Prismatic Circle comes into play, choose a color. {1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. |
| Psychic Vortex [Click to view this change only.] | |
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Psychic Vortex {2}{U}{U} Enchantment Cumulative upkeep—Draw a card. At the end of your turn, sacrifice a land and discard your hand. |
Psychic Vortex {2}{U}{U} Enchantment Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the end of your turn, sacrifice a land and discard your hand. |
| Reality Twist [Click to view this change only.] | |
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Reality Twist {U}{U}{U} Enchantment Cumulative upkeep {1}{U}{U} If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type. |
Reality Twist {U}{U}{U} Enchantment Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type. |
| Revered Unicorn [Click to view this change only.] | |
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Revered Unicorn {1}{W} Creature — Unicorn Cumulative upkeep {1} When Revered Unicorn leaves play, its controller gains life equal to the number of age counters on it. 2/3 |
Revered Unicorn {1}{W} Creature — Unicorn Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Revered Unicorn leaves play, its controller gains life equal to the number of age counters on it. 2/3 |
| Ritual of Subdual [Click to view this change only.] | |
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Ritual of Subdual {4}{G}{G} Enchantment Cumulative upkeep {2} If tapped for mana, lands produce colorless mana instead of any other type. |
Ritual of Subdual {4}{G}{G} Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, lands produce colorless mana instead of any other type. |
| Royal Decree [Click to view this change only.] | |
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Royal Decree {2}{W}{W} Enchantment Cumulative upkeep {W} Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller. |
Royal Decree {2}{W}{W} Enchantment Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller. |
| Snowfall [Click to view this change only.] | |
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Snowfall {2}{U} Enchantment Cumulative upkeep {U} Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool. If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay for cumulative upkeep. |
Snowfall {2}{U} Enchantment Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool. If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay for cumulative upkeep. |
| Soldevi Simulacrum [Click to view this change only.] | |
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Soldevi Simulacrum {4} Artifact Creature Cumulative upkeep {1} {1}: Soldevi Simulacrum gets +1/+0 until end of turn. 2/4 |
Soldevi Simulacrum {4} Artifact Creature Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Soldevi Simulacrum gets +1/+0 until end of turn. 2/4 |
| Sustaining Spirit [Click to view this change only.] | |
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Sustaining Spirit {1}{W} Creature — Guardian Cumulative upkeep {1}{W} Damage that would reduce your life total to less than 1 reduces it to 1 instead. 0/3 |
Sustaining Spirit {1}{W} Creature — Guardian Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Damage that would reduce your life total to less than 1 reduces it to 1 instead. 0/3 |
| Thought Lash [Click to view this change only.] | |
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Thought Lash {2}{U}{U} Enchantment Cumulative upkeep—Remove the top card of your library from the game. If you don't pay the cumulative upkeep, remove your library from the game. Remove the top card of your library from the game: Prevent the next 1 damage that would be dealt to you this turn. |
Thought Lash {2}{U}{U} Enchantment Cumulative upkeep—Remove the top card of your library from the game. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Thought Lash's cumulative upkeep isn't paid, remove your library from the game. Remove the top card of your library from the game: Prevent the next 1 damage that would be dealt to you this turn. |
| Tidal Control [Click to view this change only.] | |
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Tidal Control {1}{U}{U} Enchantment Cumulative upkeep {2} {2}: Counter target red or green spell. Any player may play this ability. Pay 2 life: Counter target red or green spell. Any player may play this ability. |
Tidal Control {1}{U}{U} Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {2}: Counter target red or green spell. Any player may play this ability. Pay 2 life: Counter target red or green spell. Any player may play this ability. |
| Tornado [Click to view this change only.] | |
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Tornado {4}{G} Enchantment Cumulative upkeep {G} {2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Play this ability only once each turn. |
Tornado {4}{G} Enchantment Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Play this ability only once each turn. |
| Uktabi Efreet [Click to view this change only.] | |
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Uktabi Efreet {2}{G}{G} Creature — Efreet Cumulative upkeep {G} 5/4 |
Uktabi Efreet {2}{G}{G} Creature — Efreet Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 5/4 |
| Varchild's War-Riders [Click to view this change only.] | |
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Varchild's War-Riders {1}{R} Creature — War-Rider Cumulative upkeep—Put a 1/1 red Survivor creature token into play under an opponent's control. Trample, rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) 3/4 |
