DCI Universal Tournament Rules Changes
2004-06-20 to 2006-01-02
| Old rule (2004-06-20) | New rule (2006-01-02) |
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| 2. DCI-Supported Games [Click to view this change only.] | |
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2. DCI-Supported Games The following games are supported by the Universal Tournament Rules: * Duel Masters(tm) trading card game * Dungeons & Dragons(tm) Miniatures * Football Champions(tm) trading card game * Magic: The Gathering(R) trading card game * MLB(tm) Showdown(tm) sports card game * Neopets(R) trading card game * RISK 2210(R) board game * Star Wars(tm) trading card game DCI Floor Rules for each of the games listed above are located at thedci.com. |
2. DCI-Supported Games The following games are supported by the Universal Tournament Rules: * Axis & Allies Miniatures(tm) * Duel Masters(tm) trading card game * Dungeons & Dragons(tm) Miniatures * Football Champions(tm) trading card game * Hecatomb(tm) trading card game * Magic: The Gathering(R) trading card game * MLB(tm) Showdown(tm) sports card game * Neopets(R) trading card game * Star Wars(tm) Miniatures * Star Wars(tm) trading card game The Risk 2210(tm) Floor Rules contain their own Penalty Guidelines. DCI Floor Rules for each of the games listed above are located at www.thedci.com/docs. |
| 3. Player Eligibility [Click to view this change only.] | |
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3. Player Eligibility Anyone is eligible to participate in a DCI-sanctioned tournament except for the following: * The tournament organizer of record * The head judge and all other judges of the event (DCI certified and non-certified). * Officials, staff or volunteers of the tournament (see appendix B). * Players currently suspended by the DCI. The current DCI Suspended Player list is located at www.wizards.com/default.asp?x=dci/suspended * Wizards of the Coast, Inc. and Hasbro, Inc. corporate employees and immediate family members (see appendix B). * Former Wizards of the Coast(R) and Hasbro corporate employees until thirty days after their last days of employment at Wizards of the Coast or Hasbro. Also, former corporate employees may not play in Pre-release events until 6 months after their last day of employment with Wizards of the Coast or Hasbro. * Employees of companies responsible for organized play in a region may not participate in DCI-sanctioned play (for example, Hobby Japan, Amigo Spiel, Devir.) * Play testers and reviewers with significant knowledge of a card set may not play in Prerelease tournaments for that card set. * Other players specifically prohibited from participation by DCI or Wizards of the Coast policy (for example, already qualified players may not participate in Magic: The Gathering Pro Tour(tm) Qualifier tournaments) * Invitation-only tournaments, such as Pro Tour events, may have additional criteria regarding player eligibility Players with questions regarding their tournament eligibility should contact the DCI Policy Manager at dci@wizards.com. |
3. Player Eligibility Anyone is eligible to participate in a DCI-sanctioned tournament except the following: * The tournament organizer of record * The head judge and all other judges of the event (DCI certified and non-certified). * Tournament officials, staff or volunteers (see appendix B). * Players currently suspended by the DCI. The current DCI Suspended Player list is located at www.wizards.com/default.asp?x=dci/suspended * Other players specifically prohibited from participation by DCI or Wizards of the Coast policy (for example, already qualified players may not participate in Magic: The Gathering Pro Tour(tm) Qualifier tournaments) * Invitation-only tournaments, such as Pro Tour events, have additional criteria regarding player eligibility * Wizards of the Coast and Hasbro corporate employees and immediate family members. Additional restrictions based on employment status are listed under Corporate Employees in Appendix B. Players with questions regarding their tournament eligibility should contact the DCI Policy Manager. |
| 4. Necessary Tournament Materials [Click to view this change only.] | |
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4. Necessary Tournament Materials A player must bring the following items to a tournament in order to participate: * A visible and reliable method to maintain and record game information (tokens, score counters, pen and paper, and so on). * A valid and unique DCI number registered in the participant's name. Note: New players must register for DCI membership at their first tournaments. Players may have only one DCI number. Tournament organizers must report any player using more than one DCI membership number. Should players find they have been assigned multiple DCI numbers, they should contact the DCI at dci@wizards.com. * Any materials specifically required for a particular tournament format, as required by the game's DCI Floor Rules or the tournament organizer. Example: Players need to bring their assembled decks to Constructed tournaments. |
4. Necessary Tournament Materials A player must bring the following items to a tournament in order to participate: * A visible and reliable method to maintain and record game information (tokens, score counters, pen and paper, and so on). * A valid and unique DCI number registered in the participant's name. Note: New players must register for DCI membership at their first tournaments. Players may have only one DCI number. Tournament organizers must report any player using more than one DCI membership number. Should players find they have been assigned multiple DCI numbers, they should contact the Wizards of the Coast Customer Service at http://wizards.custhelp.com/ * Any materials specifically required for a particular tournament format, as required by the game's DCI Floor Rules or the tournament organizer. Example: Players need to bring their assembled decks to Constructed tournaments. |
