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Magic: The Gathering Oracle Changes

Planar Chaos to Future Sight

General changes

Old card (Planar Chaos) New card (Future Sight)

Abduction

{2}{U}{U}

Enchantment — Aura

Enchant creature

When Abduction comes into play, untap enchanted creature.

You control enchanted creature.

When enchanted creature is put into a graveyard, return that creature to play under its owner's control.

Abduction

{2}{U}{U}

Enchantment — Aura

Enchant creature

When Abduction comes into play, untap enchanted creature.

You control enchanted creature.

When enchanted creature is put into a graveyard, return that card to play under its owner's control.

Alabaster Dragon

{4}{W}{W}

Creature — Dragon

Flying

If Alabaster Dragon would be put into a graveyard from play, shuffle Alabaster Dragon into its owner's library instead.

4/4

Alabaster Dragon

{4}{W}{W}

Creature — Dragon

Flying

When Alabaster Dragon is put into a graveyard from play, shuffle Alabaster Dragon into its owner's library.

4/4

Aladdin

{2}{R}{R}

Creature — Aladdin

{1}{R}{R}, {T}: Gain control of target artifact as long as Aladdin is in play.

1/1

Aladdin

{2}{R}{R}

Creature — Aladdin

{1}{R}{R}, {T}: Gain control of target artifact as long as Aladdin remains in play.

1/1

Angelic Renewal

{1}{W}

Enchantment

Whenever a creature is put into your graveyard from play, you may sacrifice Angelic Renewal. If you do, return that creature to play.

Angelic Renewal

{1}{W}

Enchantment

Whenever a creature is put into your graveyard from play, you may sacrifice Angelic Renewal. If you do, return that card to play.

Aphetto Runecaster

{3}{U}

Creature — Wizard

Whenever a creature is turned face up, you may draw a card.

2/3

Aphetto Runecaster

{3}{U}

Creature — Wizard

Whenever a permanent is turned face up, you may draw a card.

2/3

Astral Slide

{2}{W}

Enchantment

Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn.

Astral Slide

{2}{W}

Enchantment

Whenever a player cycles a card, you may remove target creature from the game. If you do, return the removed card to play under its owner's control at end of turn.

Aven Farseer

{1}{W}

Creature — Bird Soldier

Flying

Whenever a creature is turned face up, put a +1/+1 counter on Aven Farseer.

1/1

Aven Farseer

{1}{W}

Creature — Bird Soldier

Flying

Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.

1/1

Bonethorn Valesk

{4}{R}

Creature — Beast

Whenever a creature is turned face up, Bonethorn Valesk deals 1 damage to target creature or player.

4/2

Bonethorn Valesk

{4}{R}

Creature — Beast

Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player.

4/2

Brutal Suppression

{R}

Enchantment

Rebels' activated abilities cost an additional "Sacrifice a land" to play.

Brutal Suppression

{R}

Enchantment

Activated abilities of Rebels cost an additional "Sacrifice a land" to play.

Chimeric Sphere

{3}

Artifact

{2}: Until end of turn, Chimeric Sphere becomes a 2/1 artifact creature with flying.

{2}: Until end of turn, Chimeric Sphere becomes a 3/2 artifact creature without flying.

Chimeric Sphere

{3}

Artifact

{2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying.

{2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying.

Choking Vines

{X}{G}

Instant

Play Choking Vines only during the declare blockers step.

X target attacking creatures become blocked.

Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.)

Choking Vines

{X}{G}

Instant

Play Choking Vines only during the declare blockers step.

X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.)

Cloudstone Curio

{3}

Artifact

Whenever a nonartifact permanent comes into play under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.

Cloudstone Curio

{3}

Artifact

Whenever a nonartifact permanent comes into play under your control, you may return another permanent you control that shares a card type with it to its owner's hand.

Cursed Totem

{2}

Artifact

Players can't play creatures' activated abilities.

Cursed Totem

{2}

Artifact

Activated abilities of creatures can't be played.

Dreamborn Muse

{2}{U}{U}

Creature — Spirit

At the beginning of each player's upkeep, that player puts the top X cards from his or her library into his or her graveyard, where X is the number of cards in his or her hand.

2/2

Dreamborn Muse

{2}{U}{U}

Creature — Spirit

At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand.

2/2

Evermind

Instant — Arcane

(Spells without mana costs can't be played.)

Draw a card.

Evermind is blue.

Splice onto Arcane 1U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Evermind

Instant — Arcane

(Nonexistent mana costs can't be paid.)

Draw a card.

Evermind is blue.

Splice onto Arcane 1U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

False Demise

{2}{U}

Enchantment — Aura

Enchant creature

When enchanted creature is put into a graveyard, return that creature to play under your control.

False Demise

{2}{U}

Enchantment — Aura

Enchant creature

When enchanted creature is put into a graveyard, return that card to play under your control.

Flint Golem

{4}

Artifact Creature — Golem

Whenever Flint Golem becomes blocked, defending player puts the top three cards from his or her library into his or her graveyard.

2/3

Flint Golem

{4}

Artifact Creature — Golem

Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard.

2/3

Fool's Demise

{4}{U}

Enchantment — Aura

Enchant creature

When enchanted creature is put into a graveyard, return that creature to play under your control.

When Fool's Demise is put into a graveyard from play, return Fool's Demise to its owner's hand.