Varchild's War-Riders {1}{R} Creature — War-Rider Cumulative upkeep—Put a 1/1 red Survivor creature token into play under an opponent's control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Trample, rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) 3/4 |
| Volunteer Reserves [Click to view this change only.] | |
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Volunteer Reserves {1}{W} Creature — Soldier Banding Cumulative upkeep {1} 2/4 |
Volunteer Reserves {1}{W} Creature — Human Soldier Banding Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 2/4 |
| Wave of Terror [Click to view this change only.] | |
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Wave of Terror {2}{B} Enchantment Cumulative upkeep {1} At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated. |
Wave of Terror {2}{B} Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated. |
| Yavimaya Ants [Click to view this change only.] | |
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Yavimaya Ants {2}{G}{G} Creature — Swarm Cumulative upkeep {G}{G} Trample, haste 5/1 |
Yavimaya Ants {2}{G}{G} Creature — Swarm Trample, haste Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 5/1 |
| Old card (Planar Chaos) | New card (Future Sight) |
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| Doubtless One [Click to view this change only.] | |
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Doubtless One {3}{W} Creature — Cleric Avatar Doubtless One's power and toughness are each equal to the number of Clerics in play. Whenever Doubtless One deals damage, you gain that much life. */* |
Doubtless One {3}{W} Creature — Cleric Avatar Lifelink (Whenever this creature deals damage, you gain that much life.) Doubtless One's power and toughness are each equal to the number of Clerics in play. */* |
| El-Hajjaj [Click to view this change only.] | |
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El-Hajjaj {1}{B}{B} Creature — El-Hajjaj Whenever El-Hajjaj deals damage, you gain that much life. 1/1 |
El-Hajjaj {1}{B}{B} Creature — El-Hajjaj Lifelink (Whenever this creature deals damage, you gain that much life.) 1/1 |
| Essence Sliver [Click to view this change only.] | |
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Essence Sliver {3}{W} Creature — Sliver Whenever a Sliver deals damage, its controller gains that much life. 3/3 |
Essence Sliver {3}{W} Creature — Sliver All Slivers have lifelink. (Whenever a Sliver deals damage, its controller gain that much life.) 3/3 |
| Exalted Angel [Click to view this change only.] | |
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Exalted Angel {4}{W}{W} Creature — Angel Flying Whenever Exalted Angel deals damage, you gain that much life. Morph {2}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/5 |
Exalted Angel {4}{W}{W} Creature — Angel Flying, lifelink (Whenever this creature deals damage, you gain that much life.) Morph {2}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/5 |
| Genju of the Fields [Click to view this change only.] | |
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Genju of the Fields {W} Enchantment — Aura Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, you gain that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand. |
Genju of the Fields {W} Enchantment — Aura Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with lifelink. It's still a land. (Whenever it deals damage, its controller gains that much life.) When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand. |
| Horned Cheetah [Click to view this change only.] | |
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Horned Cheetah {2}{G}{W} Creature — Cat Whenever Horned Cheetah deals damage, you gain that much life. 2/2 |
Horned Cheetah {2}{G}{W} Creature — Cat Lifelink (Whenever this creature deals damage, you gain that much life.) 2/2 |
| Kjeldoran Gargoyle [Click to view this change only.] | |
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Kjeldoran Gargoyle {5}{W} Creature — Gargoyle Flying, first strike Whenever Kjeldoran Gargoyle deals damage, you gain that much life. 3/3 |
Kjeldoran Gargoyle {5}{W} Creature — Gargoyle Flying, first strike, lifelink (Whenever this creature deals damage, you gain that much life.) 3/3 |
| Loxodon Warhammer [Click to view this change only.] | |
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Loxodon Warhammer {3} Artifact — Equipment Equipped creature gets +3/+0, has trample, and has "Whenever this creature deals damage, you gain that much life." Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Loxodon Warhammer {3} Artifact — Equipment Equipped creature gets +3/+0 and has trample and lifelink. (Whenever it deals damage, its controller gains that much life.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
| Mourning Thrull [Click to view this change only.] | |
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Mourning Thrull {1}{(w/b)} Creature — Thrull ({(w/b)} can be paid with either {W} or {B}.) Flying Whenever Mourning Thrull deals damage, you gain that much life. 1/1 |
Mourning Thrull {1}{(w/b)} Creature — Thrull ({(w/b)} can be paid with either {W} or {B}.) Flying, lifelink (Whenever this creature deals damage, you gain that much life.) 1/1 |
| Necravolver [Click to view this change only.] | |