| 7. Document Updates [Click to view this change only.] | |
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7. Document Updates Wizards of the Coast reserves the right to alter these rules, the DCI Floor Rules of any particular DCI-sanctioned game, as well as the right to interpret, modify, clarify or otherwise issue official changes to these rules without prior notice. Document updates are available at thedci.com. |
7. Document Updates Wizards of the Coast reserves the right to alter these rules, the DCI Floor Rules of any particular DCI-sanctioned game, as well as the right to interpret, modify, clarify or otherwise issue official changes to these rules without prior notice. Document updates are available at www.thedci.com/docs. |
| 12. Tournament Organizer Responsibilities [Click to view this change only.] | |
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12. Tournament Organizer Responsibilities * The tournament organizer of an event is ultimately responsible for all tournament operations. The tournament organizer's responsibilities include, but are not limited to, the following: * Selecting the site for the event * Providing all materials to operate the event (product at Sealed Deck events, for example) * Retaining all tournament results for one full year after the event's completion * Reporting all tournament results to the DCI within eight days of the event's completion * Staffing the tournament with appropriate personnel (head judge, scorekeeper, etc.) * Advertising the tournament sufficiently in advance of the event date |
12. Tournament Organizer Responsibilities * The tournament organizer of an event is ultimately responsible for all tournament operations. The tournament organizer's responsibilities include, but are not limited to, the following: * Selecting the site for the event * Advertising the tournament sufficiently in advance of the event date * Providing all materials to operate the event (product at Sealed Deck events, for example) * Taking reasonable steps to assure that suspended or otherwise ineligible DCI members do not participate in their DCI-sanctioned tournaments * Retaining all tournament results for one full year after the event's completion * Reporting all tournament results to the DCI within eight days of the event's completion * Staffing the tournament with appropriate personnel (head judge, scorekeeper, etc.) |
| 13. Player Responsibilities [Click to view this change only.] | |
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13. Player Responsibilities * Players must follow the rules interpretations and guidelines for play set forth by the DCI, the head judge, and other tournament officials. * Players are expected to behave in a respectful and sporting manner at all times. * Players who argue with or fail to follow the instructions of the head judge or other tournament officials are subject to the appropriate provisions of the DCI Penalty Guidelines. * Players are subject to the appropriate penalties even if a judge was present at the match at which the infraction occurred. * Players are not permitted to waive penalties on behalf of their opponents. The judge must ensure that appropriate penalties, if any, are imposed. * Players are responsible for maintaining an accurate rating and for informing the DCI of any discrepancies in their match history. If a player believes there is an anomaly in their rating, he or she should refer to the DCI Appeals Policy, located at http://www.wizards.com/default.asp?x=dci/appeals. * Players that do not fulfill their responsibilities as described above may be subject to review by the DCI; such a review may result in the suspension of a players' membership. Wizards of the Coast and the DCI reserve the right to suspend or revoke a player's membership without prior notice for any reason deemed necessary. |
13. Player Responsibilities * Players must follow the rules interpretations and guidelines for play set forth by the DCI, the head judge, and other tournament officials. * Players are expected to behave in a respectful and sporting manner at all times. * Players who argue with or fail to follow the instructions of the head judge or other tournament officials are subject to the appropriate provisions of the DCI Penalty Guidelines. * Players are subject to the appropriate penalties even if a judge was present at the match at which the infraction occurred. * Players are not permitted to waive penalties on behalf of their opponents. The judge must ensure that appropriate penalties, if any, are imposed. * Players are responsible for maintaining an accurate rating and for informing the DCI of any discrepancies in their match history. If a player believes there is an anomaly in their rating, he or she should refer to the DCI Appeals Policy, located at http://www.wizards.com/default.asp?x=dci/appeals. * Players that do not fulfill their responsibilities as described above may be subject to review by the DCI. Such a review may result in the suspension of a players' membership. Wizards of the Coast and the DCI reserve the right to suspend or revoke a player's membership without prior notice for any reason deemed necessary. |