Fool's Demise

{4}{U}

Enchantment — Aura

Enchant creature

When enchanted creature is put into a graveyard, return that card to play under your control.

When Fool's Demise is put into a graveyard from play, return Fool's Demise to its owner's hand.

Foriysian Brigade

{3}{W}

Creature — Soldier

Foriysian Brigade can block two creatures each combat.

2/4

Foriysian Brigade

{3}{W}

Creature — Human Soldier

Foriysian Brigade can block an additional creature.

2/4

Griffin Canyon

Land

{T}: Add {1} to your mana pool.

{T}: Untap target Griffin. It gets +1/+1 until end of turn.

Griffin Canyon

Land

{T}: Add {1} to your mana pool.

{T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.

Haunting Misery

{1}{B}{B}

Sorcery

As an additional cost to play Haunting Misery, remove any number of creature cards in your graveyard from the game.

Haunting Misery deals X damage to target player, where X is the number of cards removed this way.

Haunting Misery

{1}{B}{B}

Sorcery

As an additional cost to play Haunting Misery, remove X creature cards in your graveyard from the game.

Haunting Misery deals X damage to target player.

Heat Stroke

{2}{R}

Enchantment

Whenever a creature blocks or becomes blocked, destroy it at end of combat.

Heat Stroke

{2}{R}

Enchantment

At end of combat, destroy each creature that blocked or was blocked this turn.

Infernal Genesis

{4}{B}{B}

Enchantment

At the beginning of each player's upkeep, that player puts the top card from his or her library into his or her graveyard. He or she then puts X 1/1 black Minion creature tokens into play, where X is that card's converted mana cost.

Infernal Genesis

{4}{B}{B}

Enchantment

At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. He or she then puts X 1/1 black Minion creature tokens into play, where X is that card's converted mana cost.

Jinxed Ring

{2}

Artifact

Whenever a card is put into your graveyard from play, Jinxed Ring deals 1 damage to you.

Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect doesn't end at end of turn.)

Jinxed Ring

{2}

Artifact

Whenever a nontoken permanent is put into your graveyard from play, Jinxed Ring deals 1 damage to you.

Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect doesn't end at end of turn.)

Liability

{1}{B}{B}

Enchantment

Whenever a card is put into a player's graveyard from play, that player loses 1 life.

Liability

{1}{B}{B}

Enchantment

Whenever a nontoken permanent is put into a player's graveyard from play, that player loses 1 life.

Master of Arms

{2}{W}

Creature — Soldier

First strike

{1}{W}: Tap target creature blocking Master of Arms.

2/2

Master of Arms

{2}{W}

Creature — Human Soldier

First strike

{1}{W}: Tap target creature blocking Master of Arms. Prevent all combat damage that creature would deal this turn.

2/2

Miraculous Recovery

{4}{W}

Instant

Return target creature card from your graveyard to play and put a +1/+1 counter on it.

Miraculous Recovery

{4}{W}

Instant

Return target creature card from your graveyard to play with a +1/+1 counter on it.

Noble Benefactor

{2}{U}

Creature — Cleric

When Noble Benefactor is put into a graveyard from play, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library shuffles it.

2/2

Noble Benefactor

{2}{U}

Creature — Human Cleric

When Noble Benefactor is put into a graveyard from play, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it.

2/2

Null Rod

{2}

Artifact

Players can't play artifacts' activated abilities.

Null Rod

{2}

Artifact

Activated abilities of artifacts can't be played.

Otherworldly Journey

{1}{W}

Instant — Arcane

Remove target creature from the game. At end of turn, return that creature to play under its owner's control with a +1/+1 counter on it.

Otherworldly Journey

{1}{W}

Instant — Arcane

Remove target creature from the game. At end of turn, return that card to play under its owner's control with a +1/+1 counter on it.

Phyrexian Furnace

{1}

Artifact

{T}: Remove the bottom card of target player's graveyard from the game.

{1}, Sacrifice Phyrexian Furnace: Remove target card in a graveyard from the game and draw a card.

Phyrexian Furnace

{1}

Artifact

{T}: Remove the bottom card of target player's graveyard from the game.

{1}, Sacrifice Phyrexian Furnace: Remove target card in a graveyard from the game. Draw a card.

Puppet Master

{U}{U}{U}

Enchantment — Aura

Enchant creature

When enchanted creature is put into a graveyard, return that creature to its owner's hand and you may pay {U}{U}{U}. If you do, return a card named Puppet Master from your graveyard to your hand.

Puppet Master

{U}{U}{U}

Enchantment — Aura

Enchant creature

When enchanted creature is put into a graveyard, return that card to its owner's hand and you may pay {U}{U}{U}. If you do, return a card named Puppet Master from your graveyard to your hand.

Ray of Erasure

{U}

Instant

Target player puts the top card from his or her library into his or her graveyard.

Draw a card at the beginning of the next turn's upkeep.

Ray of Erasure

{U}

Instant

Target player puts the top card of his or her library into his or her graveyard.

Draw a card at the beginning of the next turn's upkeep.

Reef Pirates

{1}{U}{U}

Creature — Ship

Whenever Reef Pirates deals damage to an opponent, that player puts the top card from his or her library into his or her graveyard.

2/2

Reef Pirates

{1}{U}{U}

Creature — Ship

Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard.

