Yawgatog.com

Resources

Magic: The Gathering Oracle Changes

Shadowmoor to Eventide

General changes

Old card (Shadowmoor) New card (Eventide)

Acidic Dagger

{4}

Artifact

{4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves play this turn, sacrifice Acidic Dagger. Play this ability only during combat before the declare blockers step.

Acidic Dagger

{4}

Artifact

{4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves play this turn, sacrifice Acidic Dagger. Play this ability only during combat before before blockers are declared.

Alaborn Veteran

{2}{W}

Creature — Human Knight

{T}: Target creature gets +2/+2 until end of turn. Play this ability only during your turn, before the combat phase.

2/2

Alaborn Veteran

{2}{W}

Creature — Human Knight

{T}: Target creature gets +2/+2 until end of turn. Play this ability only during your turn, before attackers are declared.

2/2

An-Havva Inn

{1}{G}{G}

Sorcery

Gain X+1 life, where X is the number of green creatures in play.

An-Havva Inn

{1}{G}{G}

Sorcery

Gain X plus 1 life, where X is the number of green creatures in play.

Animate Artifact

{3}{U}

Enchantment — Aura

Enchant artifact

Enchanted artifact is a creature with power and toughness each equal to its converted mana cost. It's still an artifact.

Animate Artifact

{3}{U}

Enchantment — Aura

Enchant artifact

As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.

Apprentice Sorcerer

{2}{U}

Creature — Human Wizard

{T}: Apprentice Sorcerer deals 1 damage to target creature or player. Play this ability only during your turn, before the combat phase.

1/1

Apprentice Sorcerer

{2}{U}

Creature — Human Wizard

{T}: Apprentice Sorcerer deals 1 damage to target creature or player. Play this ability only during your turn, before attackers are declared.

1/1

Balduvian Conjurer

{1}{U}

Creature — Human Wizard

{T}: Until end of turn, target snow land becomes a 2/2 creature that's still a land.

0/2

Balduvian Conjurer

{1}{U}

Creature — Human Wizard

{T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.

0/2

Brainstorm

{U}

Instant

Draw three cards, then put two cards from your hand on top of your library.

Brainstorm

{U}

Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

Broken Visage

{4}{B}

Instant

Destroy target attacking nonartifact creature. It can't be regenerated. Put a black Spirit creature token into play with power and toughness equal to the power and toughness of that creature. Sacrifice the Spirit token at end of turn.

Broken Visage

{4}{B}

Instant

Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token into play with that creature's power and toughness. Sacrifice the token at end of turn.

Burnout

{1}{R}

Instant

Counter target instant spell if it is blue.

Draw a card at the beginning of the next turn's upkeep.

Burnout

{1}{R}

Instant

Counter target instant spell if it's blue.

Draw a card at the beginning of the next turn's upkeep.

Cao Cao, Lord of Wei

{3}{B}{B}

Legendary Creature — Human Soldier

{T}: Target opponent discards two cards. Play this ability only during your turn, before the combat phase.

3/3

Cao Cao, Lord of Wei

{3}{B}{B}

Legendary Creature — Human Soldier

{T}: Target opponent discards two cards. Play this ability only during your turn, before attackers are declared.

3/3

Capricious Sorcerer

{2}{U}

Creature — Human Wizard

{T}: Capricious Sorcerer deals 1 damage to target creature or player. Play this ability only during your turn, before the combat phase.

1/1

Capricious Sorcerer

{2}{U}

Creature — Human Wizard

{T}: Capricious Sorcerer deals 1 damage to target creature or player. Play this ability only during your turn, before attackers are declared.

1/1

Cloak of Confusion

{1}{B}

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks and isn't blocked, you may have it deal no combat damage this turn. If you do, defending player discards a card at random.

Cloak of Confusion

{1}{B}

Enchantment — Aura

Enchant creature you control

Whenever enchanted creature attacks and isn't blocked, you may have it deal no combat damage this turn. If you do, defending player discards a card at random.

Clockwork Avian

{5}

Artifact Creature — Bird

Flying

Clockwork Avian comes into play with four +1/+0 counters on it.

At end of combat, if Clockwork Avian attacked or blocked this turn, remove a +1/+0 counter from it.

{X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than four. Play this ability only during your upkeep.

0/4

Clockwork Avian

{5}

Artifact Creature — Bird

Flying

Clockwork Avian comes into play with four +1/+0 counters on it.

At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.

{X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than four. Play this ability only during your upkeep.

0/4

Clockwork Beast

{6}

Artifact Creature — Beast

Clockwork Beast comes into play with seven +1/+0 counters on it.

At end of combat, if Clockwork Beast attacked or blocked this turn, remove a +1/+0 counter from it.

{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Play this ability only during your upkeep.

0/4

Clockwork Beast

{6}

Artifact Creature — Beast

Clockwork Beast comes into play with seven +1/+0 counters on it.

At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.

{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Play this ability only during your upkeep.

0/4

Clockwork Steed

{4}

Artifact Creature — Horse

Clockwork Steed comes into play with four +1/+0 counters on it.

Clockwork Steed can't be blocked by artifact creatures.

At end of combat, if Clockwork Steed attacked or blocked this turn, remove a +1/+0 counter from it.

{X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Play this ability only during your upkeep.

0/3

Clockwork Steed

{4}

Artifact Creature — Horse

Clockwork Steed comes into play with four +1/+0 counters on it.

Clockwork Steed can't be blocked by artifact creatures.

At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.

{X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Play this ability only during your upkeep.

0/3

Clockwork Swarm

{4}

Artifact Creature — Insect

Clockwork Swarm comes into play with four +1/+0 counters on it.

Clockwork Swarm can't be blocked by Walls.

At end of combat, if Clockwork Swarm attacked or blocked this turn, remove a +1/+0 counter from it.

{X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Play this ability only during your upkeep.

0/3

Clockwork Swarm

{4}

Artifact Creature — Insect

Clockwork Swarm comes into play with four +1/+0 counters on it.

Clockwork Swarm can't be blocked by Walls.

At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.

{X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Play this ability only during your upkeep.