| 21. Shuffling [Click to view this change only.] | |
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21. Shuffling Shuffling must be done so that the faces of the cards cannot be seen. Regardless of the method used to shuffle, players' decks must be sufficiently randomized. Each time players shuffle their deck, they must present their deck to their opponent for additional shuffling and/or cutting. Players may request to have a judge shuffle their cards rather than pass that duty to their opponent, this request will be honored at a judge's discretion. By presenting their decks to their opponents, players are stating that their decks are correct, legal, and sufficiently randomized. After decks are presented and accepted, any player who does not believe his or her opponent has made a reasonable effort to sufficiently randomize his or her deck must notify a judge. The head judge has final authority to determine whether a deck has been sufficiently randomized. The head judge also has the authority to determine if a player has used reasonable effort to randomize his or her deck. If the head judge feels that either the deck has not been sufficiently randomized or that a player has not made a reasonable effort to randomize his or her deck, the player will be subject to the appropriate provisions of the DCI Penalty Guidelines. At REL 3 and higher events players must always shuffle their opponents' decks at the beginning of games. The head judge can mandate the shuffling of opponents' decks at lower RELs (1 and 2) as long as he or she announces this at the beginning of the tournament. If a shuffling effect takes place during gameplay, players may shuffle and must cut their opponents' decks after the shuffling effect is completed. Once players shuffle and/or cut their opponents' decks, the cards are returned to their original owners. If the opponent has shuffled the player's deck, that player may make one final cut. |
21. Shuffling Shuffling must be done so that the faces of the cards cannot be seen. Regardless of the method used to shuffle, players' decks must be sufficiently randomized. Each time players shuffle their deck, they must present their deck to their opponent for additional shuffling and/or cutting. Players may request to have a judge shuffle their cards rather than pass that duty to their opponent, this request will be honored at a judge's discretion. By presenting their decks to their opponents, players are stating that their decks are correct, legal, and sufficiently randomized. After decks are presented and accepted, any player who does not believe his or her opponent has made a reasonable effort to sufficiently randomize his or her deck must notify a judge. The head judge has final authority to determine whether a deck has been sufficiently randomized. The head judge also has the authority to determine if a player has used reasonable effort to randomize his or her deck. If the head judge believes that either the deck has not been sufficiently randomized or that a player has not made a reasonable effort to randomize his or her deck, the player will be subject to the appropriate provisions of the DCI Penalty Guidelines. At REL 3 and higher events players must always shuffle their opponents' decks at the beginning of games. The head judge can mandate the shuffling of opponents' decks at lower RELs (1 and 2) as long as he or she announces this at the beginning of the tournament. If a shuffling effect takes place during gameplay, players may shuffle and must cut their opponents' decks after the shuffling effect is completed. Once players shuffle and/or cut their opponents' decks, the cards are returned to their original owners. If the opponent has shuffled the player's deck, that player may make one final cut. |
| 28. Taking Notes [Click to view this change only.] | |
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28. Taking Notes Players are allowed to take brief written notes regarding the current match and may refer to those notes while this match is in progress. Players are expected to take their notes in a timely fashion. Players who take too much time will be subject to the appropriate provisions of the DCI Penalty Guidelines. During draft tournaments, players and spectators may not take any notes. Players may not refer to outside notes during the match. This includes notes from previous matches of that day. Cards used in a tournament may not have writing on their faces other than signatures or artistic modifications. Modifications may not obscure the artwork so as to make the card unrecognizable. If modifications to a card are deemed by the head judge to constitute outside notes or unsporting contact, the owner of the deck are subject to the appropriate provisions of the DCI Penalty Guidelines. |
28. Taking Notes Players are allowed to take brief written notes regarding the current match and may refer to those notes while this match is in progress. Players are expected to take their notes in a timely fashion. Players who take too much time will be subject to the appropriate provisions of the DCI Penalty Guidelines. During draft tournaments, players and spectators may not take any notes. Players may not refer to outside notes during the match. This includes notes from previous matches of that day. Cards used in a tournament may not have writing on their faces other than signatures or artistic modifications. Modifications may not obscure the artwork so as to make the card unrecognizable. If modifications to a card are deemed by the head judge to constitute outside notes or unsporting conduct, the player using such cards will be subject to the appropriate provisions of the DCI Penalty Guidelines. |