2/2

Reins of Power

{2}{U}{U}

Instant

Untap all creatures. You and target opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.

Reins of Power

{2}{U}{U}

Instant

Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.

Sacred Ground

{1}{W}

Enchantment

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that land to play.

Sacred Ground

{1}{W}

Enchantment

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that card to play.

Shade's Form

{1}{B}{B}

Enchantment — Aura

Enchant creature

Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."

When enchanted creature is put into a graveyard, return that creature to play under your control.

Shade's Form

{1}{B}{B}

Enchantment — Aura

Enchant creature

Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."

When enchanted creature is put into a graveyard, return that card to play under your control.

Shattered Crypt

{X}{B}{B}

Sorcery

Return X target creature cards from your graveyard to your hand and you lose X life.

Shattered Crypt

{X}{B}{B}

Sorcery

Return X target creature cards from your graveyard to your hand. You lose X life.

Shirei, Shizo's Caretaker

{4}{B}

Legendary Creature — Spirit

Whenever a creature with power 1 or less is put into your graveyard from play, you may return that creature card to play under your control at end of turn if Shirei, Shizo's Caretaker is still in play.

2/2

Shirei, Shizo's Caretaker

{4}{B}

Legendary Creature — Spirit

Whenever a creature with power 1 or less is put into your graveyard from play, you may return that card to play under your control at end of turn if Shirei, Shizo's Caretaker is still in play.

2/2

Spectral Bears

{1}{G}

Creature — Bear

Whenever Spectral Bears attacks, if defending player controls no black cards, it doesn't untap during your next untap step.

3/3

Spectral Bears

{1}{G}

Creature — Bear

Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.

3/3

Squee's Embrace

{R}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature is put into a graveyard, return that creature card to its owner's hand.

Squee's Embrace

{R}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature is put into a graveyard, return that card to its owner's hand.

Storm Seeker

{3}{G}

Instant

Storm Seeker deals X damage to target player, where X is the number of cards in his or her hand.

Storm Seeker

{3}{G}

Instant

Storm Seeker deals damage equal to the number of cards in target player's hand to that player.

Sylvan Hierophant

{1}{G}

Creature — Cleric

When Sylvan Hierophant is put into a graveyard from play, remove Sylvan Hierophant from the game, then return target creature card from your graveyard to your hand.

1/2

Sylvan Hierophant

{1}{G}

Creature — Human Cleric

When Sylvan Hierophant is put into a graveyard from play, remove Sylvan Hierophant from the game, then return another target creature card from your graveyard to your hand.

1/2

Thran Tome

{4}

Artifact

{5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard and draw the rest.

Thran Tome

{4}

Artifact

{5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.

Urborg Justice

{B}{B}

Instant

Target opponent sacrifices a number of creatures equal to the number of creatures put into your graveyard from play this turn.

Urborg Justice

{B}{B}

Instant

Target opponent sacrifices a creature for each creature put into your graveyard from play this turn.

Veteran Explorer

{G}

Creature — Soldier

When Veteran Explorer is put into a graveyard from play, each player may search his or her library for up to two basic land cards and put them into play. Then each player who searched his or her library shuffles it.

1/1

Veteran Explorer

{G}

Creature — Human Soldier

When Veteran Explorer is put into a graveyard from play, each player may search his or her library for up to two basic land cards and put them into play. Then each player who searched his or her library this way shuffles it.

1/1

Volrath's Shapeshifter

{1}{U}{U}

Creature — Shapeshifter

As long as Volrath's Shapeshifter is in play and the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card, and has "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power and toughness.)

{2}: Discard a card.

0/1

Volrath's Shapeshifter

{1}{U}{U}

Creature — Shapeshifter

As long as Volrath's Shapeshifter is in play and the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card, and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power and toughness.)

{2}: Discard a card.

0/1

Voyager Staff

{1}

Artifact

{2}, Sacrifice Voyager Staff: Remove target creature from the game. Return that creature to play under its owner's control at end of turn.

Voyager Staff

{1}

Artifact

{2}, Sacrifice Voyager Staff: Remove target creature from the game. Return the removed card to play under its owner's control at end of turn.

Whetstone

{3}

Artifact

{3}: Each player puts the top two cards from his or her library into his or her graveyard.

Whetstone

{3}

Artifact

{3}: Each player puts the top two cards of his or her library into his or her graveyard.

Worry Beads

{3}

Artifact

At the beginning of each player's upkeep, that player puts the top card from his or her library into his or her graveyard.

Worry Beads

{3}

Artifact

At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.

Xanthic Statue

{8}

Artifact

{5}: Until end of turn, Xanthic Statue becomes an 8/8 artifact creature with trample.

Xanthic Statue

{8}

Artifact

{5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample.

Changes involving "cumulative upkeep"

Old card (Planar Chaos) New card (Future Sight)

Aboroth

{4}{G}{G}

Creature — Aboroth

Cumulative upkeep—Put a -1/-1 counter on Aboroth.

9/9

Aboroth

{4}{G}{G}

Creature — Elemental

Cumulative upkeep—Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

9/9

Arctic Wolves

{3}{G}{G}

Creature — Wolf

Cumulative upkeep {2}

When Arctic Wolves comes into play, draw a card.

4/5

Arctic Wolves

{3}{G}{G}

Creature — Wolf

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Arctic Wolves comes into play, draw a card.