0/3

Coastal Wizard

{2}{U}{U}

Creature — Human Wizard

{T}: Return Coastal Wizard and another target creature to their owners' hands. Play this ability only during your turn, before the combat phase.

1/1

Coastal Wizard

{2}{U}{U}

Creature — Human Wizard

{T}: Return Coastal Wizard and another target creature to their owners' hands. Play this ability only during your turn, before attackers are declared.

1/1

Cunning Advisor

{3}{B}

Creature — Human Advisor

{T}: Target opponent discards a card. Play this ability only during your turn, before the combat phase.

1/1

Cunning Advisor

{3}{B}

Creature — Human Advisor

{T}: Target opponent discards a card. Play this ability only during your turn, before attackers are declared.

1/1

Cunning Giant

{5}{R}

Creature — Giant

If Cunning Giant is unblocked, you may have it deal its combat damage to any creature the defending player controls.

4/4

Cunning Giant

{5}{R}

Creature — Giant

If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls.

4/4

Cyclopean Tomb

{4}

Artifact

{2}, {T}: Put a mire counter on target land. That land is a Swamp as long as it has a mire counter on it. Play this ability only during your upkeep.

When Cyclopean Tomb leaves play, at the beginning of each of your upkeeps until the end of the game, remove one of those mire counters.

Cyclopean Tomb

{4}

Artifact

{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp as long as it has a mire counter on it. Play this ability only during your upkeep.

When Cyclopean Tomb is put into a graveyard from play, at the beginning of each of your upkeeps until the end of the game, remove a mire counter from a land that a mire counter was put onto with Cyclopean Tomb.

Deep Spawn

{5}{U}{U}{U}

Creature — Homarid

Trample

At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.

{U}: Deep Spawn gains shroud until end of turn and doesn't untap during its controller's next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.)

6/6

Deep Spawn

{5}{U}{U}{U}

Creature — Homarid

Trample

At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.

{U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.)

6/6

Diabolic Vision

{U}{B}

Sorcery

Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library.

Diabolic Vision

{U}{B}

Sorcery

Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.

Diaochan, Artful Beauty

{3}{R}

Legendary Creature — Human Advisor

{T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Play this ability only during your turn, before the combat phase.

1/1

Diaochan, Artful Beauty

{3}{R}

Legendary Creature — Human Advisor

{T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Play this ability only during your turn, before attackers are declared.

1/1

Disharmony

{2}{R}

Instant

Play Disharmony only during combat before the declare blockers step.

Untap target attacking creature. Gain control of that creature until end of turn.

Disharmony

{2}{R}

Instant

Play Disharmony only during combat before blockers are declared.

Untap target attacking creature. Gain control of that creature until end of turn.

Dream Tides

{2}{U}{U}

Enchantment

Creatures don't untap during their controllers' untap steps.

Nongreen creatures have "At the beginning of your upkeep, you may pay {2}. If you do, untap this creature."

Dream Tides

{2}{U}{U}

Enchantment

Creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures.

Drought

{2}{W}{W}

Enchantment

At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}.

As an additional cost to play spells with {B} in their mana costs and activated abilities with {B} in their activation costs, that spell or ability's controller sacrifices a Swamp for each {B} in that cost.

Drought

{2}{W}{W}

Enchantment

At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}.

Spells cost an additional "Sacrifice a Swamp" to play for each black mana symbol in their mana costs.

Activated abilities cost an additional "Sacrifice a Swamp" to play for each black mana symbol in their activation costs.

Dual Nature

{4}{G}{G}

Enchantment

Whenever a nontoken creature comes into play, its controller puts a token into play as a copy of that creature.

Whenever a nontoken creature leaves play, remove all tokens with the same name as that creature from the game.

When Dual Nature leaves play, remove all tokens created with it from the game.

Dual Nature

{4}{G}{G}

Enchantment

Whenever a nontoken creature comes into play, its controller puts a token into play as a copy of that creature.

Whenever a nontoken creature leaves play, remove all tokens with the same name as that creature from the game.

When Dual Nature leaves play, remove all tokens put into play with Dual Nature from the game.

Ebon Praetor

{4}{B}{B}

Creature — Avatar

Trample, first strike

At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor unless you sacrifice a creature. If you sacrifice a Thrull this way, put a +1/+0 counter on Ebon Praetor.

5/5

Ebon Praetor

{4}{B}{B}

Creature — Avatar

First strike, trample

At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.

Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Play this ability only during your upkeep and only once each turn.

5/5

Elemental Augury

{U}{B}{R}

Enchantment

{3}: Look at the top three cards of target player's library and put them back on top of that player's library in any order.

Elemental Augury

{U}{B}{R}

Enchantment

{3}: Look at the top three cards of target player's library, then put them back in any order.

Elkin Bottle

{3}

Artifact

{3}, {T}: Remove the top card of your library from the game. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played the card, put it into your graveyard.

Elkin Bottle

{3}

Artifact

{3}, {T}: Remove the top card of your library from the game. Until the beginning of your next upkeep, you may play that card.

Essence Filter

{1}{G}{G}

Sorcery

Choose one — Destroy all enchantments; or destroy all nonwhite enchantments.

Essence Filter

{1}{G}{G}

Sorcery

Destroy all enchantments or all nonwhite enchantments.

Farrel's Mantle

{2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks and isn't blocked, you may have it deal X plus 2 damage to target creature, where X is this creature's power. If you do, this creature deals no combat damage this turn."

Farrel's Mantle

{2}{W}

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to target creature. If that player does, the attacking creature deals no combat damage this turn.

Feint

{R}

Instant

Tap all creatures blocking target attacking creature. Prevent all combat damage this turn that would be dealt by that creature and all creatures blocking it.

Feint

{R}

Instant

Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.

Fire Bowman

{R}

Creature — Human Soldier Archer

Sacrifice Fire Bowman: Fire Bowman deals 1 damage to target creature or player. Play this ability only during your turn, before the combat phase.

1/1

Fire Bowman

{R}

Creature — Human Soldier Archer

Sacrifice Fire Bowman: Fire Bowman deals 1 damage to target creature or player. Play this ability only during your turn, before attackers are declared.

