2008-06-20 to 2008-09-20
| Old section (2008-06-20) | New section (2008-09-20) |
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| 52. Out-of-Order Sequencing [Definition] [Click to view this change only.] | |
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52. Out-of-Order Sequencing [Definition] At Regular and Competitive REL, it is acceptable for players to engage in a block of actions that, while technically in an incorrect order, arrive at a legal and clearly understood game state once they are complete. All actions taken must be legal if they were executed in the correct order, and any opponent can ask the player to do the actions in the correct sequence so that they can respond at the appropriate time (at which point players will not be held to any still-pending actions). Players may not try to use opponent's reactions to some portion of an out-of-order sequence to see if they should modify actions or try to take additional ones. Nor may players use out-of-order sequencing to try to retroactively take an action they missed at the appropriate time. In general, any substantial pause is an indication that all actions have been taken, the sequence is complete and the game has moved to the appropriate point at the end of the sequence. Players at Professional REL events are expected to play in a technically precise fashion and may not take actions out of order. They will be held to any consequences that result. |
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| 52. Out-of-Order Sequencing [Example] [Click to view this change only.] | |
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52. Out-of-Order Sequencing [Example] A. A player discards a card to pay for Masticore's upkeep cost before untapping their land. B. A player resolves Harrow and puts the card into their graveyard, then searches. C. While resolving Restore Balance, a player discards before sacrificing lands and creatures. D. A player with two creatures being put into the graveyard due to state-based effects resolves the leaves play trigger on one of them before putting the other creature in the graveyard. E. A player declares a blocker, then activates a Treetop Village to block as well. |
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| 121. Game Play Error — Incorrect Representation [Example] [Click to view this change only.] | |
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121. Game Play Error — Incorrect Representation [Example] A. A player in a Magic tournament forgets to untap his land before moving to his upkeep. B. A player in a Magic tournament places a spell into the graveyard before it has finished resolving. C. A player in a Magic tournament forgets to put counters onto a creature that comes into play with counters on it. |
121. Game Play Error — Incorrect Representation [Example] A. A player in a Magic tournament forgets to put counters onto a creature that comes into play with counters on it. |
| 124. Game Play Error — Failure to Reveal [Definition] [Click to view this change only.] | |
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124. Game Play Error — Failure to Reveal [Definition] A player forgets to reveal information that he or she has been instructed to reveal by a game rule or effect. |
124. Game Play Error — Failure to Reveal [Definition] A player forgets to reveal information that he or she has been required to reveal by a game rule or effect. If revealing the card was optional, treat the decision (and any resulting infraction) as though the other option was chosen. |
| 131. Tournament Error — Tardiness [Example] [Click to view this change only.] | |
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131. Tournament Error — Tardiness [Example] A. A player arrives to her seat 5 minutes after the round begins. B. A player hands in his decklist after the time designated by the judge or organizer. C. A player loses his or her deck and must find replacement cards after the round has begun. |
131. Tournament Error — Tardiness [Example] A. A player arrives to her seat 5 minutes after the round begins. B. A player hands in his decklist after the time designated by the judge or organizer. C. A player loses his or her deck and must find replacement cards after the round has begun. D. A player sits at an incorrect table and plays the wrong opponent. |
| 131. Tournament Error — Tardiness [Philosophy] [Click to view this change only.] | |
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131. Tournament Error — Tardiness [Philosophy] Players are responsible for being on time for their matches and completing registrations in a timely manner. |
131. Tournament Error — Tardiness [Philosophy] Players are responsible for being on time and in the correct seat for their matches, and for completing registrations in a timely manner. |
| 138. Tournament Error — Outside Assistance [Definition] → 132. Tournament Error — Outside Assistance [Definition] [Click to view this change only.] | |
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138. Tournament Error — Outside Assistance [Definition] A player, spectator, or other tournament participant does any of the following: * Seeks advice from others once he or she has sat for his or her match. * Gives advice to players who have sat for their match. * Any time after arriving at the play table, references notes made before the official beginning of the current match, including Oracle text that has not been provided by a judge. These criteria also apply to any deck construction portions of a limited tournament. Additionally, no notes of any kind may be made during a draft. Notes made during a match may be referenced during that match or between matches. Notes made outside the current match may not be referenced once a player has sat for his or her match until after his or her match is completed. |