4/5

Arnjlot's Ascent

{1}{U}{U}

Enchantment

Cumulative upkeep {U}

{1}: Target creature gains flying until end of turn.

Arnjlot's Ascent

{1}{U}{U}

Enchantment

Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

{1}: Target creature gains flying until end of turn.

Blizzard

{G}{G}

Enchantment

Play Blizzard only if you control a snow land.

Cumulative upkeep {2}

Creatures with flying don't untap during their controllers' untap steps.

Blizzard

{G}{G}

Enchantment

Play Blizzard only if you control a snow land.

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Creatures with flying don't untap during their controllers' untap steps.

Brand of Ill Omen

{3}{R}

Enchantment — Aura

Enchant creature

Cumulative upkeep {R}

Enchanted creature's controller can't play creature spells.

Brand of Ill Omen

{3}{R}

Enchantment — Aura

Enchant creature

Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Enchanted creature's controller can't play creature spells.

Breath of Dreams

{2}{U}{U}

Enchantment

Cumulative upkeep {U}

Green creatures have "Cumulative upkeep {1}."

Breath of Dreams

{2}{U}{U}

Enchantment

Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Green creatures have "Cumulative upkeep {1}."

Cold Snap

{2}{W}

Enchantment

Cumulative upkeep {2}

At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls.

Cold Snap

{2}{W}

Enchantment

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls.

Cyclone

{2}{G}{G}

Enchantment

Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {G} for each age counter on it.)

Whenever you pay Cyclone's cumulative upkeep, it deals damage equal to the number of age counters on Cyclone to each creature and player.

Cyclone

{2}{G}{G}

Enchantment

Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever you pay Cyclone's cumulative upkeep, it deals damage equal to the number of age counters on Cyclone to each creature and player.

Dystopia

{1}{B}{B}

Enchantment

Cumulative upkeep—Pay 1 life.

At the beginning of each player's upkeep, that player sacrifices a white or green permanent.

Dystopia

{1}{B}{B}

Enchantment

Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each player's upkeep, that player sacrifices a white or green permanent.

Elephant Grass

{G}

Enchantment

Cumulative upkeep {1}

Black creatures can't attack you.

Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.

Elephant Grass

{G}

Enchantment

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Black creatures can't attack you.

Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.

Energy Storm

{1}{W}

Enchantment

Cumulative upkeep {1}

Prevent all damage that would be dealt by instant and sorcery spells.

Creatures with flying don't untap during their controller's untap step.

Energy Storm

{1}{W}

Enchantment

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Prevent all damage that would be dealt by instant and sorcery spells.

Creatures with flying don't untap during their controller's untap step.

Firestorm Hellkite

{4}{U}{R}

Creature — Dragon

Flying, trample

Cumulative upkeep {U}{R}

6/6

Firestorm Hellkite

{4}{U}{R}

Creature — Dragon

Flying, trample

Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

6/6

Flow of Maggots

{2}{B}

Creature — Insect

Cumulative upkeep {1}

Flow of Maggots can't be blocked by non-Wall creatures.

2/2

Flow of Maggots

{2}{B}

Creature — Insect

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Flow of Maggots can't be blocked by non-Wall creatures.

2/2

Fyndhorn Pollen

{2}{G}

Enchantment

Cumulative upkeep {1}

All creatures get -1/-0.

{1}{G}: All creatures get -1/-0 until end of turn.

Fyndhorn Pollen

{2}{G}

Enchantment

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

All creatures get -1/-0.

{1}{G}: All creatures get -1/-0 until end of turn.

Gallowbraid

{3}{B}{B}

Legendary Creature

Cumulative upkeep—Pay 1 life.

Trample

5/5

Gallowbraid

{3}{B}{B}

Legendary Creature — Horror

Trample

Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

5/5

Glacial Chasm

Land

Cumulative upkeep—Pay 2 life.

If Glacial Chasm would come into play, sacrifice a land instead. If you do, put Glacial Chasm into play. If you don't, put it into its owner's graveyard.

Skip your combat phase.

Prevent all damage that would be dealt to you.

Glacial Chasm

Land

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If Glacial Chasm would come into play, sacrifice a land instead. If you do, put Glacial Chasm into play. If you don't, put it into its owner's graveyard.

Skip your combat phase.

Prevent all damage that would be dealt to you.

Halls of Mist

Land

Cumulative upkeep {1}

Creatures that attacked during their controller's last turn can't attack.

Halls of Mist

Land

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Creatures that attacked during their controller's last turn can't attack.

Heart of Bogardan

{2}{R}{R}

Enchantment

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay 2 for each age counter on it.)

When Heart of Bogardan's cumulative upkeep isn't paid, it deals damage equal to twice the number of age counters minus two to target player and each creature he or she controls.

Heart of Bogardan

{2}{R}{R}

Enchantment

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Heart of Bogardan's cumulative upkeep isn't paid, it deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus two.

Heat Wave

{2}{R}

Enchantment

Cumulative upkeep {R}

Blue creatures can't block creatures you control.

Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls.

Heat Wave

{2}{R}

Enchantment

Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Blue creatures can't block creatures you control.

Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls.