1/1

Forbidden Lore

{2}{G}

Enchantment — Aura

Enchant land you control

Enchanted land has "{T}: Target creature gets +2/+1 until end of turn."

Forbidden Lore

{2}{G}

Enchantment — Aura

Enchant land

Enchanted land has "{T}: Target creature gets +2/+1 until end of turn."

Forethought Amulet

{5}

Artifact

At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}.

If an instant or sorcery spell would deal 3 or more damage to you, it deals 2 damage to you instead.

Forethought Amulet

{5}

Artifact

At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}.

If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.

Genju of the Fields

{W}

Enchantment — Aura

Enchant Plains

{2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with lifelink. It's still a land. (Whenever it deals damage, its controller gains that much life.)

When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.

Genju of the Fields

{W}

Enchantment — Aura

Enchant Plains

{2}: Enchanted Plains becomes a 2/5 white Spirit creature with lifelink until end of turn. It's still a land. (Whenever it deals damage, its controller gains that much life.)

When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.

Glacial Chasm

Land

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If Glacial Chasm would come into play, sacrifice a land instead. If you do, put Glacial Chasm into play. If you don't, put it into its owner's graveyard.

Skip your combat phase.

Prevent all damage that would be dealt to you.

Glacial Chasm

Land

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Glacial Chasm comes into play, sacrifice a land.

Creatures you control can't attack.

Prevent all damage that would be dealt to you.

Goblin Firestarter

{R}

Creature — Goblin

Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Play this ability only during your turn, before the combat phase.

1/1

Goblin Firestarter

{R}

Creature — Goblin

Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Play this ability only during your turn, before attackers are declared.

1/1

Goblin Ski Patrol

{1}{R}

Creature — Goblin

{1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying until end of turn. Destroy it at end of turn. It can't be regenerated. Play this ability only once and only if you control a snow Mountain.

1/1

Goblin Ski Patrol

{1}{R}

Creature — Goblin

{1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at end of turn. Play this ability only once and only if you control a snow Mountain.

1/1

Gorilla War Cry

{1}{R}

Instant

Play Gorilla War Cry only during combat before the declare blockers step.

Attacking creatures can't be blocked this turn except by two or more creatures.

Draw a card at the beginning of the next turn's upkeep.

Gorilla War Cry

{1}{R}

Instant

Play Gorilla War Cry only during combat before blockers are declared.

Attacking creatures can't be blocked this turn except by two or more creatures.

Draw a card at the beginning of the next turn's upkeep.

Guiding Spirit

{1}{W}{U}

Creature — Angel Spirit

Flying

{T}: If the top card of target player's graveyard is a creature card, put that card on the top of that player's library.

1/2

Guiding Spirit

{1}{W}{U}

Creature — Angel Spirit

Flying

{T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.

1/2

Gustha's Scepter

{0}

Artifact

When Gustha's Scepter leaves play, put all cards removed from the game with Gustha's Scepter into their owner's graveyard.

{T}: Remove a card in your hand from the game face down. You may look at it at any time.

{T}: Return a card you own removed from the game with Gustha's Scepter to your hand.

Gustha's Scepter

{0}

Artifact

{T}: Remove a card in your hand from the game face down. You may look at it as long as it remains removed from the game.

{T}: Return a card you own removed from the game with Gustha's Scepter to your hand.

When you lose control of Gustha's Scepter, put all cards removed from the game with Gustha's Scepter into their owners' graveyards.

Hatred

{3}{B}{B}

Instant

As an additional cost to play Hatred, pay any amount of life.

Target creature gets +X/+0 until end of turn, where X is the amount of life paid this way.

Hatred

{3}{B}{B}

Instant

As an additional cost to play Hatred, pay X life.

Target creature gets +X/+0 until end of turn.

Honorable Passage

{1}{W}

Instant

The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals damage equal to the damage prevented this way to the source's controller.

Honorable Passage

{1}{W}

Instant

The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.

Hua Tuo, Honored Physician

{1}{G}{G}

Legendary Creature — Human

{T}: Put target creature card from your graveyard on top of your library. Play this ability only during your turn, before the combat phase.

1/2

Hua Tuo, Honored Physician

{1}{G}{G}

Legendary Creature — Human

{T}: Put target creature card from your graveyard on top of your library. Play this ability only during your turn, before attackers are declared.

1/2

Ice Cauldron

{4}

Artifact

{X}, {T}: Put a charge counter on Ice Cauldron and remove a nonland card in your hand from the game. As long as that card remains removed from the game, you may play it. Note the type and amount of mana used to pay this activation cost. Play this ability only if there are no charge counters on Ice Cauldron.

{T}, Remove a charge counter from Ice Cauldron: Add to your mana pool mana of the type and amount last used to put a charge counter on Ice Cauldron. Spend this mana only to play the last card removed from the game with Ice Cauldron.

Ice Cauldron

{4}

Artifact

{X}, {T}: Put a charge counter on Ice Cauldron and remove a nonland card in your hand from the game. As long as that card remains removed from the game, you may play it. Note the type and amount of mana spent to pay this activation cost. Play this ability only if there are no charge counters on Ice Cauldron.

{T}, Remove a charge counter from Ice Cauldron: Add mana of Ice Cauldron's last noted type and amount to your mana pool. Spend this mana only to play the last card removed from the game with Ice Cauldron.

Imperial Recruiter

{2}{R}

Creature — Human Advisor

When Imperial Recruiter comes into play, search your library for a creature card with power 2 or less, reveal that card, and put it into your hand. Then shuffle your library.

1/1

Imperial Recruiter

{2}{R}

Creature — Human Advisor

When Imperial Recruiter comes into play, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library.

1/1

Jester's Mask

{5}

Artifact

Jester's Mask comes into play tapped.

{1}, {T}, Sacrifice Jester's Mask: Target opponent puts his or her hand on top of his or her library. Search that library for as many cards as he or she put on top of it this way. That player puts those cards into his or her hand, then shuffles his or her library.