132. Tournament Error — Outside Assistance [Definition] A player, spectator, or other tournament participant does any of the following: * Seeks advice from others once he or she has sat for his or her match. * Gives advice to players who have sat for their match. * Any time after arriving at the play table, references notes made before the official beginning of the current match, including Oracle text that has not been provided by a judge. These criteria also apply to any deck construction portions of a limited tournament. Additionally, no notes of any kind may be made during a draft. Notes made during a match may be referenced during that match or between matches. Notes made outside the current match may not be referenced once a player has sat for his or her match until after his or her match is completed. |
| 138. Tournament Error — Outside Assistance [Example] → 132. Tournament Error — Outside Assistance [Example] [Click to view this change only.] | |
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138. Tournament Error — Outside Assistance [Example] A. During a Magic tournament match, a player references sideboarding notes that were created before the tournament. B. A player in a Dreamblade tournament references notes about his opponent's warband after arriving at the table for his match. C. A spectator at a Magic tournament points out the correct play to the player, who had not solicited the information. |
132. Tournament Error — Outside Assistance [Example] A. During a Magic tournament match, a player references sideboarding notes that were created before the tournament. B. A player in a Dreamblade tournament references notes about his opponent's warband after arriving at the table for his match. C. A spectator at a Magic tournament points out the correct play to the player, who had not solicited the information. |
| 138. Tournament Error — Outside Assistance [Penalty] → 132. Tournament Error — Outside Assistance [Penalty] [Click to view this change only.] | |
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138. Tournament Error — Outside Assistance [Penalty] Regular: Warning. Competitive: Match Loss. Professional: Match Loss. |
132. Tournament Error — Outside Assistance [Penalty] Regular: Warning. Competitive: Match Loss. Professional: Match Loss. |
| 138. Tournament Error — Outside Assistance [Philosophy] → 132. Tournament Error — Outside Assistance [Philosophy] [Click to view this change only.] | |
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138. Tournament Error — Outside Assistance [Philosophy] Tournaments test the skill of a player, not their ability to follow external advice or directions. Any strategy advice, play advice, or construction advice from an external source is considered assistance. Notes made during a match are legal to reference during the match or between future matches. |
132. Tournament Error — Outside Assistance [Philosophy] Tournaments test the skill of a player, not their ability to follow external advice or directions. Any strategy advice, play advice, or construction advice from an external source is considered assistance. Notes made during a match are legal to reference during the match or between future matches. |
| 138. Tournament Error — Outside Assistance [Remedy] → 132. Tournament Error — Outside Assistance [Remedy] [Click to view this change only.] | |
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138. Tournament Error — Outside Assistance [Remedy] Spectators who commit this infraction may be asked to leave the venue if they are not enrolled in the tournament. |
132. Tournament Error — Outside Assistance [Remedy] Spectators who commit this infraction may be asked to leave the venue if they are not enrolled in the tournament. |
| 132. Tournament Error — Playing the Wrong Opponent [Definition] [Click to view this change only.] | |
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132. Tournament Error — Playing the Wrong Opponent [Definition] Two people played or are playing against each other when they were paired against different players for that round. |
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| 132. Tournament Error — Playing the Wrong Opponent [Example] [Click to view this change only.] | |
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132. Tournament Error — Playing the Wrong Opponent [Example] A. A player sits at an incorrect table and plays the wrong opponent. B. A player in a team event who is designated as "Player A" plays "Player C" on the other team. |
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| 132. Tournament Error — Playing the Wrong Opponent [Penalty] [Click to view this change only.] | |
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132. Tournament Error — Playing the Wrong Opponent [Penalty] All Levels: Warning. |
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| 132. Tournament Error — Playing the Wrong Opponent [Philosophy] [Click to view this change only.] | |
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132. Tournament Error — Playing the Wrong Opponent [Philosophy] It is both players' responsibility to ensure they are playing their designated opponent before beginning play. |
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| 132. Tournament Error — Playing the Wrong Opponent [Remedy] [Click to view this change only.] | |
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132. Tournament Error — Playing the Wrong Opponent [Remedy] Both players receive this penalty. If the error is discovered within the pregame time limit for the first game, the player sitting at the wrong table should report to the correct seat. If the error is discovered after the pregame time limit has expired, but before the time a second Game Loss would be issued for Tournament Error — Tardiness, the player sitting at the wrong table receives a Game Loss and should report to the correct table. If the error is not discovered until after the time a second Game Loss would be issued for Tournament Error — Tardiness, the player sitting at the wrong table receives a second Game Loss. |
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