Illusionary Forces

{3}{U}

Creature — Illusion

Flying

Cumulative upkeep {U}

4/4

Illusionary Forces

{3}{U}

Creature — Illusion

Flying

Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

4/4

Illusionary Presence

{1}{U}{U}

Creature — Illusion

Cumulative upkeep {U}

At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn.

2/2

Illusionary Presence

{1}{U}{U}

Creature — Illusion

Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn.

2/2

Illusionary Terrain

{U}{U}

Enchantment

Cumulative upkeep {2}

As Illusionary Terrain comes into play, choose two basic land types.

Basic lands of the first chosen type are of the second chosen type.

Illusionary Terrain

{U}{U}

Enchantment

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

As Illusionary Terrain comes into play, choose two basic land types.

Basic lands of the first chosen type are of the second chosen type.

Illusionary Wall

{4}{U}

Creature — Wall

Defender (This creature can't attack.)

Flying, first strike

Cumulative upkeep {U}

7/4

Illusionary Wall

{4}{U}

Creature — Wall

Defender (This creature can't attack.)

Flying, first strike

Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

7/4

Illusions of Grandeur

{3}{U}

Enchantment

Cumulative upkeep {2}

When Illusions of Grandeur comes into play, you gain 20 life.

When Illusions of Grandeur leaves play, you lose 20 life.

Illusions of Grandeur

{3}{U}

Enchantment

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Illusions of Grandeur comes into play, you gain 20 life.

When Illusions of Grandeur leaves play, you lose 20 life.

Infernal Darkness

{2}{B}{B}

Enchantment

Cumulative upkeep—Pay B and 1 life.

If a land is tapped for mana, it produces B instead of any other type and amount.

Infernal Darkness

{2}{B}{B}

Enchantment

Cumulative upkeep—Pay B and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If a land is tapped for mana, it produces B instead of any other type and amount.

Inner Sanctum

{1}{W}{W}

Enchantment

Cumulative upkeep—Pay 2 life.

Prevent all damage that would be dealt to creatures you control.

Inner Sanctum

{1}{W}{W}

Enchantment

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Prevent all damage that would be dealt to creatures you control.

Juju Bubble

{1}

Artifact

Cumulative upkeep {1}

When you play a card, sacrifice Juju Bubble.

{2}: You gain 1 life.

Juju Bubble

{1}

Artifact

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When you play a card, sacrifice Juju Bubble.

{2}: You gain 1 life.

Maddening Wind

{2}{G}

Enchantment — Aura

Enchant creature

Cumulative upkeep {G}

At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.

Maddening Wind

{2}{G}

Enchantment — Aura

Enchant creature

Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.

Mesmeric Trance

{1}{U}{U}

Enchantment

Cumulative upkeep {1}

{U}, Discard a card: Draw a card.

Mesmeric Trance

{1}{U}{U}

Enchantment

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

{U}, Discard a card: Draw a card.

Mind Harness

{U}

Enchantment — Aura

Enchant red or green creature

Cumulative upkeep {1}

You control enchanted creature.

Mind Harness

{U}

Enchantment — Aura

Enchant red or green creature

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

You control enchanted creature.

Morinfen

{3}{B}{B}

Legendary Creature

Flying

Cumulative upkeep—Pay 1 life.

5/4

Morinfen

{3}{B}{B}

Legendary Creature — Horror

Flying

Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

5/4

Musician

{2}{U}

Creature — Mage

Cumulative upkeep {1}

{T}: Target creature gains "At the beginning of your upkeep, destroy this creature unless you pay {1}." (This effect doesn't end at end of turn.)

1/3

Musician

{2}{U}

Creature — Mage

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

{T}: Target creature gains "At the beginning of your upkeep, destroy this creature unless you pay {1}." (This effect doesn't end at end of turn.)

1/3

Mystic Might

{U}

Enchantment — Aura

Enchant land you control

Cumulative upkeep {1}{U}

Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."

Mystic Might

{U}

Enchantment — Aura

Enchant land you control

Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."

Mystic Remora

{U}

Enchantment

Cumulative upkeep {1}

Whenever an opponent plays a noncreature spell, you may draw a card unless that player pays {4}.

Mystic Remora

{U}

Enchantment

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent plays a noncreature spell, you may draw a card unless that player pays {4}.

Naked Singularity

{5}

Artifact

Cumulative upkeep {3}

If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type.

Naked Singularity

{5}

Artifact

Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type.

Polar Kraken

{8}{U}{U}{U}

Creature — Kraken

Polar Kraken comes into play tapped.

Cumulative upkeep—Sacrifice a land.

Trample

11/11

Polar Kraken

{8}{U}{U}{U}

Creature — Kraken

Polar Kraken comes into play tapped.

Cumulative upkeep—Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Trample

11/11

Prismatic Circle

{2}{W}

Enchantment

Cumulative upkeep {1}

As Prismatic Circle comes into play, choose a color.

{1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Prismatic Circle

{2}{W}

Enchantment

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

As Prismatic Circle comes into play, choose a color.

{1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Psychic Vortex

{2}{U}{U}

Enchantment

Cumulative upkeep—Draw a card.

At the end of your turn, sacrifice a land and discard your hand.

Psychic Vortex

{2}{U}{U}

Enchantment

Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the end of your turn, sacrifice a land and discard your hand.

Reality Twist

{U}{U}{U}

Enchantment

Cumulative upkeep {1}{U}{U}

If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.

Reality Twist

{U}{U}{U}

Enchantment

Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.