Jester's Mask

{5}

Artifact

Jester's Mask comes into play tapped.

{1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. That player puts those cards into his or her hand, then shuffles his or her library.

Jeweled Amulet

{0}

Artifact

{1}, {T}: Put a charge counter on Jeweled Amulet. Note what type of mana was used to pay this activation cost. Play this ability only if there are no charge counters on Jeweled Amulet.

{T}, Remove all charge counters from Jeweled Amulet: Add one mana of the type last used to put a charge counter on Jeweled Amulet to your mana pool. Play this ability only if there are one or more charge counters on Jeweled Amulet.

Jeweled Amulet

{0}

Artifact

{1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Play this ability only if there are no charge counters on Jeweled Amulet.

{T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool.

King's Assassin

{1}{B}{B}

Creature — Human Assassin

{T}: Destroy target tapped creature. Play this ability only during your turn, before the combat phase.

1/1

King's Assassin

{1}{B}{B}

Creature — Human Assassin

{T}: Destroy target tapped creature. Play this ability only during your turn, before attackers are declared.

1/1

Kjeldoran Home Guard

{3}{W}

Creature — Human Soldier

Whenever Kjeldoran Home Guard attacks or blocks, put a -0/-1 counter on it at end of combat. If you do, put a 0/1 white Deserter creature token into play.

1/6

Kjeldoran Home Guard

{3}{W}

Creature — Human Soldier

At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token into play.

1/6

Kjeldoran Pride

{1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

{2}{U}: Attach Kjeldoran Pride to target creature.

Kjeldoran Pride

{1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

{2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature.

Krovikan Sorcerer

{2}{U}

Creature — Human Wizard

{T}, Discard a card: Draw a card.

{T}, Discard a black card: Draw two cards, then discard one of them.

1/1

Krovikan Sorcerer

{2}{U}

Creature — Human Wizard

{T}, Discard a nonblack card: Draw a card.

{T}, Discard a black card: Draw two cards, then discard one of them.

1/1

Krovikan Vampire

{3}{B}{B}

Creature — Vampire

At end of turn, if a creature dealt damage by Krovikan Vampire this turn was put into a graveyard, put that card into play under your control. Sacrifice the creature when you lose control of Krovikan Vampire.

3/3

Krovikan Vampire

{3}{B}{B}

Creature — Vampire

At end of turn, if a creature dealt damage by Krovikan Vampire this turn was put into a graveyard, put that card into play under your control. Sacrifice it when you lose control of Krovikan Vampire.

3/3

Lady Sun

{1}{U}{U}

Legendary Creature — Human Advisor

{T}: Return Lady Sun and another target creature to their owners' hands. Play this ability only during your turn, before the combat phase.

1/1

Lady Sun

{1}{U}{U}

Legendary Creature — Human Advisor

{T}: Return Lady Sun and another target creature to their owners' hands. Play this ability only during your turn, before attackers are declared.

1/1

Lava Storm

{3}{R}{R}

Instant

Choose one — Lava Storm deals 2 damage to each attacking creature; or Lava Storm deals 2 damage to each blocking creature.

Lava Storm

{3}{R}{R}

Instant

Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature.

Liberate

{1}{W}

Instant

Remove target creature you control from the game. At end of turn, return that card to play under its owner's control.

Liberate

{1}{W}

Instant

Remove target creature you control from the game. Return that card to play under its owner's control at end of turn.

Loyal Retainers

{2}{W}

Creature — Human Advisor

Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to play. Play this ability only during your turn, before the combat phase.

1/1

Loyal Retainers

{2}{W}

Creature — Human Advisor

Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to play. Play this ability only during your turn, before attackers are declared.

1/1

Lu Su, Wu Advisor

{3}{U}{U}

Legendary Creature — Human Advisor

{T}: Draw a card. Play this ability only during your turn, before the combat phase.

1/2

Lu Su, Wu Advisor

{3}{U}{U}

Legendary Creature — Human Advisor

{T}: Draw a card. Play this ability only during your turn, before attackers are declared.

1/2

Magnetic Mountain

{1}{R}{R}

Enchantment

Blue creatures don't untap during their controllers' untap steps.

Blue creatures have "At the beginning of your upkeep, you may pay {4}. If you do, untap this creature."

Magnetic Mountain

{1}{R}{R}

Enchantment

Blue creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures.

Magus of the Unseen

{1}{U}

Creature — Human Wizard

{1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. If it's an artifact creature, it gains haste until end of turn. When you lose control of the artifact, tap it.

1/1

Magus of the Unseen

{1}{U}

Creature — Human Wizard

{1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.

1/1

Melee

{4}{R}

Instant

Play Melee only during your combat phase before the declare blockers step.

Instead of defending player, you choose how each creature blocks this turn.

Whenever a creature attacks and isn't blocked this turn, untap it and remove it from combat.

Melee

{4}{R}

Instant

Play Melee only during your combat phase before blockers are declared.

Instead of defending player, you choose how each creature blocks this turn.

Whenever a creature attacks and isn't blocked this turn, untap it and remove it from combat.

Meteor Shower

{X}{X}{R}

Sorcery

Meteor Shower deals X+1 damage divided as you choose among any number of target creatures and/or players.

Meteor Shower

{X}{X}{R}

Sorcery

Meteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players.

Minion of Leshrac

{4}{B}{B}{B}

Creature — Demon Minion

Protection from black

At the beginning of your upkeep, sacrifice a creature other than Minion of Leshrac. If you can't, tap Minion of Leshrac and it deals 5 damage to you.

{T}: Destroy target creature or land.

5/5

Minion of Leshrac

{4}{B}{B}{B}

Creature — Demon Minion

Protection from black

At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.

{T}: Destroy target creature or land.

5/5

Mudslide

{2}{R}

Enchantment

Creatures without flying don't untap during their controllers' untap steps.

Creatures without flying have "At the beginning of your upkeep, you may pay {2}. If you do, untap this creature."

Mudslide

{2}{R}

Enchantment

Creatures without flying don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures.