| 31. Cards Allowed [Click to view this change only.] | |
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31. Cards Allowed Cards in a player's deck must be produced by the game's manufacturer or an official partner that is approved by the DCI. Please refer to the DCI Floor Rules for the appropriate game for additional information. |
31. Cards Allowed Cards in a player's deck must be produced by the game's manufacturer or an official partner approved by the DCI. Please refer to the DCI Floor Rules for the appropriate game for additional information. |
| 37. Game Markers [Click to view this change only.] | |
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37. Game Markers Game markers, such as tokens or reminders of a game effect, may not be designated by cards with identical backs as the cards in a player's deck if the deck is unsleeved. If the deck is sleeved, game markers may not have sleeve backs identical to those on the cards in the player's deck. No game markers of any kind may be placed on top of or in a location that obscures a player's deck. A judge may disallow the use of game markers that may cause confusion with regard to the state of the game or that are inappropriate or offensive in some manner. |
37. Game Markers Game markers, such as tokens or reminders of a game effect, may not be designated by cards with identical backs as the cards in a player's deck if the deck is unsleeved. If the deck is sleeved, game markers may not have sleeve backs identical to those on the cards in the player's deck. No game markers of any kind may be placed on top of or in a location that obscures a player's deck. A judge may disallow the use of game markers that may cause confusion with regard to the state of the game, or that are deemed inappropriate or offensive. |
| 38. Deck Checks [Click to view this change only.] | |
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38. Deck Checks At all premier events and all events of REL 3 or higher, deck checks must be performed. For all events, the DCI strongly recommends that deck checks be performed and that a minimum of ten percent of decks are checked over the course of the tournament. |
38. Deck Checks At all premier events and all events of REL 3 or higher, deck checks must be performed. For all events, the DCI strongly recommends that at least ten percent of all decks be checked over the course of the tournament. |
| 42. Unsporting Conduct [Click to view this change only.] | |
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42. Unsporting Conduct Unsporting conduct is unacceptable and will not be tolerated at any time. Judges, players, spectators, and tournament officials must behave in a polite, respectable, and sporting manner. Unsporting conduct includes, but is not limited to, using profanity, arguing with or act belligerently toward tournament officials, players or spectators, harassing spectators, tournament officials, or opponents, or failure to follow the instrcuctionsinstructions of a tournament offcialofficial. All incidents of unsporting conduct are subject to the appropriate provisions of the DCI Penalty Guidelines and to further DCI review. |
42. Unsporting Conduct Unsporting conduct is unacceptable and will not be tolerated at any time. Judges, players, spectators, and tournament officials must behave in a polite, respectable, and sporting manner. Unsporting conduct includes, but is not limited to, using profanity, arguing with or act belligerently toward tournament officials, players or spectators, harassing spectators, tournament officials, or opponents, or failure to follow the instructions of a tournament official. All incidents of unsporting conduct are subject to the appropriate provisions of the DCI Penalty Guidelines and to further DCI review. |
| 50. GENERAL CONSTRUCTED TOURNAMENT RULES [Click to view this change only.] | |
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50. GENERAL CONSTRUCTED TOURNAMENT RULES The rules in this section apply to all Constructed tournaments. |
50. GENERAL CONSTRUCTED TOURNAMENT RULES [no text] |
| 51. Previous Printings of Current Cards [Click to view this change only.] | |
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51. Previous Printings of Current Cards Players may include cards from previous printings if they appear in current card sets allowed in Constructed play by the appropriate game's DCI Floor Rules (as long as they do not have features that create "marked" cards [see section 44]). |
51. Previous Printings of Current Cards Players may include cards from any printing if they appear in current card sets allowed in Constructed play by the appropriate game's DCI Floor Rules (as long as they do not have features that create "marked" cards [see section 44]). |
| 53. Multi-day Tournaments [Click to view this change only.] | |
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53. Multi-day Tournaments The list of cards and card sets that are tournament-legal on the first day of a multi-day tournament is the same for all days of that tournament. Example: The Magic: the Gathering card Skullclamp has been announced as banned in Standard effective June 20, 2004. If a multi-day Magic: the Gathering tournament is scheduled to start on June 18 and end on June 21, Skullclamp would be Standard-legal on any day of the tournament, including June 20 and 21. Example: The Magic: the Gathering card set Fifth Dawn becomes Standard-legal on June 20, 2004. If a multi-day Magic: the Gathering tournament is scheduled to start on June 18 and end on June 21, Fifth Dawn cards would not be Standard-legal for any day of the tournament, including June 20 and 21. |