Revered Unicorn

{1}{W}

Creature — Unicorn

Cumulative upkeep {1}

When Revered Unicorn leaves play, its controller gains life equal to the number of age counters on it.

2/3

Revered Unicorn

{1}{W}

Creature — Unicorn

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Revered Unicorn leaves play, its controller gains life equal to the number of age counters on it.

2/3

Ritual of Subdual

{4}{G}{G}

Enchantment

Cumulative upkeep {2}

If tapped for mana, lands produce colorless mana instead of any other type.

Ritual of Subdual

{4}{G}{G}

Enchantment

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If tapped for mana, lands produce colorless mana instead of any other type.

Royal Decree

{2}{W}{W}

Enchantment

Cumulative upkeep {W}

Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.

Royal Decree

{2}{W}{W}

Enchantment

Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.

Snowfall

{2}{U}

Enchantment

Cumulative upkeep {U}

Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool. If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay for cumulative upkeep.

Snowfall

{2}{U}

Enchantment

Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool. If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay for cumulative upkeep.

Soldevi Simulacrum

{4}

Artifact Creature

Cumulative upkeep {1}

{1}: Soldevi Simulacrum gets +1/+0 until end of turn.

2/4

Soldevi Simulacrum

{4}

Artifact Creature

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

{1}: Soldevi Simulacrum gets +1/+0 until end of turn.

2/4

Sustaining Spirit

{1}{W}

Creature — Guardian

Cumulative upkeep {1}{W}

Damage that would reduce your life total to less than 1 reduces it to 1 instead.

0/3

Sustaining Spirit

{1}{W}

Creature — Guardian

Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Damage that would reduce your life total to less than 1 reduces it to 1 instead.

0/3

Thought Lash

{2}{U}{U}

Enchantment

Cumulative upkeep—Remove the top card of your library from the game. If you don't pay the cumulative upkeep, remove your library from the game.

Remove the top card of your library from the game: Prevent the next 1 damage that would be dealt to you this turn.

Thought Lash

{2}{U}{U}

Enchantment

Cumulative upkeep—Remove the top card of your library from the game. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Thought Lash's cumulative upkeep isn't paid, remove your library from the game.

Remove the top card of your library from the game: Prevent the next 1 damage that would be dealt to you this turn.

Tidal Control

{1}{U}{U}

Enchantment

Cumulative upkeep {2}

{2}: Counter target red or green spell. Any player may play this ability.

Pay 2 life: Counter target red or green spell. Any player may play this ability.

Tidal Control

{1}{U}{U}

Enchantment

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

{2}: Counter target red or green spell. Any player may play this ability.

Pay 2 life: Counter target red or green spell. Any player may play this ability.

Tornado

{4}{G}

Enchantment

Cumulative upkeep {G}

{2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Play this ability only once each turn.

Tornado

{4}{G}

Enchantment

Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

{2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Play this ability only once each turn.

Uktabi Efreet

{2}{G}{G}

Creature — Efreet

Cumulative upkeep {G}

5/4

Uktabi Efreet

{2}{G}{G}

Creature — Efreet

Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

5/4

Varchild's War-Riders

{1}{R}

Creature — War-Rider

Cumulative upkeep—Put a 1/1 red Survivor creature token into play under an opponent's control.

Trample, rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

3/4

Varchild's War-Riders

{1}{R}

Creature — War-Rider

Cumulative upkeep—Put a 1/1 red Survivor creature token into play under an opponent's control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Trample, rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

3/4

Volunteer Reserves

{1}{W}

Creature — Soldier

Banding

Cumulative upkeep {1}

2/4

Volunteer Reserves

{1}{W}

Creature — Human Soldier

Banding

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

2/4

Wave of Terror

{2}{B}

Enchantment

Cumulative upkeep {1}

At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated.

Wave of Terror

{2}{B}

Enchantment

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated.

Yavimaya Ants

{2}{G}{G}

Creature — Swarm

Cumulative upkeep {G}{G}

Trample, haste

5/1

Yavimaya Ants

{2}{G}{G}

Creature — Swarm

Trample, haste

Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

5/1

Changes involving "lifelink"

Old card (Planar Chaos) New card (Future Sight)

Doubtless One

{3}{W}

Creature — Cleric Avatar

Doubtless One's power and toughness are each equal to the number of Clerics in play.

Whenever Doubtless One deals damage, you gain that much life.

*/*

Doubtless One

{3}{W}

Creature — Cleric Avatar

Lifelink (Whenever this creature deals damage, you gain that much life.)

Doubtless One's power and toughness are each equal to the number of Clerics in play.

*/*

El-Hajjaj

{1}{B}{B}

Creature — El-Hajjaj

Whenever El-Hajjaj deals damage, you gain that much life.

1/1

El-Hajjaj

{1}{B}{B}

Creature — El-Hajjaj

Lifelink (Whenever this creature deals damage, you gain that much life.)

1/1

Essence Sliver

{3}{W}

Creature — Sliver

Whenever a Sliver deals damage, its controller gains that much life.

3/3

Essence Sliver

{3}{W}

Creature — Sliver

All Slivers have lifelink. (Whenever a Sliver deals damage, its controller gain that much life.)

3/3

Exalted Angel

{4}{W}{W}

Creature — Angel

Flying

Whenever Exalted Angel deals damage, you gain that much life.