Musician

{2}{U}

Creature — Human Wizard

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

{T}: Target creature gains "At the beginning of your upkeep, destroy this creature unless you pay {1}." (This effect doesn't end at end of turn.)

1/3

Musician

{2}{U}

Creature — Human Wizard

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

{T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability.

1/3

Nature's Blessing

{2}{G}{W}

Enchantment

{G}{W}, Discard a card: Target creature gets a +1/+1 counter or gains banding, first strike, or trample. (This effect doesn't end at end of turn.)

Nature's Blessing

{2}{G}{W}

Enchantment

{G}{W}: Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect doesn't end at end of turn.)

Necropotence

{B}{B}{B}

Enchantment

Skip your draw step.

If you would discard a card, discard it, but remove it from the game instead of putting it into your graveyard.

Pay 1 life: Remove the top card of your library from the game face down. Put that card into your hand at the end of your turn.

Necropotence

{B}{B}{B}

Enchantment

Skip your draw step.

Whenever you discard a card, remove that card in your graveyard from the game.

Pay 1 life: Remove the top card of your library from the game face down. Put that card into your hand at the end of your turn.

Norwood Priestess

{2}{G}{G}

Creature — Elf Druid

{T}: You may put a green creature card from your hand into play. Play this ability only during your turn, before the combat phase.

1/1

Norwood Priestess

{2}{G}{G}

Creature — Elf Druid

{T}: You may put a green creature card from your hand into play. Play this ability only during your turn, before attackers are declared.

1/1

Pang Tong, "Young Phoenix"

{1}{W}{W}

Legendary Creature — Human Advisor

{T}: Target creature gets +0/+2 until end of turn. Play this ability only during your turn, before the combat phase.

1/2

Pang Tong, "Young Phoenix"

{1}{W}{W}

Legendary Creature — Human Advisor

{T}: Target creature gets +0/+2 until end of turn. Play this ability only during your turn, before attackers are declared.

1/2

Panic

{R}

Instant

Play Panic only during combat before the declare blockers step.

Target creature can't block this turn.

Draw a card at the beginning of the next turn's upkeep.

Panic

{R}

Instant

Play Panic only during combat before blockers are declared.

Target creature can't block this turn.

Draw a card at the beginning of the next turn's upkeep.

Phosphorescent Feast

{2}{G}{G}{G}

Sorcery

Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.

Phosphorescent Feast

{2}{G}{G}{G}

Sorcery

Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.

Phyrexian Portal

{3}

Artifact

{3}: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Search one of those piles for a card and put it into your hand. Remove the other pile from the game, then shuffle your library. Play this ability only if your library has ten or more cards in it.

Phyrexian Portal

{3}

Artifact

{3}: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Remove one of those piles from the game. Search the other pile for a card and put it into your hand, then shuffle your library. Play this ability only if your library has ten or more cards in it.

Piracy

{U}{U}

Sorcery

Until end of turn, you may play mana abilities of lands you don't control, putting the mana they generate into your mana pool. Use mana produced this way only to play spells.

Piracy

{U}{U}

Sorcery

Until end of turn, you may tap lands you don't control for mana. Spend this mana only to play spells.

Planar Void

{B}

Enchantment

Whenever a card is put into a graveyard from anywhere, remove that card from the game.

Planar Void

{B}

Enchantment

Whenever another card is put into a graveyard from anywhere, remove that card from the game.

Purraj of Urborg

{3}{B}{B}

Legendary Creature — Cat Warrior

Whenever Purraj of Urborg attacks, it gains first strike until end of combat.

Whenever a player plays a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg.

2/3

Purraj of Urborg

{3}{B}{B}

Legendary Creature — Cat Warrior

Purraj of Urborg has first strike as long as it's attacking.

Whenever a player plays a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg.

2/3

Quarum Trench Gnomes

{3}{R}

Creature — Gnome

{T}: If target Plains is tapped for mana, it produces colorless mana instead of any other type. (This effect doesn't end at end of turn.)

1/1

Quarum Trench Gnomes

{3}{R}

Creature — Gnome

{T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect doesn't end at end of turn.)

1/1

Rapid Fire

{3}{W}

Instant

Play Rapid Fire only before the declare blockers step.

Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Rapid Fire

{3}{W}

Instant

Play Rapid Fire only before blockers are declared.

Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Ray of Command

{3}{U}

Instant

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn.

When you lose control of the creature, tap it.

Ray of Command

{3}{U}

Instant

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

Rhystic Cave

Land

{T}: Choose a color. Add one mana of that color to your mana pool unless any player pays {1}. You can't play this ability as another spell or ability is being played.

Rhystic Cave

Land

{T}: Choose a color. Add one mana of that color to your mana pool unless any player pays {1}. Play this ability only any time you could play an instant.

Ritual of Subdual

{4}{G}{G}

Enchantment

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If tapped for mana, lands produce colorless mana instead of any other type.

Ritual of Subdual

{4}{G}{G}

Enchantment

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If a land is tapped for mana, it produces colorless mana instead of any other type.

Rogue Skycaptain

{2}{R}

Creature — Human Rogue Mercenary

Flying

At the beginning of your upkeep, put a wage counter on Rogue Skycaptain, then you may pay {2} for each wage counter on it. If you don't pay, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.

3/4

Rogue Skycaptain

{2}{R}

Creature — Human Rogue Mercenary

Flying

At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.

3/4

Rootrunner

{2}{G}{G}

Creature — Spirit

{G}{G}, Sacrifice Rootrunner: Put target land on the top of its owner's library.

Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

3/3

Rootrunner

{2}{G}{G}

Creature — Spirit

{G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library.

Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

3/3

Samite Ministration

{1}{W}

Instant

Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way, you gain life equal to that damage.

Samite Ministration

{1}{W}

Instant

Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.

Scars of the Veteran

{4}{W}

Instant

You may remove a white card in your hand from the game rather than pay Scars of the Veteran's mana cost.

Prevent the next 7 damage that would be dealt to target creature or player this turn. For each 1 damage to a creature prevented this way, put a +0/+1 counter on that creature at end of turn.

Scars of the Veteran

{4}{W}

Instant

You may remove a white card in your hand from the game rather than pay Scars of the Veteran's mana cost.