53. Multi-day Tournaments The list of cards and card sets that are tournament-legal on the first day of a multi-day tournament is the same for all days of that tournament. Example: The Magic: the Gathering card set Dissension(tm) becomes Standard-legal on May 20, 2006. If a multi-day Magic: the Gathering tournament is scheduled to start on May 18 and end on May 21, Dissension cards would not be Standard-legal for any day of the tournament, including May 20 and 21. |
| 67. Sealed Deck Swap [Click to view this change only.] | |
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67. Sealed Deck Swap A Sealed Deck event may require participants to perform a sealed deck swap. In a sealed deck swap, players do not play with the decks they originally receive at the event. Instead, the sealed products—as well as deck-registration sheets—are handed out to all players in the event. Players open their decks and record the contents on their deck-registration sheets. This process is called "registering a deck," and 20 minutes is allowed for it. Tournament officials will then collect the sealed product and the corresponding deck-registration sheets. Next, the tournament officials hand out decks randomly to all players. It is perfectly acceptable for some players to receive their original decks back at this point. This entire process is called a sealed deck swap. Players are then allowed 30 minutes to construct their decks (60 minutes for team events) from the product they have at that time. |
67. Sealed Deck Swap A Sealed Deck event may require participants to perform a sealed deck swap. In a sealed deck swap, players do not play with the decks they originally receive at the event. Instead, the sealed products—as well as deck-registration sheets—are handed out to all players in the event. Players open their decks and record the contents on their deck-registration sheets. This process is called "registering a deck," and 20 minutes is allowed for it. Tournament officials then collect the sealed product and the corresponding deck-registration sheets. Next, the tournament officials hand out decks randomly to all players. It is perfectly acceptable for some players to receive their original decks back at this point. This entire process is called a sealed deck swap. Players are then allowed 30 minutes to construct their decks (60 minutes for team events) from the product they have at that time. |
| 74. Booster Draft Procedure [Click to view this change only.] | |
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74. Booster Draft Procedure Players may not take or receive any notes during a booster draft or during deck construction. At a signal from a tournament official, each player opens his or her booster pack specified by the official and counts the cards. If a player does not have the appropriate number of cards in his or her booster pack, he or she must immediately notify the judge, who will replace the pack. The player chooses one card from the booster pack, and then passes the remaining cards face down to the player on his or her left. The opened packs are passed around the drafting pod—with each player taking one card each before passing—until all cards are drafted. Once a player has removed a card from the pack and put it on the pile, it is considered selected and may not be returned to the pack. Players may not show their card selections or the contents of their current packs to other participants in the draft. Players are not permitted to send signals of any kind to other participants in the draft regarding any information about their own picks or what they want others to pick. After each player's first pack is drafted, a tournament official will instruct players to open the next specified pack and draft in the same fashion, except that the direction of drafting is reversed—it now proceeds to the right. This process is repeated until all cards in all booster packs are drafted. Booster Draft Timing Cards remaining in pack Time allotted 15 cards 40 seconds 14 cards 40 seconds 13 cards 35 seconds 12 cards 35 seconds 11 cards 30 seconds 10 cards 30 seconds 9 cards 25 seconds 8 cards 25 seconds 7 cards 20 seconds 6 cards 20 seconds 5 cards 15 seconds 4 cards 15 seconds 3 cards 10 seconds 2 cards 10 seconds 1 card N/A |
74. Booster Draft Procedure Players may not take, give or receive any notes during a booster draft or during deck construction. At a signal from a tournament official, each player opens his or her booster pack specified by the official and counts the cards. If a player does not have the appropriate number of cards in his or her booster pack, he or she must immediately notify the judge, who will replace the pack. The player chooses one card from the booster pack, and then passes the remaining cards face down to the player on his or her left. The opened packs are passed around the drafting pod—with each player taking one card each before passing—until all cards are drafted. Once a player has removed a card from the pack and put it on the pile, it is considered selected and may not be returned to the pack. Players may not show their card selections or the contents of their current packs to other participants in the draft. Players are not permitted to send signals of any kind to other participants in the draft regarding any information about their own picks or what they want others to pick. After each player's first pack is drafted, a tournament official will instruct players to open the next specified pack and draft in the same fashion, except that the direction of drafting is reversed—it now proceeds to the right. This process is repeated until all cards in all booster packs are drafted. Booster Draft Timing Cards remaining in pack Time allotted 15 cards 40 seconds 14 cards 40 seconds 13 cards 35 seconds 12 cards 35 seconds 11 cards 30 seconds 10 cards 30 seconds 9 cards 25 seconds 8 cards 25 seconds 7 cards 20 seconds 6 cards 20 seconds 5 cards 15 seconds 4 cards 15 seconds 3 cards 10 seconds 2 cards 10 seconds 1 card N/A |