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Necravolver {2}{B} Creature — Volver Kicker {1}{G} and/or {W} If the {1}{G} kicker cost was paid, Necravolver comes into play with two +1/+1 counters on it and with trample. If the {W} kicker cost was paid, Necravolver comes into play with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life." 2/2 |
Necravolver {2}{B} Creature — Volver Kicker {1}{G} and/or {W} If the {1}{G} kicker cost was paid, Necravolver comes into play with two +1/+1 counters on it and with trample. If the {W} kicker cost was paid, Necravolver comes into play with a +1/+1 counter on it and with lifelink. (Whenever this creature deals damage, you gain that much life.) 2/2 |
| Paladin of Prahv [Click to view this change only.] | |
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Paladin of Prahv {4}{W}{W} Creature — Human Knight Whenever Paladin of Prahv deals damage, you gain that much life. Forecast — {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Play this ability only during your upkeep and only once each turn.) 3/4 |
Paladin of Prahv {4}{W}{W} Creature — Human Knight Lifelink (Whenever this creature deals damage, you gain that much life.) Forecast — {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Play this ability only during your upkeep and only once each turn.) 3/4 |
| Phantom Nishoba [Click to view this change only.] | |
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Phantom Nishoba {5}{G}{W} Creature — Beast Spirit Trample Phantom Nishoba comes into play with seven +1/+1 counters on it. Whenever Phantom Nishoba deals damage, you gain that much life. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. 0/0 |
Phantom Nishoba {5}{G}{W} Creature — Beast Spirit Trample, lifelink (Whenever this creature deals damage, you gain that much life.) Phantom Nishoba comes into play with seven +1/+1 counters on it. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. 0/0 |
| Rakavolver [Click to view this change only.] | |
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Rakavolver {2}{R} Creature — Volver Kicker {1}{W} and/or {U} If the {1}{W} kicker cost was paid, Rakavolver comes into play with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life." If the {U} kicker cost was paid, Rakavolver comes into play with a +1/+1 counter on it and with flying. 2/2 |
Rakavolver {2}{R} Creature — Volver Kicker {1}{W} and/or {U} If the {1}{W} kicker cost was paid, Rakavolver comes into play with two +1/+1 counters on it and with lifelink. (Whenever this creature deals damage, you gain that much life.) If the {U} kicker cost was paid, Rakavolver comes into play with a +1/+1 counter on it and with flying. 2/2 |
| Spirit Loop [Click to view this change only.] | |
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Spirit Loop {1}{W} Enchantment — Aura Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from play, return Spirit Loop to its owner's hand. |
Spirit Loop {1}{W} Enchantment — Aura Enchant creature you control Enchanted creature has lifelink. (Whenever it deals damage, its controller gains that much life.) When Spirit Loop is put into a graveyard from play, return Spirit Loop to its owner's hand. |
| Stir the Pride [Click to view this change only.] | |
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Stir the Pride {4}{W} Instant Choose one — Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life." Entwine {1}{W} (Choose both if you pay the entwine cost.) |
Stir the Pride {4}{W} Instant Choose one — Creatures you control get +2/+2 until end of turn; or creatures you control gain lifelink until end of turn. (Whenever a creature with lifelink deals damage, its controller gains that much life.) Entwine {1}{W} (Choose both if you pay the entwine cost.) |
| Warrior Angel [Click to view this change only.] | |
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Warrior Angel {4}{W}{W} Creature — Angel Flying Whenever Warrior Angel deals damage, you gain that much life. 3/4 |
Warrior Angel {4}{W}{W} Creature — Angel Flying, lifelink (Whenever this creature deals damage, you gain that much life.) 3/4 |
| Zebra Unicorn [Click to view this change only.] | |
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Zebra Unicorn {2}{G}{W} Creature — Unicorn Whenever Zebra Unicorn deals damage, you gain that much life. 2/2 |
Zebra Unicorn {2}{G}{W} Creature — Unicorn Lifelink (Whenever this creature deals damage, you gain that much life.) 2/2 |
| Old card (Planar Chaos) | New card (Future Sight) |
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| AEther Membrane [Click to view this change only.] | |
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AEther Membrane {1}{R}{R} Creature — Wall Defender AEther Membrane can block as though it had flying. Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat. 0/5 |
AEther Membrane {1}{R}{R} Creature — Wall Defender, reach (This creature can block creatures with flying.) Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat. 0/5 |
| AEther Web [Click to view this change only.] | |
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AEther Web {1}{G} Enchantment — Aura Flash (You may play this spell any time you could play an instant.) Enchant creature Enchanted creature gets +1/+1, can block as though it had flying, and can block creatures with shadow as though they didn't have shadow. |
AEther Web {1}{G} Enchantment — Aura Flash (You may play this spell any time you could play an instant.) Enchant creature Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.) |
| Alaborn Musketeer [Click to view this change only.] | |