Prevent the next 7 damage that would be dealt to target creature or player this turn. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented this way.

Search for Survivors

{2}{R}

Sorcery

Remove your graveyard from the game. An opponent chooses a card at random from among those cards. If it's a creature card, put it into play. Otherwise, it remains removed from the game. Then return the rest of those cards to your graveyard and shuffle them.

Search for Survivors

{2}{R}

Sorcery

An opponent chooses a card at random from your graveyard. If it's a creature card, put it into play. Otherwise, remove it from the game. Then reorder your graveyard at random.

Sewers of Estark

{2}{B}{B}

Instant

Choose one — Target attacking creature is unblockable this turn; or prevent all combat damage that would be dealt by target blocking creature and all creatures it's blocking this turn.

Sewers of Estark

{2}{B}{B}

Instant

Choose target creature. If it's attacking, it's unblockable this turn. If it's blocking, prevent all combat damage that would be dealt this turn by it and each creature it's blocking.

Shadowbane

{1}{W}

Instant

The next time a source of your choice would deal damage to you or a creature you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain life equal to the damage prevented this way.

Shadowbane

{1}{W}

Instant

The next time a source of your choice would deal damage to you or a creature you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.

Shared Fate

{4}{U}

Enchantment

If a player would draw a card, that player removes the top card of an opponent's library from the game face down with a fate counter on it instead.

Each player may look at and play each card with a fate counter on it he or she removed from the game.

Shared Fate

{4}{U}

Enchantment

If a player would draw a card, that player removes the top card of an opponent's library from the game face down instead.

Each player may look at and play cards he or she removed from the game with Shared Fate.

Shu Farmer

{1}{W}

Creature — Human

{T}: You gain 1 life. Play this ability only during your turn, before the combat phase.

1/1

Shu Farmer

{1}{W}

Creature — Human

{T}: You gain 1 life. Play this ability only during your turn, before attackers are declared.

1/1

Spirit of the Night

{6}{B}{B}{B}

Legendary Creature — Demon Spirit

Flying, trample, haste, protection from black

Whenever Spirit of the Night attacks, it gains first strike until end of combat.

6/5

Spirit of the Night

{6}{B}{B}{B}

Legendary Creature — Demon Spirit

Flying, trample, haste, protection from black

Spirit of the Night has first strike as long as it's attacking.

6/5

Spoils of War

{X}{B}

Sorcery

X can't be more than the number of artifact and/or creature cards in an opponent's graveyard as you play Spoils of War.

Distribute X +1/+1 counters among any number of target creatures.

Spoils of War

{X}{B}

Sorcery

X is the number of artifact and/or creature cards in an opponent's graveyard as you play Spoils of War.

Distribute X +1/+1 counters among any number of target creatures.

Steam Catapult

{3}{W}{W}

Creature — Human Soldier

{T}: Destroy target tapped creature. Play this ability only during your turn, before the combat phase.

2/3

Steam Catapult

{3}{W}{W}

Creature — Human Soldier

{T}: Destroy target tapped creature. Play this ability only during your turn, before attackers are declared.

2/3

Stern Marshal

{2}{W}

Creature — Human Soldier

{T}: Target creature gets +2/+2 until end of turn. Play this ability only during your turn, before the combat phase.

2/2

Stern Marshal

{2}{W}

Creature — Human Soldier

{T}: Target creature gets +2/+2 until end of turn. Play this ability only during your turn, before attackers are declared.

2/2

Stone Catapult

{4}{B}

Creature — Human Soldier

{T}: Destroy target tapped nonblack creature. Play this ability only during your turn, before the combat phase.

1/2

Stone Catapult

{4}{B}

Creature — Human Soldier

{T}: Destroy target tapped nonblack creature. Play this ability only during your turn, before attackers are declared.

1/2

Suffocation

{1}{U}

Instant

Suffocation deals 4 damage to target player who played a red instant or sorcery spell that dealt damage to you this turn.

Draw a card at the beginning of the next turn's upkeep.

Suffocation

{1}{U}

Instant

Play Suffocation only if you were dealt damage this turn by a red instant or sorcery spell.

Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.

Draw a card at the beginning of the next turn's upkeep.

Superior Numbers

{G}{G}

Sorcery

Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures that creature's controller controls.

Superior Numbers

{G}{G}

Sorcery

Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.

Talas Researcher

{4}{U}

Creature — Human Pirate Wizard

{T}: Draw a card. Play this ability only during your turn, before the combat phase.

1/1

Talas Researcher

{4}{U}

Creature — Human Pirate Wizard

{T}: Draw a card. Play this ability only during your turn, before attackers are declared.

1/1

Teleport

{U}{U}{U}

Instant

Play Teleport only during combat before the declare blockers step.

Target creature is unblockable this turn.

Teleport

{U}{U}{U}

Instant

Play Teleport only after attackers are declared and before blockers are declared.

Target creature is unblockable this turn.

Temple Elder

{2}{W}

Creature — Human Cleric

{T}: You gain 1 life. Play this ability only during your turn, before the combat phase.

1/2

Temple Elder

{2}{W}

Creature — Human Cleric

{T}: You gain 1 life. Play this ability only during your turn, before attackers are declared.

1/2

Tetravus

{6}

Artifact Creature — Construct

Flying

Tetravus comes into play with three +1/+1 counters on it.

At the beginning of your upkeep, you may remove any number of Tetravites created with Tetravus from the game. For each Tetravite removed this way, put a +1/+1 counter on Tetravus. Then you may remove any number of +1/+1 counters from Tetravus. For each +1/+1 counter removed this way, put into play a 1/1 Tetravite artifact creature token with flying and with "Tetravite can't be enchanted."

1/1

Tetravus

{6}

Artifact Creature — Construct

Flying

Tetravus comes into play with three +1/+1 counters on it.

At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put into play that many 1/1 Tetravite artifact creature tokens with flying and "Tetravite can't be enchanted."

At the beginning of your upkeep, you may remove any number of tokens put into play with Tetravus from the game. If you do, put that many +1/+1 counters on Tetravus.