| Banned Card [Click to view this change only.] | |
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Banned Card A card that is prohibited by the DCI in the indicated format. For example, the card Chaos Orb is banned from DCI-sanctioned Type 1 Magic tournaments. This means that Chaos Orb is not allowed in any deck in Type 1 Constructed Magic tournaments. |
Banned Card A card that is prohibited by the DCI in the indicated format. For example, the card Chaos Orb is banned from DCI-sanctioned Vintage Magic tournaments. This means that Chaos Orb is not allowed in any deck in Vintage Constructed Magic tournaments. |
| Corporate Employee [Click to view this change only.] | |
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Corporate Employee Any person whose place of employment is a Wizards of the Coast or Hasbro office. |
Corporate Employee Any person, including temporary and contract workers, whose place of employment is a Wizards of the Coast or Hasbro office. Additionally, the following people are ineligible to play in DCI-sanctioned tournaments: * Former Wizards of the Coast(R) and Hasbro corporate employees until thirty days after their last day of employment. Former corporate employees may not play in Prerelease events until 6 months after their last day of employment with Wizards of the Coast or Hasbro. * Employees of companies responsible for organized play in a region may not participate in DCI-sanctioned play (for example, Takara, Amigo Spiel, Devir.) * Certain employees of companies identified by the DCI as strategic business partners. * Play testers, reviewers and other business partners with significant knowledge of a card set may not play in Prerelease tournaments for that card set. Other business contacts may present a conflict of interest by participating in DCI-sanctioned tournaments. Anyone with questions about their tournament eligibility should contact the Organized Play Policy Manager. |
| Employee [Click to view this change only.] | |
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Employee Any person whose regular place of employment is at a Wizards of the Coast or Hasbro corporate office. |
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| Immediate Family [Click to view this change only.] | |
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Immediate Family For purposes of DCI rules, the immediate family is considered to be 1) any family member living in the same household as the employee or 2) a child of the employee. |
Immediate Family For purposes of DCI rules, the immediate family is considered to be 1) any person living in the same household as the employee or 2) a child of the employee. |
| Premier Events [Click to view this change only.] | |
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Premier Events Any event that Wizards of the Coast runs itself or offers only to select tournament organizers. Examples of Premier Events: Magic: The Gathering Pro Tour events, Grand Prix tournaments, Junior Super Series Championships, Dungeon and Dragons Miniatures Championship, National Championships, Prerelease tournaments, Pro Tour Qualifiers, MLB Championships, Regional Championships, Star Wars Championship, and World Championships. |
Premier Events Any event that Wizards of the Coast runs itself or offers only to select tournament organizers. Examples of Premier Events: Magic: The Gathering Pro Tour events, Grand Prix tournaments, Junior Super Series Championships, Dungeon and Dragons Miniatures Championship, National Championships, Prerelease tournaments, Pro Tour Qualifiers, MLB Championships, Regional Championships, and World Championships. |
| Restricted Card [Click to view this change only.] | |
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Restricted Card A card that is limited by the DCI to one per deck in the indicated format. For example, the card Black Lotus is restricted in DCI-sanctioned Type 1 Magic tournaments. This means that only one Black Lotus is allowed per deck, including sideboard, in the Type 1 format. |
Restricted Card A card that is limited by the DCI to one per deck in the indicated format. For example, the card Black Lotus is restricted in DCI-sanctioned Vintage Magic tournaments. This means that only one Black Lotus is allowed per deck, including sideboard, in the Vintage format. |
| Tournament Official [Click to view this change only.] | |
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Tournament Official Any person who is empowered to maintain the tournament. This includes, but is not limited to, the tournament organizer, scorekeeper, other tournament staff, head judge, and all other judges (certified and non-certified). (see section 10). |
Tournament Official Any person who is empowered to maintain the tournament. This includes, but is not limited to, the tournament organizer, scorekeeper, other tournament staff, head judge, and all other judges (certified and non-certified). See section 10. |