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Alaborn Musketeer {1}{W} Creature — Soldier Alaborn Musketeer can block as though it had flying. 2/1 |
Alaborn Musketeer {1}{W} Creature — Soldier Reach (This creature can block creatures with flying.) 2/1 |
| Ancient Spider [Click to view this change only.] | |
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Ancient Spider {2}{G}{W} Creature — Spider First strike Ancient Spider can block as though it had flying. 2/5 |
Ancient Spider {2}{G}{W} Creature — Spider First strike, reach (This creature can block creatures with flying.) 2/5 |
| Anurid Swarmsnapper [Click to view this change only.] | |
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Anurid Swarmsnapper {2}{G} Creature — Beast Anurid Swarmsnapper can block as though it had flying. {1}{G}: Anurid Swarmsnapper can block an additional creature this turn. 1/4 |
Anurid Swarmsnapper {2}{G} Creature — Beast Reach (This creature can block creatures with flying.) {1}{G}: Anurid Swarmsnapper can block an additional creature this turn. 1/4 |
| Aquastrand Spider [Click to view this change only.] | |
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Aquastrand Spider {1}{G} Creature — Spider Mutant Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it can block as though it had flying this turn. 0/0 |
Aquastrand Spider {1}{G} Creature — Spider Mutant Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.) 0/0 |
| Arachnoid [Click to view this change only.] | |
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Arachnoid {6} Artifact Creature — Spider Arachnoid can block as though it had flying. 2/6 |
Arachnoid {6} Artifact Creature — Spider Reach (This creature can block creatures with flying.) 2/6 |
| Canopy Spider [Click to view this change only.] | |
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Canopy Spider {1}{G} Creature — Spider Canopy Spider can block as though it had flying. 1/3 |
Canopy Spider {1}{G} Creature — Spider Reach (This creature can block creatures with flying.) 1/3 |
| Chaosphere [Click to view this change only.] | |
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Chaosphere {2}{R} World Enchantment Creatures with flying have "This creature can't block creatures without flying." Creatures without flying have "This creature can block as though it had flying." |
Chaosphere {2}{R} World Enchantment Creatures with flying have "This creature can't block creatures without flying." Creatures without flying have reach. (They can block creatures with flying.) |
| Crossbow Ambush [Click to view this change only.] | |
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Crossbow Ambush {G} Instant Creatures you control can block as though they had flying this turn. |
Crossbow Ambush {G} Instant Creatures you control gain reach until end of turn. (They can block creatures with flying.) |
| Frog Tongue [Click to view this change only.] | |
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Frog Tongue {G} Enchantment — Aura Enchant creature When Frog Tongue comes into play, draw a card. Enchanted creature can block as though it had flying. |
Frog Tongue {G} Enchantment — Aura Enchant creature When Frog Tongue comes into play, draw a card. Enchanted creature has reach. (It can block creatures with flying.) |
| Frostweb Spider [Click to view this change only.] | |
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Frostweb Spider {2}{G} Snow Creature — Spider Frostweb Spider can block as though it had flying. Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat. 1/3 |
Frostweb Spider {2}{G} Snow Creature — Spider Reach (This creature can block creatures with flying.) Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat. 1/3 |
| Giant Mantis [Click to view this change only.] | |
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Giant Mantis {3}{G} Creature — Insect Giant Mantis can block as though it had flying. 2/4 |
Giant Mantis {3}{G} Creature — Insect Reach (This creature can block creatures with flying.) 2/4 |
| Giant Spider [Click to view this change only.] | |
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Giant Spider {3}{G} Creature — Spider Giant Spider can block as though it had flying. 2/4 |
Giant Spider {3}{G} Creature — Spider Reach (This creature can block creatures with flying.) 2/4 |
| Goliath Spider [Click to view this change only.] | |
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Goliath Spider {6}{G}{G} Creature — Spider Goliath Spider can block as though it had flying. 7/6 |
Goliath Spider {6}{G}{G} Creature — Spider Reach (This creature can block creatures with flying.) 7/6 |
| Harbor Guardian [Click to view this change only.] | |
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Harbor Guardian {2}{W}{U} Creature — Gargoyle Harbor Guardian can block as though it had flying. Whenever Harbor Guardian attacks, defending player may draw a card. 3/4 |
Harbor Guardian {2}{W}{U} Creature — Gargoyle Reach (This creature can block creatures with flying.) Whenever Harbor Guardian attacks, defending player may draw a card. 3/4 |
| Hidden Spider [Click to view this change only.] | |
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Hidden Spider {G} Enchantment When a creature with flying comes into play under an opponent's control, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature that can block as though it had flying. |
Hidden Spider {G} Enchantment When a creature with flying comes into play under an opponent's control, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.) |