1/1

Thelon's Curse

{G}{G}

Enchantment

Blue creatures don't untap during their controllers' untap steps.

Blue creatures have "At the beginning of your upkeep, you may pay {U}. If you do, untap this creature."

Thelon's Curse

{G}{G}

Enchantment

Blue creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {U} for each creature chosen this way. If the player does, untap those creatures.

Thelonite Druid

{2}{G}

Creature — Human Cleric Druid

{1}{G}, {T}, Sacrifice a creature: Until end of turn, all Forests you control become 2/3 creatures that are still lands.

1/1

Thelonite Druid

{2}{G}

Creature — Human Cleric Druid

{1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.

1/1

Tombstone Stairwell

{2}{B}{B}

World Enchantment

Cumulative upkeep {1}{B}

At the beginning of each upkeep, if Tombstone Stairwell is in play, each player puts into play a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in his or her graveyard.

At end of turn or when Tombstone Stairwell leaves play, destroy all tokens put into play with it. They can't be regenerated.

Tombstone Stairwell

{2}{B}{B}

World Enchantment

Cumulative upkeep {1}{B}

At the beginning of each upkeep, if Tombstone Stairwell is in play, each player puts into play a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in his or her graveyard.

At end of turn or when Tombstone Stairwell leaves play, destroy all tokens put into play with Tombstone Stairwell. They can't be regenerated.

Torrent of Lava

{X}{R}{R}

Sorcery

Each player may tap any number of untapped creatures he or she controls. Torrent of Lava deals X damage to each creature without flying not tapped this way. Torrent of Lava deals X-1 damage to each creature without flying tapped this way.

Torrent of Lava

{X}{R}{R}

Sorcery

Torrent of Lava deals X damage to each creature without flying.

As long as Torrent of Lava is on the stack, each creature has "T: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."

Uba Mask

{4}

Artifact

If a player would draw a card, that player removes that card from the game face up with a mask counter on it instead.

Each player may play each card with a mask counter on it he or she removed from the game this turn.

Uba Mask

{4}

Artifact

If a player would draw a card, that player removes that card from the game face up instead.

Each player may play cards he or she removed from the game with Uba Mask this turn.

Vitalizing Cascade

{X}{G}{W}

Instant

You gain X+3 life.

Vitalizing Cascade

{X}{G}{W}

Instant

You gain X plus 3 life.

Void Maw

{4}{B}{B}

Creature — Horror

Trample

If another creature would be put into a graveyard from play, remove it from the game with a corpse counter on it instead.

Put a card removed from the game with a corpse counter on it into its owner's graveyard: Void Maw gets +2/+2 until end of turn.

4/5

Void Maw

{4}{B}{B}

Creature — Horror

Trample

If another creature would be put into a graveyard from play, remove it from the game instead.

Put a card removed from the game with Void Maw it into its owner's graveyard: Void Maw gets +2/+2 until end of turn.

4/5

Weakstone

{4}

Artifact

Whenever a creature attacks, it gets -1/-0 until end of combat.

Weakstone

{4}

Artifact

Attacking creatures get -1/-0.

Winter's Chill

{X}{U}

Instant

Play Winter's Chill only during combat before the declare blockers step.

X can't be greater than the number of snow lands you control.

Destroy X target attacking creatures at end of combat. For each attacking creature, its controller may pay {1} or {2} to prevent this effect. If that player pays only {1} for that creature, prevent all combat damage that would be dealt to and dealt by that creature this turn.

Winter's Chill

{X}{U}

Instant

Play Winter's Chill only during combat before blockers are declared.

X can't be greater than the number of snow lands you control.

Destroy X target attacking creatures at end of combat. For each attacking creature, its controller may pay {1} or {2} to prevent this effect. If that player pays only {1} for that creature, prevent all combat damage that would be dealt to and dealt by that creature this turn.

Withering Wisps

{1}{B}{B}

Enchantment

At end of turn, if no creatures are in play, sacrifice Withering Wisps.

{B}: Withering Wisps deals 1 damage to each creature and each player. Spend no more {B} this way each turn than the number of snow Swamps you control.

Withering Wisps

{1}{B}{B}

Enchantment

At end of turn, if no creatures are in play, sacrifice Withering Wisps.

{B}: Withering Wisps deals 1 damage to each creature and each player. Play this ability no more times each turn than the number of snow Swamps you control.

Worms of the Earth

{2}{B}{B}{B}

Enchantment

Players can't play lands.

If a land would come into play, instead it doesn't.

At the beginning of each upkeep, any player may sacrifice two lands or pay 5 life. If a player does either, sacrifice Worms of the Earth.

Worms of the Earth

{2}{B}{B}{B}

Enchantment

Players can't play lands.

If a land would come into play, instead it doesn't.

At the beginning of each upkeep, any player may sacrifice two lands or pay 5 life. If a player does either, destroy Worms of the Earth.

Wu Longbowman

{2}{U}

Creature — Human Soldier Archer

{T}: Wu Longbowman deals 1 damage to target creature or player. Play this ability only during your turn, before the combat phase.

1/1

Wu Longbowman

{2}{U}

Creature — Human Soldier Archer

{T}: Wu Longbowman deals 1 damage to target creature or player. Play this ability only during your turn, before attackers are declared.

1/1

Xiahou Dun, the One-Eyed

{2}{B}{B}

Legendary Creature — Human Soldier

Horsemanship

Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Play this ability only during your turn, before the combat phase.

3/2

Xiahou Dun, the One-Eyed

{2}{B}{B}

Legendary Creature — Human Soldier

Horsemanship

Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Play this ability only during your turn, before attackers are declared.

3/2

Xun Yu, Wei Advisor

{1}{B}{B}

Legendary Creature — Human Advisor

{T}: Target creature you control gets +2/+0 until end of turn. Play this ability only during your turn, before the combat phase.

1/1

Xun Yu, Wei Advisor

{1}{B}{B}

Legendary Creature — Human Advisor

{T}: Target creature you control gets +2/+0 until end of turn. Play this ability only during your turn, before attackers are declared.