Morph {2}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

4/5

Exalted Angel

{4}{W}{W}

Creature — Angel

Flying, lifelink (Whenever this creature deals damage, you gain that much life.)

Morph {2}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

4/5

Genju of the Fields

{W}

Enchantment — Aura

Enchant Plains

{2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, you gain that much life." It's still a land.

When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.

Genju of the Fields

{W}

Enchantment — Aura

Enchant Plains

{2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with lifelink. It's still a land. (Whenever it deals damage, its controller gains that much life.)

When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.

Horned Cheetah

{2}{G}{W}

Creature — Cat

Whenever Horned Cheetah deals damage, you gain that much life.

2/2

Horned Cheetah

{2}{G}{W}

Creature — Cat

Lifelink (Whenever this creature deals damage, you gain that much life.)

2/2

Kjeldoran Gargoyle

{5}{W}

Creature — Gargoyle

Flying, first strike

Whenever Kjeldoran Gargoyle deals damage, you gain that much life.

3/3

Kjeldoran Gargoyle

{5}{W}

Creature — Gargoyle

Flying, first strike, lifelink (Whenever this creature deals damage, you gain that much life.)

3/3

Loxodon Warhammer

{3}

Artifact — Equipment

Equipped creature gets +3/+0, has trample, and has "Whenever this creature deals damage, you gain that much life."

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Loxodon Warhammer

{3}

Artifact — Equipment

Equipped creature gets +3/+0 and has trample and lifelink. (Whenever it deals damage, its controller gains that much life.)

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Mourning Thrull

{1}{(w/b)}

Creature — Thrull

({(w/b)} can be paid with either {W} or {B}.)

Flying

Whenever Mourning Thrull deals damage, you gain that much life.

1/1

Mourning Thrull

{1}{(w/b)}

Creature — Thrull

({(w/b)} can be paid with either {W} or {B}.)

Flying, lifelink (Whenever this creature deals damage, you gain that much life.)

1/1

Necravolver

{2}{B}

Creature — Volver

Kicker {1}{G} and/or {W}

If the {1}{G} kicker cost was paid, Necravolver comes into play with two +1/+1 counters on it and with trample.

If the {W} kicker cost was paid, Necravolver comes into play with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life."

2/2

Necravolver

{2}{B}

Creature — Volver

Kicker {1}{G} and/or {W}

If the {1}{G} kicker cost was paid, Necravolver comes into play with two +1/+1 counters on it and with trample.

If the {W} kicker cost was paid, Necravolver comes into play with a +1/+1 counter on it and with lifelink. (Whenever this creature deals damage, you gain that much life.)

2/2

Paladin of Prahv

{4}{W}{W}

Creature — Human Knight

Whenever Paladin of Prahv deals damage, you gain that much life.

Forecast — {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Play this ability only during your upkeep and only once each turn.)

3/4

Paladin of Prahv

{4}{W}{W}

Creature — Human Knight

Lifelink (Whenever this creature deals damage, you gain that much life.)

Forecast — {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Play this ability only during your upkeep and only once each turn.)

3/4

Phantom Nishoba

{5}{G}{W}

Creature — Beast Spirit

Trample

Phantom Nishoba comes into play with seven +1/+1 counters on it.

Whenever Phantom Nishoba deals damage, you gain that much life.

If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.

0/0

Phantom Nishoba

{5}{G}{W}

Creature — Beast Spirit

Trample, lifelink (Whenever this creature deals damage, you gain that much life.)

Phantom Nishoba comes into play with seven +1/+1 counters on it.

If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.

0/0

Rakavolver

{2}{R}

Creature — Volver

Kicker {1}{W} and/or {U}

If the {1}{W} kicker cost was paid, Rakavolver comes into play with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life."

If the {U} kicker cost was paid, Rakavolver comes into play with a +1/+1 counter on it and with flying.

2/2

Rakavolver

{2}{R}

Creature — Volver

Kicker {1}{W} and/or {U}

If the {1}{W} kicker cost was paid, Rakavolver comes into play with two +1/+1 counters on it and with lifelink. (Whenever this creature deals damage, you gain that much life.)

If the {U} kicker cost was paid, Rakavolver comes into play with a +1/+1 counter on it and with flying.

2/2

Spirit Loop

{1}{W}

Enchantment — Aura

Enchant creature you control

Whenever enchanted creature deals damage, you gain that much life.

When Spirit Loop is put into a graveyard from play, return Spirit Loop to its owner's hand.

Spirit Loop

{1}{W}

Enchantment — Aura

Enchant creature you control

Enchanted creature has lifelink. (Whenever it deals damage, its controller gains that much life.)

When Spirit Loop is put into a graveyard from play, return Spirit Loop to its owner's hand.

Stir the Pride

{4}{W}

Instant

Choose one — Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."

Entwine {1}{W} (Choose both if you pay the entwine cost.)

Stir the Pride

{4}{W}

Instant

Choose one — Creatures you control get +2/+2 until end of turn; or creatures you control gain lifelink until end of turn. (Whenever a creature with lifelink deals damage, its controller gains that much life.)

Entwine {1}{W} (Choose both if you pay the entwine cost.)

Warrior Angel

{4}{W}{W}

Creature — Angel

Flying

Whenever Warrior Angel deals damage, you gain that much life.