1/1

Zhuge Jin, Wu Strategist

{1}{U}{U}

Legendary Creature — Human Advisor

{T}: Target creature is unblockable this turn. Play this ability only during your turn, before the combat phase.

1/1

Zhuge Jin, Wu Strategist

{1}{U}{U}

Legendary Creature — Human Advisor

{T}: Target creature is unblockable this turn. Play this ability only during your turn, before attackers are declared.

1/1

Changes to reminder text only

Old card (Shadowmoor) New card (Eventide)

Aven Flock

{4}{W}

Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying.)

{W}: Aven Flock gets +0/+1 until end of turn.

2/3

Aven Flock

{4}{W}

Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

{W}: Aven Flock gets +0/+1 until end of turn.

2/3

Azure Drake

{3}{U}

Creature — Drake

Flying (This creature can't be blocked except by creatures with flying.)

2/4

Azure Drake

{3}{U}

Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

2/4

Blinding Angel

{3}{W}{W}

Creature — Angel

Flying (This creature can't be blocked except by creatures with flying.)

Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.

2/4

Blinding Angel

{3}{W}{W}

Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.

2/4

Bog Imp

{1}{B}

Creature — Imp

Flying (This creature can't be blocked except by creatures with flying.)

1/1

Bog Imp

{1}{B}

Creature — Imp

Flying (This creature can't be blocked except by creatures with flying or reach.)

1/1

Dancing Scimitar

{4}

Artifact Creature — Spirit

Flying (This creature can't be blocked except by creatures with flying.)

1/5

Dancing Scimitar

{4}

Artifact Creature — Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)

1/5

Fleeting Image

{2}{U}

Creature — Illusion

Flying (This creature can't be blocked except by creatures with flying.)

{1}{U}: Return Fleeting Image to its owner's hand.

2/1

Fleeting Image

{2}{U}

Creature — Illusion

Flying (This creature can't be blocked except by creatures with flying or reach.)

{1}{U}: Return Fleeting Image to its owner's hand.

2/1

Flight

{U}

Enchantment — Aura

Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)

Enchanted creature has flying. (It can't be blocked except by creatures with flying.)

Flight

{U}

Enchantment — Aura

Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

Foul Imp

{B}{B}

Creature — Imp

Flying (This creature can't be blocked except by creatures with flying.)

When Foul Imp comes into play, you lose 2 life.

2/2

Foul Imp

{B}{B}

Creature — Imp

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Foul Imp comes into play, you lose 2 life.

2/2

Goblin Balloon Brigade

{R}

Creature — Goblin Warrior

{R}: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying.)

1/1

Goblin Balloon Brigade

{R}

Creature — Goblin Warrior

{R}: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

1/1

Infiltrator il-Kor

{4}{U}

Creature — Kor Rogue

Shadow (This creature can block or be blocked by only creatures with shadow.)

Suspend 2—{1}{U} (Rather than play this card from your hand, you may pay {1}{U} and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost. It has haste.)

3/1

Infiltrator il-Kor

{4}{U}

Creature — Kor Rogue

Shadow (This creature can block or be blocked by only creatures with shadow.)

Suspend 2—{1}{U} (Rather than play this card from your hand, you may pay {1}{U} and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)

3/1

Leonin Skyhunter

{W}{W}

Creature — Cat Knight

Flying (This creature can't be blocked except by creatures with flying.)

2/2

Leonin Skyhunter

{W}{W}

Creature — Cat Knight

Flying (This creature can't be blocked except by creatures with flying or reach.)

2/2

Levitation

{2}{U}{U}

Enchantment

Creatures you control have flying. (They can't be blocked except by creatures with flying.)

Levitation

{2}{U}{U}

Enchantment

Creatures you control have flying. (They can't be blocked except by creatures with flying or reach.)

Pegasus Charger

{2}{W}

Creature — Pegasus

Flying (This creature can't be blocked except by creatures with flying.)

First strike (This creature deals combat damage before creatures without first strike.)

2/1

Pegasus Charger

{2}{W}

Creature — Pegasus

Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

2/1

Rathi Dragon

{2}{R}{R}

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying.)

When Rathi Dragon comes into play, sacrifice it unless you sacrifice two Mountains.

5/5

Rathi Dragon

{2}{R}{R}

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Rathi Dragon comes into play, sacrifice it unless you sacrifice two Mountains.

5/5

Sage Aven

{3}{U}

Creature — Bird Wizard

Flying (This creature can't be blocked except by creatures with flying.)

When Sage Aven comes into play, look at the top four cards of your library, then put them back in any order.

1/3

Sage Aven

{3}{U}

Creature — Bird Wizard

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Sage Aven comes into play, look at the top four cards of your library, then put them back in any order.

1/3

Shard Phoenix

{4}{R}

Creature — Phoenix

Flying (This creature can't be blocked except by creatures with flying.)

Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.

{R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Play this ability only during your upkeep.

2/2

Shard Phoenix

{4}{R}

Creature — Phoenix

Flying (This creature can't be blocked except by creatures with flying or reach.)

Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.

{R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Play this ability only during your upkeep.

2/2

Storm Crow

{1}{U}

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying.)

1/2

Storm Crow

{1}{U}

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

1/2

Will-o'-the-Wisp

{B}

Creature — Spirit

Flying (This creature can't be blocked except by creatures with flying.)

{B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

0/1

Will-o'-the-Wisp

{B}

Creature — Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)

{B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

0/1

Wind Drake

{2}{U}

Creature — Drake

Flying (This creature can't be blocked except by creatures with flying.)

2/2

Wind Drake

{2}{U}

Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

2/2

Yawgmoth Demon

{4}{B}{B}

Creature — Demon

Flying (This creature can't be blocked except by creatures with flying.)

First strike (This creature deals combat damage before creatures without first strike.)

At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.

6/6

Yawgmoth Demon

{4}{B}{B}

Creature — Demon

Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.

6/6

New cards

Old card (Shadowmoor) New card (Eventide)

Aerie Ouphes

{4}{G}

Creature — Ouphe

Sacrifice Aerie Ouphes: Aerie Ou