3/4

Warrior Angel

{4}{W}{W}

Creature — Angel

Flying, lifelink (Whenever this creature deals damage, you gain that much life.)

3/4

Zebra Unicorn

{2}{G}{W}

Creature — Unicorn

Whenever Zebra Unicorn deals damage, you gain that much life.

2/2

Zebra Unicorn

{2}{G}{W}

Creature — Unicorn

Lifelink (Whenever this creature deals damage, you gain that much life.)

2/2

Changes involving "reach"

Old card (Planar Chaos) New card (Future Sight)

AEther Membrane

{1}{R}{R}

Creature — Wall

Defender

AEther Membrane can block as though it had flying.

Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat.

0/5

AEther Membrane

{1}{R}{R}

Creature — Wall

Defender, reach (This creature can block creatures with flying.)

Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat.

0/5

AEther Web

{1}{G}

Enchantment — Aura

Flash (You may play this spell any time you could play an instant.)

Enchant creature

Enchanted creature gets +1/+1, can block as though it had flying, and can block creatures with shadow as though they didn't have shadow.

AEther Web

{1}{G}

Enchantment — Aura

Flash (You may play this spell any time you could play an instant.)

Enchant creature

Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)

Alaborn Musketeer

{1}{W}

Creature — Soldier

Alaborn Musketeer can block as though it had flying.

2/1

Alaborn Musketeer

{1}{W}

Creature — Soldier

Reach (This creature can block creatures with flying.)

2/1

Ancient Spider

{2}{G}{W}

Creature — Spider

First strike

Ancient Spider can block as though it had flying.

2/5

Ancient Spider

{2}{G}{W}

Creature — Spider

First strike, reach (This creature can block creatures with flying.)

2/5

Anurid Swarmsnapper

{2}{G}

Creature — Beast

Anurid Swarmsnapper can block as though it had flying.

{1}{G}: Anurid Swarmsnapper can block an additional creature this turn.

1/4

Anurid Swarmsnapper

{2}{G}

Creature — Beast

Reach (This creature can block creatures with flying.)

{1}{G}: Anurid Swarmsnapper can block an additional creature this turn.

1/4

Aquastrand Spider

{1}{G}

Creature — Spider Mutant

Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)

{G}: Target creature with a +1/+1 counter on it can block as though it had flying this turn.

0/0

Aquastrand Spider

{1}{G}

Creature — Spider Mutant

Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)

{G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)

0/0

Arachnoid

{6}

Artifact Creature — Spider

Arachnoid can block as though it had flying.

2/6

Arachnoid

{6}

Artifact Creature — Spider

Reach (This creature can block creatures with flying.)

2/6

Canopy Spider

{1}{G}

Creature — Spider

Canopy Spider can block as though it had flying.

1/3

Canopy Spider

{1}{G}

Creature — Spider

Reach (This creature can block creatures with flying.)

1/3

Chaosphere

{2}{R}

World Enchantment

Creatures with flying have "This creature can't block creatures without flying."

Creatures without flying have "This creature can block as though it had flying."

Chaosphere

{2}{R}

World Enchantment

Creatures with flying have "This creature can't block creatures without flying."

Creatures without flying have reach. (They can block creatures with flying.)

Crossbow Ambush

{G}

Instant

Creatures you control can block as though they had flying this turn.

Crossbow Ambush

{G}

Instant

Creatures you control gain reach until end of turn. (They can block creatures with flying.)

Frog Tongue

{G}

Enchantment — Aura

Enchant creature

When Frog Tongue comes into play, draw a card.

Enchanted creature can block as though it had flying.

Frog Tongue

{G}

Enchantment — Aura

Enchant creature

When Frog Tongue comes into play, draw a card.

Enchanted creature has reach. (It can block creatures with flying.)

Frostweb Spider

{2}{G}

Snow Creature — Spider

Frostweb Spider can block as though it had flying.

Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat.

1/3

Frostweb Spider

{2}{G}

Snow Creature — Spider

Reach (This creature can block creatures with flying.)

Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat.

1/3

Giant Mantis

{3}{G}

Creature — Insect

Giant Mantis can block as though it had flying.

2/4

Giant Mantis

{3}{G}

Creature — Insect

Reach (This creature can block creatures with flying.)

2/4

Giant Spider

{3}{G}

Creature — Spider

Giant Spider can block as though it had flying.

2/4

Giant Spider

{3}{G}

Creature — Spider

Reach (This creature can block creatures with flying.)

2/4

Goliath Spider

{6}{G}{G}

Creature — Spider

Goliath Spider can block as though it had flying.

7/6

Goliath Spider

{6}{G}{G}

Creature — Spider

Reach (This creature can block creatures with flying.)

7/6

Harbor Guardian

{2}{W}{U}

Creature — Gargoyle

Harbor Guardian can block as though it had flying.

Whenever Harbor Guardian attacks, defending player may draw a card.

3/4

Harbor Guardian

{2}{W}{U}

Creature — Gargoyle

Reach (This creature can block creatures with flying.)

Whenever Harbor Guardian attacks, defending player may draw a card.

3/4

Hidden Spider

{G}

Enchantment

When a creature with flying comes into play under an opponent's control, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature that can block as though it had flying.

Hidden Spider

{G}

Enchantment

When a creature with flying comes into play under an opponent's control, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)